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authorMax Horn2004-12-25 19:04:18 +0000
committerMax Horn2004-12-25 19:04:18 +0000
commitd6872dba6b6b4c4dafbd411bf4b0651b7d01edce (patch)
tree6ca2a72c16b2b298d89e708ddd049d2f9f352c17 /simon/simon.cpp
parent2941d595bd18d9a64e33b20658e007709db9afda (diff)
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Get rid of g_debugLevel (this fixes bug #1091142)
svn-id: r16318
Diffstat (limited to 'simon/simon.cpp')
-rw-r--r--simon/simon.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 58cc7b9103..61feee10ba 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -45,8 +45,6 @@
#include "globals.h"
#endif
-extern uint16 g_debugLevel;
-
struct SimonGameSettings {
const char *name;
const char *description;
@@ -4004,13 +4002,13 @@ int SimonEngine::go() {
_continous_vgascript = false;
_draw_images_debug=false;
- if (g_debugLevel == 2)
+ if (ConfMan.getInt("debuglevel") == 2)
_continous_mainscript = true;
- if (g_debugLevel == 3)
+ if (ConfMan.getInt("debuglevel") == 3)
_continous_vgascript = true;
- if (g_debugLevel == 4)
+ if (ConfMan.getInt("debuglevel") == 4)
_start_mainscript = true;
- if (g_debugLevel == 5)
+ if (ConfMan.getInt("debuglevel") == 5)
_start_vgascript = true;
if (_game & GF_TALKIE) {