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authorTravis Howell2005-05-06 11:37:33 +0000
committerTravis Howell2005-05-06 11:37:33 +0000
commit076e42c302dd463e42d5bbd31eedccf3463f7a61 (patch)
tree8ff3fc355d85976a5a7dddecc02e48a9092fcf3f /simon/saveload.cpp
parentd04492a05a39a427ad5f0892a688e5122465ed3d (diff)
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Use ScummVM code formatting for names.
svn-id: r17930
Diffstat (limited to 'simon/saveload.cpp')
-rw-r--r--simon/saveload.cpp104
1 files changed, 52 insertions, 52 deletions
diff --git a/simon/saveload.cpp b/simon/saveload.cpp
index 658b4c5c6b..0820a2eed5 100644
--- a/simon/saveload.cpp
+++ b/simon/saveload.cpp
@@ -115,7 +115,7 @@ void SimonEngine::quick_load_or_save() {
char buf[50];
char *filename = gen_savename(_saveLoadSlot);
- if (_saveLoadFlag == 2) {
+ if (_saveLoadType == 2) {
Subroutine *sub;
success = load_game(_saveLoadSlot);
if (!success) {
@@ -140,14 +140,14 @@ void SimonEngine::quick_load_or_save() {
GUI::MessageDialog dialog(buf, "OK");
dialog.runModal();
- } else if (_saveLoadFlag == 1) {
+ } else if (_saveLoadType == 1) {
sprintf(buf, "Successfully saved game state in file:\n\n%s", filename);
GUI::TimedMessageDialog dialog(buf, 1500);
dialog.runModal();
}
- _saveLoadFlag = 0;
+ _saveLoadType = 0;
}
void SimonEngine::savegame_dialog(char *buf) {
@@ -155,15 +155,15 @@ void SimonEngine::savegame_dialog(char *buf) {
o_unk_132_helper_3();
- i = display_savegame_list(_saveload_row_curpos, _save_or_load, buf);
+ i = display_savegame_list(_saveLoadRowCurPos, _saveOrLoad, buf);
- _savedialog_flag = true;
+ _saveDialogFlag = true;
if (i != 7) {
i++;
- if (!_save_or_load)
+ if (!_saveOrLoad)
i++;
- _savedialog_flag = false;
+ _saveDialogFlag = false;
}
if (!--i)
@@ -185,11 +185,11 @@ void SimonEngine::save_or_load_dialog(bool load) {
bool b;
char buf[108];
- _save_or_load = load;
+ _saveOrLoad = load;
save_time = time(NULL);
- _copy_partial_mode = 1;
+ _copyPartialMode = 1;
number_of_savegames = count_savegames();
if (!load)
@@ -198,13 +198,13 @@ void SimonEngine::save_or_load_dialog(bool load) {
if (number_of_savegames < 0)
number_of_savegames = 0;
number_of_savegames++;
- _num_savegame_rows = number_of_savegames;
+ _numSaveGameRows = number_of_savegames;
- _saveload_row_curpos = 1;
+ _saveLoadRowCurPos = 1;
if (!load)
- _saveload_row_curpos = number_of_savegames;
+ _saveLoadRowCurPos = number_of_savegames;
- _saveload_flag = false;
+ _saveLoadFlag = false;
restart:;
do {
@@ -223,7 +223,7 @@ restart:;
// some code here
- fcs = _fcs_ptr_array_3[5];
+ fcs = _fcsPtrArray3[5];
fcs->textRow = unk132_result;
@@ -272,7 +272,7 @@ restart:;
for (;;) {
video_putchar(fcs, 0x7f);
- _saveload_flag = true;
+ _saveLoadFlag = true;
// do_2
do {
@@ -282,22 +282,22 @@ restart:;
if (i == 205)
goto get_out;
clear_hitarea_bit_0x40(0xd0 + unk132_result);
- if (_saveload_flag) {
- o_clear_character(_fcs_ptr_array_3[5], 8);
+ if (_saveLoadFlag) {
+ o_clear_character(_fcsPtrArray3[5], 8);
// move code
}
goto if_1;
}
// is_not_b
- if (!_saveload_flag) {
+ if (!_saveLoadFlag) {
clear_hitarea_bit_0x40(0xd0 + unk132_result);
goto restart;
}
} while (i >= 0x80 || i == 0);
// after_do_2
- o_clear_character(_fcs_ptr_array_3[5], 8);
+ o_clear_character(_fcsPtrArray3[5], 8);
if (i == 10 || i == 13)
break;
if (i == 8) {
@@ -316,35 +316,35 @@ restart:;
name[name_len] = 0;
- o_clear_character(_fcs_ptr_array_3[5], x, m);
+ o_clear_character(_fcsPtrArray3[5], x, m);
}
} else if (i >= 32 && name_len != 17) {
name[name_len++] = i;
- video_putchar(_fcs_ptr_array_3[5], i);
+ video_putchar(_fcsPtrArray3[5], i);
}
}
// do_save
- if (!save_game(_saveload_row_curpos + unk132_result, buf + unk132_result * 18))
- o_file_error(_fcs_ptr_array_3[5], true);
+ if (!save_game(_saveLoadRowCurPos + unk132_result, buf + unk132_result * 18))
+ o_file_error(_fcsPtrArray3[5], true);
} else {
- if (!load_game(_saveload_row_curpos + i))
- o_file_error(_fcs_ptr_array_3[5], false);
+ if (!load_game(_saveLoadRowCurPos + i))
+ o_file_error(_fcsPtrArray3[5], false);
}
get_out:;
o_unk_132_helper_3();
_base_time = time(NULL) - save_time + _base_time;
- _copy_partial_mode = 0;
+ _copyPartialMode = 0;
dx_copy_rgn_from_3_to_2(94, 208, 46, 80);
- i = _timer_4;
+ i = _timer4;
do {
delay(10);
- } while (i == _timer_4);
+ } while (i == _timer4);
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
@@ -385,13 +385,13 @@ void SimonEngine::o_file_error(FillOrCopyStruct *fcs, bool save_error) {
ha->layer = 0x3EF;
loop:;
- _last_hitarea = _last_hitarea_3 = 0;
+ _lastHitArea = _lastHitArea3 = 0;
do {
delay(1);
- } while (_last_hitarea_3 == 0);
+ } while (_lastHitArea3 == 0);
- ha = _last_hitarea;
+ ha = _lastHitArea;
if (ha == NULL || ha->id != 0x7FFF)
goto loop;
@@ -404,34 +404,34 @@ bool SimonEngine::save_game(uint slot, char *caption) {
uint item_index, num_item, i, j;
TimeEvent *te;
- _lock_word |= 0x100;
+ _lockWord |= 0x100;
f = _saveFileMan->openForSaving(gen_savename(slot));
if (f == NULL) {
- _lock_word &= ~0x100;
+ _lockWord &= ~0x100;
return false;
}
f->write(caption, 0x12);
- f->writeUint32BE(_itemarray_inited - 1);
+ f->writeUint32BE(_itemArrayInited - 1);
f->writeUint32BE(0xFFFFFFFF);
f->writeUint32BE(0);
f->writeUint32BE(0);
i = 0;
- for (te = _first_time_struct; te; te = te->next)
+ for (te = _firstTimeStruct; te; te = te->next)
i++;
f->writeUint32BE(i);
- for (te = _first_time_struct; te; te = te->next) {
+ for (te = _firstTimeStruct; te; te = te->next) {
f->writeUint32BE(te->time + _base_time);
f->writeUint16BE(te->subroutine_id);
}
item_index = 1;
- for (num_item = _itemarray_inited - 1; num_item; num_item--) {
- Item *item = _itemarray_ptr[item_index++];
+ for (num_item = _itemArrayInited - 1; num_item; num_item--) {
+ Item *item = _itemArrayPtr[item_index++];
f->writeUint16BE(item->parent);
f->writeUint16BE(item->sibling);
@@ -470,16 +470,16 @@ bool SimonEngine::save_game(uint slot, char *caption) {
// write the items in array 6
for (i = 0; i != 10; i++) {
- f->writeUint16BE(itemPtrToID(_item_array_6[i]));
+ f->writeUint16BE(itemPtrToID(_itemArray6[i]));
}
// Write the bits in array 1 & 2
for (i = 0; i != 32; i++)
- f->writeUint16BE(_bit_array[i]);
+ f->writeUint16BE(_bitArray[i]);
delete f;
- _lock_word &= ~0x100;
+ _lockWord &= ~0x100;
return true;
}
@@ -500,11 +500,11 @@ bool SimonEngine::load_game(uint slot) {
InSaveFile *f;
uint num, item_index, i, j;
- _lock_word |= 0x100;
+ _lockWord |= 0x100;
f = _saveFileMan->openForLoading(gen_savename(slot));
if (f == NULL) {
- _lock_word &= ~0x100;
+ _lockWord &= ~0x100;
return false;
}
@@ -512,15 +512,15 @@ bool SimonEngine::load_game(uint slot) {
num = f->readUint32BE();
- if (f->readUint32BE() != 0xFFFFFFFF || num != _itemarray_inited - 1) {
+ if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) {
delete f;
- _lock_word &= ~0x100;
+ _lockWord &= ~0x100;
return false;
}
f->readUint32BE();
f->readUint32BE();
- _no_parent_notify = true;
+ _noParentNotify = true;
// add all timers
@@ -532,8 +532,8 @@ bool SimonEngine::load_game(uint slot) {
}
item_index = 1;
- for (num = _itemarray_inited - 1; num; num--) {
- Item *item = _itemarray_ptr[item_index++], *parent_item;
+ for (num = _itemArrayInited - 1; num; num--) {
+ Item *item = _itemArrayPtr[item_index++], *parent_item;
uint parent = f->readUint16BE();
uint sibling = f->readUint16BE();
@@ -583,12 +583,12 @@ bool SimonEngine::load_game(uint slot) {
// write the items in array 6
for (i = 0; i != 10; i++) {
- _item_array_6[i] = derefItem(f->readUint16BE());
+ _itemArray6[i] = derefItem(f->readUint16BE());
}
// Write the bits in array 1 & 2
for (i = 0; i != 32; i++)
- _bit_array[i] = f->readUint16BE();
+ _bitArray[i] = f->readUint16BE();
if (f->ioFailed()) {
error("load failed");
@@ -596,9 +596,9 @@ bool SimonEngine::load_game(uint slot) {
delete f;
- _no_parent_notify = false;
+ _noParentNotify = false;
- _lock_word &= ~0x100;
+ _lockWord &= ~0x100;
return true;
}