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authorMax Horn2003-12-24 00:25:18 +0000
committerMax Horn2003-12-24 00:25:18 +0000
commite9269257f3da947eca3fb167b279fbe91650157a (patch)
tree62784e4ce6a708398f018855b6d672de6b0345db /scumm/string.cpp
parent3f77642948a824e6e198c93a455fbf3fbab7e507 (diff)
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turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
svn-id: r11881
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index f9f01f8f51..69d5ed5e6c 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -163,7 +163,7 @@ void ScummEngine::CHARSET_1() {
if (_talkDelay)
return;
- if ((_gameId == GID_CMI || _gameId == GID_DIG) && _sound->_talkChannelHandle) {
+ if ((_gameId == GID_CMI || _gameId == GID_DIG) && _sound->_talkChannelHandle.isActive()) {
// Keep the 'speech' flag in _sound->_sfxMode set as long as the
// _talkChannelHandle is valid.
_sound->_sfxMode |= 2;
@@ -317,7 +317,7 @@ void ScummEngine::CHARSET_1() {
} else {
if ((_gameId == GID_LOOM256) && _noSubtitles && (_sound->pollCD())) {
// Special case for loomcd, since it only uses CD audio.for sound
- } else if (_noSubtitles && (_haveMsg == 0xFE || _sound->_talkChannelHandle)) {
+ } else if (_noSubtitles && (_haveMsg == 0xFE || _sound->_talkChannelHandle.isActive())) {
// Subtitles are turned off, and there is a voice version
// of this message -> don't print it.
} else