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authorLionel Ulmer2002-04-29 16:01:31 +0000
committerLionel Ulmer2002-04-29 16:01:31 +0000
commitff9fa95f63fa20737cf0f5c3c238e626ddfbee57 (patch)
tree52f906b225259b8a24f2998ed38dac9d879f2903 /sdl.cpp
parent097d1e520e05c85c50f598cce9244a58f53fd105 (diff)
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Added Jeremy's nice icon to the SDL port of ScummVM using a custom
hacky XPM loader :-) svn-id: r4137
Diffstat (limited to 'sdl.cpp')
-rw-r--r--sdl.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/sdl.cpp b/sdl.cpp
index c22002430f..b34192aa14 100644
--- a/sdl.cpp
+++ b/sdl.cpp
@@ -26,6 +26,8 @@
#include "SDL_thread.h"
#include "gameDetector.h"
+#include "scummvm.xpm"
+
#include <SDL.h>
#define MAX(a,b) (((a)<(b)) ? (b) : (a))
@@ -180,6 +182,8 @@ private:
void get_320x200_image(byte *buf);
static uint32 autosave(uint32);
+
+ void setup_icon();
};
int Init_2xSaI (uint32 BitFormat);
@@ -217,6 +221,9 @@ OSystem *OSystem_SDL::create(int gfx_mode, bool full_screen) {
SDL_ShowCursor(SDL_DISABLE);
SDL_SetTimer(5 * 60 * 1000, (SDL_TimerCallback) autosave);
+ /* Setup the icon */
+ syst->setup_icon();
+
/* Clean up on exit */
atexit(atexit_proc);
@@ -1187,6 +1194,45 @@ void OSystem_SDL::update_cdrom() {
}
}
+void OSystem_SDL::setup_icon() {
+ int w, h, ncols, nbytes, i;
+ unsigned int rgba[256], icon[32 * 32];
+
+ sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes);
+ if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) {
+ warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes);
+ return;
+ }
+ for (i = 0; i < ncols; i++) {
+ unsigned char code;
+ char color[32];
+ unsigned int col;
+ sscanf(scummvm_icon[1 + i], "%c c %s", &code, color);
+ if (!strcmp(color, "None"))
+ col = 0x00000000;
+ else if (!strcmp(color, "black"))
+ col = 0xFF000000;
+ else if (color[0] == '#') {
+ sscanf(color + 1, "%06x", &col);
+ col |= 0xFF000000;
+ } else {
+ warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
+ return;
+ }
+
+ rgba[code] = col;
+ }
+ for (h = 0; h < 32; h++) {
+ char *line = scummvm_icon[1 + ncols + h];
+ for (w = 0; w < 32; w++) {
+ icon[w + 32 * h] = rgba[line[w]];
+ }
+ }
+
+ SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
+ SDL_WM_SetIcon(sdl_surf, NULL);
+}
+
#ifdef USE_NULL_DRIVER
/* NULL video driver */