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authorTravis Howell2005-10-09 12:12:24 +0000
committerTravis Howell2005-10-09 12:12:24 +0000
commit0006c3f3950e9a78f956e68e1c4e12f9733c8d43 (patch)
tree89058cec43d64ce9193eaf3a45e5f42987cb8224 /simon
parent6b897dd90b26baf4453cd116ed25bb122a3232c8 (diff)
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Clean up VGA headers.
More changes for FF. svn-id: r18988
Diffstat (limited to 'simon')
-rw-r--r--simon/debug.cpp58
-rw-r--r--simon/debug.h2
-rw-r--r--simon/simon.cpp99
-rw-r--r--simon/simon.h2
-rw-r--r--simon/vga.cpp79
-rw-r--r--simon/vga.h42
6 files changed, 192 insertions, 90 deletions
diff --git a/simon/debug.cpp b/simon/debug.cpp
index 27e666f1fc..28bcd0a429 100644
--- a/simon/debug.cpp
+++ b/simon/debug.cpp
@@ -207,22 +207,42 @@ void SimonEngine::dump_video_script(const byte *src, bool one_opcode_only) {
fprintf(_dumpFile, "%d ", *src++);
break;
case 'd':
- fprintf(_dumpFile, "%d ", READ_BE_UINT16(src));
+ if (_game == GAME_FEEBLEFILES) {
+ fprintf(_dumpFile, "%d ", READ_LE_UINT16(src));
+ } else {
+ fprintf(_dumpFile, "%d ", READ_BE_UINT16(src));
+ }
src += 2;
break;
case 'v':
- fprintf(_dumpFile, "[%d] ", READ_BE_UINT16(src));
+ if (_game == GAME_FEEBLEFILES) {
+ fprintf(_dumpFile, "[%d] ", READ_LE_UINT16(src));
+ } else {
+ fprintf(_dumpFile, "[%d] ", READ_BE_UINT16(src));
+ }
src += 2;
break;
case 'i':
- fprintf(_dumpFile, "%d ", (int16)READ_BE_UINT16(src));
+ if (_game == GAME_FEEBLEFILES) {
+ fprintf(_dumpFile, "%d ", (int16)READ_LE_UINT16(src));
+ } else {
+ fprintf(_dumpFile, "%d ", (int16)READ_BE_UINT16(src));
+ }
src += 2;
break;
case 'q':
- while (READ_BE_UINT16(src) != 999) {
- fprintf(_dumpFile, "(%d,%d) ", READ_BE_UINT16(src),
- READ_BE_UINT16(src + 2));
- src += 4;
+ if (_game == GAME_FEEBLEFILES) {
+ while (READ_LE_UINT16(src) != 9999) {
+ fprintf(_dumpFile, "(%d,%d) ", READ_LE_UINT16(src),
+ READ_LE_UINT16(src + 2));
+ src += 4;
+ }
+ } else {
+ while (READ_BE_UINT16(src) != 999) {
+ fprintf(_dumpFile, "(%d,%d) ", READ_BE_UINT16(src),
+ READ_BE_UINT16(src + 2));
+ src += 4;
+ }
}
src++;
break;
@@ -242,14 +262,14 @@ void SimonEngine::dump_vga_file(const byte *vga) {
int count;
pp = vga;
- p = pp + READ_BE_UINT16(&((const VgaFile1Header *) pp)->hdr2_start);
- count = READ_BE_UINT16(&((const VgaFile1Header2 *) p)->id_count);
- p = pp + READ_BE_UINT16(&((const VgaFile1Header2 *) p)->id_table);
+ p = pp + READ_BE_UINT16(&((const VgaFileHeader_Simon *) pp)->hdr2_start);
+ count = READ_BE_UINT16(&((const VgaFileHeader2_Simon *) p)->animationCount);
+ p = pp + READ_BE_UINT16(&((const VgaFileHeader2_Simon *) p)->animationTable);
while (--count >= 0) {
- int id = READ_BE_UINT16(&((const VgaFile1Struct0x6 *) p)->id);
+ int id = READ_BE_UINT16(&((const AnimationHeader_Simon *) p)->id);
- dump_vga_script_always(vga + READ_BE_UINT16(&((const VgaFile1Struct0x6 *) p)->script_offs), id / 100, id);
- p += sizeof(VgaFile1Struct0x6);
+ dump_vga_script_always(vga + READ_BE_UINT16(&((const AnimationHeader_Simon *) p)->scriptOffs), id / 100, id);
+ p += sizeof(AnimationHeader_Simon);
}
}
@@ -258,15 +278,15 @@ void SimonEngine::dump_vga_file(const byte *vga) {
int c;
bb = vga;
- b = bb + READ_BE_UINT16(&((const VgaFile1Header *) bb)->hdr2_start);
- c = READ_BE_UINT16(&((const VgaFile1Header2 *) b)->unk1);
- b = bb + READ_BE_UINT16(&((const VgaFile1Header2 *) b)->unk2_offs);
+ b = bb + READ_BE_UINT16(&((const VgaFileHeader_Simon *) bb)->hdr2_start);
+ c = READ_BE_UINT16(&((const VgaFileHeader2_Simon *) b)->imageCount);
+ b = bb + READ_BE_UINT16(&((const VgaFileHeader2_Simon *) b)->imageTable);
while (--c >= 0) {
- int id = READ_BE_UINT16(&((const VgaFile1Struct0x8 *) b)->id);
+ int id = READ_BE_UINT16(&((const ImageHeader_Simon *) b)->id);
- dump_vga_script_always(vga + READ_BE_UINT16(&((const VgaFile1Struct0x8 *) b)->script_offs), id / 100, id);
- b += sizeof(VgaFile1Struct0x8);
+ dump_vga_script_always(vga + READ_BE_UINT16(&((const ImageHeader_Simon *) b)->scriptOffs), id / 100, id);
+ b += sizeof(ImageHeader_Simon);
}
}
}
diff --git a/simon/debug.h b/simon/debug.h
index 0aa5036101..cdea3a4346 100644
--- a/simon/debug.h
+++ b/simon/debug.h
@@ -1258,10 +1258,12 @@ const char *const feeblefiles_video_opcode_name_table[] = {
"bb|SET_MARK",
"bb|CLEAR_MARK",
"dd|SETSCALE",
+ /* 76 */
"ddd|SETSCALEXOFFS",
"ddd|SETSCALEYOFFS",
"|PATHUNK1",
"|PATHUNK1",
+ /* 80 */
"ddd|SETOVERLAPIMAGE",
"dd|SETRANDOM",
"d|PATHUNK3",
diff --git a/simon/simon.cpp b/simon/simon.cpp
index d13501c52a..52b76683bb 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -365,11 +365,11 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
if (_game == GAME_FEEBLEFILES) {
NUM_VIDEO_OP_CODES = 85;
#ifndef __PALM_OS__
- VGA_MEM_SIZE = 2000000;
+ VGA_MEM_SIZE = 7500000;
#else
VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
#endif
- TABLES_MEM_SIZE = 100000;
+ TABLES_MEM_SIZE = 200000;
} else if (_game & GF_SIMON2) {
TABLE_INDEX_BASE = 1580 / 4;
TEXT_INDEX_BASE = 1500 / 4;
@@ -2498,7 +2498,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) {
uint num, num_lines;
VgaPointersEntry *vpe;
byte *bb, *b;
- // uint16 c;
+ // uint16 count;
const byte *vc_ptr_org;
_windowNum = mode;
@@ -2533,19 +2533,19 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) {
bb = _curVgaFile1;
if (_game == GAME_FEEBLEFILES) {
- b = bb + READ_LE_UINT16(&((FFVgaFile1Header *) bb)->hdr2_start);
- //c = READ_LE_UINT16(&((FFVgaFile1Header2 *) b)->unk1);
- b = bb + READ_LE_UINT16(&((FFVgaFile1Header2 *) b)->unk2_offs);
+ b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start);
+ //count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount);
+ b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable);
- while (READ_LE_UINT16(&((FFVgaFile1Struct0x8 *) b)->id) != vga_res_id)
- b += sizeof(FFVgaFile1Struct0x8);
+ while (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) != vga_res_id)
+ b += sizeof(ImageHeader_Feeble);
} else {
- b = bb + READ_BE_UINT16(&((VgaFile1Header *) bb)->hdr2_start);
- //c = READ_BE_UINT16(&((VgaFile1Header2 *) b)->unk1);
- b = bb + READ_BE_UINT16(&((VgaFile1Header2 *) b)->unk2_offs);
+ b = bb + READ_BE_UINT16(&((VgaFileHeader_Simon *) bb)->hdr2_start);
+ //count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageCount);
+ b = bb + READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageTable);
- while (READ_BE_UINT16(&((VgaFile1Struct0x8 *) b)->id) != vga_res_id)
- b += sizeof(VgaFile1Struct0x8);
+ while (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) != vga_res_id)
+ b += sizeof(ImageHeader_Simon);
}
if (!(_game & GF_SIMON2)) {
@@ -2566,9 +2566,9 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) {
vc_ptr_org = _vcPtr;
if (_game == GAME_FEEBLEFILES) {
- _vcPtr = _curVgaFile1 + READ_LE_UINT16(&((FFVgaFile1Struct0x8 *) b)->script_offs);
+ _vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs);
} else {
- _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((VgaFile1Struct0x8 *) b)->script_offs);
+ _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs);
}
//dump_vga_script(_vcPtr, num, vga_res_id);
run_vga_script();
@@ -2825,10 +2825,17 @@ void SimonEngine::timer_vga_sprites() {
_windowNum = vsp->windowNum;
_vgaCurSpriteId = vsp->id;
- params[0] = READ_BE_UINT16(&vsp->image);
- params[1] = READ_BE_UINT16(&vsp->palette);
- params[2] = READ_BE_UINT16(&vsp->x);
- params[3] = READ_BE_UINT16(&vsp->y);
+ if (_game == GAME_FEEBLEFILES) {
+ params[0] = READ_LE_UINT16(&vsp->image);
+ params[1] = READ_LE_UINT16(&vsp->palette);
+ params[2] = READ_LE_UINT16(&vsp->x);
+ params[3] = READ_LE_UINT16(&vsp->y);
+ } else {
+ params[0] = READ_BE_UINT16(&vsp->image);
+ params[1] = READ_BE_UINT16(&vsp->palette);
+ params[2] = READ_BE_UINT16(&vsp->x);
+ params[3] = READ_BE_UINT16(&vsp->y);
+ }
if (_game & GF_SIMON2) {
*(byte *)(&params[4]) = (byte)vsp->flags;
@@ -2906,11 +2913,19 @@ void SimonEngine::timer_vga_sprites_2() {
if (vsp->image)
fprintf(_dumpFile, "id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n",
vsp->id, vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
- params[0] = READ_BE_UINT16(&vsp->image);
- params[1] = READ_BE_UINT16(&vsp->palette);
- params[2] = READ_BE_UINT16(&vsp->x);
- params[3] = READ_BE_UINT16(&vsp->y);
- params[4] = READ_BE_UINT16(&vsp->flags);
+ if (_game == GAME_FEEBLEFILES) {
+ params[0] = READ_LE_UINT16(&vsp->image);
+ params[1] = READ_LE_UINT16(&vsp->palette);
+ params[2] = READ_LE_UINT16(&vsp->x);
+ params[3] = READ_LE_UINT16(&vsp->y);
+ params[4] = READ_LE_UINT16(&vsp->flags);
+ } else {
+ params[0] = READ_BE_UINT16(&vsp->image);
+ params[1] = READ_BE_UINT16(&vsp->palette);
+ params[2] = READ_BE_UINT16(&vsp->x);
+ params[3] = READ_BE_UINT16(&vsp->y);
+ params[4] = READ_BE_UINT16(&vsp->flags);
+ }
_vcPtr = (const byte *)params;
vc10_draw();
@@ -3469,21 +3484,37 @@ void SimonEngine::loadSprite(uint windowNum, uint fileId, uint vgaSpriteId, uint
}
pp = _curVgaFile1;
- p = pp + READ_BE_UINT16(&((VgaFile1Header *) pp)->hdr2_start);
-
- count = READ_BE_UINT16(&((VgaFile1Header2 *) p)->id_count);
- p = pp + READ_BE_UINT16(&((VgaFile1Header2 *) p)->id_table);
+ if (_game == GAME_FEEBLEFILES) {
+ p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start);
+ count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount);
+ p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable);
+ } else {
+ p = pp + READ_BE_UINT16(&((VgaFileHeader_Simon *) pp)->hdr2_start);
+ count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationCount);
+ p = pp + READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationTable);
+ }
for (;;) {
- if (READ_BE_UINT16(&((VgaFile1Struct0x6 *) p)->id) == vgaSpriteId) {
+ if (_game == GAME_FEEBLEFILES) {
+ if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId) {
+ if (_startVgaScript)
+ dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), fileId, vgaSpriteId);
- if (_startVgaScript)
- dump_vga_script(pp + READ_BE_UINT16(&((VgaFile1Struct0x6*)p)->script_offs), fileId, vgaSpriteId);
+ add_vga_timer(VGA_DELAY_BASE, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, fileId);
+ break;
+ }
+ p += sizeof(AnimationHeader_Feeble);
+ } else {
+ if (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId) {
+ if (_startVgaScript)
+ dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), fileId, vgaSpriteId);
- add_vga_timer(VGA_DELAY_BASE, pp + READ_BE_UINT16(&((VgaFile1Struct0x6 *) p)->script_offs), vgaSpriteId, fileId);
- break;
+ add_vga_timer(VGA_DELAY_BASE, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, fileId);
+ break;
+ }
+ p += sizeof(AnimationHeader_Simon);
}
- p += sizeof(VgaFile1Struct0x6);
+
if (!--count) {
vsp->id = 0;
break;
diff --git a/simon/simon.h b/simon/simon.h
index 66db7c77ae..5ab2111a5a 100644
--- a/simon/simon.h
+++ b/simon/simon.h
@@ -322,7 +322,7 @@ protected:
HitArea _hitAreas[90];
- VgaPointersEntry _vgaBufferPointers[180];
+ VgaPointersEntry _vgaBufferPointers[450];
VgaSprite _vgaSprites[180];
VgaSleepStruct _vgaSleepStructs[30];
diff --git a/simon/vga.cpp b/simon/vga.cpp
index 0ef08aebb1..7421f04ee7 100644
--- a/simon/vga.cpp
+++ b/simon/vga.cpp
@@ -281,15 +281,27 @@ void SimonEngine::vc2_call() {
bb = _curVgaFile1;
- b = bb + READ_BE_UINT16(&((VgaFile1Header *) bb)->hdr2_start);
- b = bb + READ_BE_UINT16(&((VgaFile1Header2 *) b)->unk2_offs);
+ if (_game == GAME_FEEBLEFILES) {
+ b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start);
+ b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable);
+
+ while (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) != num)
+ b += sizeof(ImageHeader_Feeble);
+ } else {
+ b = bb + READ_BE_UINT16(&((VgaFileHeader_Simon *) bb)->hdr2_start);
+ b = bb + READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageTable);
- while (READ_BE_UINT16(&((VgaFile1Struct0x8 *) b)->id) != num)
- b += sizeof(VgaFile1Struct0x8);
+ while (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) != num)
+ b += sizeof(ImageHeader_Simon);
+ }
vc_ptr_org = _vcPtr;
- _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((VgaFile1Struct0x8 *) b)->script_offs);
+ if (_game == GAME_FEEBLEFILES) {
+ _vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs);
+ } else {
+ _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs);
+ }
//dump_vga_script(_vcPtr, res, num);
run_vga_script();
@@ -355,11 +367,19 @@ void SimonEngine::vc3_loadSprite() {
}
pp = _curVgaFile1;
- p = pp + READ_BE_UINT16(&((VgaFile1Header *) pp)->hdr2_start);
- p = pp + READ_BE_UINT16(&((VgaFile1Header2 *) p)->id_table);
+ if (_game == GAME_FEEBLEFILES) {
+ p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start);
+ p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable);
+
+ while (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) != vgaSpriteId)
+ p += sizeof(AnimationHeader_Feeble);
+ } else {
+ p = pp + READ_BE_UINT16(&((VgaFileHeader_Simon *) pp)->hdr2_start);
+ p = pp + READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationTable);
- while (READ_BE_UINT16(&((VgaFile1Struct0x6 *) p)->id) != vgaSpriteId)
- p += sizeof(VgaFile1Struct0x6);
+ while (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) != vgaSpriteId)
+ p += sizeof(AnimationHeader_Simon);
+ }
#ifdef DUMP_FILE_NR
{
@@ -381,10 +401,21 @@ void SimonEngine::vc3_loadSprite() {
}
#endif
- if (_startVgaScript)
- dump_vga_script(_curVgaFile1 + READ_BE_UINT16(&((VgaFile1Struct0x6*)p)->script_offs), res, vgaSpriteId);
+ if (_startVgaScript) {
+ if (_game == GAME_FEEBLEFILES) {
+ dump_vga_script(_curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), res, vgaSpriteId);
+ } else {
+ dump_vga_script(_curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), res, vgaSpriteId);
+
+ }
+ }
+
+ if (_game == GAME_FEEBLEFILES) {
+ add_vga_timer(VGA_DELAY_BASE, _curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, res);
+ } else {
+ add_vga_timer(VGA_DELAY_BASE, _curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, res);
+ }
- add_vga_timer(VGA_DELAY_BASE, _curVgaFile1 + READ_BE_UINT16(&((VgaFile1Struct0x6 *) p)->script_offs), vgaSpriteId, res);
_curVgaFile1 = old_file_1;
}
@@ -674,7 +705,7 @@ void SimonEngine::vc10_draw() {
state.palette);
// TODO::Add support for image scaling
- if (flags & 0x40)
+ if (_game == GAME_FEEBLEFILES)
return;
if (flags & 0x80 && !(state.flags & 0x10)) {
@@ -1126,8 +1157,14 @@ void SimonEngine::vc16_sleep_on_id() {
void SimonEngine::vc17_setPathfinderItem() {
uint a = vc_read_next_word();
_pathFindArray[a - 1] = (const uint16 *)_vcPtr;
- while (READ_BE_UINT16(_vcPtr) != 999)
- _vcPtr += 4;
+
+ if (_game == GAME_FEEBLEFILES) {
+ while (READ_LE_UINT16(_vcPtr) != 9999)
+ _vcPtr += 4;
+ } else {
+ while (READ_BE_UINT16(_vcPtr) != 999)
+ _vcPtr += 4;
+ }
_vcPtr += 2;
}
@@ -1508,9 +1545,15 @@ void SimonEngine::vc48_setPathFinder() {
vp = &_variableArray[20];
do {
- y2 = READ_BE_UINT16(p);
- p += step;
- y1 = READ_BE_UINT16(p) - y2;
+ if (_game == GAME_FEEBLEFILES) {
+ y2 = READ_LE_UINT16(p);
+ p += step;
+ y1 = READ_LE_UINT16(p) - y2;
+ } else {
+ y2 = READ_BE_UINT16(p);
+ p += step;
+ y1 = READ_BE_UINT16(p) - y2;
+ }
vp[0] = y1 >> 1;
vp[1] = y1 - (y1 >> 1);
diff --git a/simon/vga.h b/simon/vga.h
index bdf78f5cc7..abb23daa63 100644
--- a/simon/vga.h
+++ b/simon/vga.h
@@ -29,60 +29,66 @@ namespace Simon {
#endif
// Feeble Files
-struct FFVgaFile1Header {
+struct VgaFileHeader_Feeble {
uint16 x_1;
uint16 hdr2_start;
uint16 x_2, x_3;
} GCC_PACK;
-struct FFVgaFile1Header2 {
- uint16 unk1;
+struct VgaFileHeader2_Feeble {
+ uint16 imageCount;
uint16 x_2;
- uint16 id_count;
+ uint16 animationCount;
uint16 x_3;
- uint16 unk2_offs;
+ uint16 imageTable;
uint16 x_4;
- uint16 id_table;
+ uint16 animationTable;
uint16 x_5;
} GCC_PACK;
-struct FFVgaFile1Struct0x8 {
+struct ImageHeader_Feeble {
uint16 id;
uint16 x_1;
- uint16 script_offs;
+ uint16 scriptOffs;
uint16 x_2;
} GCC_PACK;
+struct AnimationHeader_Feeble {
+ uint16 scriptOffs;
+ uint16 x_2;
+ uint16 id;
+} GCC_PACK;
+
// Simon 1/2
-struct VgaFile1Header {
+struct VgaFileHeader_Simon {
uint16 x_1, x_2;
uint16 hdr2_start;
uint16 x_3, x_4;
} GCC_PACK;
-struct VgaFile1Header2 {
+struct VgaFileHeader2_Simon {
uint16 x_1;
- uint16 unk1;
+ uint16 imageCount;
uint16 x_2;
- uint16 id_count;
+ uint16 animationCount;
uint16 x_3;
- uint16 unk2_offs;
+ uint16 imageTable;
uint16 x_4;
- uint16 id_table;
+ uint16 animationTable;
uint16 x_5;
} GCC_PACK;
-struct VgaFile1Struct0x8 {
+struct ImageHeader_Simon {
uint16 id;
uint16 x_1;
uint16 x_2;
- uint16 script_offs;
+ uint16 scriptOffs;
} GCC_PACK;
-struct VgaFile1Struct0x6 {
+struct AnimationHeader_Simon {
uint16 id;
uint16 x_2;
- uint16 script_offs;
+ uint16 scriptOffs;
} GCC_PACK;