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authorMax Horn2003-03-01 21:26:45 +0000
committerMax Horn2003-03-01 21:26:45 +0000
commit956e5e2b3dfe7658732ee036862e347e4c8c13aa (patch)
tree08b5e616046086ae249910f4e5bd583adeb087b3 /simon
parent3c3812d754c4c17039df0cce9751d52ed3085d4e (diff)
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don't hardcode the Simon GameID values, rather use the #defines from simon/intern.h. Proper solution pending
svn-id: r6651
Diffstat (limited to 'simon')
-rw-r--r--simon/intern.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/simon/intern.h b/simon/intern.h
index 210f96c688..9128f024a2 100644
--- a/simon/intern.h
+++ b/simon/intern.h
@@ -132,13 +132,14 @@ struct GameSpecificSettings {
const char *gamepc_filename;
};
+// TODO: the following really should be turned into GameFeatures...
enum {
- GAME_SIMON2 = 1,
- GAME_WIN = 2,
- GAME_TALKIE = 4,
- GAME_DEMO = 8,
- GAME_MAC = 16,
- GAME_AMIGA = 32,
+ GAME_SIMON2 = 1 << 0,
+ GAME_WIN = 1 << 1,
+ GAME_TALKIE = 1 << 2,
+ GAME_DEMO = 1 << 3,
+ GAME_MAC = 1 << 4,
+ GAME_AMIGA = 1 << 5,
GAME_SIMON1DOS = 0,
GAME_SIMON2DOS = GAME_SIMON2,