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| author | Max Horn | 2004-11-20 23:49:11 +0000 |
|---|---|---|
| committer | Max Horn | 2004-11-20 23:49:11 +0000 |
| commit | fa97d4ad897452e0ee2d975c4bf4dda45737e4c3 (patch) | |
| tree | 1f7d1789c69003b7210936f3c3749d4cf4d7cccf /simon | |
| parent | 5d9b35510d7d6aad9408e12aaebed2a79e3ed826 (diff) | |
| download | scummvm-rg350-fa97d4ad897452e0ee2d975c4bf4dda45737e4c3.tar.gz scummvm-rg350-fa97d4ad897452e0ee2d975c4bf4dda45737e4c3.tar.bz2 scummvm-rg350-fa97d4ad897452e0ee2d975c4bf4dda45737e4c3.zip | |
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
svn-id: r15849
Diffstat (limited to 'simon')
| -rw-r--r-- | simon/simon.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp index 8bfdaf7f1e..b7519e8ca4 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -718,9 +718,6 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst) // FIXME Use auto dirty rects cleanup code to reduce CPU usage g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true); - - _walkthroughDialog->setGameName(detector->_game.name); - _walkthroughDialog->create(); } SimonEngine::~SimonEngine() { @@ -732,8 +729,6 @@ SimonEngine::~SimonEngine() { delete _sound; delete _debugger; - - _walkthroughDialog->destroy(); } void SimonEngine::errorString(const char *buf1, char *buf2) { @@ -4853,8 +4848,6 @@ void SimonEngine::delay(uint amount) { _aboutDialog->runModal(); } else if (event.kbd.keycode == 'f') _fast_mode ^= 1; - else if (event.kbd.keycode == 'w') - _walkthroughDialog->runModal(); else if (event.kbd.keycode == 'd') _debugger->attach(); } |
