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authorMax Horn2004-02-22 14:11:16 +0000
committerMax Horn2004-02-22 14:11:16 +0000
commitaa6ec62e9db78db12912d0e48025241c5d7ef4f7 (patch)
tree0afae2b795f07b9bd1c00dc75af3dca3864dac5f /simon
parent6db3a8819e7ef847f6aefac8e40f542cad006481 (diff)
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Patch #885904 (Flac Support) with some tweaks by me
svn-id: r12984
Diffstat (limited to 'simon')
-rw-r--r--simon/intern.h4
-rw-r--r--simon/simon.cpp14
-rw-r--r--simon/sound.cpp41
3 files changed, 59 insertions, 0 deletions
diff --git a/simon/intern.h b/simon/intern.h
index c948e3d64c..39d6d707cc 100644
--- a/simon/intern.h
+++ b/simon/intern.h
@@ -125,19 +125,23 @@ struct GameSpecificSettings {
const char *voc_filename;
const char *mp3_filename;
const char *vorbis_filename;
+ const char *flac_filename;
const char *voc_effects_filename;
const char *mp3_effects_filename;
const char *vorbis_effects_filename;
+ const char *flac_effects_filename;
const char *gamepc_filename;
#else
const char gme_filename[12];
const char wav_filename[12];
const char voc_filename[12];
const char mp3_filename[12];
+ const char flac_filename[12];
const char vorbis_filename[12];
const char voc_effects_filename[12];
const char mp3_effects_filename[12];
const char vorbis_effects_filename[12];
+ const char flac_effects_filename[12];
const char gamepc_filename[12];
#endif
};
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 46cf2d94a6..dac8e1bc8f 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -137,9 +137,11 @@ static const GameSpecificSettings simon1_settings = {
"SIMON.VOC", // voc_filename
"SIMON.MP3", // mp3_filename
"SIMON.OGG", // vorbis_filename
+ "SIMON.FLA", // flac_filename
"EFFECTS.VOC", // voc_effects_filename
"EFFECTS.MP3", // mp3_effects_filename
"EFFECTS.OGG", // vorbis_effects_filename
+ "EFFECTS.FLA", // flac_effects_filename
"GAMEPC", // gamepc_filename
};
@@ -149,9 +151,11 @@ static const GameSpecificSettings simon1acorn_settings = {
"SIMON", // voc_filename
"SIMON.MP3", // mp3_filename
"SIMON.OGG", // vorbis_filename
+ "SIMON.FLA", // flac_filename
"EFFECTS", // voc_effects_filename
"EFFECTS.MP3", // mp3_effects_filename
"EFFECTS.OGG", // vorbis_effects_filename
+ "EFFECTS.FLA", // flac_effects_filename
"GAMEBASE", // gamepc_filename
};
@@ -161,9 +165,11 @@ static const GameSpecificSettings simon1amiga_settings = {
"", // voc_filename
"SIMON.MP3", // mp3_filename
"SIMON.OGG", // vorbis_filename
+ "SIMON.FLA", // flac_filename
"", // voc_effects_filename
"", // mp3_effects_filename
"", // vorbis_effects_filename
+ "", // flac_effects_filename
"gameamiga", // gamepc_filename
};
@@ -173,9 +179,11 @@ static const GameSpecificSettings simon1demo_settings = {
"", // voc_filename
"", // mp3_filename
"", // vorbis_filename
+ "", // flac_filename
"", // voc_effects_filename
"", // mp3_effects_filename
"", // vorbis_effects_filename
+ "", // flac_effects_filename
"GDEMO", // gamepc_filename
};
@@ -185,9 +193,11 @@ static const GameSpecificSettings simon2win_settings = {
"SIMON2.VOC", // voc_filename
"SIMON2.MP3", // mp3_filename
"SIMON2.OGG", // vorbis_filename
+ "SIMON2.FLA", // flac_filename
"", // voc_effects_filename
"", // mp3_effects_filename
"", // vorbis_effects_filename
+ "", // flac_effects_filename
"GSPTR30", // gamepc_filename
};
@@ -197,9 +207,11 @@ static const GameSpecificSettings simon2mac_settings = {
"", // voc_filename
"SIMON2.MP3", // mp3_filename
"SIMON2.OGG", // vorbis_filename
+ "SIMON2.FLA", // flac_filename
"", // voc_effects_filename
"", // mp3_effects_filename
"", // vorbis_effects_filename
+ "", // flac_effects_filename
"gsptr30", // gamepc_filename
};
@@ -209,9 +221,11 @@ static const GameSpecificSettings simon2dos_settings = {
"", // voc_filename
"", // mp3_filename
"", // vorbis_filename
+ "", // flac_filename
"", // voc_effects_filename
"", // mp3_effects_filename
"", // vorbis_effects_filename
+ "", // flac_effects_filename
"GAME32", // gamepc_filename
};
#endif
diff --git a/simon/sound.cpp b/simon/sound.cpp
index 44201899f8..1d4dd92c3b 100644
--- a/simon/sound.cpp
+++ b/simon/sound.cpp
@@ -241,6 +241,30 @@ void VorbisSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
}
#endif
+#ifdef USE_FLAC
+class FlacSound : public BaseSound {
+public:
+ FlacSound(SoundMixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {};
+ void playSound(uint sound, PlayingSoundHandle *handle, byte flags);
+};
+
+void FlacSound::playSound(uint sound, PlayingSoundHandle *handle, byte flags)
+{
+ if (_offsets == NULL)
+ return;
+
+ _file->seek(_offsets[sound], SEEK_SET);
+
+ int i = 1;
+ while (_offsets[sound + i] == _offsets[sound])
+ i++;
+
+ uint32 size = _offsets[sound + i] - _offsets[sound];
+
+ _mixer->playFlac(handle, _file, size);
+}
+#endif
+
Sound::Sound(const byte game, const GameSpecificSettings *gss, const Common::String &gameDataPath, SoundMixer *mixer)
: _game(game), _gameDataPath(gameDataPath), _mixer(mixer) {
_voice = 0;
@@ -259,6 +283,15 @@ Sound::Sound(const byte game, const GameSpecificSettings *gss, const Common::Str
File *file = new File();
const char *s;
+#ifdef USE_FLAC
+ if (!_voice && gss->flac_filename && gss->flac_filename[0]) {
+ file->open(gss->flac_filename, gameDataPath);
+ if (file->isOpen()) {
+ _voice_file = true;
+ _voice = new FlacSound(_mixer, file);
+ }
+ }
+#endif
#ifdef USE_MAD
if (!_voice && gss->mp3_filename && gss->mp3_filename[0]) {
file->open(gss->mp3_filename, gameDataPath);
@@ -341,6 +374,14 @@ Sound::Sound(const byte game, const GameSpecificSettings *gss, const Common::Str
}
}
#endif
+#ifdef USE_FLAC
+ if (!_effects && gss->flac_effects_filename && gss->flac_effects_filename[0]) {
+ file->open(gss->flac_effects_filename, gameDataPath);
+ if (file->isOpen()) {
+ _effects = new FlacSound(_mixer, file);
+ }
+ }
+#endif
if (!_effects) {
s = gss->voc_effects_filename;
file->open(s, gameDataPath);