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authorTravis Howell2005-10-06 14:34:24 +0000
committerTravis Howell2005-10-06 14:34:24 +0000
commite91503cb1cd067ba001f53d3c1339d6ed3c56488 (patch)
tree48a5114901c1d00cb40853e90189fc536f99fb6d /simon
parentccaaeecc1ce2d34fa0affd0916b4fbe5357d703d (diff)
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Add FF table.
svn-id: r18948
Diffstat (limited to 'simon')
-rw-r--r--simon/intern.h13
-rw-r--r--simon/res.cpp24
-rw-r--r--simon/saveload.cpp8
-rw-r--r--simon/simon.cpp26
4 files changed, 59 insertions, 12 deletions
diff --git a/simon/intern.h b/simon/intern.h
index a50b92e841..8e168b0c40 100644
--- a/simon/intern.h
+++ b/simon/intern.h
@@ -160,14 +160,17 @@ enum {
enum {
GAME_SIMON1DOS = GF_SIMON1 | GF_OLD_BUNDLE,
- GAME_SIMON2DOS = GF_SIMON2,
- GAME_SIMON1TALKIE = GF_SIMON1 | GF_TALKIE,
- GAME_SIMON2TALKIE = GF_SIMON2 | GF_TALKIE,
- GAME_SIMON2WIN = GF_SIMON2 | GF_WIN | GF_TALKIE,
GAME_SIMON1DEMO = GF_SIMON1 | GF_DEMO | GF_OLD_BUNDLE,
GAME_SIMON1AMIGA = GF_SIMON1 | GF_AMIGA | GF_OLD_BUNDLE,
GAME_SIMON1CD32 = GF_SIMON1 | GF_TALKIE | GF_AMIGA | GF_OLD_BUNDLE,
- GAME_SIMON1ACORN = GF_SIMON1 | GF_TALKIE | GF_ACORN
+ GAME_SIMON1ACORN = GF_SIMON1 | GF_TALKIE | GF_ACORN,
+ GAME_SIMON1TALKIE = GF_SIMON1 | GF_TALKIE,
+
+ GAME_SIMON2DOS = GF_SIMON2,
+ GAME_SIMON2TALKIE = GF_SIMON2 | GF_TALKIE,
+ GAME_SIMON2WIN = GF_SIMON2 | GF_WIN | GF_TALKIE,
+
+ GAME_FEEBLEFILES = GF_SIMON2 | GF_WIN | GF_TALKIE | GF_OLD_BUNDLE
};
#endif
diff --git a/simon/res.cpp b/simon/res.cpp
index 96afbee696..3845f2fa2e 100644
--- a/simon/res.cpp
+++ b/simon/res.cpp
@@ -96,6 +96,23 @@ static const char *const opcode_arg_table_simon2dos[256] = {
" ", " ", "BT ", " ", "B "
};
+static const char *const opcode_arg_table_feeblefiles[256] = {
+ " ", "I ", "I ", "I ", "I ", "I ", "I ", "II ", "II ", "II ", "II ", "B ", "B ", "BN ", "BN ",
+ "BN ", "BN ", "BB ", "BB ", "BB ", "BB ", "II ", "II ", "N ", "I ", "I ", "I ", "IN ", "IB ",
+ "II ", "I ", "I ", "II ", "II ", "IBB ", "BIB ", "BB ", "B ", "BI ", "IB ", "B ", "B ", "BN ",
+ "BN ", "BN ", "BB ", "BB ", "BN ", "BN ", "BB ", "BB ", "BN ", "BB ", "BN ", "B ", "I ", "IB ",
+ "IB ", "II ", "I ", "I ", "IN ", "B ", "T ", "T ", "NNNNNB ", "BT ", "BTS ", "T ", " ", "B ",
+ "N ", "IBN ", "I ", "I ", "I ", "NN ", " ", " ", "IT ", "II ", "I ", "B ", " ", "IB ", "IBB ",
+ "IIB ", "T ", " ", " ", "IB ", "IB ", "IB ", "B ", "BB ", "IBB ", "NB ", "N ", "NNBNNN ", "NN ",
+ " ", "BNNNNNN ", "B ", " ", "B ", "B ", "BB ", "NNNNNIN ", "N ", "N ", "N ", "NNN ", "NBNN ",
+ "IBNN ", "IB ", "IB ", "IB ", "IB ", "N ", "N ", "N ", "BI ", " ", " ", "N ", "I ", "IBB ",
+ "NNB ", "N ", "N ", "Ban ", " ", " ", " ", " ", " ", "IB ", "B ", " ", "II ", " ", "BI ",
+ "N ", "I ", "IB ", "IB ", "IB ", "IB ", "IB ", "IB ", "IB ", "BI ", "BB ", "B ", "B ", "B ",
+ "B ", "IBB ", "IBN ", "IB ", "B ", "BNNN ", "BBTS ", "N ", " ", "Ian ", "B ", "B ", "B ", "B ",
+ "T ", "N ", " ", " ", "I ", " ", " ", "BBI ", "NNBB ", "BBB ", " ", " ", "T ", " ", "N ", "N ",
+ " ", " ", "BT ", " ", "B ", " ", "BBBB ", " ", " ", "BBBB ", "B ", "B ", "B ", "B "
+};
+
void SimonEngine::loadGamePcFile(const char *filename) {
Common::File in;
int num_inited_objects;
@@ -148,6 +165,9 @@ void SimonEngine::loadGamePcFile(const char *filename) {
_tablesHeapPtrOrg = _tablesHeapPtr;
_tablesHeapCurPosOrg = _tablesHeapCurPos;
+ if (_game == GAME_FEEBLEFILES)
+ return;
+
/* Read list of TEXT resources */
if (_game == GAME_SIMON1ACORN)
in.open("STRIPPED");
@@ -260,7 +280,9 @@ byte *SimonEngine::readSingleOpcode(Common::File *in, byte *ptr) {
const char *const *table;
- if ((_game & GF_SIMON2) && (_game & GF_TALKIE))
+ if (_game == GAME_FEEBLEFILES) {
+ table = opcode_arg_table_feeblefiles;
+ } else if ((_game & GF_SIMON2) && (_game & GF_TALKIE))
table = opcode_arg_table_simon2win;
else if (_game & GF_SIMON2)
table = opcode_arg_table_simon2dos;
diff --git a/simon/saveload.cpp b/simon/saveload.cpp
index bc95eea4c4..8d09144477 100644
--- a/simon/saveload.cpp
+++ b/simon/saveload.cpp
@@ -496,7 +496,7 @@ char *SimonEngine::gen_savename(int slot) {
}
bool SimonEngine::load_game(uint slot) {
- char ident[18];
+ char ident[100];
Common::InSaveFile *f;
uint num, item_index, i, j;
@@ -508,7 +508,11 @@ bool SimonEngine::load_game(uint slot) {
return false;
}
- f->read(ident, 18);
+ if (_game == GAME_FEEBLEFILES) {
+ f->read(ident, 18);
+ } else {
+ f->read(ident, 100);
+ }
num = f->readUint32BE();
diff --git a/simon/simon.cpp b/simon/simon.cpp
index e72ea3ac5d..cd5032ac46 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -75,6 +75,7 @@ static const SimonGameSettings simon_settings[] = {
{"simon2mac", "Simon the Sorcerer 2 Talkie (Amiga or Mac)", GAME_SIMON2WIN, 0},
{"simon1cd32", "Simon the Sorcerer 1 Talkie (Amiga CD32)", GAME_SIMON1CD32, "gameamiga"},
{"simon1demo", "Simon the Sorcerer 1 (DOS Demo)", GAME_SIMON1DEMO, "GDEMO"},
+ {"ff", "The Feeble Files", GAME_FEEBLEFILES, "GAME22"},
{NULL, NULL, 0, NULL}
};
@@ -261,6 +262,20 @@ static const GameSpecificSettings simon2dos_settings = {
"", // flac_effects_filename
"GAME32", // gamepc_filename
};
+
+static const GameSpecificSettings feeblefiles_settings = {
+ "", // gme_filename
+ "", // wav_filename
+ "", // voc_filename
+ "", // mp3_filename
+ "", // vorbis_filename
+ "", // flac_filename
+ "", // voc_effects_filename
+ "", // mp3_effects_filename
+ "", // vorbis_effects_filename
+ "", // flac_effects_filename
+ "GAME22", // gamepc_filename
+};
#endif
static const char* bad_versions[3] = {
@@ -378,7 +393,9 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
}
_language = Common::parseLanguage(ConfMan.get("language"));
- if (_game & GF_SIMON2) {
+ if (_game == GAME_FEEBLEFILES) {
+ gss = PTR(feeblefiles_settings);
+ } else if (_game & GF_SIMON2) {
if (_game & GF_TALKIE) {
gss = PTR(simon2win_settings);
@@ -1367,9 +1384,9 @@ void SimonEngine::loadTablesIntoMem(uint subr_id) {
readSubroutineBlock(in);
closeTablesFile(in);
- if (_game & GF_SIMON2) {
+ if (_game == GAME_SIMON2DOS || _game == GAME_SIMON2WIN) {
_sound->loadSfxTable(_gameFile, _gameOffsetsPtr[atoi(filename + 6) - 1 + SOUND_INDEX_BASE]);
- } else if (_game & GF_TALKIE) {
+ } else if (_game == GAME_SIMON1TALKIE) {
memcpy(filename, "SFXXXX", 6);
_sound->readSfxFile(filename);
}
@@ -3815,7 +3832,8 @@ void SimonEngine::openGameFile() {
#endif
}
- loadIconFile();
+ if (_game != GAME_FEEBLEFILES)
+ loadIconFile();
vc34_setMouseOff();