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author | Max Horn | 2003-03-05 19:04:34 +0000 |
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committer | Max Horn | 2003-03-05 19:04:34 +0000 |
commit | 5ffeedb1cbea471b3d902da96767ffad168023c5 (patch) | |
tree | 5ba28837ca5499b4ae6edcab35d5522c63612a1b /sky/sky.cpp | |
parent | f02506f9931c3b4d7eb97887e16228623461011b (diff) | |
download | scummvm-rg350-5ffeedb1cbea471b3d902da96767ffad168023c5.tar.gz scummvm-rg350-5ffeedb1cbea471b3d902da96767ffad168023c5.tar.bz2 scummvm-rg350-5ffeedb1cbea471b3d902da96767ffad168023c5.zip |
Patch #697312: Beneath a Steel Sky interim/initial support patch
svn-id: r6691
Diffstat (limited to 'sky/sky.cpp')
-rw-r--r-- | sky/sky.cpp | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/sky/sky.cpp b/sky/sky.cpp new file mode 100644 index 0000000000..2006c9aead --- /dev/null +++ b/sky/sky.cpp @@ -0,0 +1,148 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2003 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + +#include "sky/sky.h" +#include "sky/skydefs.h" //game specific defines +#include "common/file.h" +#include "common/gameDetector.h" +#include <errno.h> +#include <time.h> + +#ifdef _WIN32_WCE + +extern bool toolbar_drawn; +extern bool draw_keyboard; + +#endif + +static const VersionSettings sky_settings[] = { + /* Beneath a Steel Sky */ + {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 99, 99, 0, "sky.dsk" }, + {NULL, NULL, 0, 0, 0, 0, 0, NULL} +}; + +const VersionSettings *Engine_SKY_targetList() +{ + return sky_settings; +} + +Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) +{ + return new SkyState(detector, syst); +} + +SkyState::SkyState(GameDetector *detector, OSystem *syst) + : Engine(detector, syst) +{ + _game = detector->_gameId; + + _debugMode = detector->_debugMode; + _debugLevel = detector->_debugLevel; + _language = detector->_language; +} + +SkyState::~SkyState() +{ + +} + +void SkyState::pollMouseXY() +{ + _mouse_x = _sdl_mouse_x; + _mouse_y = _sdl_mouse_y; +} + +void SkyState::go() +{ + if (!_dump_file) + _dump_file = stdout; + + initialise(); + + while (1) { + delay(100); + } +} + +void SkyState::initialise(void) +{ + //initialise_memory(); + //init_timer(); + //init_music(); + initialise_disk(); + initialise_screen(); + init_virgin(); + +} + +void SkyState::delay(uint amount) //copied and mutilated from Simon.cpp +{ + OSystem::Event event; + + uint32 start = _system->get_msecs(); + uint32 cur = start; + + _rnd.getRandomNumber(2); + + do { + while (_system->poll_event(&event)) { + switch (event.event_code) { + case OSystem::EVENT_KEYDOWN: + // Make sure backspace works right (this fixes a small issue on OS X) + if (event.kbd.keycode == 8) + _key_pressed = 8; + else + _key_pressed = (byte)event.kbd.ascii; + break; + + case OSystem::EVENT_MOUSEMOVE: + _sdl_mouse_x = event.mouse.x; + _sdl_mouse_y = event.mouse.y; + _mouse_pos_changed = true; + break; + + case OSystem::EVENT_LBUTTONDOWN: + _left_button_down++; +#ifdef _WIN32_WCE + _sdl_mouse_x = event.mouse.x; + _sdl_mouse_y = event.mouse.y; +#endif + break; + + case OSystem::EVENT_RBUTTONDOWN: + + break; + } + } + + if (amount == 0) + break; + + { + uint this_delay = 20; // 1? + if (this_delay > amount) + this_delay = amount; + _system->delay_msecs(this_delay); + } + cur = _system->get_msecs(); + } while (cur < start + amount); +} + |