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authorLudvig Strigeus2001-10-23 19:51:50 +0000
committerLudvig Strigeus2001-10-23 19:51:50 +0000
commit9fdc578af0e2311cb1ff5404fce423bfc7958b1c (patch)
tree5d9698ffbd48e56c553a0d6456df5c675612b7ec /scummsys.h
parenta8fac8f5abb7bfcd47372bec641258f949204cea (diff)
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recompile not needed when switching games
debugger skeleton implemented svn-id: r3442
Diffstat (limited to 'scummsys.h')
-rw-r--r--scummsys.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/scummsys.h b/scummsys.h
index 301622f134..40fba9567a 100644
--- a/scummsys.h
+++ b/scummsys.h
@@ -17,6 +17,10 @@
*
* Change Log:
* $Log$
+ * Revision 1.5 2001/10/23 19:51:50 strigeus
+ * recompile not needed when switching games
+ * debugger skeleton implemented
+ *
* Revision 1.4 2001/10/16 10:01:47 strigeus
* preliminary DOTT support
*
@@ -38,6 +42,8 @@
#pragma warning (disable: 4244)
#pragma warning (disable: 4101)
+#define scumm_stricmp stricmp
+
#if defined(CHECK_HEAP)
#undef CHECK_HEAP
@@ -65,6 +71,8 @@ typedef signed long int32;
#elif defined(UNIX)
+#define scumm_stricmp strcasecmp
+
#define CHECK_HEAP
/* need this for the SDL_BYTEORDER define */