diff options
author | Gregory Montoir | 2004-01-10 12:56:07 +0000 |
---|---|---|
committer | Gregory Montoir | 2004-01-10 12:56:07 +0000 |
commit | 9439e09e45d9e14b9d5bc297a7c618ee3f948f9e (patch) | |
tree | c5abae4c86c6e173b2dd81ce50c6ceb37f2fd7bb /simon/charset.cpp | |
parent | c4528ac022d13fde66a4d494110da4e97d2660c0 (diff) | |
download | scummvm-rg350-9439e09e45d9e14b9d5bc297a7c618ee3f948f9e.tar.gz scummvm-rg350-9439e09e45d9e14b9d5bc297a7c618ee3f948f9e.tar.bz2 scummvm-rg350-9439e09e45d9e14b9d5bc297a7c618ee3f948f9e.zip |
this should fix :
- minor sound glitch in room 50 (temple zombies)
- panel undisplayed at the end of cutaway c62c
- wrong dirty blocks in room 76
- Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup
frames for bob num 20 (the original game uses the same value)
- Credits::_list is now a 18 elements array (that's what credits2.crd need)
svn-id: r12294
Diffstat (limited to 'simon/charset.cpp')
0 files changed, 0 insertions, 0 deletions