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authorTorbjörn Andersson2006-03-12 17:05:59 +0000
committerTorbjörn Andersson2006-03-12 17:05:59 +0000
commit72d2ef72218e419fe8b0b175e7ea7cef9ecbc525 (patch)
treeb8009b55c7d126685fafb7e6e8eb33b60e07ea16 /scummvm.xpm
parentcb085df0f554354e9fb811a8490a954b0820e83a (diff)
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After several days, telling LordHoto over and over that "no, I don't think the
timer inaccuracies can cause that kind of problems, or we'd have noticed it in the other game engines as well", guess what? The other game engines do not necessary use a timer for their Adlib music. So now Kyra doesn't either. Fortunately for my dignity, the music is still a bit uneven at times, but the situation does seem to have improved a bit, and the sound effects sound better to me now. svn-id: r21237
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