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authorMax Horn2002-12-25 21:04:47 +0000
committerMax Horn2002-12-25 21:04:47 +0000
commitfca9ec09e7709ff4400d2a9a7fd76f4f21781006 (patch)
tree2c9dd18841983469c4780c75d90762f8a167c048 /scumm/string.cpp
parentf1808d20ac90f4212fd14aeaf544a8aaac6a3fbc (diff)
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp619
1 files changed, 128 insertions, 491 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 43a81984ea..a956194be0 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -23,374 +23,11 @@
#include "stdafx.h"
#include "scumm.h"
#include "actor.h"
+#include "charset.h"
#include "dialogs.h"
#include "verbs.h"
#include "scumm/sound.h"
-void CharsetRenderer::setCurID(byte id) {
- _curId = id;
- _fontPtr = getFontPtr(id);
-}
-
-byte *CharsetRenderer::getFontPtr(byte id)
-{
- byte *ptr = _vm->getResourceAddress(rtCharset, id);
- assert(ptr);
- if (_vm->_features & GF_SMALL_HEADER)
- ptr += 17;
- else
- ptr += 29;
- return ptr;
-}
-
-// do spacing for variable width old-style font
-int CharsetRenderer::getSpacing(byte chr, byte *charset)
-{
- int spacing = 0;
-
- if (_vm->_features & GF_OLD256) {
- spacing = *(charset - 11 + chr);
- } else {
- int offs = READ_LE_UINT32(charset + chr * 4 + 4);
- if (offs) {
- spacing = charset[offs];
- if (charset[offs + 2] >= 0x80) {
- spacing += charset[offs + 2] - 0x100;
- } else {
- spacing += charset[offs + 2];
- }
- }
- }
-
- // FIXME - this fixes the inventory icons in Zak256/Indy3
- // see bug #613109.
- // chars 1,2: up arrow chars 3,4: down arrow
- if ((_vm->_gameId == GID_ZAK256 || _vm->_gameId == GID_INDY3_256)
- && (chr >= 1 && chr <= 4))
- spacing = 6;
-
- return spacing;
-}
-
-int CharsetRenderer::getStringWidth(int arg, byte *text, int pos)
-{
- byte *ptr;
- int width;
- byte chr;
-
- width = 1;
- ptr = _fontPtr;
-
- while ((chr = text[pos++]) != 0) {
- if (chr == 0xD)
- break;
- if (chr == '@')
- continue;
- if (chr == 254 || chr == 255) {
- chr = text[pos++];
- if (chr == 3) // 'WAIT'
- break;
- if (chr == 8) { // 'Verb on next line'
- if (arg == 1)
- break;
- while (text[pos] == ' ')
- text[pos++] = '@';
- continue;
- }
- if (chr == 10 || chr == 21 || chr == 12 || chr == 13) {
- pos += 2;
- continue;
- }
- if (chr == 9 || chr == 1 || chr == 2) // 'Newline'
- break;
- if (chr == 14) {
- int set = text[pos] | (text[pos + 1] << 8);
- pos += 2;
- ptr = getFontPtr(set);
- continue;
- }
- }
- width += getSpacing(chr, ptr);
- }
-
- return width;
-}
-
-void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth)
-{
- int lastspace = -1;
- int curw = 1;
- byte *ptr;
- byte chr;
-
- ptr = _fontPtr;
-
- while ((chr = str[pos++]) != 0) {
- if (chr == '@')
- continue;
- if (chr == 254)
- chr = 255;
- if (chr == 255) {
- chr = str[pos++];
- if (chr == 3) // 'Wait'
- break;
- if (chr == 8) { // 'Verb on next line'
- if (a == 1) {
- curw = 1;
- } else {
- while (str[pos] == ' ')
- str[pos++] = '@';
- }
- continue;
- }
- if (chr == 10 || chr == 21 || chr == 12 || chr == 13) {
- pos += 2;
- continue;
- }
- if (chr == 1) { // 'Newline'
- curw = 1;
- continue;
- }
- if (chr == 2) // 'Don't terminate with \n'
- break;
- if (chr == 14) {
- int set = str[pos] | (str[pos + 1] << 8);
- pos += 2;
- ptr = getFontPtr(set);
- continue;
- }
- }
-
- if (chr == ' ')
- lastspace = pos - 1;
-
- curw += getSpacing(chr, ptr);
- if (lastspace == -1)
- continue;
- if (curw > maxwidth) {
- str[lastspace] = 0xD;
- curw = 1;
- pos = lastspace + 1;
- lastspace = -1;
- }
- }
-}
-
-
-void CharsetRenderer::printCharOld(int chr)
-{ // Indy3 / Zak256
- VirtScreen *vs;
- byte *char_ptr, *dest_ptr;
- unsigned int buffer = 0, mask = 0, x = 0, y = 0;
- unsigned char color;
-
- _vm->checkRange(_vm->_maxCharsets - 1, 0, _curId, "Printing with bad charset %d");
-
- if ((vs = _vm->findVirtScreen(_top)) == NULL)
- return;
-
- if (chr == '@')
- return;
-
- if (_firstChar) {
- _strLeft = _left;
- _strTop = _top;
- _strRight = _left;
- _strBottom = _top;
- _firstChar = false;
- }
- char_ptr = _fontPtr + 207 + (chr + 1) * 8;
- dest_ptr = vs->screenPtr + vs->xstart + (_top - vs->topline) * _vm->_realWidth + _left;
- _vm->updateDirtyRect(vs->number, _left, _left + 8, _top - vs->topline, _top - vs->topline + 8, 0);
-
- for (y = 0; y < 8; y++) {
- for (x = 0; x < 8; x++) {
- if ((mask >>= 1) == 0) {
- buffer = *char_ptr++;
- mask = 0x80;
- }
- color = ((buffer & mask) != 0);
- if (color)
- *(dest_ptr + y * _vm->_realWidth + x) = _color;
- }
- }
-
- // FIXME
- _left += getSpacing(chr, _fontPtr);
-
- if (_left > _strRight)
- _strRight = _left;
-
- if (_top + 8 > _strBottom)
- _strBottom = _top + 8;
-
-}
-
-
-void CharsetRenderer::printChar(int chr)
-{
- int width, height;
- int d;
- VirtScreen *vs;
-
- _vm->checkRange(_vm->_maxCharsets - 1, 1, _curId, "Printing with bad charset %d");
-
- if ((vs = _vm->findVirtScreen(_top)) == NULL)
- return;
-
- if (chr == '@')
- return;
-
- _bpp = *_fontPtr;
- _colorMap[1] = _color;
-
- _charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4);
-
- if (!_charOffs)
- return;
-
- assert(_charOffs < 0x10000);
-
- _charPtr = _fontPtr + _charOffs;
-
- width = _charPtr[0];
- height = _charPtr[1];
- if (_firstChar) {
- _strLeft = 0;
- _strTop = 0;
- _strRight = 0;
- _strBottom = 0;
- }
-
- if (_disableOffsX) {
- _offsX = 0;
- } else {
- d = _charPtr[2];
- if (d >= 0x80)
- d -= 0x100;
- _offsX = d;
- }
-
- d = _charPtr[3];
- if (d >= 0x80)
- d -= 0x100;
- _offsY = d;
-
- _top += _offsY;
- _left += _offsX;
-
- if (_left + width > _right + 1 || _left < 0) {
- _left += width;
- _top -= _offsY;
- return;
- }
-
- _disableOffsX = false;
-
- if (_firstChar) {
- _strLeft = _left;
- _strTop = _top;
- _strRight = _left;
- _strBottom = _top;
- _firstChar = false;
- }
-
- if (_left < _strLeft)
- _strLeft = _left;
-
- if (_top < _strTop)
- _strTop = _top;
-
- int drawTop = _top - vs->topline;
- if (drawTop < 0)
- drawTop = 0;
- int bottom = drawTop + height + _offsY;
-
- _vm->updateDirtyRect(vs->number, _left, _left + width, drawTop, bottom, 0);
-
- if (vs->number != 0)
- _blitAlso = false;
- if (vs->number == 0 && !_blitAlso)
- _hasMask = true;
-
- _virtScreenHeight = vs->height;
- _charPtr += 4;
-
- byte *mask = _vm->getResourceAddress(rtBuffer, 9)
- + drawTop * _vm->gdi._numStrips + _left / 8 + _vm->_screenStartStrip;
-
- byte *dst = vs->screenPtr + vs->xstart + drawTop * _vm->_realWidth + _left;
- bool useMask = (vs->number == 0 && !_ignoreCharsetMask);
-
- if (_blitAlso) {
- byte *back = dst;
- dst = _vm->getResourceAddress(rtBuffer, vs->number + 5)
- + vs->xstart + drawTop * _vm->_realWidth + _left;
-
- drawBits(dst, mask, drawTop, width, height, useMask);
-
- _vm->blit(back, dst, width, height);
- } else {
- drawBits(dst, mask, drawTop, width, height, useMask);
- }
-
- _left += width;
- if (_left > _strRight)
- _strRight = _left;
-
- if (_top + height > _strBottom)
- _strBottom = _top + height;
-
- _top -= _offsY;
-}
-
-void CharsetRenderer::drawBits(byte *dst, byte *mask, int drawTop, int width, int height, bool useMask)
-{
- byte maskmask;
- int y, x;
- int maskpos;
- int color;
- byte numbits, bits;
-
- bits = *_charPtr++;
- numbits = 8;
-
- y = 0;
-
- for (y = 0; y < height && y + drawTop < _virtScreenHeight; y++) {
- maskmask = revBitMask[_left & 7];
- maskpos = 0;
-
- for (x = 0; x < width; x++) {
- int myMask = (0xFF << (8 - _bpp)) & 0xFF;
- int myColor = (bits & myMask) >> (8 - _bpp);
- color = (bits >> (8 - _bpp)) & 0xFF;
- assert(color == myColor);
-
- if (color) {
- if (useMask) {
- mask[maskpos] |= maskmask;
- }
- *dst = _colorMap[color];
- }
- dst++;
- bits <<= _bpp;
- numbits -= _bpp;
- if (numbits == 0) {
- bits = *_charPtr++;
- numbits = 8;
- }
- maskmask >>= 1;
- if (maskmask == 0) {
- maskmask = 0x80;
- maskpos++;
- }
- }
- dst += _vm->_realWidth - width;
- mask += _vm->gdi._numStrips;
- }
-}
-
void Scumm::unkMessage1()
{
byte buffer[100];
@@ -494,28 +131,28 @@ void Scumm::CHARSET_1()
}
}
- _charset._top = _string[0].ypos;
- _charset._startLeft = _charset._left = _string[0].xpos;
+ _charset->_top = _string[0].ypos;
+ _charset->_startLeft = _charset->_left = _string[0].xpos;
if (a && a->charset)
- _charset.setCurID(a->charset);
+ _charset->setCurID(a->charset);
else
- _charset.setCurID(_string[0].charset);
+ _charset->setCurID(_string[0].charset);
- _charset._center = _string[0].center;
- _charset._right = _string[0].right;
- _charset._color = _charsetColor;
+ _charset->_center = _string[0].center;
+ _charset->_right = _string[0].right;
+ _charset->_color = _charsetColor;
if (!(_features & GF_OLD256)) // FIXME
for (i = 0; i < 4; i++)
- _charset._colorMap[i] = _charsetData[_charset.getCurID()][i];
+ _charset->_colorMap[i] = _charsetData[_charset->getCurID()][i];
if (_keepText) {
- _charset._strLeft = gdi._mask_left;
- _charset._strRight = gdi._mask_right;
- _charset._strTop = gdi._mask_top;
- _charset._strBottom = gdi._mask_bottom;
+ _charset->_strLeft = gdi._mask_left;
+ _charset->_strRight = gdi._mask_right;
+ _charset->_strTop = gdi._mask_top;
+ _charset->_strBottom = gdi._mask_bottom;
}
if (_talkDelay)
@@ -555,23 +192,23 @@ void Scumm::CHARSET_1()
restoreCharsetBg();
}
- t = _charset._right - _string[0].xpos - 1;
- if (_charset._center) {
- if (t > _charset._nextLeft)
- t = _charset._nextLeft;
+ t = _charset->_right - _string[0].xpos - 1;
+ if (_charset->_center) {
+ if (t > _charset->_nextLeft)
+ t = _charset->_nextLeft;
t <<= 1;
}
- buffer = _charset._buffer + _charset._bufPos;
- _charset.addLinebreaks(0, buffer, 0, t);
+ buffer = _charset->_buffer + _charset->_bufPos;
+ _charset->addLinebreaks(0, buffer, 0, t);
- if (_charset._center) {
- _charset._nextLeft -= _charset.getStringWidth(0, buffer, 0) >> 1;
- if (_charset._nextLeft < 0)
- _charset._nextLeft = 0;
+ if (_charset->_center) {
+ _charset->_nextLeft -= _charset->getStringWidth(0, buffer, 0) >> 1;
+ if (_charset->_nextLeft < 0)
+ _charset->_nextLeft = 0;
}
- _charset._disableOffsX = _charset._firstChar = !_keepText;
+ _charset->_disableOffsX = _charset->_firstChar = !_keepText;
do {
c = *buffer++;
@@ -585,16 +222,16 @@ void Scumm::CHARSET_1()
if (c == 13) {
newLine:;
if (_features & GF_OLD256) {
- _charset._nextTop = 8;
- _charset._nextLeft = 0;
+ _charset->_nextTop = 8;
+ _charset->_nextLeft = 0;
continue;
} else {
- _charset._nextLeft = _string[0].xpos;
- if (_charset._center) {
- _charset._nextLeft -= _charset.getStringWidth(0, buffer, 0) >> 1;
+ _charset->_nextLeft = _string[0].xpos;
+ if (_charset->_center) {
+ _charset->_nextLeft -= _charset->getStringWidth(0, buffer, 0) >> 1;
}
- _charset._nextTop += _charset.getFontPtr()[1];
- _charset._disableOffsX = true;
+ _charset->_nextTop += _charset->getFontPtr()[1];
+ _charset->_disableOffsX = true;
continue;
}
}
@@ -603,20 +240,20 @@ void Scumm::CHARSET_1()
c = 0xFF;
if (c != 0xFF) {
- _charset._left = _charset._nextLeft;
- _charset._top = _charset._nextTop;
+ _charset->_left = _charset->_nextLeft;
+ _charset->_top = _charset->_nextTop;
if (_features & GF_OLD256)
- _charset.printCharOld(c);
+ _charset->printCharOld(c);
else if (!(_features & GF_AFTER_V6)) {
if (!(_haveMsg == 0xFE && _noSubtitles))
- _charset.printChar(c);
+ _charset->printChar(c);
} else {
if (!((_haveMsg == 0xFE || _haveMsg == 0xFF) && _noSubtitles))
- _charset.printChar(c);
+ _charset->printChar(c);
}
- _charset._nextLeft = _charset._left;
- _charset._nextTop = _charset._top;
+ _charset->_nextLeft = _charset->_left;
+ _charset->_nextTop = _charset->_top;
_talkDelay += _vars[VAR_CHARINC];
continue;
}
@@ -654,21 +291,21 @@ void Scumm::CHARSET_1()
color = *buffer++;
color |= *buffer++ << 8;
if (color == 0xFF)
- _charset._color = _charsetColor;
+ _charset->_color = _charsetColor;
else
- _charset._color = color;
+ _charset->_color = color;
break;
case 13:
buffer += 2;
break;
case 14: {
- int oldy = _charset.getFontPtr()[1];
+ int oldy = _charset->getFontPtr()[1];
- _charset.setCurID(*buffer++);
+ _charset->setCurID(*buffer++);
buffer += 2;
for (i = 0; i < 4; i++)
- _charset._colorMap[i] = _charsetData[_charset.getCurID()][i];
- _charset._nextTop -= _charset.getFontPtr()[1] - oldy;
+ _charset->_colorMap[i] = _charsetData[_charset->getCurID()][i];
+ _charset->_nextTop -= _charset->getFontPtr()[1] - oldy;
break;
}
default:
@@ -689,12 +326,12 @@ void Scumm::CHARSET_1()
if (a && has_anim)
a->startAnimActor(frme != -1 ? frme : a->talkFrame1);
- _charset._bufPos = buffer - _charset._buffer;
+ _charset->_bufPos = buffer - _charset->_buffer;
- gdi._mask_left = _charset._strLeft;
- gdi._mask_right = _charset._strRight;
- gdi._mask_top = _charset._strTop;
- gdi._mask_bottom = _charset._strBottom;
+ gdi._mask_left = _charset->_strLeft;
+ gdi._mask_right = _charset->_strRight;
+ gdi._mask_top = _charset->_strTop;
+ gdi._mask_bottom = _charset->_strBottom;
}
void Scumm::description()
@@ -702,22 +339,22 @@ void Scumm::description()
int c;
byte *buffer;
- buffer = _charset._buffer;
+ buffer = _charset->_buffer;
_string[0].ypos = camera._cur.y + 88;
- _string[0].xpos = (_realWidth / 2) - (_charset.getStringWidth(0, buffer, 0) >> 1);
+ _string[0].xpos = (_realWidth / 2) - (_charset->getStringWidth(0, buffer, 0) >> 1);
if (_string[0].xpos < 0)
_string[0].xpos = 0;
- _charset._bufPos = 0;
- _charset._top = _string[0].ypos;
- _charset._startLeft = _charset._left = _string[0].xpos;
- _charset._right = _realWidth - 1;
- _charset._center = false;
- _charset._color = 15;
- _charset._disableOffsX = _charset._firstChar = true;
- _charset.setCurID(3);
- _charset._nextLeft = _string[0].xpos;
- _charset._nextTop = _string[0].ypos;
+ _charset->_bufPos = 0;
+ _charset->_top = _string[0].ypos;
+ _charset->_startLeft = _charset->_left = _string[0].xpos;
+ _charset->_right = _realWidth - 1;
+ _charset->_center = false;
+ _charset->_color = 15;
+ _charset->_disableOffsX = _charset->_firstChar = true;
+ _charset->setCurID(3);
+ _charset->_nextLeft = _string[0].xpos;
+ _charset->_nextTop = _string[0].ypos;
// FIXME: _talkdelay = 1 - display description, not correct ego actor talking,
// 0 - no display, correct ego actor talking
_talkDelay = 0;
@@ -731,19 +368,19 @@ void Scumm::description()
break;
}
if (c != 0xFF) {
- _charset._left = _charset._nextLeft;
- _charset._top = _charset._nextTop;
- _charset.printChar(c);
- _charset._nextLeft = _charset._left;
- _charset._nextTop = _charset._top;
+ _charset->_left = _charset->_nextLeft;
+ _charset->_top = _charset->_nextTop;
+ _charset->printChar(c);
+ _charset->_nextLeft = _charset->_left;
+ _charset->_nextTop = _charset->_top;
continue;
}
} while (1);
- gdi._mask_left = _charset._strLeft;
- gdi._mask_right = _charset._strRight;
- gdi._mask_top = _charset._strTop;
- gdi._mask_bottom = _charset._strBottom;
+ gdi._mask_left = _charset->_strLeft;
+ gdi._mask_right = _charset->_strRight;
+ gdi._mask_top = _charset->_strTop;
+ gdi._mask_bottom = _charset->_strBottom;
}
void Scumm::drawDescString(byte *msg)
@@ -753,21 +390,21 @@ void Scumm::drawDescString(byte *msg)
buf = _msgPtrToAdd = buffer;
addMessageToStack(msg);
- _charset._bufPos = 0;
- _charset._top = _string[0].ypos;
- _charset._startLeft = _charset._left = _string[0].xpos;
- _charset._right = _realWidth - 1;
- _charset._center = _string[0].center;
- _charset._color = _string[0].color;
- _charset._disableOffsX = _charset._firstChar = true;
- _charset.setCurID(_string[0].charset);
- _charset._nextLeft = _string[0].xpos;
- _charset._nextTop = _string[0].ypos;
+ _charset->_bufPos = 0;
+ _charset->_top = _string[0].ypos;
+ _charset->_startLeft = _charset->_left = _string[0].xpos;
+ _charset->_right = _realWidth - 1;
+ _charset->_center = _string[0].center;
+ _charset->_color = _string[0].color;
+ _charset->_disableOffsX = _charset->_firstChar = true;
+ _charset->setCurID(_string[0].charset);
+ _charset->_nextLeft = _string[0].xpos;
+ _charset->_nextTop = _string[0].ypos;
// Center text
- _charset._nextLeft -= _charset.getStringWidth(0, buffer, 0) >> 1;
- if (_charset._nextLeft < 0)
- _charset._nextLeft = 0;
+ _charset->_nextLeft -= _charset->getStringWidth(0, buffer, 0) >> 1;
+ if (_charset->_nextLeft < 0)
+ _charset->_nextLeft = 0;
_talkDelay = 1;
@@ -780,19 +417,19 @@ void Scumm::drawDescString(byte *msg)
break;
}
if (c != 0xFF) {
- _charset._left = _charset._nextLeft;
- _charset._top = _charset._nextTop;
- _charset.printChar(c);
- _charset._nextLeft = _charset._left;
- _charset._nextTop = _charset._top;
+ _charset->_left = _charset->_nextLeft;
+ _charset->_top = _charset->_nextTop;
+ _charset->printChar(c);
+ _charset->_nextLeft = _charset->_left;
+ _charset->_nextTop = _charset->_top;
continue;
}
} while (1);
- gdi._mask_left = _charset._strLeft;
- gdi._mask_right = _charset._strRight;
- gdi._mask_top = _charset._strTop;
- gdi._mask_bottom = _charset._strBottom;
+ gdi._mask_left = _charset->_strLeft;
+ gdi._mask_right = _charset->_strRight;
+ gdi._mask_top = _charset->_strTop;
+ gdi._mask_bottom = _charset->_strBottom;
}
void Scumm::drawString(int a)
@@ -806,19 +443,19 @@ void Scumm::drawString(int a)
_msgPtrToAdd = buf;
_messagePtr = addMessageToStack(_messagePtr);
- _charset._top = _string[a].ypos;
- _charset._startLeft = _charset._left = _string[a].xpos;
- _charset._right = _string[a].right;
- _charset._center = _string[a].center;
- _charset._color = _string[a].color;
- _charset._disableOffsX = _charset._firstChar = true;
- _charset.setCurID(_string[a].charset);
+ _charset->_top = _string[a].ypos;
+ _charset->_startLeft = _charset->_left = _string[a].xpos;
+ _charset->_right = _string[a].right;
+ _charset->_center = _string[a].center;
+ _charset->_color = _string[a].color;
+ _charset->_disableOffsX = _charset->_firstChar = true;
+ _charset->setCurID(_string[a].charset);
if (!(_features & GF_OLD256)) {
for (i = 0; i < 4; i++)
- _charset._colorMap[i] = _charsetData[_charset.getCurID()][i];
+ _charset->_colorMap[i] = _charsetData[_charset->getCurID()][i];
- fontHeight = _charset.getFontPtr()[1];
+ fontHeight = _charset->getFontPtr()[1];
}
_msgPtrToAdd = buf;
@@ -836,12 +473,12 @@ void Scumm::drawString(int a)
}
if (space)
*space = '\0';
- if (_charset._center) {
- _charset._left -= _charset.getStringWidth(a, buf, 0) >> 1;
+ if (_charset->_center) {
+ _charset->_left -= _charset->getStringWidth(a, buf, 0) >> 1;
}
if (!(_features & GF_AFTER_V7))
- _charset._ignoreCharsetMask = true;
+ _charset->_ignoreCharsetMask = true;
// In Full Throttle (and other games?), verb text should always mask
@@ -868,55 +505,55 @@ void Scumm::drawString(int a)
break;
case 1:
case 8:
- if (_charset._center) {
- _charset._left = _charset._startLeft - _charset.getStringWidth(a, buf, i);
+ if (_charset->_center) {
+ _charset->_left = _charset->_startLeft - _charset->getStringWidth(a, buf, i);
} else {
- _charset._left = _charset._startLeft;
+ _charset->_left = _charset->_startLeft;
}
- _charset._top += fontHeight;
+ _charset->_top += fontHeight;
break;
case 12:
color = buf[i] + (buf[i + 1] << 8);
i += 2;
if (color == 0xFF)
- _charset._color = _string[a].color;
+ _charset->_color = _string[a].color;
else
- _charset._color = color;
+ _charset->_color = color;
break;
}
} else {
if (a == 1 && (_features & GF_AFTER_V6)) {
if (_string[a].no_talk_anim == 0)
- _charset._blitAlso = true;
+ _charset->_blitAlso = true;
}
if (_features & GF_OLD256)
- _charset.printCharOld(chr);
+ _charset->printCharOld(chr);
else
- _charset.printChar(chr);
- _charset._blitAlso = false;
+ _charset->printChar(chr);
+ _charset->_blitAlso = false;
}
}
- _charset._ignoreCharsetMask = false;
+ _charset->_ignoreCharsetMask = false;
if (a == 0) {
- _charset._nextLeft = _charset._left;
- _charset._nextTop = _charset._top;
+ _charset->_nextLeft = _charset->_left;
+ _charset->_nextTop = _charset->_top;
}
- _string[a].xpos = _charset._strRight + 8; // Indy3: Fixes Grail Diary text positioning
+ _string[a].xpos = _charset->_strRight + 8; // Indy3: Fixes Grail Diary text positioning
if (_features & GF_AFTER_V7) {
- _charset._hasMask = true;
- if (_charset._strLeft < gdi._mask_left)
- gdi._mask_left = _charset._strLeft;
- if (_charset._strRight > gdi._mask_right)
- gdi._mask_right = _charset._strRight;
- if (_charset._strTop < gdi._mask_top)
- gdi._mask_top = _charset._strTop;
- if (_charset._strBottom > gdi._mask_bottom)
- gdi._mask_bottom = _charset._strBottom;
+ _charset->_hasMask = true;
+ if (_charset->_strLeft < gdi._mask_left)
+ gdi._mask_left = _charset->_strLeft;
+ if (_charset->_strRight > gdi._mask_right)
+ gdi._mask_right = _charset->_strRight;
+ if (_charset->_strTop < gdi._mask_top)
+ gdi._mask_top = _charset->_strTop;
+ if (_charset->_strBottom > gdi._mask_bottom)
+ gdi._mask_bottom = _charset->_strBottom;
}
}
@@ -1118,7 +755,7 @@ void Scumm::initCharset(int charsetno)
_string[1].t_charset = charsetno;
for (i = 0; i < 16; i++)
- _charset._colorMap[i] = _charsetData[_charset.getCurID()][i];
+ _charset->_colorMap[i] = _charsetData[_charset->getCurID()][i];
}
void Scumm::loadLanguageBundle() {
File file;