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author | Eugene Sandulenko | 2005-07-05 15:15:35 +0000 |
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committer | Eugene Sandulenko | 2005-07-05 15:15:35 +0000 |
commit | cdead6d57b9d90d8f80cba023e5e6056765b273d (patch) | |
tree | 2df15564cb5fb2a03f790ab7c95410869cc2c820 /simon/debug.h | |
parent | 792ca1aec42d68d8e46331331db3aa01215ff49c (diff) | |
download | scummvm-rg350-cdead6d57b9d90d8f80cba023e5e6056765b273d.tar.gz scummvm-rg350-cdead6d57b9d90d8f80cba023e5e6056765b273d.tar.bz2 scummvm-rg350-cdead6d57b9d90d8f80cba023e5e6056765b273d.zip |
- Stripped down unused SURFACE parameter in palette-related functions
- Fixed scenes glitch when loading saved game. This is done by closing
load window right after game is loaded which differs from original but
seems more logical to me
- Fixed wrong palette when Dragon maze was loaded from a savegame. We just
didn't process Palette resource for it.
svn-id: r18494
Diffstat (limited to 'simon/debug.h')
0 files changed, 0 insertions, 0 deletions