diff options
author | Travis Howell | 2004-01-01 10:42:10 +0000 |
---|---|---|
committer | Travis Howell | 2004-01-01 10:42:10 +0000 |
commit | f84500897200ad1825301286c8b1bfaeecf3a8ab (patch) | |
tree | 73a43a3850b2c95cee61c47a459bbd78c11199dc /simon/vga.cpp | |
parent | dcbbb04d3cb7f21d654f7098ab4dc3deb814fd6f (diff) | |
download | scummvm-rg350-f84500897200ad1825301286c8b1bfaeecf3a8ab.tar.gz scummvm-rg350-f84500897200ad1825301286c8b1bfaeecf3a8ab.tar.bz2 scummvm-rg350-f84500897200ad1825301286c8b1bfaeecf3a8ab.zip |
Add work around for bug in French version of Simon the Sorcerer 1
svn-id: r12068
Diffstat (limited to 'simon/vga.cpp')
-rw-r--r-- | simon/vga.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/simon/vga.cpp b/simon/vga.cpp index 62fcadb702..1f66a58e45 100644 --- a/simon/vga.cpp +++ b/simon/vga.cpp @@ -128,14 +128,6 @@ void SimonEngine::run_vga_script() { opcode = *_vc_ptr++; } - // HACK Stop ScummVM error when Simon talks to Golum about Stew - // in French version of Simon the Sorcerer 1. This was a bug in - // the original game, which just ignored the invalid opcodes. - // Unfortunately causes no subtitles and a stack of wait timeouts, - // which also occured in original game. - if (!(_game & GF_SIMON2) && (_language == 2) && opcode == 207) - return; - if (opcode >= NUM_VIDEO_OP_CODES) error("Invalid VGA opcode '%d' encountered", opcode); |