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author | Max Horn | 2005-01-10 22:06:49 +0000 |
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committer | Max Horn | 2005-01-10 22:06:49 +0000 |
commit | cffd917165a14e981d61342458a9d054d3c14705 (patch) | |
tree | 3aa6658993fa842477a7ab10b2a21dbf7625a531 /simon/saveload.cpp | |
parent | e79458130835528ddf693fba868243cbbfb4ee9a (diff) | |
download | scummvm-rg350-cffd917165a14e981d61342458a9d054d3c14705.tar.gz scummvm-rg350-cffd917165a14e981d61342458a9d054d3c14705.tar.bz2 scummvm-rg350-cffd917165a14e981d61342458a9d054d3c14705.zip |
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
Diffstat (limited to 'simon/saveload.cpp')
-rw-r--r-- | simon/saveload.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/simon/saveload.cpp b/simon/saveload.cpp index 7e95694822..4e68368a10 100644 --- a/simon/saveload.cpp +++ b/simon/saveload.cpp @@ -34,6 +34,9 @@ #include "simon/simon.h" #include "simon/intern.h" +#include "common/savefile.h" +#include "common/system.h" + namespace Simon { void SimonEngine::o_save_game() { |