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| author | Robert Göffringmann | 2003-07-04 20:14:11 +0000 |
|---|---|---|
| committer | Robert Göffringmann | 2003-07-04 20:14:11 +0000 |
| commit | 484d0a84c56652d0dba314b0583c9b2fc74cb872 (patch) | |
| tree | ebb476ad75086a2e32fc1e08ce4798fbc3edd8c9 /sky/control.cpp | |
| parent | 3aa048d710dce762c3f79167b04a48cc450056f9 (diff) | |
| download | scummvm-rg350-484d0a84c56652d0dba314b0583c9b2fc74cb872.tar.gz scummvm-rg350-484d0a84c56652d0dba314b0583c9b2fc74cb872.tar.bz2 scummvm-rg350-484d0a84c56652d0dba314b0583c9b2fc74cb872.zip | |
SFX is working correctly now. also implemented queued fx and fx saving.
The bass version is now included in the savegames, too.
svn-id: r8747
Diffstat (limited to 'sky/control.cpp')
| -rw-r--r-- | sky/control.cpp | 30 |
1 files changed, 24 insertions, 6 deletions
diff --git a/sky/control.cpp b/sky/control.cpp index fd8dc17b14..f9f069db31 100644 --- a/sky/control.cpp +++ b/sky/control.cpp @@ -115,7 +115,7 @@ void SkyTextResource::drawToScreen(bool doMask) { _system->copy_rect(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, PAN_CHAR_HEIGHT); } -SkyControl::SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyText *text, SkyMusicBase *music, SkyLogic *logic, OSystem *system, const char *savePath) { +SkyControl::SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyText *text, SkyMusicBase *music, SkyLogic *logic, SkySound *sound, OSystem *system, const char *savePath) { _skyScreen = screen; _skyDisk = disk; @@ -123,6 +123,7 @@ SkyControl::SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyTex _skyText = text; _skyMusic = music; _skyLogic = logic; + _skySound = sound; _system = system; _savePath = savePath; _memListRoot = NULL; @@ -993,9 +994,11 @@ uint32 SkyControl::prepareSaveData(uint8 *destBuf) { uint8 *destPos = destBuf + 4; STOSD(destPos, SAVE_FILE_REVISION); - STOSD(destPos, _skyMusic->giveCurrentMusic()); + STOSD(destPos, SkyState::_systemVars.gameVersion); + STOSW(destPos, _skySound->_saveSounds[0]); + STOSW(destPos, _skySound->_saveSounds[1]); - //TODO: save queued sfx + STOSD(destPos, _skyMusic->giveCurrentMusic()); STOSD(destPos, _skyText->giveCurrentCharSet()); STOSD(destPos, _savedMouse); STOSD(destPos, SkyState::_systemVars.currentPalette); @@ -1174,7 +1177,19 @@ uint16 SkyControl::parseSaveData(uint8 *srcBuf) { freeMemList(); // memory from last restore isn't needed anymore - uint32 music, charSet, mouseType, palette; + uint32 music, charSet, mouseType, palette, gameVersion; + + if (saveRev >= 3) { + LODSD(srcPos, gameVersion); + if (gameVersion != SkyState::_systemVars.gameVersion) { + printf("This savegame was created by Beneath a Steel Sky V.0.0%03d\n",gameVersion); + printf("It cannot be loaded by this version (%0.0%3d)\n",SkyState::_systemVars.gameVersion); + return RESTORE_FAILED; + } + LODSW(srcPos, _skySound->_saveSounds[0]); + LODSW(srcPos, _skySound->_saveSounds[1]); + _skySound->restoreSfx(); + } LODSD(srcPos, music); LODSD(srcPos, charSet); LODSD(srcPos, mouseType); @@ -1315,9 +1330,12 @@ void SkyControl::showGameQuitMsg(bool useScreen) { uint8 *textBuf2 = (uint8*)malloc(GAME_SCREEN_WIDTH * 14 + sizeof(dataFileHeader)); uint8 textNum; uint8 *screenData; - if (useScreen) + if (useScreen) { + if (_skyScreen->sequenceRunning()) + _skyScreen->stopSequence(); + screenData = _skyScreen->giveCurrent(); - else + } else screenData = _screenBuf; switch (SkyState::_systemVars.language) { case DE_DEU: textNum = 1; break; |
