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author | Max Horn | 2003-09-18 18:23:53 +0000 |
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committer | Max Horn | 2003-09-18 18:23:53 +0000 |
commit | 6a4663824e573777c512e0ca21a5c5f61865b83c (patch) | |
tree | 78061db44cc3d3731decd51a84865225dd53840f /sky/sky.cpp | |
parent | 209413ed07e931277cf569d260fbfad71406088e (diff) | |
download | scummvm-rg350-6a4663824e573777c512e0ca21a5c5f61865b83c.tar.gz scummvm-rg350-6a4663824e573777c512e0ca21a5c5f61865b83c.tar.bz2 scummvm-rg350-6a4663824e573777c512e0ca21a5c5f61865b83c.zip |
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
svn-id: r10304
Diffstat (limited to 'sky/sky.cpp')
-rw-r--r-- | sky/sky.cpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/sky/sky.cpp b/sky/sky.cpp index c2c0708d23..84d21b495b 100644 --- a/sky/sky.cpp +++ b/sky/sky.cpp @@ -20,14 +20,19 @@ */ #include "stdafx.h" + +#include "base/gameDetector.h" +#include "base/plugins.h" + +#include "common/file.h" + #include "sky/sky.h" #include "sky/skydefs.h" //game specific defines #include "sky/compact.h" #include "sky/logic.h" #include "sky/debug.h" #include "sky/mouse.h" -#include "base/gameDetector.h" -#include "common/file.h" + #include <errno.h> #include <time.h> @@ -73,6 +78,8 @@ Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) { return new SkyState(detector, syst); } +REGISTER_PLUGIN("Beneath a Steel Sky", Engine_SKY_targetList, Engine_SKY_create); + void **SkyState::_itemList[300]; SystemVars SkyState::_systemVars = {0, 0, 0, 0, 4316, 0, 0, false, false }; |