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authorRobert Göffringmann2003-07-04 20:14:11 +0000
committerRobert Göffringmann2003-07-04 20:14:11 +0000
commit484d0a84c56652d0dba314b0583c9b2fc74cb872 (patch)
treeebb476ad75086a2e32fc1e08ce4798fbc3edd8c9 /sky/logic.cpp
parent3aa048d710dce762c3f79167b04a48cc450056f9 (diff)
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SFX is working correctly now. also implemented queued fx and fx saving.
The bass version is now included in the savegames, too. svn-id: r8747
Diffstat (limited to 'sky/logic.cpp')
-rw-r--r--sky/logic.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/sky/logic.cpp b/sky/logic.cpp
index f2f0efc4c0..7a3607a3d5 100644
--- a/sky/logic.cpp
+++ b/sky/logic.cpp
@@ -2373,7 +2373,8 @@ bool SkyLogic::fnSetFont(uint32 font, uint32 b, uint32 c) {
}
bool SkyLogic::fnStartFx(uint32 sound, uint32 b, uint32 c) {
- return _skySound->fnStartFx(sound);
+ _skySound->fnStartFx(sound, (uint8)(b & 1));
+ return true;
}
bool SkyLogic::fnStopFx(uint32 a, uint32 b, uint32 c) {