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author | Max Horn | 2003-06-15 01:42:19 +0000 |
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committer | Max Horn | 2003-06-15 01:42:19 +0000 |
commit | 101df28e0b196201ab924cdbb771ba95426ff42d (patch) | |
tree | 6453d3321cbb2bc3a4b0e9403a6954d94bb829d5 /sky | |
parent | 9ce9ce620f5210e4293c7c0452509d48fecd0b69 (diff) | |
download | scummvm-rg350-101df28e0b196201ab924cdbb771ba95426ff42d.tar.gz scummvm-rg350-101df28e0b196201ab924cdbb771ba95426ff42d.tar.bz2 scummvm-rg350-101df28e0b196201ab924cdbb771ba95426ff42d.zip |
moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
svn-id: r8496
Diffstat (limited to 'sky')
-rw-r--r-- | sky/sky.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sky/sky.cpp b/sky/sky.cpp index 2603831dd6..846e78fce2 100644 --- a/sky/sky.cpp +++ b/sky/sky.cpp @@ -40,8 +40,8 @@ extern bool draw_keyboard; static const VersionSettings sky_settings[] = { /* Beneath a Steel Sky */ - {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 0, "sky.dsk" }, - {NULL, NULL, 0, 0, 0, NULL} + {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, VersionSettings::ADLIB_DONT_CARE, 0, "sky.dsk" }, + {NULL, NULL, 0, 0, VersionSettings::ADLIB_DONT_CARE, 0, NULL} }; const VersionSettings *Engine_SKY_targetList() { |