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author | Joost Peters | 2003-04-28 14:47:39 +0000 |
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committer | Joost Peters | 2003-04-28 14:47:39 +0000 |
commit | 8e44180423540efd6cf8275d92e5a8ac6be14713 (patch) | |
tree | 818a29b778b28124e3ddc6a96005d61440fe77ae /sky/text.cpp | |
parent | 1062e67122b791054794edecf0acec6d52af5a58 (diff) | |
download | scummvm-rg350-8e44180423540efd6cf8275d92e5a8ac6be14713.tar.gz scummvm-rg350-8e44180423540efd6cf8275d92e5a8ac6be14713.tar.bz2 scummvm-rg350-8e44180423540efd6cf8275d92e5a8ac6be14713.zip |
Some fixes + added floppy version intro
svn-id: r7181
Diffstat (limited to 'sky/text.cpp')
-rw-r--r-- | sky/text.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/sky/text.cpp b/sky/text.cpp index 222f6cb086..10b3600085 100644 --- a/sky/text.cpp +++ b/sky/text.cpp @@ -303,7 +303,10 @@ void SkyText::makeGameCharacter(char textChar, uint8 *charSetPtr, uint8 *&dest, if (dataBit) *curPos = color; else - *curPos = 240; //transparent + //black edge + //FIXME: this is 240 in the original sources (with 1 commented out), + //yet 240 appears to be white in most palettes. + *curPos = 1; //240; curPos++; } |