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authorMax Horn2006-01-21 13:01:20 +0000
committerMax Horn2006-01-21 13:01:20 +0000
commit0b39c0ea9fbc43569a17f65db6fe6a89f29ccee1 (patch)
treec1b6170cbc006981a22b36c4b02f10bda699c542 /simon
parente34d963027194654259c4ce3499780671f36e133 (diff)
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Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
svn-id: r20115
Diffstat (limited to 'simon')
-rw-r--r--simon/simon.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 4041e29cf7..4e003b60b1 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -104,7 +104,7 @@ static const GameSettings simonGames[] = {
GameList Engine_SIMON_gameList() {
GameList games;
const GameSettings *g = simonGames;
- while (g->name) {
+ while (g->gameid) {
games.push_back(*g);
g++;
}
@@ -119,8 +119,8 @@ DetectedGameList Engine_SIMON_detectGames(const FSList &fslist) {
Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) {
const ObsoleteTargets *o = obsoleteTargetsTable;
while (o->from) {
- if (!scumm_stricmp(detector->_game.name, o->from)) {
- detector->_game.name = o->to;
+ if (!scumm_stricmp(detector->_game.gameid, o->from)) {
+ detector->_game.gameid = o->to;
ConfMan.set("gameid", o->to);