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| author | Robert Göffringmann | 2003-07-04 20:14:11 +0000 |
|---|---|---|
| committer | Robert Göffringmann | 2003-07-04 20:14:11 +0000 |
| commit | 484d0a84c56652d0dba314b0583c9b2fc74cb872 (patch) | |
| tree | ebb476ad75086a2e32fc1e08ce4798fbc3edd8c9 /sky/sky.cpp | |
| parent | 3aa048d710dce762c3f79167b04a48cc450056f9 (diff) | |
| download | scummvm-rg350-484d0a84c56652d0dba314b0583c9b2fc74cb872.tar.gz scummvm-rg350-484d0a84c56652d0dba314b0583c9b2fc74cb872.tar.bz2 scummvm-rg350-484d0a84c56652d0dba314b0583c9b2fc74cb872.zip | |
SFX is working correctly now. also implemented queued fx and fx saving.
The bass version is now included in the savegames, too.
svn-id: r8747
Diffstat (limited to 'sky/sky.cpp')
| -rw-r--r-- | sky/sky.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/sky/sky.cpp b/sky/sky.cpp index 0c709f8d55..b7a07ef335 100644 --- a/sky/sky.cpp +++ b/sky/sky.cpp @@ -149,6 +149,7 @@ void SkyState::go() { /*if ((_key_pressed == 27) && (!_systemVars.pastIntro)) _skyControl->restartGame();*/ + _skySound->checkFxQueue(); _skyMouse->mouseEngine((uint16)_sdl_mouse_x, (uint16)_sdl_mouse_y); _skyLogic->engine(); if (!_skyLogic->checkProtection()) { // don't let copy prot. screen flash up @@ -202,7 +203,7 @@ void SkyState::initialise(void) { _timer = Engine::_timer; // initialize timer *after* _skyScreen has been initialized. _timer->installProcedure(&timerHandler, 1000000 / 50); //call 50 times per second - _skyControl = new SkyControl(_skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _system, getSavePath()); + _skyControl = new SkyControl(_skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _system, getSavePath()); _skyLogic->useControlInstance(_skyControl); if (_systemVars.gameVersion == 288) |
