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authorJames Brown2003-01-17 07:20:54 +0000
committerJames Brown2003-01-17 07:20:54 +0000
commit945dee311e9d1cf798a7ad3fa996d6913f1d257d (patch)
tree1f5d3b3205ee83f40ce1bfd872b5b5037336551b /scumm/vars.cpp
parentd589ecb14b0c5df04d0cfed549d9c5bead1da186 (diff)
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Possible hack to get the cannons firing. Of course... well, they still don't quite work :)
svn-id: r6487
Diffstat (limited to 'scumm/vars.cpp')
-rw-r--r--scumm/vars.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/vars.cpp b/scumm/vars.cpp
index df57d0a2af..0b49d78c9d 100644
--- a/scumm/vars.cpp
+++ b/scumm/vars.cpp
@@ -226,7 +226,7 @@ void Scumm_v8::setupScummVars()
VAR_TALK_ACTOR = 14;
VAR_HAVE_MSG = 15;
VAR_MOUSE_BUTTONS = 16;
- // TODO: what is var17 (used in room 10 script 2004) ?
+ VAR_RIGHTBTN_HOLD = 17; // TODO: Guess (used in room 10 script 2004, and ship-to-ship combat)
VAR_MOUSE_HOLD = 18;
VAR_TIMEDATE_YEAR = 24;