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authorMax Horn2003-10-05 20:21:20 +0000
committerMax Horn2003-10-05 20:21:20 +0000
commitbfce5e500aa09d36b974c29acf91780e0b26b459 (patch)
tree4d750dac946597e0291a306fe649aeb374f79185 /sky/grid.cpp
parent9f537f4b8cbb282af717a66d3912ad51602e174f (diff)
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renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
svn-id: r10622
Diffstat (limited to 'sky/grid.cpp')
-rw-r--r--sky/grid.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/sky/grid.cpp b/sky/grid.cpp
index 9a26876e19..1069e6f936 100644
--- a/sky/grid.cpp
+++ b/sky/grid.cpp
@@ -19,8 +19,10 @@
*
*/
-#include "grid.h"
-#include "compact.h"
+#include "sky/compact.h"
+#include "sky/disk.h"
+#include "sky/grid.h"
+#include "sky/logic.h"
#define GRID_FILE_START 60000
@@ -141,7 +143,7 @@ void SkyGrid::loadGrids(void) {
// no endian conversion necessary as I'm using uint8* instead of uint32*
for (uint8 cnt = 0; cnt < TOT_NO_GRIDS; cnt++)
_skyDisk->loadFile(GRID_FILE_START + cnt, _gameGrids + (cnt * GRID_SIZE));
- if (!SkyState::isDemo()) { // single disk demos never get that far
+ if (!SkyEngine::isDemo()) { // single disk demos never get that far
// Reloading the grids can sometimes cause problems eg when reichs door is
// open the door grid bit gets replaced so you can't get back in (or out)
if (SkyLogic::_scriptVariables[REICH_DOOR_FLAG])