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authorMax Horn2003-06-15 01:42:19 +0000
committerMax Horn2003-06-15 01:42:19 +0000
commit101df28e0b196201ab924cdbb771ba95426ff42d (patch)
tree6453d3321cbb2bc3a4b0e9403a6954d94bb829d5 /sky
parent9ce9ce620f5210e4293c7c0452509d48fecd0b69 (diff)
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moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
svn-id: r8496
Diffstat (limited to 'sky')
-rw-r--r--sky/sky.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sky/sky.cpp b/sky/sky.cpp
index 2603831dd6..846e78fce2 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -40,8 +40,8 @@ extern bool draw_keyboard;
static const VersionSettings sky_settings[] = {
/* Beneath a Steel Sky */
- {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 0, "sky.dsk" },
- {NULL, NULL, 0, 0, 0, NULL}
+ {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, VersionSettings::ADLIB_DONT_CARE, 0, "sky.dsk" },
+ {NULL, NULL, 0, 0, VersionSettings::ADLIB_DONT_CARE, 0, NULL}
};
const VersionSettings *Engine_SKY_targetList() {