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author | Max Horn | 2003-09-18 18:23:53 +0000 |
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committer | Max Horn | 2003-09-18 18:23:53 +0000 |
commit | 6a4663824e573777c512e0ca21a5c5f61865b83c (patch) | |
tree | 78061db44cc3d3731decd51a84865225dd53840f /simon | |
parent | 209413ed07e931277cf569d260fbfad71406088e (diff) | |
download | scummvm-rg350-6a4663824e573777c512e0ca21a5c5f61865b83c.tar.gz scummvm-rg350-6a4663824e573777c512e0ca21a5c5f61865b83c.tar.bz2 scummvm-rg350-6a4663824e573777c512e0ca21a5c5f61865b83c.zip |
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
svn-id: r10304
Diffstat (limited to 'simon')
-rw-r--r-- | simon/simon.cpp | 22 |
1 files changed, 15 insertions, 7 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp index 3025112718..959cbfd9af 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -20,13 +20,19 @@ */ #include "stdafx.h" + +#include "base/gameDetector.h" +#include "base/plugins.h" + +#include "common/config-file.h" +#include "common/file.h" + #include "simon/simon.h" #include "simon/intern.h" #include "simon/vga.h" + #include "sound/mididrv.h" -#include "common/config-file.h" -#include "common/file.h" -#include "base/gameDetector.h" + #include <errno.h> #include <time.h> @@ -59,6 +65,12 @@ const TargetSettings *Engine_SIMON_targetList() { return simon_settings; } +Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) { + return new SimonEngine(detector, syst); +} + +REGISTER_PLUGIN("Simon the Sorcerer", Engine_SIMON_targetList, Engine_SIMON_create); + static const GameSpecificSettings simon1_settings = { 1, // VGA_DELAY_BASE 1576 / 4, // TABLE_INDEX_BASE @@ -168,10 +180,6 @@ static const GameSpecificSettings simon2dos_settings = { }; -Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) { - return new SimonEngine(detector, syst); -} - SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst) : Engine(detector, syst), midi (syst) { OSystem::Property prop; |