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authorTravis Howell2005-04-21 12:25:53 +0000
committerTravis Howell2005-04-21 12:25:53 +0000
commitdace543c07947f874860f945dc15a35ab8b8b05e (patch)
tree6a7327719e9126e355f5fbc2b180060db138d3ff /scumm/wiz_he.cpp
parentdd046c184e03feb0d513acf45495d63b595997c0 (diff)
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Fix source clipping of rawWizImages in HE games.
Can get further in spyozon now. svn-id: r17734
Diffstat (limited to 'scumm/wiz_he.cpp')
-rw-r--r--scumm/wiz_he.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/scumm/wiz_he.cpp b/scumm/wiz_he.cpp
index 323e5431d5..1194c626b0 100644
--- a/scumm/wiz_he.cpp
+++ b/scumm/wiz_he.cpp
@@ -343,12 +343,7 @@ void Wiz::copyRawWizImage(uint8 *dst, const uint8 *src, int dstw, int dsth, int
}
int h = r1.height();
int w = r1.width();
- if (srcx < 0) {
- src -= srcx;
- }
- if (srcy < 0) {
- src -= srcy * srcw;
- }
+ src += r1.left + r1.top * srcw;
dst += r2.left + r2.top * dstw;
while (h--) {
const uint8 *p = src;
@@ -916,7 +911,7 @@ void ScummEngine_v72he::displayWizImage(WizImage *pwi) {
}
uint8 *ScummEngine_v72he::drawWizImage(int resNum, int state, int x1, int y1, int xmapNum, const Common::Rect *clipBox, int flags, int dstResNum, int paletteNum) {
- debug(1, "drawWizImage(resNum %d, x1 %d, y1 %d, flags 0x%X, xmapNum %d paletteNum %d)", resNum, x1, y1, flags, xmapNum, paletteNum);
+ debug(1, "drawWizImage(resNum %d, x1 %d, y1 %d, flags 0x%X, xmapNum %d dstResNum %d paletteNum %d)", resNum, x1, y1, flags, xmapNum, dstResNum, paletteNum);
uint8 *dst = NULL;
const uint8 *palPtr = NULL;
if (_heversion >= 99) {