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authorMax Horn2004-03-28 16:30:50 +0000
committerMax Horn2004-03-28 16:30:50 +0000
commit14378cb56e18237cf1b8b5e088995e0b91f47410 (patch)
treee646deabd966699f0538880f74883255df2810bb /sky
parentefb5f3777a2aa664c6bc5e7fb5ab3f2b92da6ca8 (diff)
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Renamed more OSystem methods
svn-id: r13410
Diffstat (limited to 'sky')
-rw-r--r--sky/control.cpp20
-rw-r--r--sky/intro.cpp6
-rw-r--r--sky/mouse.cpp8
-rw-r--r--sky/screen.cpp14
4 files changed, 24 insertions, 24 deletions
diff --git a/sky/control.cpp b/sky/control.cpp
index afd4c96162..8afbc5ebcf 100644
--- a/sky/control.cpp
+++ b/sky/control.cpp
@@ -82,7 +82,7 @@ void ConResource::drawToScreen(bool doMask) {
spriteData += _spriteData->s_width;
}
}
- _system->copy_rect(updatePos, GAME_SCREEN_WIDTH, _x, _y, _spriteData->s_width, _spriteData->s_height);
+ _system->copyRectToScreen(updatePos, GAME_SCREEN_WIDTH, _x, _y, _spriteData->s_width, _spriteData->s_height);
}
TextResource::TextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) :
@@ -121,7 +121,7 @@ void TextResource::drawToScreen(bool doMask) {
cpHeight = PAN_CHAR_HEIGHT;
for (cnty = 0; cnty < cpHeight; cnty++)
memcpy(_screen + (cnty + _oldY) * GAME_SCREEN_WIDTH + _oldX, _oldScreen + cnty * PAN_LINE_WIDTH, cpWidth);
- _system->copy_rect(_screen + _oldY * GAME_SCREEN_WIDTH + _oldX, GAME_SCREEN_WIDTH, _oldX, _oldY, cpWidth, PAN_CHAR_HEIGHT);
+ _system->copyRectToScreen(_screen + _oldY * GAME_SCREEN_WIDTH + _oldX, GAME_SCREEN_WIDTH, _oldX, _oldY, cpWidth, PAN_CHAR_HEIGHT);
}
if (!_spriteData) {
_oldX = GAME_SCREEN_WIDTH;
@@ -145,7 +145,7 @@ void TextResource::drawToScreen(bool doMask) {
copyDest += PAN_LINE_WIDTH;
screenPos += GAME_SCREEN_WIDTH;
}
- _system->copy_rect(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, cpHeight);
+ _system->copyRectToScreen(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, cpHeight);
}
ControlStatus::ControlStatus(Text *skyText, OSystem *system, uint8 *scrBuf) {
@@ -367,7 +367,7 @@ void Control::drawCross(uint16 x, uint16 y) {
crossPos += CROSS_SZ_X;
}
bufPos = _screenBuf + y * GAME_SCREEN_WIDTH + x;
- _system->copy_rect(bufPos, GAME_SCREEN_WIDTH, x, y, CROSS_SZ_X, CROSS_SZ_Y);
+ _system->copyRectToScreen(bufPos, GAME_SCREEN_WIDTH, x, y, CROSS_SZ_X, CROSS_SZ_Y);
_text->drawToScreen(WITH_MASK);
}
@@ -391,7 +391,7 @@ void Control::animClick(ConResource *pButton) {
void Control::drawMainPanel(void) {
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
- _system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+ _system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_controlPanel->drawToScreen(NO_MASK);
_exitButton->drawToScreen(NO_MASK);
_savePanButton->drawToScreen(NO_MASK);
@@ -430,7 +430,7 @@ void Control::doLoadSavePanel(void) {
saveRestorePanel(false);
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
- _system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+ _system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->updateScreen();
_skyScreen->forceRefresh();
_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
@@ -496,7 +496,7 @@ void Control::doControlPanel(void) {
}
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
- _system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+ _system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->updateScreen();
_skyScreen->forceRefresh();
_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
@@ -992,7 +992,7 @@ void Control::showSprites(dataFileHeader **nameSprites, bool allowSave) {
drawResource->setXY(GAME_NAME_X + _enteredTextWidth + 1, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT + 4);
drawResource->drawToScreen(WITH_MASK);
}
- _system->copy_rect(_screenBuf + (GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT) * GAME_SCREEN_WIDTH + GAME_NAME_X, GAME_SCREEN_WIDTH, GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT, PAN_LINE_WIDTH, PAN_CHAR_HEIGHT);
+ _system->copyRectToScreen(_screenBuf + (GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT) * GAME_SCREEN_WIDTH + GAME_NAME_X, GAME_SCREEN_WIDTH, GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT, PAN_LINE_WIDTH, PAN_CHAR_HEIGHT);
} else
drawResource->drawToScreen(NO_MASK);
}
@@ -1546,7 +1546,7 @@ uint16 Control::quickXRestore(uint16 slot) {
_savedCharSet = _skyText->giveCurrentCharSet();
_skyText->fnSetFont(0);
- _system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+ _system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->updateScreen();
if (SkyEngine::_systemVars.gameVersion < 331)
@@ -1570,7 +1570,7 @@ uint16 Control::quickXRestore(uint16 slot) {
_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(SkyEngine::_systemVars.currentPalette));
} else {
memset(_screenBuf, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
- _system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
+ _system->copyRectToScreen(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
_system->updateScreen();
_skyScreen->showScreen(_skyScreen->giveCurrent());
_skyScreen->setPalette(60111);
diff --git a/sky/intro.cpp b/sky/intro.cpp
index a9628905f5..2850663755 100644
--- a/sky/intro.cpp
+++ b/sky/intro.cpp
@@ -792,7 +792,7 @@ bool Intro::floppyScrollFlirt(void) {
vgaPtr += nrToDo;
} while (nrToDo == 255);
}
- _system->copy_rect(scrollPos, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
+ _system->copyRectToScreen(scrollPos, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
_system->updateScreen();
#ifndef _WIN32_WCE
if (!escDelay(40))
@@ -868,7 +868,7 @@ void Intro::showTextBuf(void) {
saveBuf += width;
}
screenBuf = _skyScreen->giveCurrent() + y * GAME_SCREEN_WIDTH + x;
- _system->copy_rect(screenBuf, GAME_SCREEN_WIDTH, x, y, width, height);
+ _system->copyRectToScreen(screenBuf, GAME_SCREEN_WIDTH, x, y, width, height);
}
void Intro::restoreScreen(void) {
@@ -884,7 +884,7 @@ void Intro::restoreScreen(void) {
screenBuf += GAME_SCREEN_WIDTH;
saveBuf += width;
}
- _system->copy_rect(_saveBuf + sizeof(dataFileHeader), width, x, y, width, height);
+ _system->copyRectToScreen(_saveBuf + sizeof(dataFileHeader), width, x, y, width, height);
}
bool Intro::escDelay(uint32 msecs) {
diff --git a/sky/mouse.cpp b/sky/mouse.cpp
index b417b99b85..71271cf61e 100644
--- a/sky/mouse.cpp
+++ b/sky/mouse.cpp
@@ -120,7 +120,7 @@ bool Mouse::fnAddHuman(void) {
if (_mouseY < 2) //stop mouse activating top line
_mouseY = 2;
- _system->warp_mouse(_mouseX, _mouseY);
+ _system->warpMouse(_mouseX, _mouseY);
//force the pointer engine into running a get-off
//even if it's over nothing
@@ -207,9 +207,9 @@ void Mouse::spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY) {
uint16 mouseWidth = ((struct dataFileHeader *)_miceData)->s_width;
uint16 mouseHeight = ((struct dataFileHeader *)_miceData)->s_height;
- _system->set_mouse_cursor(newCursor, mouseWidth, mouseHeight, mouseX, mouseY);
- if (frameNum == MOUSE_BLANK) _system->show_mouse(false);
- else _system->show_mouse(true);
+ _system->setMouseCursor(newCursor, mouseWidth, mouseHeight, mouseX, mouseY);
+ if (frameNum == MOUSE_BLANK) _system->showMouse(false);
+ else _system->showMouse(true);
}
void Mouse::mouseEngine(uint16 mouseX, uint16 mouseY) {
diff --git a/sky/screen.cpp b/sky/screen.cpp
index 3a873dac0f..2623f21dbb 100644
--- a/sky/screen.cpp
+++ b/sky/screen.cpp
@@ -93,7 +93,7 @@ Screen::~Screen(void) {
void Screen::clearScreen(void) {
memset(_currentScreen, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
- _system->copy_rect(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
+ _system->copyRectToScreen(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
_system->updateScreen();
}
@@ -151,7 +151,7 @@ void Screen::showScreen(uint16 fileNum) {
void Screen::showScreen(uint8 *pScreen) {
- _system->copy_rect(pScreen, 320, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
+ _system->copyRectToScreen(pScreen, 320, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
_system->updateScreen();
}
@@ -211,12 +211,12 @@ void Screen::flip(bool doUpdate) {
if (!copyWidth) copyX = cntx * GRID_W;
copyWidth += GRID_W;
} else if (copyWidth) {
- _system->copy_rect(_currentScreen + cnty * GRID_H * GAME_SCREEN_WIDTH + copyX, GAME_SCREEN_WIDTH, copyX, cnty * GRID_H, copyWidth, GRID_H);
+ _system->copyRectToScreen(_currentScreen + cnty * GRID_H * GAME_SCREEN_WIDTH + copyX, GAME_SCREEN_WIDTH, copyX, cnty * GRID_H, copyWidth, GRID_H);
copyWidth = 0;
}
}
if (copyWidth) {
- _system->copy_rect(_currentScreen + cnty * GRID_H * GAME_SCREEN_WIDTH + copyX, GAME_SCREEN_WIDTH, copyX, cnty * GRID_H, copyWidth, GRID_H);
+ _system->copyRectToScreen(_currentScreen + cnty * GRID_H * GAME_SCREEN_WIDTH + copyX, GAME_SCREEN_WIDTH, copyX, cnty * GRID_H, copyWidth, GRID_H);
copyWidth = 0;
}
}
@@ -470,14 +470,14 @@ void Screen::processSequence(void) {
}
rectWid++;
} else if (rectWid) {
- _system->copy_rect(rectPtr, GAME_SCREEN_WIDTH, rectX << 4, rectY << 4, rectWid << 4, 16);
+ _system->copyRectToScreen(rectPtr, GAME_SCREEN_WIDTH, rectX << 4, rectY << 4, rectWid << 4, 16);
rectWid = 0;
}
scrPtr += 16;
gridPtr++;
}
if (rectWid) {
- _system->copy_rect(rectPtr, GAME_SCREEN_WIDTH, rectX << 4, rectY << 4, rectWid << 4, 16);
+ _system->copyRectToScreen(rectPtr, GAME_SCREEN_WIDTH, rectX << 4, rectY << 4, rectWid << 4, 16);
rectWid = 0;
}
scrPtr += 15 * GAME_SCREEN_WIDTH;
@@ -781,7 +781,7 @@ void Screen::showGrid(uint8 *gridBuf) {
gridData <<= 1;
}
}
- _system->copy_rect(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
+ _system->copyRectToScreen(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
}