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author | Max Horn | 2002-08-18 22:47:11 +0000 |
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committer | Max Horn | 2002-08-18 22:47:11 +0000 |
commit | d354eaaf422cd7059c6997db14853d35d0111173 (patch) | |
tree | bdedf8abe1805e90a4f271a5ceac4dcf8a8f0090 /simon | |
parent | 7604484caf2d5846a1cc1606c577fedc5791089c (diff) | |
download | scummvm-rg350-d354eaaf422cd7059c6997db14853d35d0111173.tar.gz scummvm-rg350-d354eaaf422cd7059c6997db14853d35d0111173.tar.bz2 scummvm-rg350-d354eaaf422cd7059c6997db14853d35d0111173.zip |
more code unification; as a side effect, simon can take advantage of the save path settings in the config file (inspired by patch #587694)
svn-id: r4770
Diffstat (limited to 'simon')
-rw-r--r-- | simon/simon.cpp | 12 | ||||
-rw-r--r-- | simon/simon.h | 2 | ||||
-rw-r--r-- | simon/simonres.cpp | 2 |
3 files changed, 2 insertions, 14 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp index 6b626964b6..c7e34ccbcb 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -126,7 +126,6 @@ SimonState::SimonState(GameDetector *detector, OSystem *syst) midi.set_driver(driver); _game = detector->_gameId; - _game_path = detector->_gameDataPath; /* Setup mixer */ if (!_mixer->bind_to_system(syst)) @@ -4541,16 +4540,7 @@ bool SimonState::save_game(uint slot, const char *caption) char *SimonState::gen_savename(int slot) { static char buf[256]; - const char *dir; - - /* perhaps getenv should be added to OSystem */ -#ifndef _WIN32_WCE - dir = getenv("SCUMMVM_SAVEPATH"); - if (dir == NULL) - dir = ""; -#else - dir = _game_path; -#endif + const char *dir = getSavePath(); sprintf(buf, "%sSAVE.%.3d", dir, slot); return buf; diff --git a/simon/simon.h b/simon/simon.h index f4e999d311..fce335b15a 100644 --- a/simon/simon.h +++ b/simon/simon.h @@ -110,8 +110,6 @@ struct GameSpecificSettings; class SimonState : public Engine { public: - char *_game_path; - byte *_vc_ptr; /* video code ptr */ uint32 *_game_offsets_ptr; diff --git a/simon/simonres.cpp b/simon/simonres.cpp index 3ee30ae90e..7b36d1f770 100644 --- a/simon/simonres.cpp +++ b/simon/simonres.cpp @@ -97,7 +97,7 @@ FILE *SimonState::fopen_maybe_lowercase(const char *filename) { FILE *in; char buf[256], dotbuf[256], *e; - const char *s = _game_path; + const char *s = _gameDataPath; if (filename == NULL || *filename == '\0') return NULL; |