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author | Max Horn | 2004-12-27 21:54:20 +0000 |
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committer | Max Horn | 2004-12-27 21:54:20 +0000 |
commit | d138a880bf8498ac6facc66ac4dbc9cddbd33891 (patch) | |
tree | 59005954d09d577a659678e14cd47ca9740dc614 /simon | |
parent | 2eb17ef32241618f41bede09eade8cac13d4bd05 (diff) | |
download | scummvm-rg350-d138a880bf8498ac6facc66ac4dbc9cddbd33891.tar.gz scummvm-rg350-d138a880bf8498ac6facc66ac4dbc9cddbd33891.tar.bz2 scummvm-rg350-d138a880bf8498ac6facc66ac4dbc9cddbd33891.zip |
Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out querying the debuglevel from the config-manager very often is too slow
svn-id: r16345
Diffstat (limited to 'simon')
-rw-r--r-- | simon/debugger.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/simon/debugger.cpp b/simon/debugger.cpp index d498daf171..e0c35e991c 100644 --- a/simon/debugger.cpp +++ b/simon/debugger.cpp @@ -91,6 +91,7 @@ bool Debugger::Cmd_DebugLevel(int argc, const char **argv) { } else { // set level int level = atoi(argv[1]); ConfMan.set("debuglevel", level, Common::ConfigManager::kTransientDomain); + gDebugLevel = ConfMan.getInt("debuglevel"); if (level > 0 && level < 10) { _vm->_debugMode = true; DebugPrintf("Debug level set to level %d\n", level); |