diff options
author | Ludvig Strigeus | 2001-10-23 19:51:50 +0000 |
---|---|---|
committer | Ludvig Strigeus | 2001-10-23 19:51:50 +0000 |
commit | 9fdc578af0e2311cb1ff5404fce423bfc7958b1c (patch) | |
tree | 5d9698ffbd48e56c553a0d6456df5c675612b7ec /scummvm.dsp | |
parent | a8fac8f5abb7bfcd47372bec641258f949204cea (diff) | |
download | scummvm-rg350-9fdc578af0e2311cb1ff5404fce423bfc7958b1c.tar.gz scummvm-rg350-9fdc578af0e2311cb1ff5404fce423bfc7958b1c.tar.bz2 scummvm-rg350-9fdc578af0e2311cb1ff5404fce423bfc7958b1c.zip |
recompile not needed when switching games
debugger skeleton implemented
svn-id: r3442
Diffstat (limited to 'scummvm.dsp')
-rw-r--r-- | scummvm.dsp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/scummvm.dsp b/scummvm.dsp index 1a8ed466f2..60d7f79525 100644 --- a/scummvm.dsp +++ b/scummvm.dsp @@ -66,7 +66,8 @@ LINK32=link.exe # PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "CHECK_HEAP" /D "DUMP_SCRIPTS" /Yu"stdafx.h" /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "CHECK_HEAP" /Yu"stdafx.h" /FD /GZ /c
+# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
BSC32=bscmake.exe
@@ -99,6 +100,10 @@ SOURCE=.\costume.cpp # End Source File
# Begin Source File
+SOURCE=.\debug.cpp
+# End Source File
+# Begin Source File
+
SOURCE=.\gfx.cpp
# End Source File
# Begin Source File
@@ -131,6 +136,10 @@ SOURCE=.\scummvm.cpp # End Source File
# Begin Source File
+SOURCE=.\sdl.cpp
+# End Source File
+# Begin Source File
+
SOURCE=.\sound.cpp
# End Source File
# Begin Source File
|