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author | Travis Howell | 2005-05-06 11:37:33 +0000 |
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committer | Travis Howell | 2005-05-06 11:37:33 +0000 |
commit | 076e42c302dd463e42d5bbd31eedccf3463f7a61 (patch) | |
tree | 8ff3fc355d85976a5a7dddecc02e48a9092fcf3f /simon/saveload.cpp | |
parent | d04492a05a39a427ad5f0892a688e5122465ed3d (diff) | |
download | scummvm-rg350-076e42c302dd463e42d5bbd31eedccf3463f7a61.tar.gz scummvm-rg350-076e42c302dd463e42d5bbd31eedccf3463f7a61.tar.bz2 scummvm-rg350-076e42c302dd463e42d5bbd31eedccf3463f7a61.zip |
Use ScummVM code formatting for names.
svn-id: r17930
Diffstat (limited to 'simon/saveload.cpp')
-rw-r--r-- | simon/saveload.cpp | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/simon/saveload.cpp b/simon/saveload.cpp index 658b4c5c6b..0820a2eed5 100644 --- a/simon/saveload.cpp +++ b/simon/saveload.cpp @@ -115,7 +115,7 @@ void SimonEngine::quick_load_or_save() { char buf[50]; char *filename = gen_savename(_saveLoadSlot); - if (_saveLoadFlag == 2) { + if (_saveLoadType == 2) { Subroutine *sub; success = load_game(_saveLoadSlot); if (!success) { @@ -140,14 +140,14 @@ void SimonEngine::quick_load_or_save() { GUI::MessageDialog dialog(buf, "OK"); dialog.runModal(); - } else if (_saveLoadFlag == 1) { + } else if (_saveLoadType == 1) { sprintf(buf, "Successfully saved game state in file:\n\n%s", filename); GUI::TimedMessageDialog dialog(buf, 1500); dialog.runModal(); } - _saveLoadFlag = 0; + _saveLoadType = 0; } void SimonEngine::savegame_dialog(char *buf) { @@ -155,15 +155,15 @@ void SimonEngine::savegame_dialog(char *buf) { o_unk_132_helper_3(); - i = display_savegame_list(_saveload_row_curpos, _save_or_load, buf); + i = display_savegame_list(_saveLoadRowCurPos, _saveOrLoad, buf); - _savedialog_flag = true; + _saveDialogFlag = true; if (i != 7) { i++; - if (!_save_or_load) + if (!_saveOrLoad) i++; - _savedialog_flag = false; + _saveDialogFlag = false; } if (!--i) @@ -185,11 +185,11 @@ void SimonEngine::save_or_load_dialog(bool load) { bool b; char buf[108]; - _save_or_load = load; + _saveOrLoad = load; save_time = time(NULL); - _copy_partial_mode = 1; + _copyPartialMode = 1; number_of_savegames = count_savegames(); if (!load) @@ -198,13 +198,13 @@ void SimonEngine::save_or_load_dialog(bool load) { if (number_of_savegames < 0) number_of_savegames = 0; number_of_savegames++; - _num_savegame_rows = number_of_savegames; + _numSaveGameRows = number_of_savegames; - _saveload_row_curpos = 1; + _saveLoadRowCurPos = 1; if (!load) - _saveload_row_curpos = number_of_savegames; + _saveLoadRowCurPos = number_of_savegames; - _saveload_flag = false; + _saveLoadFlag = false; restart:; do { @@ -223,7 +223,7 @@ restart:; // some code here - fcs = _fcs_ptr_array_3[5]; + fcs = _fcsPtrArray3[5]; fcs->textRow = unk132_result; @@ -272,7 +272,7 @@ restart:; for (;;) { video_putchar(fcs, 0x7f); - _saveload_flag = true; + _saveLoadFlag = true; // do_2 do { @@ -282,22 +282,22 @@ restart:; if (i == 205) goto get_out; clear_hitarea_bit_0x40(0xd0 + unk132_result); - if (_saveload_flag) { - o_clear_character(_fcs_ptr_array_3[5], 8); + if (_saveLoadFlag) { + o_clear_character(_fcsPtrArray3[5], 8); // move code } goto if_1; } // is_not_b - if (!_saveload_flag) { + if (!_saveLoadFlag) { clear_hitarea_bit_0x40(0xd0 + unk132_result); goto restart; } } while (i >= 0x80 || i == 0); // after_do_2 - o_clear_character(_fcs_ptr_array_3[5], 8); + o_clear_character(_fcsPtrArray3[5], 8); if (i == 10 || i == 13) break; if (i == 8) { @@ -316,35 +316,35 @@ restart:; name[name_len] = 0; - o_clear_character(_fcs_ptr_array_3[5], x, m); + o_clear_character(_fcsPtrArray3[5], x, m); } } else if (i >= 32 && name_len != 17) { name[name_len++] = i; - video_putchar(_fcs_ptr_array_3[5], i); + video_putchar(_fcsPtrArray3[5], i); } } // do_save - if (!save_game(_saveload_row_curpos + unk132_result, buf + unk132_result * 18)) - o_file_error(_fcs_ptr_array_3[5], true); + if (!save_game(_saveLoadRowCurPos + unk132_result, buf + unk132_result * 18)) + o_file_error(_fcsPtrArray3[5], true); } else { - if (!load_game(_saveload_row_curpos + i)) - o_file_error(_fcs_ptr_array_3[5], false); + if (!load_game(_saveLoadRowCurPos + i)) + o_file_error(_fcsPtrArray3[5], false); } get_out:; o_unk_132_helper_3(); _base_time = time(NULL) - save_time + _base_time; - _copy_partial_mode = 0; + _copyPartialMode = 0; dx_copy_rgn_from_3_to_2(94, 208, 46, 80); - i = _timer_4; + i = _timer4; do { delay(10); - } while (i == _timer_4); + } while (i == _timer4); g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); } @@ -385,13 +385,13 @@ void SimonEngine::o_file_error(FillOrCopyStruct *fcs, bool save_error) { ha->layer = 0x3EF; loop:; - _last_hitarea = _last_hitarea_3 = 0; + _lastHitArea = _lastHitArea3 = 0; do { delay(1); - } while (_last_hitarea_3 == 0); + } while (_lastHitArea3 == 0); - ha = _last_hitarea; + ha = _lastHitArea; if (ha == NULL || ha->id != 0x7FFF) goto loop; @@ -404,34 +404,34 @@ bool SimonEngine::save_game(uint slot, char *caption) { uint item_index, num_item, i, j; TimeEvent *te; - _lock_word |= 0x100; + _lockWord |= 0x100; f = _saveFileMan->openForSaving(gen_savename(slot)); if (f == NULL) { - _lock_word &= ~0x100; + _lockWord &= ~0x100; return false; } f->write(caption, 0x12); - f->writeUint32BE(_itemarray_inited - 1); + f->writeUint32BE(_itemArrayInited - 1); f->writeUint32BE(0xFFFFFFFF); f->writeUint32BE(0); f->writeUint32BE(0); i = 0; - for (te = _first_time_struct; te; te = te->next) + for (te = _firstTimeStruct; te; te = te->next) i++; f->writeUint32BE(i); - for (te = _first_time_struct; te; te = te->next) { + for (te = _firstTimeStruct; te; te = te->next) { f->writeUint32BE(te->time + _base_time); f->writeUint16BE(te->subroutine_id); } item_index = 1; - for (num_item = _itemarray_inited - 1; num_item; num_item--) { - Item *item = _itemarray_ptr[item_index++]; + for (num_item = _itemArrayInited - 1; num_item; num_item--) { + Item *item = _itemArrayPtr[item_index++]; f->writeUint16BE(item->parent); f->writeUint16BE(item->sibling); @@ -470,16 +470,16 @@ bool SimonEngine::save_game(uint slot, char *caption) { // write the items in array 6 for (i = 0; i != 10; i++) { - f->writeUint16BE(itemPtrToID(_item_array_6[i])); + f->writeUint16BE(itemPtrToID(_itemArray6[i])); } // Write the bits in array 1 & 2 for (i = 0; i != 32; i++) - f->writeUint16BE(_bit_array[i]); + f->writeUint16BE(_bitArray[i]); delete f; - _lock_word &= ~0x100; + _lockWord &= ~0x100; return true; } @@ -500,11 +500,11 @@ bool SimonEngine::load_game(uint slot) { InSaveFile *f; uint num, item_index, i, j; - _lock_word |= 0x100; + _lockWord |= 0x100; f = _saveFileMan->openForLoading(gen_savename(slot)); if (f == NULL) { - _lock_word &= ~0x100; + _lockWord &= ~0x100; return false; } @@ -512,15 +512,15 @@ bool SimonEngine::load_game(uint slot) { num = f->readUint32BE(); - if (f->readUint32BE() != 0xFFFFFFFF || num != _itemarray_inited - 1) { + if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) { delete f; - _lock_word &= ~0x100; + _lockWord &= ~0x100; return false; } f->readUint32BE(); f->readUint32BE(); - _no_parent_notify = true; + _noParentNotify = true; // add all timers @@ -532,8 +532,8 @@ bool SimonEngine::load_game(uint slot) { } item_index = 1; - for (num = _itemarray_inited - 1; num; num--) { - Item *item = _itemarray_ptr[item_index++], *parent_item; + for (num = _itemArrayInited - 1; num; num--) { + Item *item = _itemArrayPtr[item_index++], *parent_item; uint parent = f->readUint16BE(); uint sibling = f->readUint16BE(); @@ -583,12 +583,12 @@ bool SimonEngine::load_game(uint slot) { // write the items in array 6 for (i = 0; i != 10; i++) { - _item_array_6[i] = derefItem(f->readUint16BE()); + _itemArray6[i] = derefItem(f->readUint16BE()); } // Write the bits in array 1 & 2 for (i = 0; i != 32; i++) - _bit_array[i] = f->readUint16BE(); + _bitArray[i] = f->readUint16BE(); if (f->ioFailed()) { error("load failed"); @@ -596,9 +596,9 @@ bool SimonEngine::load_game(uint slot) { delete f; - _no_parent_notify = false; + _noParentNotify = false; - _lock_word &= ~0x100; + _lockWord &= ~0x100; return true; } |