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authorTravis Howell2004-02-21 02:03:53 +0000
committerTravis Howell2004-02-21 02:03:53 +0000
commitdfe5828d4fc98a880a7f6de61585c21208b945aa (patch)
treef0ed057f41c87c500d8a03e913b89f1da4db77da /scumm/string.cpp
parente0b723a54c22806c45170ecca3f3456da14ce690 (diff)
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Use correct method for subtitle speed.
svn-id: r12949
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 8bad5d1d7a..e36f612ae8 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -177,15 +177,6 @@ void ScummEngine::CHARSET_1() {
_useTalkAnims = true;
}
- // HACK: Most of the audio sync in Loom is handled by the "MI1
- // timer", but some of it depends on text strings timing out at
- // the right moment.
-
- if (_gameId == GID_LOOM256) {
- _defaultTalkDelay = 100;
- VAR(VAR_CHARINC) = 5;
- }
-
_talkDelay = _defaultTalkDelay;
if (!_keepText) {