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authorJames Brown2002-04-11 17:19:16 +0000
committerJames Brown2002-04-11 17:19:16 +0000
commit7696081c54a6cac8152a227bd9d0bcc41999f261 (patch)
tree70859cf2d6be5ad77d7e7c41ed01c20837a0b2d0 /sdl.cpp
parent34747b792a42e8129af60371541e9b7321d4d55f (diff)
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Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
Diffstat (limited to 'sdl.cpp')
-rw-r--r--sdl.cpp2508
1 files changed, 1226 insertions, 1282 deletions
diff --git a/sdl.cpp b/sdl.cpp
index a2096f739d..429a1710c2 100644
--- a/sdl.cpp
+++ b/sdl.cpp
@@ -43,136 +43,144 @@ SoundEngine sound;
SOUND_DRIVER_TYPE snd_driv;
static SDL_Surface *screen;
-static SDL_CD *cdrom;
+static SDL_CD *cdrom;
/* For 2xSAI */
static SDL_Surface *sdl_hwscreen;
static SDL_Surface *sdl_tmpscreen;
-int Init_2xSaI (uint32 BitFormat);
-void _2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height);
-void Super2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height);
-void SuperEagle(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch, int width, int height);
+int Init_2xSaI(uint32 BitFormat);
+void _2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, uint8 *dstPtr,
+ uint32 dstPitch, int width, int height);
+void Super2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
+void SuperEagle(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
static int current_shake_pos;
-void resetCursor(void) {
+void resetCursor(void)
+{
SDL_ShowCursor(SDL_ENABLE);
}
void updateScreen(Scumm *s);
-void updatePalette(Scumm *s) {
+void updatePalette(Scumm *s)
+{
SDL_Color colors[256];
int first = s->_palDirtyMin;
int num = s->_palDirtyMax - first + 1;
int i;
byte *data = s->_currentPalette;
-
- data += first*3;
- for (i=0; i<num; i++,data+=3) {
+
+ data += first * 3;
+ for (i = 0; i < num; i++, data += 3) {
colors[i].r = data[0];
colors[i].g = data[1];
colors[i].b = data[2];
colors[i].unused = 0;
}
-
+
SDL_SetColors(screen, colors, first, num);
-
+
s->_palDirtyMax = -1;
s->_palDirtyMin = 0x3E8;
}
-int mapKey(int key, byte mod) {
- if (key>=SDLK_F1 && key<=SDLK_F9) {
+int mapKey(int key, byte mod)
+{
+ if (key >= SDLK_F1 && key <= SDLK_F9) {
return key - SDLK_F1 + 315;
- } else if (key>='a' && key<='z' && mod&KMOD_SHIFT) {
- key&=~0x20;
- } else if (key>=SDLK_NUMLOCK && key<=SDLK_EURO)
+ } else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) {
+ key &= ~0x20;
+ } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO)
return 0;
return key;
}
-void waitForTimer(Scumm *s, int msec_delay) {
+void waitForTimer(Scumm *s, int msec_delay)
+{
SDL_Event event;
uint32 start_time;
- if (s->_fastMode&2)
+ if (s->_fastMode & 2)
msec_delay = 0;
- else if (s->_fastMode&1)
+ else if (s->_fastMode & 1)
msec_delay = 10;
start_time = SDL_GetTicks();
do {
while (SDL_PollEvent(&event)) {
- switch(event.type) {
+ switch (event.type) {
case SDL_KEYDOWN:
s->_keyPressed = mapKey(event.key.keysym.sym, event.key.keysym.mod);
- if (event.key.keysym.sym >= '0' && event.key.keysym.sym<='9') {
+ if (event.key.keysym.sym >= '0' && event.key.keysym.sym <= '9') {
s->_saveLoadSlot = event.key.keysym.sym - '0';
- if (event.key.keysym.mod&KMOD_SHIFT) {
+ if (event.key.keysym.mod & KMOD_SHIFT) {
sprintf(s->_saveLoadName, "Quicksave %d", s->_saveLoadSlot);
s->_saveLoadFlag = 1;
- } else if (event.key.keysym.mod&KMOD_CTRL)
+ } else if (event.key.keysym.mod & KMOD_CTRL)
s->_saveLoadFlag = 2;
s->_saveLoadCompatible = false;
- } else if (event.key.keysym.sym=='z' && event.key.keysym.mod&KMOD_CTRL) {
+ } else if (event.key.keysym.sym == 'z'
+ && event.key.keysym.mod & KMOD_CTRL) {
exit(1);
- } else if (event.key.keysym.sym=='f' && event.key.keysym.mod&KMOD_CTRL) {
+ } else if (event.key.keysym.sym == 'f'
+ && event.key.keysym.mod & KMOD_CTRL) {
s->_fastMode ^= 1;
- } else if (event.key.keysym.sym=='g' && event.key.keysym.mod&KMOD_CTRL) {
+ } else if (event.key.keysym.sym == 'g'
+ && event.key.keysym.mod & KMOD_CTRL) {
s->_fastMode ^= 2;
- } else if (event.key.keysym.sym=='d' && event.key.keysym.mod&KMOD_CTRL) {
+ } else if (event.key.keysym.sym == 'd'
+ && event.key.keysym.mod & KMOD_CTRL) {
debugger.attach(s);
- } else if (event.key.keysym.sym=='s' && event.key.keysym.mod&KMOD_CTRL) {
+ } else if (event.key.keysym.sym == 's'
+ && event.key.keysym.mod & KMOD_CTRL) {
s->resourceStats();
- } else if (event.key.keysym.sym==SDLK_RETURN && event.key.keysym.mod&KMOD_ALT) {
- if(!SDL_WM_ToggleFullScreen(screen))
+ } else if (event.key.keysym.sym == SDLK_RETURN
+ && event.key.keysym.mod & KMOD_ALT) {
+ if (!SDL_WM_ToggleFullScreen(screen))
warning("Full screen failed");
}
-
- #if defined(__APPLE__) || defined(MACOS)
- if (event.key.keysym.sym=='q' && event.key.keysym.mod&KMOD_LMETA) {
+#if defined(__APPLE__) || defined(MACOS)
+ if (event.key.keysym.sym == 'q' && event.key.keysym.mod & KMOD_LMETA) {
exit(1);
- }
- #endif
- break;
- case SDL_MOUSEMOTION: {
- int newx,newy;
- if (scale == 3)
- {
- newx = event.motion.x/3;
- newy = event.motion.y/3;
- } else
- if (scale == 2)
- {
- newx = event.motion.x>>1;
- newy = event.motion.y>>1;
- } else
- {
- newx = event.motion.x;
- newy = event.motion.y;
- }
-
- if (newx != s->mouse.x || newy != s->mouse.y) {
- s->mouse.x = newx;
- s->mouse.y = newy;
- s->drawMouse();
- updateScreen(s);
}
+#endif
break;
+ case SDL_MOUSEMOTION:{
+ int newx, newy;
+ if (scale == 3) {
+ newx = event.motion.x / 3;
+ newy = event.motion.y / 3;
+ } else if (scale == 2) {
+ newx = event.motion.x >> 1;
+ newy = event.motion.y >> 1;
+ } else {
+ newx = event.motion.x;
+ newy = event.motion.y;
+ }
+
+ if (newx != s->mouse.x || newy != s->mouse.y) {
+ s->mouse.x = newx;
+ s->mouse.y = newy;
+ s->drawMouse();
+ updateScreen(s);
+ }
+ break;
}
case SDL_MOUSEBUTTONDOWN:
- if (event.button.button==SDL_BUTTON_LEFT)
- s->_leftBtnPressed |= msClicked|msDown;
- else if (event.button.button==SDL_BUTTON_RIGHT)
- s->_rightBtnPressed |= msClicked|msDown;
+ if (event.button.button == SDL_BUTTON_LEFT)
+ s->_leftBtnPressed |= msClicked | msDown;
+ else if (event.button.button == SDL_BUTTON_RIGHT)
+ s->_rightBtnPressed |= msClicked | msDown;
break;
case SDL_MOUSEBUTTONUP:
- if (event.button.button==SDL_BUTTON_LEFT)
+ if (event.button.button == SDL_BUTTON_LEFT)
s->_leftBtnPressed &= ~msDown;
- else if (event.button.button==SDL_BUTTON_RIGHT)
+ else if (event.button.button == SDL_BUTTON_RIGHT)
s->_rightBtnPressed &= ~msDown;
break;
@@ -182,7 +190,7 @@ void waitForTimer(Scumm *s, int msec_delay) {
}
}
- cd_music_loop(); // Loop CD Music if necessary
+ cd_music_loop(); // Loop CD Music if necessary
if (SDL_GetTicks() >= start_time + msec_delay)
break;
@@ -197,55 +205,62 @@ bool fullRedraw;
int old_mouse_x, old_mouse_y;
int old_mouse_h, old_mouse_w;
-bool has_mouse,hide_mouse;
+bool has_mouse, hide_mouse;
#define BAK_WIDTH 40
#define BAK_HEIGHT 40
-byte old_backup[BAK_WIDTH*BAK_HEIGHT*2];
+byte old_backup[BAK_WIDTH * BAK_HEIGHT * 2];
-void addDirtyRect(int x, int y, int w, int h) {
+void addDirtyRect(int x, int y, int w, int h)
+{
SDL_Rect *r;
- if (numDirtyRects==MAX_DIRTY_RECTS)
+ if (numDirtyRects == MAX_DIRTY_RECTS)
fullRedraw = true;
else if (!fullRedraw) {
r = &dirtyRects[numDirtyRects++];
- if (scale == 3)
- {
- r->x = x*3;
- r->y = y*3;
- r->w = w*3;
- r->h = h*3;
- } else
- if (scale == 2)
- {
- r->x = x*2;
- r->y = y*2;
- r->w = w*2;
- r->h = h*2;
- } else
- {
- r->x = x;
- r->y = y;
- r->w = w;
- r->h = h;
- }
+ if (scale == 3) {
+ r->x = x * 3;
+ r->y = y * 3;
+ r->w = w * 3;
+ r->h = h * 3;
+ } else if (scale == 2) {
+ r->x = x * 2;
+ r->y = y * 2;
+ r->w = w * 2;
+ r->h = h * 2;
+ } else {
+ r->x = x;
+ r->y = y;
+ r->w = w;
+ r->h = h;
+ }
}
}
-void addDirtyRectClipped(int x, int y, int w, int h) {
- if (x<0) { w += x; x=0; }
- if (y<0) { h += y; y=0; }
- if (w >= 320-x) w = 320-x;
- if (h >= 200-y) h = 200-y;
- if (w>0 && h>0)
- addDirtyRect(x,y,w,h);
+void addDirtyRectClipped(int x, int y, int w, int h)
+{
+ if (x < 0) {
+ w += x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ y = 0;
+ }
+ if (w >= 320 - x)
+ w = 320 - x;
+ if (h >= 200 - y)
+ h = 200 - y;
+ if (w > 0 && h > 0)
+ addDirtyRect(x, y, w, h);
}
#define MAX(a,b) (((a)<(b)) ? (b) : (a))
#define MIN(a,b) (((a)>(b)) ? (b) : (a))
-void setShakePos(Scumm *s, int shake_pos) {
+void setShakePos(Scumm *s, int shake_pos)
+{
int old_shake_pos = current_shake_pos;
int dirty_height, dirty_blackheight;
int dirty_top, dirty_blacktop;
@@ -253,28 +268,24 @@ void setShakePos(Scumm *s, int shake_pos) {
if (shake_pos != old_shake_pos) {
current_shake_pos = shake_pos;
fullRedraw = true;
-
+
/* Old shake pos was current_shake_pos, new is shake_pos.
* Move the screen up or down to account for the change.
*/
- if (scale == 3)
- {
- SDL_Rect dstr = {0,shake_pos*3,960,600};
- SDL_Rect srcr = {0,old_shake_pos*3,960,600};
- SDL_BlitSurface(screen, &srcr, screen, &dstr);
- } else
- if (scale == 2)
- {
- SDL_Rect dstr = {0,shake_pos*2,640,400};
- SDL_Rect srcr = {0,old_shake_pos*2,640,400};
- SDL_BlitSurface(screen, &srcr, screen, &dstr);
- } else
- {
- SDL_Rect dstr = {0,shake_pos,320,200};
- SDL_Rect srcr = {0,old_shake_pos,320,200};
- SDL_BlitSurface(screen, &srcr, screen, &dstr);
- }
-
+ if (scale == 3) {
+ SDL_Rect dstr = { 0, shake_pos * 3, 960, 600 };
+ SDL_Rect srcr = { 0, old_shake_pos * 3, 960, 600 };
+ SDL_BlitSurface(screen, &srcr, screen, &dstr);
+ } else if (scale == 2) {
+ SDL_Rect dstr = { 0, shake_pos * 2, 640, 400 };
+ SDL_Rect srcr = { 0, old_shake_pos * 2, 640, 400 };
+ SDL_BlitSurface(screen, &srcr, screen, &dstr);
+ } else {
+ SDL_Rect dstr = { 0, shake_pos, 320, 200 };
+ SDL_Rect srcr = { 0, old_shake_pos, 320, 200 };
+ SDL_BlitSurface(screen, &srcr, screen, &dstr);
+ }
+
/* Also adjust the mouse pointer backup Y coordinate.
* There is a minor mouse glitch when the mouse is moved
* at the blackness of the shake area, but it's hardly noticable */
@@ -283,33 +294,31 @@ void setShakePos(Scumm *s, int shake_pos) {
/* Refresh either the upper part of the screen,
* or the lower part */
if (shake_pos > old_shake_pos) {
- dirty_height = MIN(shake_pos, 0) - MIN(old_shake_pos,0);
- dirty_top = -MIN(shake_pos,0);
- dirty_blackheight = MAX(shake_pos,0) - MAX(old_shake_pos,0);
- dirty_blacktop = MAX(old_shake_pos,0);
+ dirty_height = MIN(shake_pos, 0) - MIN(old_shake_pos, 0);
+ dirty_top = -MIN(shake_pos, 0);
+ dirty_blackheight = MAX(shake_pos, 0) - MAX(old_shake_pos, 0);
+ dirty_blacktop = MAX(old_shake_pos, 0);
} else {
- dirty_height = MAX(old_shake_pos,0) - MAX(shake_pos, 0);
- dirty_top = 200 - MAX(old_shake_pos,0);
- dirty_blackheight = MIN(old_shake_pos,0) - MIN(shake_pos,0);
- dirty_blacktop = 200 + MIN(shake_pos,0);
+ dirty_height = MAX(old_shake_pos, 0) - MAX(shake_pos, 0);
+ dirty_top = 200 - MAX(old_shake_pos, 0);
+ dirty_blackheight = MIN(old_shake_pos, 0) - MIN(shake_pos, 0);
+ dirty_blacktop = 200 + MIN(shake_pos, 0);
}
/* Fill the dirty area with blackness or the scumm image */
{
- if (scale == 3)
- {
- SDL_Rect blackrect = {0, dirty_blacktop*3, 960, dirty_blackheight*3};
- SDL_FillRect(screen, &blackrect, 0);
- } else
- if (scale == 2)
- {
- SDL_Rect blackrect = {0, dirty_blacktop*2, 640, dirty_blackheight*2};
- SDL_FillRect(screen, &blackrect, 0);
- } else
- {
- SDL_Rect blackrect = {0, dirty_blacktop, 320, dirty_blackheight};
- SDL_FillRect(screen, &blackrect, 0);
- }
+ if (scale == 3) {
+ SDL_Rect blackrect =
+ { 0, dirty_blacktop * 3, 960, dirty_blackheight * 3 };
+ SDL_FillRect(screen, &blackrect, 0);
+ } else if (scale == 2) {
+ SDL_Rect blackrect =
+ { 0, dirty_blacktop * 2, 640, dirty_blackheight * 2 };
+ SDL_FillRect(screen, &blackrect, 0);
+ } else {
+ SDL_Rect blackrect = { 0, dirty_blacktop, 320, dirty_blackheight };
+ SDL_FillRect(screen, &blackrect, 0);
+ }
s->redrawLines(dirty_top, dirty_top + dirty_height);
}
@@ -317,7 +326,8 @@ void setShakePos(Scumm *s, int shake_pos) {
}
/* Copy part of bitmap */
-void blitToScreen(Scumm *s, byte *src,int x, int y, int w, int h) {
+void blitToScreen(Scumm *s, byte *src, int x, int y, int w, int h)
+{
byte *dst;
int i;
@@ -328,122 +338,130 @@ void blitToScreen(Scumm *s, byte *src,int x, int y, int w, int h) {
/* Account for the shaking and do Y clipping */
y += current_shake_pos;
- if (y < 0 ) { h += y; src -= y*320; y = 0; }
- if (h > 200 - y) { h = 200 - y; }
- if (h<=0) return;
+ if (y < 0) {
+ h += y;
+ src -= y * 320;
+ y = 0;
+ }
+ if (h > 200 - y) {
+ h = 200 - y;
+ }
+ if (h <= 0)
+ return;
- if (SDL_LockSurface(screen)==-1)
+ if (SDL_LockSurface(screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
- if (scale == 3)
- {
- dst = (byte*)screen->pixels + y*960*3 + x*3;
- addDirtyRect(x,y,w,h);
+ if (scale == 3) {
+ dst = (byte *)screen->pixels + y * 960 * 3 + x * 3;
+ addDirtyRect(x, y, w, h);
#ifdef DEBUG_CODE
- byte black = GetAsyncKeyState(VK_SHIFT)<0 ? 0 : 0xFF;
- do {
- i=0;
+ byte black = GetAsyncKeyState(VK_SHIFT) < 0 ? 0 : 0xFF;
do {
- dst[i*3] = dst[i*3+1] = dst[i*3+2] = src[i] & black;
- } while (++i!=w);
- memcpy(dst+960, dst, w*3);
- memcpy(dst+960+960, dst, w*3);
- dst += 960*3;
- src += 320;
- } while (--h);
+ i = 0;
+ do {
+ dst[i * 3] = dst[i * 3 + 1] = dst[i * 3 + 2] = src[i] & black;
+ } while (++i != w);
+ memcpy(dst + 960, dst, w * 3);
+ memcpy(dst + 960 + 960, dst, w * 3);
+ dst += 960 * 3;
+ src += 320;
+ } while (--h);
#else
- do {
- i=0;
do {
- dst[i*3] = dst[i*3+1] = dst[i*3+2] = src[i];
- } while (++i!=w);
- memcpy(dst+960, dst, w*3);
- memcpy(dst+960+960, dst, w*3);
- dst += 960*3;
- src += 320;
- } while (--h);
+ i = 0;
+ do {
+ dst[i * 3] = dst[i * 3 + 1] = dst[i * 3 + 2] = src[i];
+ } while (++i != w);
+ memcpy(dst + 960, dst, w * 3);
+ memcpy(dst + 960 + 960, dst, w * 3);
+ dst += 960 * 3;
+ src += 320;
+ } while (--h);
#endif
- } else
- if (scale == 2)
- {
- dst = (byte*)screen->pixels + y*640*2 + x*2;
- addDirtyRect(x,y,w,h);
+ } else if (scale == 2) {
+ dst = (byte *)screen->pixels + y * 640 * 2 + x * 2;
+ addDirtyRect(x, y, w, h);
#ifdef DEBUG_CODE
- byte black = GetAsyncKeyState(VK_SHIFT)<0 ? 0 : 0xFF;
- do {
- i=0;
+ byte black = GetAsyncKeyState(VK_SHIFT) < 0 ? 0 : 0xFF;
do {
- dst[i*2] = dst[i*2+1] = src[i] & black;
- } while (++i!=w);
- memcpy(dst+640, dst, w*2);
- dst += 640*2;
- src += 320;
- } while (--h);
+ i = 0;
+ do {
+ dst[i * 2] = dst[i * 2 + 1] = src[i] & black;
+ } while (++i != w);
+ memcpy(dst + 640, dst, w * 2);
+ dst += 640 * 2;
+ src += 320;
+ } while (--h);
#else
- do {
- i=0;
do {
- dst[i*2] = dst[i*2+1] = src[i];
- } while (++i!=w);
- memcpy(dst+640, dst, w*2);
- dst += 640*2;
- src += 320;
- } while (--h);
+ i = 0;
+ do {
+ dst[i * 2] = dst[i * 2 + 1] = src[i];
+ } while (++i != w);
+ memcpy(dst + 640, dst, w * 2);
+ dst += 640 * 2;
+ src += 320;
+ } while (--h);
#endif
- } else
- {
- dst = (byte*)screen->pixels + y*320 + x;
- addDirtyRect(x,y,w,h);
- do {
- memcpy(dst, src, w);
- dst += 320;
- src += 320;
- } while (--h);
+ } else {
+ dst = (byte *)screen->pixels + y * 320 + x;
+ addDirtyRect(x, y, w, h);
+ do {
+ memcpy(dst, src, w);
+ dst += 320;
+ src += 320;
+ } while (--h);
}
SDL_UnlockSurface(screen);
}
-void Draw2xSaI(SDL_Rect *r, int vidmode) {
+void Draw2xSaI(SDL_Rect * r, int vidmode)
+{
if (SDL_BlitSurface(screen, r, sdl_tmpscreen, r) != 0)
error("SDL_BlitSurface failed");
SDL_LockSurface(sdl_tmpscreen);
SDL_LockSurface(sdl_hwscreen);
- switch(vidmode) {
- case VIDEO_2XSAI:
- _2xSaI((byte*)sdl_tmpscreen->pixels + r->x*2 + r->y*640, 640, NULL,
- (byte*)sdl_hwscreen->pixels + r->x*4 + r->y*640*4, 640*2, r->w, r->h);
- break;
- case VIDEO_SUPERSAI:
- Super2xSaI((byte*)sdl_tmpscreen->pixels + r->x*2 + r->y*640, 640, NULL,
- (byte*)sdl_hwscreen->pixels + r->x*4 + r->y*640*4, 640*2, r->w, r->h);
- break;
- case VIDEO_SUPEREAGLE:
- SuperEagle((byte*)sdl_tmpscreen->pixels + r->x*2 + r->y*640, 640, NULL,
- (byte*)sdl_hwscreen->pixels + r->x*4 + r->y*640*4, 640*2, r->w, r->h);
- break;
- default:
- error("Unknown graphics mode %d", vidmode);
- break;
+ switch (vidmode) {
+ case VIDEO_2XSAI:
+ _2xSaI((byte *)sdl_tmpscreen->pixels + r->x * 2 + r->y * 640, 640, NULL,
+ (byte *)sdl_hwscreen->pixels + r->x * 4 + r->y * 640 * 4, 640 * 2,
+ r->w, r->h);
+ break;
+ case VIDEO_SUPERSAI:
+ Super2xSaI((byte *)sdl_tmpscreen->pixels + r->x * 2 + r->y * 640, 640,
+ NULL, (byte *)sdl_hwscreen->pixels + r->x * 4 + r->y * 640 * 4,
+ 640 * 2, r->w, r->h);
+ break;
+ case VIDEO_SUPEREAGLE:
+ SuperEagle((byte *)sdl_tmpscreen->pixels + r->x * 2 + r->y * 640, 640,
+ NULL, (byte *)sdl_hwscreen->pixels + r->x * 4 + r->y * 640 * 4,
+ 640 * 2, r->w, r->h);
+ break;
+ default:
+ error("Unknown graphics mode %d", vidmode);
+ break;
}
-
+
/* scale the rect to fit in SDL_UpdateRects */
r->x <<= 1;
r->y <<= 1;
r->w <<= 1;
r->h <<= 1;
-
+
SDL_UnlockSurface(sdl_tmpscreen);
SDL_UnlockSurface(sdl_hwscreen);
SDL_UpdateRect(sdl_hwscreen, r->x, r->y, r->w, r->h);
}
-void updateScreen2xSaI(Scumm *s) {
+void updateScreen2xSaI(Scumm *s)
+{
SDL_Rect r;
- if (s->_fastMode&2)
+ if (s->_fastMode & 2)
return;
if (hide_mouse) {
@@ -451,9 +469,9 @@ void updateScreen2xSaI(Scumm *s) {
s->drawMouse();
}
- if(s->_palDirtyMax != -1)
+ if (s->_palDirtyMax != -1)
updatePalette(s);
-
+
if (fullRedraw) {
r.x = 0;
r.y = 0;
@@ -466,7 +484,7 @@ void updateScreen2xSaI(Scumm *s) {
} else if (numDirtyRects) {
SDL_Rect *dr;
int i;
-
+
for (i = 0; i <= numDirtyRects; i++) {
dr = &dirtyRects[i];
Draw2xSaI(dr, s->_videoMode);
@@ -477,19 +495,21 @@ void updateScreen2xSaI(Scumm *s) {
}
-void updateScreenScale(Scumm *s) {
+void updateScreenScale(Scumm *s)
+{
if (fullRedraw) {
- SDL_UpdateRect(screen, 0,0,0,0);
+ SDL_UpdateRect(screen, 0, 0, 0, 0);
fullRedraw = false;
} else if (numDirtyRects) {
- SDL_UpdateRects(screen, numDirtyRects, dirtyRects);
+ SDL_UpdateRects(screen, numDirtyRects, dirtyRects);
}
numDirtyRects = 0;
}
-void updateScreen(Scumm *s) {
- if (s->_fastMode&2)
+void updateScreen(Scumm *s)
+{
+ if (s->_fastMode & 2)
return;
if (hide_mouse) {
@@ -497,157 +517,158 @@ void updateScreen(Scumm *s) {
s->drawMouse();
}
- if(s->_palDirtyMax != -1) {
+ if (s->_palDirtyMax != -1) {
updatePalette(s);
}
if (s->_videoMode == VIDEO_SCALE)
updateScreenScale(s);
else
- updateScreen2xSaI(s);
+ updateScreen2xSaI(s);
}
-void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, byte *buf, bool visible) {
- int x,y;
- byte *dst,*bak;
+void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, byte *buf,
+ bool visible)
+{
+ int x, y;
+ byte *dst, *bak;
byte color;
if (hide_mouse)
visible = false;
- assert(w<=BAK_WIDTH && h<=BAK_HEIGHT);
+ assert(w <= BAK_WIDTH && h <= BAK_HEIGHT);
- if (SDL_LockSurface(screen)==-1)
+ if (SDL_LockSurface(screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
- if (scale == 3)
- {
-
- if (has_mouse) {
- dst = (byte*)screen->pixels + old_mouse_y*960*3 + old_mouse_x*3;
- bak = old_backup;
-
- for (y=0; y<old_mouse_h; y++,bak+=BAK_WIDTH*3,dst+=960*3) {
- if ( (uint)(old_mouse_y + y) < 200) {
- for (x=0; x<old_mouse_w; x++) {
- if ((uint)(old_mouse_x + x) < 320) {
- dst[x*3+960] = dst[x*3+960+960] = dst[x*3] = bak[x*3];
- dst[x*3+960+1] = dst[x*3+960+960+1] = dst[x*3+1] = bak[x*3+1];
- dst[x*3+960+2] = dst[x*3+960+960+2] = dst[x*3+2] = bak[x*3+2];
+ if (scale == 3) {
+
+ if (has_mouse) {
+ dst = (byte *)screen->pixels + old_mouse_y * 960 * 3 + old_mouse_x * 3;
+ bak = old_backup;
+
+ for (y = 0; y < old_mouse_h; y++, bak += BAK_WIDTH * 3, dst += 960 * 3) {
+ if ((uint) (old_mouse_y + y) < 200) {
+ for (x = 0; x < old_mouse_w; x++) {
+ if ((uint) (old_mouse_x + x) < 320) {
+ dst[x * 3 + 960] = dst[x * 3 + 960 + 960] = dst[x * 3] =
+ bak[x * 3];
+ dst[x * 3 + 960 + 1] = dst[x * 3 + 960 + 960 + 1] =
+ dst[x * 3 + 1] = bak[x * 3 + 1];
+ dst[x * 3 + 960 + 2] = dst[x * 3 + 960 + 960 + 2] =
+ dst[x * 3 + 2] = bak[x * 3 + 2];
+ }
}
}
}
}
- }
- if (visible) {
- ydraw += current_shake_pos;
-
- dst = (byte*)screen->pixels + ydraw*960*3 + xdraw*3;
- bak = old_backup;
-
- for (y=0; y<h; y++,dst+=960*3,bak+=BAK_WIDTH*3,buf+=w) {
- if ((uint)(ydraw+y)<200) {
- for (x=0; x<w; x++) {
- if ((uint)(xdraw+x)<320) {
- bak[x*3] = dst[x*3];
- bak[x*3+1] = dst[x*3+1];
- bak[x*3+2] = dst[x*3+2];
- if ((color=buf[x])!=0xFF) {
- dst[x*3] = color;
- dst[x*3+1] = color;
- dst[x*3+2] = color;
- dst[x*3+960] = color;
- dst[x*3+1+960] = color;
- dst[x*3+2+960] = color;
- dst[x*3+960+960] = color;
- dst[x*3+1+960+960] = color;
- dst[x*3+2+960+960] = color;
+ if (visible) {
+ ydraw += current_shake_pos;
+
+ dst = (byte *)screen->pixels + ydraw * 960 * 3 + xdraw * 3;
+ bak = old_backup;
+
+ for (y = 0; y < h; y++, dst += 960 * 3, bak += BAK_WIDTH * 3, buf += w) {
+ if ((uint) (ydraw + y) < 200) {
+ for (x = 0; x < w; x++) {
+ if ((uint) (xdraw + x) < 320) {
+ bak[x * 3] = dst[x * 3];
+ bak[x * 3 + 1] = dst[x * 3 + 1];
+ bak[x * 3 + 2] = dst[x * 3 + 2];
+ if ((color = buf[x]) != 0xFF) {
+ dst[x * 3] = color;
+ dst[x * 3 + 1] = color;
+ dst[x * 3 + 2] = color;
+ dst[x * 3 + 960] = color;
+ dst[x * 3 + 1 + 960] = color;
+ dst[x * 3 + 2 + 960] = color;
+ dst[x * 3 + 960 + 960] = color;
+ dst[x * 3 + 1 + 960 + 960] = color;
+ dst[x * 3 + 2 + 960 + 960] = color;
+ }
}
}
}
}
}
- }
- } else
- if (scale == 2)
- {
-
- if (has_mouse) {
- dst = (byte*)screen->pixels + old_mouse_y*640*2 + old_mouse_x*2;
- bak = old_backup;
-
- for (y=0; y<old_mouse_h; y++,bak+=BAK_WIDTH*2,dst+=640*2) {
- if ( (uint)(old_mouse_y + y) < 200) {
- for (x=0; x<old_mouse_w; x++) {
- if ((uint)(old_mouse_x + x) < 320) {
- dst[x*2+640] = dst[x*2] = bak[x*2];
- dst[x*2+640+1] = dst[x*2+1] = bak[x*2+1];
+ } else if (scale == 2) {
+
+ if (has_mouse) {
+ dst = (byte *)screen->pixels + old_mouse_y * 640 * 2 + old_mouse_x * 2;
+ bak = old_backup;
+
+ for (y = 0; y < old_mouse_h; y++, bak += BAK_WIDTH * 2, dst += 640 * 2) {
+ if ((uint) (old_mouse_y + y) < 200) {
+ for (x = 0; x < old_mouse_w; x++) {
+ if ((uint) (old_mouse_x + x) < 320) {
+ dst[x * 2 + 640] = dst[x * 2] = bak[x * 2];
+ dst[x * 2 + 640 + 1] = dst[x * 2 + 1] = bak[x * 2 + 1];
+ }
}
}
}
}
- }
- if (visible) {
- ydraw += current_shake_pos;
-
- dst = (byte*)screen->pixels + ydraw*640*2 + xdraw*2;
- bak = old_backup;
-
- for (y=0; y<h; y++,dst+=640*2,bak+=BAK_WIDTH*2,buf+=w) {
- if ((uint)(ydraw+y)<200) {
- for (x=0; x<w; x++) {
- if ((uint)(xdraw+x)<320) {
- bak[x*2] = dst[x*2];
- bak[x*2+1] = dst[x*2+1];
- if ((color=buf[x])!=0xFF) {
- dst[x*2] = color;
- dst[x*2+1] = color;
- dst[x*2+640] = color;
- dst[x*2+1+640] = color;
+ if (visible) {
+ ydraw += current_shake_pos;
+
+ dst = (byte *)screen->pixels + ydraw * 640 * 2 + xdraw * 2;
+ bak = old_backup;
+
+ for (y = 0; y < h; y++, dst += 640 * 2, bak += BAK_WIDTH * 2, buf += w) {
+ if ((uint) (ydraw + y) < 200) {
+ for (x = 0; x < w; x++) {
+ if ((uint) (xdraw + x) < 320) {
+ bak[x * 2] = dst[x * 2];
+ bak[x * 2 + 1] = dst[x * 2 + 1];
+ if ((color = buf[x]) != 0xFF) {
+ dst[x * 2] = color;
+ dst[x * 2 + 1] = color;
+ dst[x * 2 + 640] = color;
+ dst[x * 2 + 1 + 640] = color;
+ }
}
}
}
}
}
- }
- } else
- {
- if (has_mouse) {
- dst = (byte*)screen->pixels + old_mouse_y*320 + old_mouse_x;
- bak = old_backup;
-
- for (y=0; y<old_mouse_h; y++,bak+=BAK_WIDTH,dst+=320) {
- if ( (uint)(old_mouse_y + y) < 200) {
- for (x=0; x<old_mouse_w; x++) {
- if ((uint)(old_mouse_x + x) < 320) {
- dst[x] = bak[x];
+ } else {
+ if (has_mouse) {
+ dst = (byte *)screen->pixels + old_mouse_y * 320 + old_mouse_x;
+ bak = old_backup;
+
+ for (y = 0; y < old_mouse_h; y++, bak += BAK_WIDTH, dst += 320) {
+ if ((uint) (old_mouse_y + y) < 200) {
+ for (x = 0; x < old_mouse_w; x++) {
+ if ((uint) (old_mouse_x + x) < 320) {
+ dst[x] = bak[x];
+ }
}
}
}
}
- }
- if (visible) {
- ydraw += current_shake_pos;
-
- dst = (byte*)screen->pixels + ydraw*320 + xdraw;
- bak = old_backup;
-
- for (y=0; y<h; y++,dst+=320,bak+=BAK_WIDTH,buf+=w) {
- if ((uint)(ydraw+y)<200) {
- for (x=0; x<w; x++) {
- if ((uint)(xdraw+x)<320) {
- bak[x] = dst[x];
- if ((color=buf[x])!=0xFF) {
- dst[x] = color;
+ if (visible) {
+ ydraw += current_shake_pos;
+
+ dst = (byte *)screen->pixels + ydraw * 320 + xdraw;
+ bak = old_backup;
+
+ for (y = 0; y < h; y++, dst += 320, bak += BAK_WIDTH, buf += w) {
+ if ((uint) (ydraw + y) < 200) {
+ for (x = 0; x < w; x++) {
+ if ((uint) (xdraw + x) < 320) {
+ bak[x] = dst[x];
+ if ((color = buf[x]) != 0xFF) {
+ dst[x] = color;
+ }
}
}
}
}
}
}
- }
SDL_UnlockSurface(screen);
@@ -666,8 +687,9 @@ void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, byte *buf, bool vis
}
}
-void fill_sound(void *userdata, Uint8 *stream, int len) {
- scumm->mixWaves((int16*)stream, len>>1);
+void fill_sound(void *userdata, Uint8 * stream, int len)
+{
+ scumm->mixWaves((int16 *) stream, len >> 1);
}
static int cd_track, cd_num_loops = 0, cd_start_frame, cd_end_frame;
@@ -677,7 +699,9 @@ static int cd_track, cd_num_loops = 0, cd_start_frame, cd_end_frame;
// time the track is expected to be finished.
static Uint32 cd_end_time, cd_stop_time, cd_next_second;
-void cd_play(Scumm *s, int track, int num_loops, int start_frame, int end_frame) {
+void cd_play(Scumm *s, int track, int num_loops, int start_frame,
+ int end_frame)
+{
scumm->_vars[14] = 0;
@@ -692,120 +716,130 @@ void cd_play(Scumm *s, int track, int num_loops, int start_frame, int end_frame)
#endif
// warning("cd_play(%d,%d,%d,%d)", track, num_loops, start_frame, end_frame);
- if (!cdrom) return;
+ if (!cdrom)
+ return;
cd_track = track;
cd_num_loops = num_loops;
cd_start_frame = start_frame;
-
+
SDL_CDStatus(cdrom);
SDL_CDPlayTracks(cdrom, track, start_frame, 0, end_frame);
cd_end_frame = end_frame;
cd_stop_time = 0;
- cd_end_time = SDL_GetTicks() +
- cdrom->track[track].length * 1000 / CD_FPS;
+ cd_end_time = SDL_GetTicks() + cdrom->track[track].length * 1000 / CD_FPS;
}
// Schedule the music to be stopped after 1/10 sec, unless another
// track is started in the meantime. (On my machine, stopping and
// then restarting the CD takes a few seconds.)
-void cd_stop() {
+void cd_stop()
+{
cd_stop_time = SDL_GetTicks() + 100;
cd_num_loops = 0;
}
-int cd_is_running() {
- if (!cdrom) return 0;
+int cd_is_running()
+{
+ if (!cdrom)
+ return 0;
return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time ||
- SDL_CDStatus(cdrom) != CD_STOPPED));
+ SDL_CDStatus(cdrom) != CD_STOPPED));
}
-static void cd_shutdown() {
- if (!cdrom) return;
+static void cd_shutdown()
+{
+ if (!cdrom)
+ return;
if (cd_num_loops != 0)
SDL_CDStop(cdrom);
}
-void cd_music_loop() {
- if (!cdrom) return;
+void cd_music_loop()
+{
+ if (!cdrom)
+ return;
/* if (SDL_GetTicks() >= cd_next_second) {
/ printf("%d started at %d, fps\n", scumm._vars[14], cd_start_frame, CD_FPS);
//scumm._vars[14]++; //varmusicflag
cd_next_second = SDL_GetTicks() + 1;
} */
-
+
if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) {
SDL_CDStop(cdrom);
cd_num_loops = 0;
cd_stop_time = 0;
return;
}
-
+
if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time)
return;
-
+
if (cd_num_loops != 1 && SDL_CDStatus(cdrom) != CD_STOPPED) {
// Wait another second for it to be done
cd_end_time += 1000;
return;
}
-
+
if (cd_num_loops > 0)
cd_num_loops--;
if (cd_num_loops != 0) {
SDL_CDPlayTracks(cdrom, cd_track, cd_start_frame, 0, cd_end_frame);
- cd_end_time = SDL_GetTicks() + cdrom->track[cd_track].length * 1000 / CD_FPS;
+ cd_end_time =
+ SDL_GetTicks() + cdrom->track[cd_track].length * 1000 / CD_FPS;
}
}
-int music_thread(Scumm *s) {
+int music_thread(Scumm *s)
+{
int old_time, cur_time;
old_time = SDL_GetTicks();
do {
SDL_Delay(10);
-
+
cur_time = SDL_GetTicks();
while (old_time < cur_time) {
old_time += 10;
- sound.on_timer();
+ sound.on_timer();
}
} while (1);
-
+
return 0;
}
-void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
+void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor)
+{
SDL_AudioSpec desired;
scale = scaleFactor;
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)==-1) {
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) == -1) {
error("Could not initialize SDL: %s.\n", SDL_GetError());
- exit(1);
+ exit(1);
}
- if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
- cdrom = NULL;
- else {
- cdrom = SDL_CDOpen(s->_cdrom);
+ if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
+ cdrom = NULL;
+ else {
+ cdrom = SDL_CDOpen(s->_cdrom);
/* Did if open? Check if cdrom is NULL */
- if(!cdrom){
+ if (!cdrom) {
warning("Couldn't open drive: %s\n", SDL_GetError());
}
}
/* Clean up on exit */
- atexit(SDL_Quit);
+ atexit(SDL_Quit);
atexit(cd_shutdown);
atexit(resetCursor);
char buf[512], *gameName;
-
+
sprintf(buf, "ScummVM - %s", gameName = detector.getGameName());
free(gameName);
@@ -817,7 +851,7 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
SDL_OpenAudio(&desired, NULL);
SDL_PauseAudio(0);
- SDL_WM_SetCaption(buf,buf);
+ SDL_WM_SetCaption(buf, buf);
SDL_ShowCursor(SDL_DISABLE);
if (!snd_driv.wave_based()) {
@@ -826,51 +860,59 @@ void initGraphics(Scumm *s, bool fullScreen, unsigned int scaleFactor) {
}
if (s->_videoMode == VIDEO_SCALE) {
- screen = SDL_SetVideoMode(320 * scale, 200 * scale, 8, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : (SDL_SWSURFACE | SDL_DOUBLEBUF));
+ screen =
+ SDL_SetVideoMode(320 * scale, 200 * scale, 8,
+ fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN)
+ : (SDL_SWSURFACE | SDL_DOUBLEBUF));
} else {
- uint16 *tmp_screen = (uint16*)calloc(320*202 + 8,sizeof(uint16));
+ uint16 *tmp_screen = (uint16 *)calloc(320 * 202 + 8, sizeof(uint16));
Init_2xSaI(565);
screen = SDL_CreateRGBSurface(SDL_SWSURFACE, 320, 200, 8, 0, 0, 0, 0);
- sdl_hwscreen = SDL_SetVideoMode(640, 400, 16, fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN) : (SDL_SWSURFACE | SDL_DOUBLEBUF));
- sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen + 320 + 4, 320, 200, 16, 320*2, 0,0,0,0);
+ sdl_hwscreen =
+ SDL_SetVideoMode(640, 400, 16,
+ fullScreen ? (SDL_SWSURFACE | SDL_FULLSCREEN)
+ : (SDL_SWSURFACE | SDL_DOUBLEBUF));
+ sdl_tmpscreen =
+ SDL_CreateRGBSurfaceFrom(tmp_screen + 320 + 4, 320, 200, 16, 320 * 2, 0,
+ 0, 0, 0);
if (sdl_tmpscreen == NULL)
error("sdl_tmpscreen failed");
scale = 1;
}
-// SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
-// SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
-// SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
-// SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
-// SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
-// SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
-// SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
-// SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
-// SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
-// SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
-// SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
-
-
-
- printf("%d %d, %d %d, %d %d %d, %d %d %d %d %d\n",
- sizeof(int8), sizeof(uint8),
- sizeof(int16), sizeof(uint16),
- sizeof(int32), sizeof(uint32),
- sizeof(void*),
- sizeof(Box), sizeof(MouseCursor),sizeof(CodeHeader),
- sizeof(ImageHeader),
- sizeof(Scumm)
- );
+// SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
+// SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
+// SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
+// SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
+// SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
+// SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
+// SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
+// SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
+// SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
+// SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
+// SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
+
+
+
+ printf("%d %d, %d %d, %d %d %d, %d %d %d %d %d\n",
+ sizeof(int8), sizeof(uint8),
+ sizeof(int16), sizeof(uint16),
+ sizeof(int32), sizeof(uint32),
+ sizeof(void *),
+ sizeof(Box), sizeof(MouseCursor), sizeof(CodeHeader),
+ sizeof(ImageHeader), sizeof(Scumm)
+ );
}
-void setWindowName(Scumm *s) {
- char buf[512], *gameName;
-
- sprintf(buf, "ScummVM - %s", gameName = detector.getGameName());
- free(gameName);
- SDL_WM_SetCaption(buf,buf);
+void setWindowName(Scumm *s)
+{
+ char buf[512], *gameName;
+
+ sprintf(buf, "ScummVM - %s", gameName = detector.getGameName());
+ free(gameName);
+ SDL_WM_SetCaption(buf, buf);
}
#if !defined(__APPLE__)
@@ -878,7 +920,8 @@ void setWindowName(Scumm *s) {
#endif
-void launcherLoop() {
+void launcherLoop()
+{
int last_time, new_time;
int delta = 0;
last_time = SDL_GetTicks();
@@ -896,59 +939,57 @@ void launcherLoop() {
delta = 5;
} else
error("gui closed!");
- } while(1);
+ } while (1);
};
-int main(int argc, char* argv[]) {
-#if defined(MACOS)
+int main(int argc, char *argv[])
+{
+#if defined(MACOS)
/* support for config file on macos */
-
+
char *argitem;
char *argstr;
FILE *argf;
-
- if (( argf = fopen("configuration.macos", "r")) == NULL) {
+
+ if ((argf = fopen("configuration.macos", "r")) == NULL) {
error("Can't open configuration file.\n");
exit(1);
}
-
- argc=0;
- argstr = (char *) malloc(64);
+
+ argc = 0;
+ argstr = (char *)malloc(64);
argstr = fgets(argstr, 64, argf);
- if ((argitem = strchr(argstr, '\n'))!=NULL)
+ if ((argitem = strchr(argstr, '\n')) != NULL)
*argitem = '\0';
-
+
argitem = strtok(argstr, " ");
-
- while (argitem!=NULL) {
- argv = (char**) realloc(argv, (argc+1)*8);
- argv[argc] = (char *) malloc(64);
+
+ while (argitem != NULL) {
+ argv = (char **)realloc(argv, (argc + 1) * 8);
+ argv[argc] = (char *)malloc(64);
strcpy(argv[argc], argitem);
- argc++;
-
+ argc++;
+
argitem = strtok(NULL, " ");
}
-
+
free(argstr);
fclose(argf);
-
+
#endif
- if(detector.detectMain(argc, argv))
- return(-1);
+ if (detector.detectMain(argc, argv))
+ return (-1);
- if(detector._features & GF_OLD256)
+ if (detector._features & GF_OLD256)
scumm = new Scumm_v3;
- else
- if(detector._features & GF_SMALL_HEADER) // this force loomCD as v4
+ else if (detector._features & GF_SMALL_HEADER) // this force loomCD as v4
scumm = new Scumm_v4;
- else
- if(detector._features & GF_AFTER_V7)
+ else if (detector._features & GF_AFTER_V7)
scumm = new Scumm_v7;
- else
- if(detector._features & GF_AFTER_V6) // this force SamnmaxCD as v6
+ else if (detector._features & GF_AFTER_V6) // this force SamnmaxCD as v6
scumm = new Scumm_v6;
else
scumm = new Scumm_v5;
@@ -970,7 +1011,7 @@ int main(int argc, char* argv[]) {
scumm->_midi_driver = detector._midi_driver;
scumm->_cdrom = detector._cdrom;
- scumm->delta=6;
+ scumm->delta = 6;
if (detector._restore) {
scumm->_saveLoadSlot = 0;
scumm->_saveLoadFlag = 2;
@@ -978,135 +1019,144 @@ int main(int argc, char* argv[]) {
}
scumm->_gui = &gui;
-// gui.init(scumm);
+// gui.init(scumm);
sound.initialize(scumm, &snd_driv);
-
- scumm->delta=0;
+
+ scumm->delta = 0;
scumm->_system = &_system;
- _system.last_time=0;
+ _system.last_time = 0;
scumm->launch();
-// scumm->runScript(1,0,0,&scumm->_bootParam);
-
-// scumm->scummMain(argc, argv); // Todo: need to change that as well
-
- gui.init(scumm); /* Reinit GUI after loading a game */
+// scumm->runScript(1,0,0,&scumm->_bootParam);
+
+// scumm->scummMain(argc, argv); // Todo: need to change that as well
+
+ gui.init(scumm); /* Reinit GUI after loading a game */
scumm->mainRun();
return 0;
}
/************ ENDER: Temporary debug code for boxen **************/
-int hlineColor (SDL_Surface *dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color) {
- Sint16 left,right,top,bottom;
- Uint8 *pixel,*pixellast;
- int dx;
- int pixx, pixy;
- Sint16 w;
- Sint16 xtmp;
- int result=-1;
- Uint8 *colorptr;
-
- /* Get clipping boundary */
- left = dst->clip_rect.x;
- right = dst->clip_rect.x+dst->clip_rect.w-1;
- top = dst->clip_rect.y;
- bottom = dst->clip_rect.y+dst->clip_rect.h-1;
-
- /* Swap x1, x2 if required */
- if (x1>x2) {
- xtmp=x1; x1=x2; x2=xtmp;
- }
-
- /* Visible */
- if ((x1>right) || (x2<left) || (y<top) || (y>bottom)) {
- return(0);
- }
-
- /* Clip x */
- if (x1<left) {
- x1=left;
- }
- if (x2>right) {
- x2=right;
- }
-
- /* Calculate width */
- w=x2-x1;
-
- /* Sanity check on width */
- if (w<0) {
- return(0);
- }
-
- /* Setup color */
- colorptr=(Uint8 *)&color;
- if (SDL_BYTEORDER == SDL_BIG_ENDIAN) {
- color=SDL_MapRGBA(dst->format, colorptr[0], colorptr[1], colorptr[2], colorptr[3]);
- } else {
- color=SDL_MapRGBA(dst->format, colorptr[3], colorptr[2], colorptr[1], colorptr[0]);
- }
-
- /* Lock surface */
- SDL_LockSurface(dst);
-
- /* More variable setup */
- dx=w;
- pixx = dst->format->BytesPerPixel;
- pixy = dst->pitch;
- pixel = ((Uint8*)dst->pixels) + pixx * (int)x1 + pixy * (int)y;
-
- /* Draw */
- switch(dst->format->BytesPerPixel) {
- case 1:
- memset (pixel, color, dx);
- break;
- case 2:
- pixellast = pixel + dx + dx;
- for (; pixel<=pixellast; pixel += pixx) {
- *(Uint16*)pixel = color;
- }
- break;
- case 3:
- pixellast = pixel + dx + dx + dx;
- for (; pixel<=pixellast; pixel += pixx) {
- if (SDL_BYTEORDER == SDL_BIG_ENDIAN) {
- pixel[0] = (color >> 16) & 0xff;
- pixel[1] = (color >> 8) & 0xff;
- pixel[2] = color & 0xff;
- } else {
- pixel[0] = color & 0xff;
- pixel[1] = (color >> 8) & 0xff;
- pixel[2] = (color >> 16) & 0xff;
- }
- }
- break;
- default: /* case 4*/
- dx = dx + dx;
- pixellast = pixel + dx + dx;
- for (; pixel<=pixellast; pixel += pixx) {
- *(Uint32*)pixel = color;
- }
- break;
- }
-
- /* Unlock surface */
- SDL_UnlockSurface(dst);
-
- /* Set result code */
- result=0;
-
- return(result);
+int hlineColor(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y,
+ Uint32 color)
+{
+ Sint16 left, right, top, bottom;
+ Uint8 *pixel, *pixellast;
+ int dx;
+ int pixx, pixy;
+ Sint16 w;
+ Sint16 xtmp;
+ int result = -1;
+ Uint8 *colorptr;
+
+ /* Get clipping boundary */
+ left = dst->clip_rect.x;
+ right = dst->clip_rect.x + dst->clip_rect.w - 1;
+ top = dst->clip_rect.y;
+ bottom = dst->clip_rect.y + dst->clip_rect.h - 1;
+
+ /* Swap x1, x2 if required */
+ if (x1 > x2) {
+ xtmp = x1;
+ x1 = x2;
+ x2 = xtmp;
+ }
+
+ /* Visible */
+ if ((x1 > right) || (x2 < left) || (y < top) || (y > bottom)) {
+ return (0);
+ }
+
+ /* Clip x */
+ if (x1 < left) {
+ x1 = left;
+ }
+ if (x2 > right) {
+ x2 = right;
+ }
+
+ /* Calculate width */
+ w = x2 - x1;
+
+ /* Sanity check on width */
+ if (w < 0) {
+ return (0);
+ }
+
+ /* Setup color */
+ colorptr = (Uint8 *) & color;
+ if (SDL_BYTEORDER == SDL_BIG_ENDIAN) {
+ color =
+ SDL_MapRGBA(dst->format, colorptr[0], colorptr[1], colorptr[2],
+ colorptr[3]);
+ } else {
+ color =
+ SDL_MapRGBA(dst->format, colorptr[3], colorptr[2], colorptr[1],
+ colorptr[0]);
+ }
+
+ /* Lock surface */
+ SDL_LockSurface(dst);
+
+ /* More variable setup */
+ dx = w;
+ pixx = dst->format->BytesPerPixel;
+ pixy = dst->pitch;
+ pixel = ((Uint8 *) dst->pixels) + pixx * (int)x1 + pixy * (int)y;
+
+ /* Draw */
+ switch (dst->format->BytesPerPixel) {
+ case 1:
+ memset(pixel, color, dx);
+ break;
+ case 2:
+ pixellast = pixel + dx + dx;
+ for (; pixel <= pixellast; pixel += pixx) {
+ *(Uint16 *) pixel = color;
+ }
+ break;
+ case 3:
+ pixellast = pixel + dx + dx + dx;
+ for (; pixel <= pixellast; pixel += pixx) {
+ if (SDL_BYTEORDER == SDL_BIG_ENDIAN) {
+ pixel[0] = (color >> 16) & 0xff;
+ pixel[1] = (color >> 8) & 0xff;
+ pixel[2] = color & 0xff;
+ } else {
+ pixel[0] = color & 0xff;
+ pixel[1] = (color >> 8) & 0xff;
+ pixel[2] = (color >> 16) & 0xff;
+ }
+ }
+ break;
+ default: /* case 4 */
+ dx = dx + dx;
+ pixellast = pixel + dx + dx;
+ for (; pixel <= pixellast; pixel += pixx) {
+ *(Uint32 *) pixel = color;
+ }
+ break;
+ }
+
+ /* Unlock surface */
+ SDL_UnlockSurface(dst);
+
+ /* Set result code */
+ result = 0;
+
+ return (result);
}
int gfxPrimitivesCompareInt(const void *a, const void *b);
-static int *gfxPrimitivesPolyInts=NULL;
-static int gfxPrimitivesPolyAllocated=0;
+static int *gfxPrimitivesPolyInts = NULL;
+static int gfxPrimitivesPolyAllocated = 0;
-int filledPolygonColor (SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, int color)
+int filledPolygonColor(SDL_Surface * dst, Sint16 * vx, Sint16 * vy, int n,
+ int color)
{
int result;
int i;
@@ -1116,44 +1166,45 @@ int filledPolygonColor (SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, int col
int x2, y2;
int ind1, ind2;
int ints;
-
+
/* Sanity check */
- if (n<3) {
- return -1;
+ if (n < 3) {
+ return -1;
}
-
+
/* Allocate temp array, only grow array */
if (!gfxPrimitivesPolyAllocated) {
- gfxPrimitivesPolyInts = (int *) malloc(sizeof(int) * n);
- gfxPrimitivesPolyAllocated = n;
+ gfxPrimitivesPolyInts = (int *)malloc(sizeof(int) * n);
+ gfxPrimitivesPolyAllocated = n;
} else {
- if (gfxPrimitivesPolyAllocated<n) {
- gfxPrimitivesPolyInts = (int *) realloc(gfxPrimitivesPolyInts, sizeof(int) * n);
- gfxPrimitivesPolyAllocated = n;
- }
- }
+ if (gfxPrimitivesPolyAllocated < n) {
+ gfxPrimitivesPolyInts =
+ (int *)realloc(gfxPrimitivesPolyInts, sizeof(int) * n);
+ gfxPrimitivesPolyAllocated = n;
+ }
+ }
/* Determine Y maxima */
miny = vy[0];
maxy = vy[0];
- for (i=1; (i < n); i++) {
+ for (i = 1; (i < n); i++) {
if (vy[i] < miny) {
- miny = vy[i];
+ miny = vy[i];
} else if (vy[i] > maxy) {
- maxy = vy[i];
+ maxy = vy[i];
}
}
-
+
/* Draw, scanning y */
- result=0;
- for (y=miny; (y <= maxy); y++) {
+ result = 0;
+ for (y = miny; (y <= maxy); y++) {
ints = 0;
- for (i=0; (i < n); i++) {
+ for (i = 0; (i < n); i++) {
if (!i) {
- ind1 = n-1;
+ ind1 = n - 1;
ind2 = 0;
} else {
- ind1 = i-1;
+ ind1 = i - 1;
ind2 = i;
}
y1 = vy[ind1];
@@ -1170,39 +1221,46 @@ int filledPolygonColor (SDL_Surface *dst, Sint16 *vx, Sint16 *vy, int n, int col
continue;
}
if ((y >= y1) && (y < y2)) {
- gfxPrimitivesPolyInts[ints++] = (y-y1) * (x2-x1) / (y2-y1) + x1;
+ gfxPrimitivesPolyInts[ints++] = (y - y1) * (x2 - x1) / (y2 - y1) + x1;
} else if ((y == maxy) && (y > y1) && (y <= y2)) {
- gfxPrimitivesPolyInts[ints++] = (y-y1) * (x2-x1) / (y2-y1) + x1;
+ gfxPrimitivesPolyInts[ints++] = (y - y1) * (x2 - x1) / (y2 - y1) + x1;
}
}
qsort(gfxPrimitivesPolyInts, ints, sizeof(int), gfxPrimitivesCompareInt);
- for (i=0; (i<ints); i+=2) {
- result |= hlineColor(dst, gfxPrimitivesPolyInts[i], gfxPrimitivesPolyInts[i+1], y, color);
+ for (i = 0; (i < ints); i += 2) {
+ result |=
+ hlineColor(dst, gfxPrimitivesPolyInts[i],
+ gfxPrimitivesPolyInts[i + 1], y, color);
}
}
-
- return (result);
+
+ return (result);
}
int gfxPrimitivesCompareInt(const void *a, const void *b)
{
- return (*(const int *)a) - (*(const int *)b);
+ return (*(const int *)a) - (*(const int *)b);
}
-void BoxTest(int num) {
+void BoxTest(int num)
+{
BoxCoords box;
Sint16 rx1[4], ry1[4];
-
- scumm->getBoxCoordinates(num, &box);
- rx1[0] = box.ul.x*2; ry1[0] = box.ul.y*2+32;
- rx1[1] = box.ur.x*2; ry1[1] = box.ur.y*2+32;
- rx1[2] = box.ll.x*2; ry1[2] = box.ll.y*2+32;
- rx1[3] = box.lr.x*2; ry1[3] = box.lr.y*2+32;
-
+
+ scumm->getBoxCoordinates(num, &box);
+ rx1[0] = box.ul.x * 2;
+ ry1[0] = box.ul.y * 2 + 32;
+ rx1[1] = box.ur.x * 2;
+ ry1[1] = box.ur.y * 2 + 32;
+ rx1[2] = box.ll.x * 2;
+ ry1[2] = box.ll.y * 2 + 32;
+ rx1[3] = box.lr.x * 2;
+ ry1[3] = box.lr.y * 2 + 32;
+
filledPolygonColor(screen, &rx1[0], &ry1[0], 4, 255);
- SDL_UpdateRect(screen, 0,0,0,0);
-
+ SDL_UpdateRect(screen, 0, 0, 0, 0);
+
}
@@ -1216,120 +1274,113 @@ static uint32 qlowpixelMask = 0x18631863;
static uint32 redblueMask = 0xF81F;
static uint32 greenMask = 0x7E0;
-int Init_2xSaI (uint32 BitFormat)
+int Init_2xSaI(uint32 BitFormat)
{
- if (BitFormat == 565)
- {
- colorMask = 0xF7DEF7DE;
- lowPixelMask = 0x08210821;
- qcolorMask = 0xE79CE79C;
- qlowpixelMask = 0x18631863;
- redblueMask = 0xF81F;
- greenMask = 0x7E0;
- }
- else if (BitFormat == 555)
- {
- colorMask = 0x7BDE7BDE;
- lowPixelMask = 0x04210421;
- qcolorMask = 0x739C739C;
- qlowpixelMask = 0x0C630C63;
- redblueMask = 0x7C1F;
- greenMask = 0x3E0;
- }
- else
- {
- return 0;
- }
+ if (BitFormat == 565) {
+ colorMask = 0xF7DEF7DE;
+ lowPixelMask = 0x08210821;
+ qcolorMask = 0xE79CE79C;
+ qlowpixelMask = 0x18631863;
+ redblueMask = 0xF81F;
+ greenMask = 0x7E0;
+ } else if (BitFormat == 555) {
+ colorMask = 0x7BDE7BDE;
+ lowPixelMask = 0x04210421;
+ qcolorMask = 0x739C739C;
+ qlowpixelMask = 0x0C630C63;
+ redblueMask = 0x7C1F;
+ greenMask = 0x3E0;
+ } else {
+ return 0;
+ }
- return 1;
+ return 1;
}
-static inline int GetResult1 (uint32 A, uint32 B, uint32 C, uint32 D,
- uint32 /* E */)
+static inline int GetResult1(uint32 A, uint32 B, uint32 C, uint32 D,
+ uint32 /* E */ )
{
- int x = 0;
- int y = 0;
- int r = 0;
-
- if (A == C)
- x += 1;
- else if (B == C)
- y += 1;
- if (A == D)
- x += 1;
- else if (B == D)
- y += 1;
- if (x <= 1)
- r += 1;
- if (y <= 1)
- r -= 1;
- return r;
+ int x = 0;
+ int y = 0;
+ int r = 0;
+
+ if (A == C)
+ x += 1;
+ else if (B == C)
+ y += 1;
+ if (A == D)
+ x += 1;
+ else if (B == D)
+ y += 1;
+ if (x <= 1)
+ r += 1;
+ if (y <= 1)
+ r -= 1;
+ return r;
}
-static inline int GetResult2 (uint32 A, uint32 B, uint32 C, uint32 D,
- uint32 /* E */)
+static inline int GetResult2(uint32 A, uint32 B, uint32 C, uint32 D,
+ uint32 /* E */ )
{
- int x = 0;
- int y = 0;
- int r = 0;
-
- if (A == C)
- x += 1;
- else if (B == C)
- y += 1;
- if (A == D)
- x += 1;
- else if (B == D)
- y += 1;
- if (x <= 1)
- r -= 1;
- if (y <= 1)
- r += 1;
- return r;
+ int x = 0;
+ int y = 0;
+ int r = 0;
+
+ if (A == C)
+ x += 1;
+ else if (B == C)
+ y += 1;
+ if (A == D)
+ x += 1;
+ else if (B == D)
+ y += 1;
+ if (x <= 1)
+ r -= 1;
+ if (y <= 1)
+ r += 1;
+ return r;
}
-static inline int GetResult (uint32 A, uint32 B, uint32 C, uint32 D)
+static inline int GetResult(uint32 A, uint32 B, uint32 C, uint32 D)
{
- int x = 0;
- int y = 0;
- int r = 0;
-
- if (A == C)
- x += 1;
- else if (B == C)
- y += 1;
- if (A == D)
- x += 1;
- else if (B == D)
- y += 1;
- if (x <= 1)
- r += 1;
- if (y <= 1)
- r -= 1;
- return r;
+ int x = 0;
+ int y = 0;
+ int r = 0;
+
+ if (A == C)
+ x += 1;
+ else if (B == C)
+ y += 1;
+ if (A == D)
+ x += 1;
+ else if (B == D)
+ y += 1;
+ if (x <= 1)
+ r += 1;
+ if (y <= 1)
+ r -= 1;
+ return r;
}
-static inline uint32 INTERPOLATE (uint32 A, uint32 B)
+static inline uint32 INTERPOLATE(uint32 A, uint32 B)
{
- if (A != B)
- {
- return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) +
- (A & B & lowPixelMask));
- }
- else
- return A;
+ if (A != B) {
+ return (((A & colorMask) >> 1) + ((B & colorMask) >> 1) +
+ (A & B & lowPixelMask));
+ } else
+ return A;
}
-static inline uint32 Q_INTERPOLATE (uint32 A, uint32 B, uint32 C, uint32 D)
+static inline uint32 Q_INTERPOLATE(uint32 A, uint32 B, uint32 C, uint32 D)
{
- register uint32 x = ((A & qcolorMask) >> 2) +
- ((B & qcolorMask) >> 2) +
- ((C & qcolorMask) >> 2) + ((D & qcolorMask) >> 2);
- register uint32 y = (A & qlowpixelMask) +
- (B & qlowpixelMask) + (C & qlowpixelMask) + (D & qlowpixelMask);
-
- y = (y >> 2) & qlowpixelMask;
- return x + y;
+ register uint32 x = ((A & qcolorMask) >> 2) +
+ ((B & qcolorMask) >> 2) +
+ ((C & qcolorMask) >> 2) + ((D & qcolorMask) >> 2);
+ register uint32 y = (A & qlowpixelMask) +
+ (B & qlowpixelMask) + (C & qlowpixelMask) + (D & qlowpixelMask);
+
+ y = (y >> 2) & qlowpixelMask;
+ return x + y;
}
#define BLUE_MASK565 0x001F001F
@@ -1340,676 +1391,569 @@ static inline uint32 Q_INTERPOLATE (uint32 A, uint32 B, uint32 C, uint32 D)
#define RED_MASK555 0x7C007C00
#define GREEN_MASK555 0x03E003E0
-void Super2xSaI (uint8 *srcPtr, uint32 srcPitch,
- uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch,
- int width, int height)
+void Super2xSaI(uint8 *srcPtr, uint32 srcPitch,
+ uint8 *deltaPtr, uint8 *dstPtr, uint32 dstPitch,
+ int width, int height)
{
- uint16 *bP;
- uint8 *dP;
- uint32 inc_bP;
+ uint16 *bP;
+ uint8 *dP;
+ uint32 inc_bP;
- {
- uint32 Nextline = srcPitch >> 1;
- inc_bP = 1;
-
- while (height--)
{
- bP = (uint16 *) srcPtr;
- dP = (uint8 *) dstPtr;
+ uint32 Nextline = srcPitch >> 1;
+ inc_bP = 1;
+
+ while (height--) {
+ bP = (uint16 *)srcPtr;
+ dP = (uint8 *)dstPtr;
- for (uint32 finish = width; finish; finish -= inc_bP)
- {
- uint32 color4, color5, color6;
- uint32 color1, color2, color3;
- uint32 colorA0, colorA1, colorA2, colorA3,
- colorB0, colorB1, colorB2, colorB3, colorS1, colorS2;
- uint32 product1a, product1b, product2a, product2b;
+ for (uint32 finish = width; finish; finish -= inc_bP) {
+ uint32 color4, color5, color6;
+ uint32 color1, color2, color3;
+ uint32 colorA0, colorA1, colorA2, colorA3,
+ colorB0, colorB1, colorB2, colorB3, colorS1, colorS2;
+ uint32 product1a, product1b, product2a, product2b;
//--------------------------------------- B1 B2
// 4 5 6 S2
// 1 2 3 S1
// A1 A2
- colorB0 = *(bP - Nextline - 1);
- colorB1 = *(bP - Nextline);
- colorB2 = *(bP - Nextline + 1);
- colorB3 = *(bP - Nextline + 2);
+ colorB0 = *(bP - Nextline - 1);
+ colorB1 = *(bP - Nextline);
+ colorB2 = *(bP - Nextline + 1);
+ colorB3 = *(bP - Nextline + 2);
- color4 = *(bP - 1);
- color5 = *(bP);
- color6 = *(bP + 1);
- colorS2 = *(bP + 2);
+ color4 = *(bP - 1);
+ color5 = *(bP);
+ color6 = *(bP + 1);
+ colorS2 = *(bP + 2);
- color1 = *(bP + Nextline - 1);
- color2 = *(bP + Nextline);
- color3 = *(bP + Nextline + 1);
- colorS1 = *(bP + Nextline + 2);
+ color1 = *(bP + Nextline - 1);
+ color2 = *(bP + Nextline);
+ color3 = *(bP + Nextline + 1);
+ colorS1 = *(bP + Nextline + 2);
- colorA0 = *(bP + Nextline + Nextline - 1);
- colorA1 = *(bP + Nextline + Nextline);
- colorA2 = *(bP + Nextline + Nextline + 1);
- colorA3 = *(bP + Nextline + Nextline + 2);
+ colorA0 = *(bP + Nextline + Nextline - 1);
+ colorA1 = *(bP + Nextline + Nextline);
+ colorA2 = *(bP + Nextline + Nextline + 1);
+ colorA3 = *(bP + Nextline + Nextline + 2);
//--------------------------------------
- if (color2 == color6 && color5 != color3)
- {
- product2b = product1b = color2;
- }
- else if (color5 == color3 && color2 != color6)
- {
- product2b = product1b = color5;
- }
- else if (color5 == color3 && color2 == color6)
- {
- register int r = 0;
-
- r += GetResult (color6, color5, color1, colorA1);
- r += GetResult (color6, color5, color4, colorB1);
- r += GetResult (color6, color5, colorA2, colorS1);
- r += GetResult (color6, color5, colorB2, colorS2);
-
- if (r > 0)
- product2b = product1b = color6;
- else if (r < 0)
- product2b = product1b = color5;
- else
- {
- product2b = product1b = INTERPOLATE (color5, color6);
- }
- }
- else
- {
- if (color6 == color3 && color3 == colorA1
- && color2 != colorA2 && color3 != colorA0)
- product2b =
- Q_INTERPOLATE (color3, color3, color3, color2);
- else if (color5 == color2 && color2 == colorA2
- && colorA1 != color3 && color2 != colorA3)
- product2b =
- Q_INTERPOLATE (color2, color2, color2, color3);
- else
- product2b = INTERPOLATE (color2, color3);
-
- if (color6 == color3 && color6 == colorB1
- && color5 != colorB2 && color6 != colorB0)
- product1b =
- Q_INTERPOLATE (color6, color6, color6, color5);
- else if (color5 == color2 && color5 == colorB2
- && colorB1 != color6 && color5 != colorB3)
- product1b =
- Q_INTERPOLATE (color6, color5, color5, color5);
- else
- product1b = INTERPOLATE (color5, color6);
- }
+ if (color2 == color6 && color5 != color3) {
+ product2b = product1b = color2;
+ } else if (color5 == color3 && color2 != color6) {
+ product2b = product1b = color5;
+ } else if (color5 == color3 && color2 == color6) {
+ register int r = 0;
+
+ r += GetResult(color6, color5, color1, colorA1);
+ r += GetResult(color6, color5, color4, colorB1);
+ r += GetResult(color6, color5, colorA2, colorS1);
+ r += GetResult(color6, color5, colorB2, colorS2);
+
+ if (r > 0)
+ product2b = product1b = color6;
+ else if (r < 0)
+ product2b = product1b = color5;
+ else {
+ product2b = product1b = INTERPOLATE(color5, color6);
+ }
+ } else {
+ if (color6 == color3 && color3 == colorA1
+ && color2 != colorA2 && color3 != colorA0)
+ product2b = Q_INTERPOLATE(color3, color3, color3, color2);
+ else if (color5 == color2 && color2 == colorA2
+ && colorA1 != color3 && color2 != colorA3)
+ product2b = Q_INTERPOLATE(color2, color2, color2, color3);
+ else
+ product2b = INTERPOLATE(color2, color3);
+
+ if (color6 == color3 && color6 == colorB1
+ && color5 != colorB2 && color6 != colorB0)
+ product1b = Q_INTERPOLATE(color6, color6, color6, color5);
+ else if (color5 == color2 && color5 == colorB2
+ && colorB1 != color6 && color5 != colorB3)
+ product1b = Q_INTERPOLATE(color6, color5, color5, color5);
+ else
+ product1b = INTERPOLATE(color5, color6);
+ }
- if (color5 == color3 && color2 != color6 && color4 == color5
- && color5 != colorA2)
- product2a = INTERPOLATE (color2, color5);
- else
- if (color5 == color1 && color6 == color5
- && color4 != color2 && color5 != colorA0)
- product2a = INTERPOLATE (color2, color5);
- else
- product2a = color2;
-
- if (color2 == color6 && color5 != color3 && color1 == color2
- && color2 != colorB2)
- product1a = INTERPOLATE (color2, color5);
- else
- if (color4 == color2 && color3 == color2
- && color1 != color5 && color2 != colorB0)
- product1a = INTERPOLATE (color2, color5);
- else
- product1a = color5;
-
- product1a = product1a | (product1b << 16);
- product2a = product2a | (product2b << 16);
-
- *((uint32 *) dP) = product1a;
- *((uint32 *) (dP + dstPitch)) = product2a;
-
- bP += inc_bP;
- dP += sizeof (uint32);
- } // end of for ( finish= width etc..)
-
- srcPtr += srcPitch;
- dstPtr += dstPitch * 2;
- deltaPtr += srcPitch;
- } // while (height--)
- }
+ if (color5 == color3 && color2 != color6 && color4 == color5
+ && color5 != colorA2)
+ product2a = INTERPOLATE(color2, color5);
+ else
+ if (color5 == color1 && color6 == color5
+ && color4 != color2 && color5 != colorA0)
+ product2a = INTERPOLATE(color2, color5);
+ else
+ product2a = color2;
+
+ if (color2 == color6 && color5 != color3 && color1 == color2
+ && color2 != colorB2)
+ product1a = INTERPOLATE(color2, color5);
+ else
+ if (color4 == color2 && color3 == color2
+ && color1 != color5 && color2 != colorB0)
+ product1a = INTERPOLATE(color2, color5);
+ else
+ product1a = color5;
+
+ product1a = product1a | (product1b << 16);
+ product2a = product2a | (product2b << 16);
+
+ *((uint32 *)dP) = product1a;
+ *((uint32 *)(dP + dstPitch)) = product2a;
+
+ bP += inc_bP;
+ dP += sizeof(uint32);
+ } // end of for ( finish= width etc..)
+
+ srcPtr += srcPitch;
+ dstPtr += dstPitch * 2;
+ deltaPtr += srcPitch;
+ } // while (height--)
+ }
}
-void SuperEagle (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
- uint8 *dstPtr, uint32 dstPitch, int width, int height)
+void SuperEagle(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height)
{
- uint8 *dP;
- uint16 *bP;
- uint32 inc_bP;
+ uint8 *dP;
+ uint16 *bP;
+ uint32 inc_bP;
- {
- inc_bP = 1;
+ {
+ inc_bP = 1;
+
+ uint32 Nextline = srcPitch >> 1;
+
+ while (height--) {
+ bP = (uint16 *)srcPtr;
+ dP = dstPtr;
+ for (uint32 finish = width; finish; finish -= inc_bP) {
+ uint32 color4, color5, color6;
+ uint32 color1, color2, color3;
+ uint32 colorA1, colorA2, colorB1, colorB2, colorS1, colorS2;
+ uint32 product1a, product1b, product2a, product2b;
+
+ colorB1 = *(bP - Nextline);
+ colorB2 = *(bP - Nextline + 1);
+
+ color4 = *(bP - 1);
+ color5 = *(bP);
+ color6 = *(bP + 1);
+ colorS2 = *(bP + 2);
+
+ color1 = *(bP + Nextline - 1);
+ color2 = *(bP + Nextline);
+ color3 = *(bP + Nextline + 1);
+ colorS1 = *(bP + Nextline + 2);
+
+ colorA1 = *(bP + Nextline + Nextline);
+ colorA2 = *(bP + Nextline + Nextline + 1);
+
+ // --------------------------------------
+ if (color2 == color6 && color5 != color3) {
+ product1b = product2a = color2;
+ if ((color1 == color2) || (color6 == colorB2)) {
+ product1a = INTERPOLATE(color2, color5);
+ product1a = INTERPOLATE(color2, product1a);
+ } else {
+ product1a = INTERPOLATE(color5, color6);
+ }
- uint32 Nextline = srcPitch >> 1;
+ if ((color6 == colorS2) || (color2 == colorA1)) {
+ product2b = INTERPOLATE(color2, color3);
+ product2b = INTERPOLATE(color2, product2b);
+ } else {
+ product2b = INTERPOLATE(color2, color3);
+ }
+ } else if (color5 == color3 && color2 != color6) {
+ product2b = product1a = color5;
+
+ if ((colorB1 == color5) || (color3 == colorS1)) {
+ product1b = INTERPOLATE(color5, color6);
+ product1b = INTERPOLATE(color5, product1b);
+ } else {
+ product1b = INTERPOLATE(color5, color6);
+ }
- while (height--)
- {
- bP = (uint16 *) srcPtr;
- dP = dstPtr;
- for (uint32 finish = width; finish; finish -= inc_bP)
- {
- uint32 color4, color5, color6;
- uint32 color1, color2, color3;
- uint32 colorA1, colorA2, colorB1, colorB2, colorS1, colorS2;
- uint32 product1a, product1b, product2a, product2b;
-
- colorB1 = *(bP - Nextline);
- colorB2 = *(bP - Nextline + 1);
-
- color4 = *(bP - 1);
- color5 = *(bP);
- color6 = *(bP + 1);
- colorS2 = *(bP + 2);
-
- color1 = *(bP + Nextline - 1);
- color2 = *(bP + Nextline);
- color3 = *(bP + Nextline + 1);
- colorS1 = *(bP + Nextline + 2);
-
- colorA1 = *(bP + Nextline + Nextline);
- colorA2 = *(bP + Nextline + Nextline + 1);
-
- // --------------------------------------
- if (color2 == color6 && color5 != color3)
- {
- product1b = product2a = color2;
- if ((color1 == color2) || (color6 == colorB2))
- {
- product1a = INTERPOLATE (color2, color5);
- product1a = INTERPOLATE (color2, product1a);
- }
- else
- {
- product1a = INTERPOLATE (color5, color6);
- }
-
- if ((color6 == colorS2) || (color2 == colorA1))
- {
- product2b = INTERPOLATE (color2, color3);
- product2b = INTERPOLATE (color2, product2b);
- }
- else
- {
- product2b = INTERPOLATE (color2, color3);
- }
- }
- else if (color5 == color3 && color2 != color6)
- {
- product2b = product1a = color5;
-
- if ((colorB1 == color5) || (color3 == colorS1))
- {
- product1b = INTERPOLATE (color5, color6);
- product1b = INTERPOLATE (color5, product1b);
- }
- else
- {
- product1b = INTERPOLATE (color5, color6);
- }
-
- if ((color3 == colorA2) || (color4 == color5))
- {
- product2a = INTERPOLATE (color5, color2);
- product2a = INTERPOLATE (color5, product2a);
- }
- else
- {
- product2a = INTERPOLATE (color2, color3);
- }
+ if ((color3 == colorA2) || (color4 == color5)) {
+ product2a = INTERPOLATE(color5, color2);
+ product2a = INTERPOLATE(color5, product2a);
+ } else {
+ product2a = INTERPOLATE(color2, color3);
+ }
- }
- else if (color5 == color3 && color2 == color6)
- {
- register int r = 0;
-
- r += GetResult (color6, color5, color1, colorA1);
- r += GetResult (color6, color5, color4, colorB1);
- r += GetResult (color6, color5, colorA2, colorS1);
- r += GetResult (color6, color5, colorB2, colorS2);
-
- if (r > 0)
- {
- product1b = product2a = color2;
- product1a = product2b = INTERPOLATE (color5, color6);
- }
- else if (r < 0)
- {
- product2b = product1a = color5;
- product1b = product2a = INTERPOLATE (color5, color6);
- }
- else
- {
- product2b = product1a = color5;
- product1b = product2a = color2;
- }
- }
- else
- {
- product2b = product1a = INTERPOLATE (color2, color6);
- product2b =
- Q_INTERPOLATE (color3, color3, color3, product2b);
- product1a =
- Q_INTERPOLATE (color5, color5, color5, product1a);
-
- product2a = product1b = INTERPOLATE (color5, color3);
- product2a = Q_INTERPOLATE (color2, color2, color2, product2a);
- product1b = Q_INTERPOLATE (color6, color6, color6, product1b);
- }
- product1a = product1a | (product1b << 16);
- product2a = product2a | (product2b << 16);
+ } else if (color5 == color3 && color2 == color6) {
+ register int r = 0;
+
+ r += GetResult(color6, color5, color1, colorA1);
+ r += GetResult(color6, color5, color4, colorB1);
+ r += GetResult(color6, color5, colorA2, colorS1);
+ r += GetResult(color6, color5, colorB2, colorS2);
+
+ if (r > 0) {
+ product1b = product2a = color2;
+ product1a = product2b = INTERPOLATE(color5, color6);
+ } else if (r < 0) {
+ product2b = product1a = color5;
+ product1b = product2a = INTERPOLATE(color5, color6);
+ } else {
+ product2b = product1a = color5;
+ product1b = product2a = color2;
+ }
+ } else {
+ product2b = product1a = INTERPOLATE(color2, color6);
+ product2b = Q_INTERPOLATE(color3, color3, color3, product2b);
+ product1a = Q_INTERPOLATE(color5, color5, color5, product1a);
+
+ product2a = product1b = INTERPOLATE(color5, color3);
+ product2a = Q_INTERPOLATE(color2, color2, color2, product2a);
+ product1b = Q_INTERPOLATE(color6, color6, color6, product1b);
+ }
+ product1a = product1a | (product1b << 16);
+ product2a = product2a | (product2b << 16);
- *((uint32 *) dP) = product1a;
- *((uint32 *) (dP + dstPitch)) = product2a;
+ *((uint32 *)dP) = product1a;
+ *((uint32 *)(dP + dstPitch)) = product2a;
- bP += inc_bP;
- dP += sizeof (uint32);
- } // end of for ( finish= width etc..)
+ bP += inc_bP;
+ dP += sizeof(uint32);
+ } // end of for ( finish= width etc..)
- srcPtr += srcPitch;
- dstPtr += dstPitch * 2;
- deltaPtr += srcPitch;
- } // endof: while (height--)
- }
+ srcPtr += srcPitch;
+ dstPtr += dstPitch * 2;
+ deltaPtr += srcPitch;
+ } // endof: while (height--)
+ }
}
-void _2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
- uint8 *dstPtr, uint32 dstPitch, int width, int height)
+void _2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height)
{
- uint8 *dP;
- uint16 *bP;
- uint32 inc_bP;
+ uint8 *dP;
+ uint16 *bP;
+ uint32 inc_bP;
- {
- inc_bP = 1;
-
- uint32 Nextline = srcPitch >> 1;
-
- while (height--)
{
- bP = (uint16 *) srcPtr;
- dP = dstPtr;
+ inc_bP = 1;
+
+ uint32 Nextline = srcPitch >> 1;
- for (uint32 finish = width; finish; finish -= inc_bP)
- {
+ while (height--) {
+ bP = (uint16 *)srcPtr;
+ dP = dstPtr;
- register uint32 colorA, colorB;
- uint32 colorC, colorD,
- colorE, colorF, colorG, colorH,
- colorI, colorJ, colorK, colorL,
+ for (uint32 finish = width; finish; finish -= inc_bP) {
- colorM, colorN, colorO, colorP;
- uint32 product, product1, product2;
+ register uint32 colorA, colorB;
+ uint32 colorC, colorD,
+ colorE, colorF, colorG, colorH,
+ colorI, colorJ, colorK, colorL, colorM, colorN, colorO, colorP;
+ uint32 product, product1, product2;
//---------------------------------------
// Map of the pixels: I|E F|J
// G|A B|K
// H|C D|L
// M|N O|P
- colorI = *(bP - Nextline - 1);
- colorE = *(bP - Nextline);
- colorF = *(bP - Nextline + 1);
- colorJ = *(bP - Nextline + 2);
-
- colorG = *(bP - 1);
- colorA = *(bP);
- colorB = *(bP + 1);
- colorK = *(bP + 2);
-
- colorH = *(bP + Nextline - 1);
- colorC = *(bP + Nextline);
- colorD = *(bP + Nextline + 1);
- colorL = *(bP + Nextline + 2);
-
- colorM = *(bP + Nextline + Nextline - 1);
- colorN = *(bP + Nextline + Nextline);
- colorO = *(bP + Nextline + Nextline + 1);
- colorP = *(bP + Nextline + Nextline + 2);
-
- if ((colorA == colorD) && (colorB != colorC))
- {
- if (((colorA == colorE) && (colorB == colorL)) ||
- ((colorA == colorC) && (colorA == colorF)
- && (colorB != colorE) && (colorB == colorJ)))
- {
- product = colorA;
- }
- else
- {
- product = INTERPOLATE (colorA, colorB);
- }
-
- if (((colorA == colorG) && (colorC == colorO)) ||
- ((colorA == colorB) && (colorA == colorH)
- && (colorG != colorC) && (colorC == colorM)))
- {
- product1 = colorA;
- }
- else
- {
- product1 = INTERPOLATE (colorA, colorC);
- }
- product2 = colorA;
- }
- else if ((colorB == colorC) && (colorA != colorD))
- {
- if (((colorB == colorF) && (colorA == colorH)) ||
- ((colorB == colorE) && (colorB == colorD)
- && (colorA != colorF) && (colorA == colorI)))
- {
- product = colorB;
- }
- else
- {
- product = INTERPOLATE (colorA, colorB);
- }
-
- if (((colorC == colorH) && (colorA == colorF)) ||
- ((colorC == colorG) && (colorC == colorD)
- && (colorA != colorH) && (colorA == colorI)))
- {
- product1 = colorC;
- }
- else
- {
- product1 = INTERPOLATE (colorA, colorC);
- }
- product2 = colorB;
- }
- else if ((colorA == colorD) && (colorB == colorC))
- {
- if (colorA == colorB)
- {
- product = colorA;
- product1 = colorA;
- product2 = colorA;
- }
- else
- {
- register int r = 0;
-
- product1 = INTERPOLATE (colorA, colorC);
- product = INTERPOLATE (colorA, colorB);
-
- r +=
- GetResult1 (colorA, colorB, colorG, colorE,
- colorI);
- r +=
- GetResult2 (colorB, colorA, colorK, colorF,
- colorJ);
- r +=
- GetResult2 (colorB, colorA, colorH, colorN,
- colorM);
- r +=
- GetResult1 (colorA, colorB, colorL, colorO,
- colorP);
-
- if (r > 0)
- product2 = colorA;
- else if (r < 0)
- product2 = colorB;
- else
- {
- product2 =
- Q_INTERPOLATE (colorA, colorB, colorC,
- colorD);
- }
- }
- }
- else
- {
- product2 = Q_INTERPOLATE (colorA, colorB, colorC, colorD);
-
- if ((colorA == colorC) && (colorA == colorF)
- && (colorB != colorE) && (colorB == colorJ))
- {
- product = colorA;
- }
- else
- if ((colorB == colorE) && (colorB == colorD)
- && (colorA != colorF) && (colorA == colorI))
- {
- product = colorB;
- }
- else
- {
- product = INTERPOLATE (colorA, colorB);
- }
-
- if ((colorA == colorB) && (colorA == colorH)
- && (colorG != colorC) && (colorC == colorM))
- {
- product1 = colorA;
- }
- else
- if ((colorC == colorG) && (colorC == colorD)
- && (colorA != colorH) && (colorA == colorI))
- {
- product1 = colorC;
- }
- else
- {
- product1 = INTERPOLATE (colorA, colorC);
- }
- }
+ colorI = *(bP - Nextline - 1);
+ colorE = *(bP - Nextline);
+ colorF = *(bP - Nextline + 1);
+ colorJ = *(bP - Nextline + 2);
+
+ colorG = *(bP - 1);
+ colorA = *(bP);
+ colorB = *(bP + 1);
+ colorK = *(bP + 2);
+
+ colorH = *(bP + Nextline - 1);
+ colorC = *(bP + Nextline);
+ colorD = *(bP + Nextline + 1);
+ colorL = *(bP + Nextline + 2);
+
+ colorM = *(bP + Nextline + Nextline - 1);
+ colorN = *(bP + Nextline + Nextline);
+ colorO = *(bP + Nextline + Nextline + 1);
+ colorP = *(bP + Nextline + Nextline + 2);
+
+ if ((colorA == colorD) && (colorB != colorC)) {
+ if (((colorA == colorE) && (colorB == colorL)) ||
+ ((colorA == colorC) && (colorA == colorF)
+ && (colorB != colorE) && (colorB == colorJ))) {
+ product = colorA;
+ } else {
+ product = INTERPOLATE(colorA, colorB);
+ }
- product = colorA | (product << 16);
- product1 = product1 | (product2 << 16);
- *((int32 *) dP) = product;
- *((uint32 *) (dP + dstPitch)) = product1;
+ if (((colorA == colorG) && (colorC == colorO)) ||
+ ((colorA == colorB) && (colorA == colorH)
+ && (colorG != colorC) && (colorC == colorM))) {
+ product1 = colorA;
+ } else {
+ product1 = INTERPOLATE(colorA, colorC);
+ }
+ product2 = colorA;
+ } else if ((colorB == colorC) && (colorA != colorD)) {
+ if (((colorB == colorF) && (colorA == colorH)) ||
+ ((colorB == colorE) && (colorB == colorD)
+ && (colorA != colorF) && (colorA == colorI))) {
+ product = colorB;
+ } else {
+ product = INTERPOLATE(colorA, colorB);
+ }
- bP += inc_bP;
- dP += sizeof (uint32);
- } // end of for ( finish= width etc..)
+ if (((colorC == colorH) && (colorA == colorF)) ||
+ ((colorC == colorG) && (colorC == colorD)
+ && (colorA != colorH) && (colorA == colorI))) {
+ product1 = colorC;
+ } else {
+ product1 = INTERPOLATE(colorA, colorC);
+ }
+ product2 = colorB;
+ } else if ((colorA == colorD) && (colorB == colorC)) {
+ if (colorA == colorB) {
+ product = colorA;
+ product1 = colorA;
+ product2 = colorA;
+ } else {
+ register int r = 0;
+
+ product1 = INTERPOLATE(colorA, colorC);
+ product = INTERPOLATE(colorA, colorB);
+
+ r += GetResult1(colorA, colorB, colorG, colorE, colorI);
+ r += GetResult2(colorB, colorA, colorK, colorF, colorJ);
+ r += GetResult2(colorB, colorA, colorH, colorN, colorM);
+ r += GetResult1(colorA, colorB, colorL, colorO, colorP);
+
+ if (r > 0)
+ product2 = colorA;
+ else if (r < 0)
+ product2 = colorB;
+ else {
+ product2 = Q_INTERPOLATE(colorA, colorB, colorC, colorD);
+ }
+ }
+ } else {
+ product2 = Q_INTERPOLATE(colorA, colorB, colorC, colorD);
+
+ if ((colorA == colorC) && (colorA == colorF)
+ && (colorB != colorE) && (colorB == colorJ)) {
+ product = colorA;
+ } else if ((colorB == colorE) && (colorB == colorD)
+ && (colorA != colorF) && (colorA == colorI)) {
+ product = colorB;
+ } else {
+ product = INTERPOLATE(colorA, colorB);
+ }
+
+ if ((colorA == colorB) && (colorA == colorH)
+ && (colorG != colorC) && (colorC == colorM)) {
+ product1 = colorA;
+ } else if ((colorC == colorG) && (colorC == colorD)
+ && (colorA != colorH) && (colorA == colorI)) {
+ product1 = colorC;
+ } else {
+ product1 = INTERPOLATE(colorA, colorC);
+ }
+ }
- srcPtr += srcPitch;
- dstPtr += dstPitch * 2;
- deltaPtr += srcPitch;
- } // endof: while (height--)
- }
+ product = colorA | (product << 16);
+ product1 = product1 | (product2 << 16);
+ *((int32 *) dP) = product;
+ *((uint32 *)(dP + dstPitch)) = product1;
+
+ bP += inc_bP;
+ dP += sizeof(uint32);
+ } // end of for ( finish= width etc..)
+
+ srcPtr += srcPitch;
+ dstPtr += dstPitch * 2;
+ deltaPtr += srcPitch;
+ } // endof: while (height--)
+ }
}
-static uint32 Bilinear (uint32 A, uint32 B, uint32 x)
+static uint32 Bilinear(uint32 A, uint32 B, uint32 x)
{
- unsigned long areaA, areaB;
- unsigned long result;
+ unsigned long areaA, areaB;
+ unsigned long result;
- if (A == B)
- return A;
+ if (A == B)
+ return A;
- areaB = (x >> 11) & 0x1f; // reduce 16 bit fraction to 5 bits
- areaA = 0x20 - areaB;
+ areaB = (x >> 11) & 0x1f; // reduce 16 bit fraction to 5 bits
+ areaA = 0x20 - areaB;
- A = (A & redblueMask) | ((A & greenMask) << 16);
- B = (B & redblueMask) | ((B & greenMask) << 16);
+ A = (A & redblueMask) | ((A & greenMask) << 16);
+ B = (B & redblueMask) | ((B & greenMask) << 16);
- result = ((areaA * A) + (areaB * B)) >> 5;
+ result = ((areaA * A) + (areaB * B)) >> 5;
- return (result & redblueMask) | ((result >> 16) & greenMask);
+ return (result & redblueMask) | ((result >> 16) & greenMask);
}
-static uint32 Bilinear4 (uint32 A, uint32 B, uint32 C, uint32 D, uint32 x,
- uint32 y)
+static uint32 Bilinear4(uint32 A, uint32 B, uint32 C, uint32 D, uint32 x,
+ uint32 y)
{
- unsigned long areaA, areaB, areaC, areaD;
- unsigned long result, xy;
+ unsigned long areaA, areaB, areaC, areaD;
+ unsigned long result, xy;
- x = (x >> 11) & 0x1f;
- y = (y >> 11) & 0x1f;
- xy = (x * y) >> 5;
+ x = (x >> 11) & 0x1f;
+ y = (y >> 11) & 0x1f;
+ xy = (x * y) >> 5;
- A = (A & redblueMask) | ((A & greenMask) << 16);
- B = (B & redblueMask) | ((B & greenMask) << 16);
- C = (C & redblueMask) | ((C & greenMask) << 16);
- D = (D & redblueMask) | ((D & greenMask) << 16);
+ A = (A & redblueMask) | ((A & greenMask) << 16);
+ B = (B & redblueMask) | ((B & greenMask) << 16);
+ C = (C & redblueMask) | ((C & greenMask) << 16);
+ D = (D & redblueMask) | ((D & greenMask) << 16);
- areaA = 0x20 + xy - x - y;
- areaB = x - xy;
- areaC = y - xy;
- areaD = xy;
+ areaA = 0x20 + xy - x - y;
+ areaB = x - xy;
+ areaC = y - xy;
+ areaD = xy;
- result = ((areaA * A) + (areaB * B) + (areaC * C) + (areaD * D)) >> 5;
+ result = ((areaA * A) + (areaB * B) + (areaC * C) + (areaD * D)) >> 5;
- return (result & redblueMask) | ((result >> 16) & greenMask);
+ return (result & redblueMask) | ((result >> 16) & greenMask);
}
-void Scale_2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 * /* deltaPtr */,
- uint8 *dstPtr, uint32 dstPitch,
- uint32 dstWidth, uint32 dstHeight, int width, int height)
+void Scale_2xSaI(uint8 *srcPtr, uint32 srcPitch, uint8 * /* deltaPtr */ ,
+ uint8 *dstPtr, uint32 dstPitch,
+ uint32 dstWidth, uint32 dstHeight, int width, int height)
{
- uint8 *dP;
- uint16 *bP;
-
- uint32 w;
- uint32 h;
- uint32 dw;
- uint32 dh;
- uint32 hfinish;
- uint32 wfinish;
+ uint8 *dP;
+ uint16 *bP;
- uint32 Nextline = srcPitch >> 1;
+ uint32 w;
+ uint32 h;
+ uint32 dw;
+ uint32 dh;
+ uint32 hfinish;
+ uint32 wfinish;
- wfinish = (width - 1) << 16; // convert to fixed point
- dw = wfinish / (dstWidth - 1);
- hfinish = (height - 1) << 16; // convert to fixed point
- dh = hfinish / (dstHeight - 1);
-
- for (h = 0; h < hfinish; h += dh)
- {
- uint32 y1, y2;
-
- y1 = h & 0xffff; // fraction part of fixed point
- bP = (uint16 *) (srcPtr + ((h >> 16) * srcPitch));
- dP = dstPtr;
- y2 = 0x10000 - y1;
-
- w = 0;
+ uint32 Nextline = srcPitch >> 1;
- for (; w < wfinish;)
- {
- uint32 A, B, C, D;
- uint32 E, F, G, H;
- uint32 I, J, K, L;
- uint32 x1, x2, a1, f1, f2;
- uint32 position, product1;
-
- position = w >> 16;
- A = bP[position]; // current pixel
- B = bP[position + 1]; // next pixel
- C = bP[position + Nextline];
- D = bP[position + Nextline + 1];
- E = bP[position - Nextline];
- F = bP[position - Nextline + 1];
- G = bP[position - 1];
- H = bP[position + Nextline - 1];
- I = bP[position + 2];
- J = bP[position + Nextline + 2];
- K = bP[position + Nextline + Nextline];
- L = bP[position + Nextline + Nextline + 1];
-
- x1 = w & 0xffff; // fraction part of fixed point
- x2 = 0x10000 - x1;
-
- /*0*/
- if (A == B && C == D && A == C)
- product1 = A;
- else
- /*1*/
- if (A == D && B != C)
- {
- f1 = (x1 >> 1) + (0x10000 >> 2);
- f2 = (y1 >> 1) + (0x10000 >> 2);
- if (y1 <= f1 && A == J && A != E) // close to B
- {
- a1 = f1 - y1;
- product1 = Bilinear (A, B, a1);
- }
- else if (y1 >= f1 && A == G && A != L) // close to C
- {
- a1 = y1 - f1;
- product1 = Bilinear (A, C, a1);
- }
- else if (x1 >= f2 && A == E && A != J) // close to B
- {
- a1 = x1 - f2;
- product1 = Bilinear (A, B, a1);
- }
- else if (x1 <= f2 && A == L && A != G) // close to C
- {
- a1 = f2 - x1;
- product1 = Bilinear (A, C, a1);
- }
- else if (y1 >= x1) // close to C
- {
- a1 = y1 - x1;
- product1 = Bilinear (A, C, a1);
- }
- else if (y1 <= x1) // close to B
- {
- a1 = x1 - y1;
- product1 = Bilinear (A, B, a1);
- }
- }
- else
- /*2*/
- if (B == C && A != D)
- {
- f1 = (x1 >> 1) + (0x10000 >> 2);
- f2 = (y1 >> 1) + (0x10000 >> 2);
- if (y2 >= f1 && B == H && B != F) // close to A
- {
- a1 = y2 - f1;
- product1 = Bilinear (B, A, a1);
- }
- else if (y2 <= f1 && B == I && B != K) // close to D
- {
- a1 = f1 - y2;
- product1 = Bilinear (B, D, a1);
- }
- else if (x2 >= f2 && B == F && B != H) // close to A
- {
- a1 = x2 - f2;
- product1 = Bilinear (B, A, a1);
- }
- else if (x2 <= f2 && B == K && B != I) // close to D
- {
- a1 = f2 - x2;
- product1 = Bilinear (B, D, a1);
- }
- else if (y2 >= x1) // close to A
- {
- a1 = y2 - x1;
- product1 = Bilinear (B, A, a1);
- }
- else if (y2 <= x1) // close to D
- {
- a1 = x1 - y2;
- product1 = Bilinear (B, D, a1);
- }
- }
- /*3*/
- else
- {
- product1 = Bilinear4 (A, B, C, D, x1, y1);
- }
+ wfinish = (width - 1) << 16; // convert to fixed point
+ dw = wfinish / (dstWidth - 1);
+ hfinish = (height - 1) << 16; // convert to fixed point
+ dh = hfinish / (dstHeight - 1);
+
+ for (h = 0; h < hfinish; h += dh) {
+ uint32 y1, y2;
+
+ y1 = h & 0xffff; // fraction part of fixed point
+ bP = (uint16 *)(srcPtr + ((h >> 16) * srcPitch));
+ dP = dstPtr;
+ y2 = 0x10000 - y1;
+
+ w = 0;
+
+ for (; w < wfinish;) {
+ uint32 A, B, C, D;
+ uint32 E, F, G, H;
+ uint32 I, J, K, L;
+ uint32 x1, x2, a1, f1, f2;
+ uint32 position, product1;
+
+ position = w >> 16;
+ A = bP[position]; // current pixel
+ B = bP[position + 1]; // next pixel
+ C = bP[position + Nextline];
+ D = bP[position + Nextline + 1];
+ E = bP[position - Nextline];
+ F = bP[position - Nextline + 1];
+ G = bP[position - 1];
+ H = bP[position + Nextline - 1];
+ I = bP[position + 2];
+ J = bP[position + Nextline + 2];
+ K = bP[position + Nextline + Nextline];
+ L = bP[position + Nextline + Nextline + 1];
+
+ x1 = w & 0xffff; // fraction part of fixed point
+ x2 = 0x10000 - x1;
+
+ /*0 */
+ if (A == B && C == D && A == C)
+ product1 = A;
+ else
+ /*1 */
+ if (A == D && B != C) {
+ f1 = (x1 >> 1) + (0x10000 >> 2);
+ f2 = (y1 >> 1) + (0x10000 >> 2);
+ if (y1 <= f1 && A == J && A != E) // close to B
+ {
+ a1 = f1 - y1;
+ product1 = Bilinear(A, B, a1);
+ } else if (y1 >= f1 && A == G && A != L) // close to C
+ {
+ a1 = y1 - f1;
+ product1 = Bilinear(A, C, a1);
+ } else if (x1 >= f2 && A == E && A != J) // close to B
+ {
+ a1 = x1 - f2;
+ product1 = Bilinear(A, B, a1);
+ } else if (x1 <= f2 && A == L && A != G) // close to C
+ {
+ a1 = f2 - x1;
+ product1 = Bilinear(A, C, a1);
+ } else if (y1 >= x1) // close to C
+ {
+ a1 = y1 - x1;
+ product1 = Bilinear(A, C, a1);
+ } else if (y1 <= x1) // close to B
+ {
+ a1 = x1 - y1;
+ product1 = Bilinear(A, B, a1);
+ }
+ } else
+ /*2 */
+ if (B == C && A != D) {
+ f1 = (x1 >> 1) + (0x10000 >> 2);
+ f2 = (y1 >> 1) + (0x10000 >> 2);
+ if (y2 >= f1 && B == H && B != F) // close to A
+ {
+ a1 = y2 - f1;
+ product1 = Bilinear(B, A, a1);
+ } else if (y2 <= f1 && B == I && B != K) // close to D
+ {
+ a1 = f1 - y2;
+ product1 = Bilinear(B, D, a1);
+ } else if (x2 >= f2 && B == F && B != H) // close to A
+ {
+ a1 = x2 - f2;
+ product1 = Bilinear(B, A, a1);
+ } else if (x2 <= f2 && B == K && B != I) // close to D
+ {
+ a1 = f2 - x2;
+ product1 = Bilinear(B, D, a1);
+ } else if (y2 >= x1) // close to A
+ {
+ a1 = y2 - x1;
+ product1 = Bilinear(B, A, a1);
+ } else if (y2 <= x1) // close to D
+ {
+ a1 = x1 - y2;
+ product1 = Bilinear(B, D, a1);
+ }
+ }
+ /*3 */
+ else {
+ product1 = Bilinear4(A, B, C, D, x1, y1);
+ }
//end First Pixel
- *(uint32 *) dP = product1;
- dP += 2;
- w += dw;
+ *(uint32 *)dP = product1;
+ dP += 2;
+ w += dw;
+ }
+ dstPtr += dstPitch;
}
- dstPtr += dstPitch;
- }
}
@@ -2017,21 +1961,21 @@ void Scale_2xSaI (uint8 *srcPtr, uint32 srcPitch, uint8 * /* deltaPtr */,
int OSystem::waitTick(int delta)
{
- do
- {
+ do {
updateScreen(scumm);
new_time = SDL_GetTicks();
waitForTimer(scumm, delta * 15 + last_time - new_time);
last_time = SDL_GetTicks();
- if (gui._active) {
+ if (gui._active) {
gui.loop(scumm);
delta = 5;
}
- }while(gui._active);
+ } while (gui._active);
- return(delta);
+ return (delta);
}
-OSystem::OSystem(){
+OSystem::OSystem()
+{
last_time = SDL_GetTicks();
}