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author | Robert Göffringmann | 2003-07-04 20:14:11 +0000 |
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committer | Robert Göffringmann | 2003-07-04 20:14:11 +0000 |
commit | 484d0a84c56652d0dba314b0583c9b2fc74cb872 (patch) | |
tree | ebb476ad75086a2e32fc1e08ce4798fbc3edd8c9 /sky/intro.cpp | |
parent | 3aa048d710dce762c3f79167b04a48cc450056f9 (diff) | |
download | scummvm-rg350-484d0a84c56652d0dba314b0583c9b2fc74cb872.tar.gz scummvm-rg350-484d0a84c56652d0dba314b0583c9b2fc74cb872.tar.bz2 scummvm-rg350-484d0a84c56652d0dba314b0583c9b2fc74cb872.zip |
SFX is working correctly now. also implemented queued fx and fx saving.
The bass version is now included in the savegames, too.
svn-id: r8747
Diffstat (limited to 'sky/intro.cpp')
-rw-r--r-- | sky/intro.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sky/intro.cpp b/sky/intro.cpp index d4fb32ebcc..44105fcfea 100644 --- a/sky/intro.cpp +++ b/sky/intro.cpp @@ -492,7 +492,7 @@ void SkyState::removeText(uint32 *&cmdPtr) { void SkyState::introFx(uint32 *&cmdPtr) { _mixer->stopAll(); - _skySound->playSound((uint16)cmdPtr[2], (uint16)cmdPtr[3]); + _skySound->playSound((uint16)cmdPtr[2], (uint16)cmdPtr[3], 0); cmdPtr += 4; } @@ -501,6 +501,6 @@ void SkyState::introVol(uint32 *&cmdPtr) { // HACK: for some reason, the mixer will only stop playing // looping sounds if you do it using SoundMixer::stopAll(); _mixer->stopAll(); - _skySound->playSound(1, (uint16)(cmdPtr[2] & 0x7F)); + _skySound->playSound(1, (uint16)(cmdPtr[2] & 0x7F), 0); cmdPtr += 3; } |