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author | Jamieson Christian | 2003-07-10 04:34:44 +0000 |
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committer | Jamieson Christian | 2003-07-10 04:34:44 +0000 |
commit | 4ac4d76718f5ca83b8648bc57278b2135773c2e7 (patch) | |
tree | b247d23fd1c363d44b7a0943ec40d3d7040ffd18 /sky/compacts/21comp.h | |
parent | 5c543d56056d84e59aca03c2a7d596d81b6fd610 (diff) | |
download | scummvm-rg350-4ac4d76718f5ca83b8648bc57278b2135773c2e7.tar.gz scummvm-rg350-4ac4d76718f5ca83b8648bc57278b2135773c2e7.tar.bz2 scummvm-rg350-4ac4d76718f5ca83b8648bc57278b2135773c2e7.zip |
Fix for Bug [766426]: V5 Games: Adlib SFX not looped
Modified Smart Jump logic to deal with active notes
whose Note On and Note Off events BOTH occur OUTSIDE
the range of the jump. While this is not a thorough
way to deal with Note On events that occur outside
jump points, it at least deals with the issue of
long, unchanging Adlib SFX used by some earlier
SCUMM games.
svn-id: r8892
Diffstat (limited to 'sky/compacts/21comp.h')
0 files changed, 0 insertions, 0 deletions