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author | Travis Howell | 2003-12-11 11:07:43 +0000 |
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committer | Travis Howell | 2003-12-11 11:07:43 +0000 |
commit | 232fe2889a02ca87ba988da049b00247a1617a25 (patch) | |
tree | faa014f425da5e6660dc9bf75880d3c0bdc353de /simon | |
parent | 577ea51c1070fdbb0759b9ecf6a48747b523a017 (diff) | |
download | scummvm-rg350-232fe2889a02ca87ba988da049b00247a1617a25.tar.gz scummvm-rg350-232fe2889a02ca87ba988da049b00247a1617a25.tar.bz2 scummvm-rg350-232fe2889a02ca87ba988da049b00247a1617a25.zip |
Remove comment------
svn-id: r11580
Diffstat (limited to 'simon')
-rw-r--r-- | simon/simon.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp index f6c53049cf..99353cf682 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -4850,7 +4850,6 @@ void SimonEngine::delay(uint amount) { // We should only allow a load or save when it was possible in original // This stops load/save during cutscenes // But can still load/save during converstation - // TODO: Add dialog to confirm game was saved. if (!_lock_counter) quick_load_or_save(); } else if (event.kbd.flags == OSystem::KBD_CTRL) { |