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author | Oystein Eftevaag | 2006-01-27 08:23:53 +0000 |
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committer | Oystein Eftevaag | 2006-01-27 08:23:53 +0000 |
commit | decbf21a520c842e5259593414d10c4fcf1765b6 (patch) | |
tree | 3f93e2f828304f1eeadf4ed032dab1f3eef27a87 /sky/mouse.cpp | |
parent | f0e6965c77b50816bf9d37695983f8ee532f925d (diff) | |
download | scummvm-rg350-decbf21a520c842e5259593414d10c4fcf1765b6.tar.gz scummvm-rg350-decbf21a520c842e5259593414d10c4fcf1765b6.tar.bz2 scummvm-rg350-decbf21a520c842e5259593414d10c4fcf1765b6.zip |
Implemented the GUI menu for saving games (minus the cursor in the text entry window...).
The Load Game menu will now pop up before the last part of the intro is played,
if it has already played once before (as in the original).
Note that the palette is still wrong, and the settings menu is still not implemented.
svn-id: r20210
Diffstat (limited to 'sky/mouse.cpp')
0 files changed, 0 insertions, 0 deletions