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authorTorbjörn Andersson2005-11-05 14:24:13 +0000
committerTorbjörn Andersson2005-11-05 14:24:13 +0000
commitffbbafed15b1625a94eb09680873ae8f7a636989 (patch)
tree84bd808e4316fc026dfdb6387a7712ba2f119873 /simon
parentb8aaa2ed04d00e7937111735aaa845864f6aee98 (diff)
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Call flush() in the savegame stream, when saving. I think SAGA, Simon and
BS2 were the last engines that didn't. But I could be mistaken. svn-id: r19463
Diffstat (limited to 'simon')
-rw-r--r--simon/saveload.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/simon/saveload.cpp b/simon/saveload.cpp
index 75f7c7b5bb..cee09f15a9 100644
--- a/simon/saveload.cpp
+++ b/simon/saveload.cpp
@@ -459,7 +459,7 @@ bool SimonEngine::save_game(uint slot, char *caption) {
}
}
- Child9 *child9 = (Child9 *) findChildOfType(item, 9);
+ Child9 *child9 = (Child9 *)findChildOfType(item, 9);
if (child9) {
for (i = 0; i != 4; i++) {
f->writeUint16BE(child9->array[i]);
@@ -487,11 +487,13 @@ bool SimonEngine::save_game(uint slot, char *caption) {
f->writeUint16BE(_bitArray[i]);
}
- delete f;
+ f->flush();
+ bool result = !f->ioFailed();
+ delete f;
_lockWord &= ~0x100;
- return true;
+ return result;
}
char *SimonEngine::gen_savename(int slot) {