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author | Robert Göffringmann | 2003-07-04 20:14:11 +0000 |
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committer | Robert Göffringmann | 2003-07-04 20:14:11 +0000 |
commit | 484d0a84c56652d0dba314b0583c9b2fc74cb872 (patch) | |
tree | ebb476ad75086a2e32fc1e08ce4798fbc3edd8c9 /sky/logic.cpp | |
parent | 3aa048d710dce762c3f79167b04a48cc450056f9 (diff) | |
download | scummvm-rg350-484d0a84c56652d0dba314b0583c9b2fc74cb872.tar.gz scummvm-rg350-484d0a84c56652d0dba314b0583c9b2fc74cb872.tar.bz2 scummvm-rg350-484d0a84c56652d0dba314b0583c9b2fc74cb872.zip |
SFX is working correctly now. also implemented queued fx and fx saving.
The bass version is now included in the savegames, too.
svn-id: r8747
Diffstat (limited to 'sky/logic.cpp')
-rw-r--r-- | sky/logic.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/sky/logic.cpp b/sky/logic.cpp index f2f0efc4c0..7a3607a3d5 100644 --- a/sky/logic.cpp +++ b/sky/logic.cpp @@ -2373,7 +2373,8 @@ bool SkyLogic::fnSetFont(uint32 font, uint32 b, uint32 c) { } bool SkyLogic::fnStartFx(uint32 sound, uint32 b, uint32 c) { - return _skySound->fnStartFx(sound); + _skySound->fnStartFx(sound, (uint8)(b & 1)); + return true; } bool SkyLogic::fnStopFx(uint32 a, uint32 b, uint32 c) { |