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author | Travis Howell | 2003-07-21 04:00:04 +0000 |
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committer | Travis Howell | 2003-07-21 04:00:04 +0000 |
commit | 2b5cc772d71a15622dc970793fbb6f9c03763772 (patch) | |
tree | d7f5665216e22b7807446e7b32946c37b4f989c4 /simon/sound.h | |
parent | 2929a90d17a81b285f8041f24993023ab3cc35e6 (diff) | |
download | scummvm-rg350-2b5cc772d71a15622dc970793fbb6f9c03763772.tar.gz scummvm-rg350-2b5cc772d71a15622dc970793fbb6f9c03763772.tar.bz2 scummvm-rg350-2b5cc772d71a15622dc970793fbb6f9c03763772.zip |
Add sfx/voice support for simon1cd32, thanks to olki.
Adjust a few debugs
Add hack to allow load/save in simon1cd32 via keyboard
svn-id: r9105
Diffstat (limited to 'simon/sound.h')
-rw-r--r-- | simon/sound.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/simon/sound.h b/simon/sound.h index d3eb7ab325..d6faaff251 100644 --- a/simon/sound.h +++ b/simon/sound.h @@ -54,6 +54,7 @@ public: void readSfxFile(const char *filename, const char *gameDataPath); void loadSfxTable(File *gameFile, uint32 base); + void readVoiceFile(const char *filename, const char *gameDataPath); void playVoice(uint sound); void playEffects(uint sound); |