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author | Torbjörn Andersson | 2006-03-12 17:05:59 +0000 |
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committer | Torbjörn Andersson | 2006-03-12 17:05:59 +0000 |
commit | 72d2ef72218e419fe8b0b175e7ea7cef9ecbc525 (patch) | |
tree | b8009b55c7d126685fafb7e6e8eb33b60e07ea16 /scummvm.xpm | |
parent | cb085df0f554354e9fb811a8490a954b0820e83a (diff) | |
download | scummvm-rg350-72d2ef72218e419fe8b0b175e7ea7cef9ecbc525.tar.gz scummvm-rg350-72d2ef72218e419fe8b0b175e7ea7cef9ecbc525.tar.bz2 scummvm-rg350-72d2ef72218e419fe8b0b175e7ea7cef9ecbc525.zip |
After several days, telling LordHoto over and over that "no, I don't think the
timer inaccuracies can cause that kind of problems, or we'd have noticed it in
the other game engines as well", guess what? The other game engines do not
necessary use a timer for their Adlib music. So now Kyra doesn't either.
Fortunately for my dignity, the music is still a bit uneven at times, but the
situation does seem to have improved a bit, and the sound effects sound better
to me now.
svn-id: r21237
Diffstat (limited to 'scummvm.xpm')
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