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authorTravis Howell2004-01-01 10:42:10 +0000
committerTravis Howell2004-01-01 10:42:10 +0000
commitf84500897200ad1825301286c8b1bfaeecf3a8ab (patch)
tree73a43a3850b2c95cee61c47a459bbd78c11199dc /simon/vga.cpp
parentdcbbb04d3cb7f21d654f7098ab4dc3deb814fd6f (diff)
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Add work around for bug in French version of Simon the Sorcerer 1
svn-id: r12068
Diffstat (limited to 'simon/vga.cpp')
-rw-r--r--simon/vga.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/simon/vga.cpp b/simon/vga.cpp
index 62fcadb702..1f66a58e45 100644
--- a/simon/vga.cpp
+++ b/simon/vga.cpp
@@ -128,14 +128,6 @@ void SimonEngine::run_vga_script() {
opcode = *_vc_ptr++;
}
- // HACK Stop ScummVM error when Simon talks to Golum about Stew
- // in French version of Simon the Sorcerer 1. This was a bug in
- // the original game, which just ignored the invalid opcodes.
- // Unfortunately causes no subtitles and a stack of wait timeouts,
- // which also occured in original game.
- if (!(_game & GF_SIMON2) && (_language == 2) && opcode == 207)
- return;
-
if (opcode >= NUM_VIDEO_OP_CODES)
error("Invalid VGA opcode '%d' encountered", opcode);