aboutsummaryrefslogtreecommitdiff
path: root/sky
diff options
context:
space:
mode:
authorMax Horn2004-01-03 15:57:57 +0000
committerMax Horn2004-01-03 15:57:57 +0000
commit14f28d58f1094321b60a9f43b4a7988f71cdb239 (patch)
treedb2e58a7c74ba5543189d59e0ecbfb6c9db74f44 /sky
parentc1cddedca88a3a5c7ea01b81ecef5fc869717d5c (diff)
downloadscummvm-rg350-14f28d58f1094321b60a9f43b4a7988f71cdb239.tar.gz
scummvm-rg350-14f28d58f1094321b60a9f43b4a7988f71cdb239.tar.bz2
scummvm-rg350-14f28d58f1094321b60a9f43b4a7988f71cdb239.zip
remove 'Sky' name prefix for most stuff (not needed anymore since we are in namespace 'Sky' now)
svn-id: r12114
Diffstat (limited to 'sky')
-rw-r--r--sky/autoroute.cpp24
-rw-r--r--sky/autoroute.h10
-rw-r--r--sky/compact.cpp4
-rw-r--r--sky/compacts/savedata.cpp14
-rw-r--r--sky/control.cpp156
-rw-r--r--sky/control.h86
-rw-r--r--sky/debug.cpp40
-rw-r--r--sky/debug.h2
-rw-r--r--sky/disk.cpp36
-rw-r--r--sky/disk.h6
-rw-r--r--sky/grid.cpp28
-rw-r--r--sky/grid.h10
-rw-r--r--sky/hufftext.cpp18
-rw-r--r--sky/intro.cpp24
-rw-r--r--sky/intro.h26
-rw-r--r--sky/logic.cpp582
-rw-r--r--sky/logic.h54
-rw-r--r--sky/mouse.cpp104
-rw-r--r--sky/mouse.h16
-rw-r--r--sky/music/adlibchannel.cpp46
-rw-r--r--sky/music/adlibchannel.h4
-rw-r--r--sky/music/adlibmusic.cpp22
-rw-r--r--sky/music/adlibmusic.h6
-rw-r--r--sky/music/gmchannel.cpp38
-rw-r--r--sky/music/gmchannel.h4
-rw-r--r--sky/music/gmmusic.cpp26
-rw-r--r--sky/music/gmmusic.h6
-rw-r--r--sky/music/mt32music.cpp24
-rw-r--r--sky/music/mt32music.h6
-rw-r--r--sky/music/musicbase.cpp30
-rw-r--r--sky/music/musicbase.h14
-rw-r--r--sky/screen.cpp114
-rw-r--r--sky/screen.h10
-rw-r--r--sky/sky.cpp36
-rw-r--r--sky/sky.h38
-rw-r--r--sky/sound.cpp36
-rw-r--r--sky/sound.h10
-rw-r--r--sky/talks.h2
-rw-r--r--sky/text.cpp50
-rw-r--r--sky/text.h10
40 files changed, 886 insertions, 886 deletions
diff --git a/sky/autoroute.cpp b/sky/autoroute.cpp
index fc9ecbdad1..d158f6d69a 100644
--- a/sky/autoroute.cpp
+++ b/sky/autoroute.cpp
@@ -34,23 +34,23 @@ namespace Sky {
#define ROUTE_GRID_SIZE (ROUTE_GRID_WIDTH*ROUTE_GRID_HEIGHT*2)
#define WALK_JUMP 8 // walk in blocks of 8
-const int16 SkyAutoRoute::_routeDirections[4] = { -1, 1, -ROUTE_GRID_WIDTH, ROUTE_GRID_WIDTH };
-const uint16 SkyAutoRoute::_logicCommands[4] = { RIGHTY, LEFTY, DOWNY, UPY };
+const int16 AutoRoute::_routeDirections[4] = { -1, 1, -ROUTE_GRID_WIDTH, ROUTE_GRID_WIDTH };
+const uint16 AutoRoute::_logicCommands[4] = { RIGHTY, LEFTY, DOWNY, UPY };
-SkyAutoRoute::SkyAutoRoute(SkyGrid *pGrid) {
+AutoRoute::AutoRoute(Grid *pGrid) {
_grid = pGrid;
_routeGrid = (uint16 *)malloc(ROUTE_GRID_SIZE);
_routeBuf = (uint16 *)malloc(ROUTE_SPACE);
}
-SkyAutoRoute::~SkyAutoRoute(void) {
+AutoRoute::~AutoRoute(void) {
free(_routeGrid);
free(_routeBuf);
}
-uint16 SkyAutoRoute::checkBlock(uint16 *blockPos) {
+uint16 AutoRoute::checkBlock(uint16 *blockPos) {
uint16 retVal = 0xFFFF;
@@ -62,7 +62,7 @@ uint16 SkyAutoRoute::checkBlock(uint16 *blockPos) {
return retVal;
}
-void SkyAutoRoute::clipCoordX(uint16 x, uint8 &blkX, int16 &initX) {
+void AutoRoute::clipCoordX(uint16 x, uint8 &blkX, int16 &initX) {
if (x < TOP_LEFT_X) {
blkX = 0;
initX = x - TOP_LEFT_X;
@@ -75,7 +75,7 @@ void SkyAutoRoute::clipCoordX(uint16 x, uint8 &blkX, int16 &initX) {
}
}
-void SkyAutoRoute::clipCoordY(uint16 y, uint8 &blkY, int16 &initY) {
+void AutoRoute::clipCoordY(uint16 y, uint8 &blkY, int16 &initY) {
if (y < TOP_LEFT_Y) {
blkY = 0;
initY = y - TOP_LEFT_Y;
@@ -88,7 +88,7 @@ void SkyAutoRoute::clipCoordY(uint16 y, uint8 &blkY, int16 &initY) {
}
}
-void SkyAutoRoute::initWalkGrid(uint8 screen, uint8 width) {
+void AutoRoute::initWalkGrid(uint8 screen, uint8 width) {
uint16 *wGridPos;
uint8 stretch = 0;
@@ -121,7 +121,7 @@ void SkyAutoRoute::initWalkGrid(uint8 screen, uint8 width) {
}
}
-bool SkyAutoRoute::calcWalkGrid(uint8 startX, uint8 startY, uint8 destX, uint8 destY) {
+bool AutoRoute::calcWalkGrid(uint8 startX, uint8 startY, uint8 destX, uint8 destY) {
int16 directionX, directionY;
uint8 roiX, roiY; // Rectangle Of Interest in the walk grid
@@ -187,7 +187,7 @@ bool SkyAutoRoute::calcWalkGrid(uint8 startX, uint8 startY, uint8 destX, uint8 d
return foundRoute;
}
-uint16 *SkyAutoRoute::makeRouteData(uint8 startX, uint8 startY, uint8 destX, uint8 destY) {
+uint16 *AutoRoute::makeRouteData(uint8 startX, uint8 startY, uint8 destX, uint8 destY) {
memset(_routeBuf, 0, ROUTE_SPACE);
@@ -217,7 +217,7 @@ uint16 *SkyAutoRoute::makeRouteData(uint8 startX, uint8 startY, uint8 destX, uin
return dataTrg;
}
-uint16 *SkyAutoRoute::checkInitMove(uint16 *data, int16 initStaX) {
+uint16 *AutoRoute::checkInitMove(uint16 *data, int16 initStaX) {
if (initStaX < 0) {
data -= 2;
*(data + 1) = RIGHTY;
@@ -230,7 +230,7 @@ uint16 *SkyAutoRoute::checkInitMove(uint16 *data, int16 initStaX) {
return data;
}
-uint16 SkyAutoRoute::autoRoute(Compact *cpt) {
+uint16 AutoRoute::autoRoute(Compact *cpt) {
uint8 cptScreen = (uint8)cpt->screen;
uint8 cptWidth = (uint8)SkyCompact::getMegaSet(cpt, cpt->extCompact->megaSet)->gridWidth;
diff --git a/sky/autoroute.h b/sky/autoroute.h
index d3c575ac16..590a3b7a87 100644
--- a/sky/autoroute.h
+++ b/sky/autoroute.h
@@ -28,12 +28,12 @@
namespace Sky {
struct Compact;
-class SkyGrid;
+class Grid;
-class SkyAutoRoute {
+class AutoRoute {
public:
- SkyAutoRoute(SkyGrid *pGrid);
- ~SkyAutoRoute(void);
+ AutoRoute(Grid *pGrid);
+ ~AutoRoute(void);
uint16 autoRoute(Compact *cpt);
private:
uint16 checkBlock(uint16 *blockPos);
@@ -43,7 +43,7 @@ private:
bool calcWalkGrid(uint8 startX, uint8 startY, uint8 destX, uint8 destY);
uint16 *makeRouteData(uint8 startX, uint8 startY, uint8 destX, uint8 destY);
uint16 *checkInitMove(uint16 *data, int16 initStaX);
- SkyGrid *_grid;
+ Grid *_grid;
uint16 *_routeGrid;
uint16 *_routeBuf;
static const int16 _routeDirections[4];
diff --git a/sky/compact.cpp b/sky/compact.cpp
index 20e8ccaade..dedd370436 100644
--- a/sky/compact.cpp
+++ b/sky/compact.cpp
@@ -50,7 +50,7 @@ namespace Sky {
#define MK32_A5(type, item) MK32(type, item[0]), MK32(type, item[1]), \
MK32(type, item[2]), MK32(type, item[3]), MK32(type, item[4])
-namespace SkyTalkAnims {
+namespace TalkAnims {
extern bool animTalkTableIsPointer[];
extern uint16 animTalkTableVal[];
extern void *animTalkTablePtr[];
@@ -78,7 +78,7 @@ uint16 *getGrafixPtr(Compact *cpt) {
error("::getGrafixPtr: request for elem ptr %d. It's NULL.", cpt->grafixProg.ptrTarget);
return buf + cpt->grafixProg.pos;
case TALKTABLE:
- buf = (uint16 *)SkyTalkAnims::animTalkTablePtr[cpt->grafixProg.ptrTarget];
+ buf = (uint16 *)TalkAnims::animTalkTablePtr[cpt->grafixProg.ptrTarget];
return buf + cpt->grafixProg.pos;
default:
error("::getGrafixPtr: unknown grafixProg type for Compact cpt");
diff --git a/sky/compacts/savedata.cpp b/sky/compacts/savedata.cpp
index 30a5cd9e8b..cdc261fb42 100644
--- a/sky/compacts/savedata.cpp
+++ b/sky/compacts/savedata.cpp
@@ -24,7 +24,7 @@
namespace Sky {
-Compact *SkyControl::_saveLoadCpts[833] = {
+Compact *Control::_saveLoadCpts[833] = {
// 0compact.asm:
// Z_compac.inc:
&SkyCompact::forklift_cpt,
@@ -981,7 +981,7 @@ Compact *SkyControl::_saveLoadCpts[833] = {
&SkyCompact::info_button
};
-uint16 *SkyControl::_saveLoadARs[19] = {
+uint16 *Control::_saveLoadARs[19] = {
SkyCompact::babs_auto,
SkyCompact::burke_auto,
SkyCompact::dan_auto,
@@ -1003,7 +1003,7 @@ uint16 *SkyControl::_saveLoadARs[19] = {
SkyCompact::minif_auto
};
-uint8 SkyControl::_resetData288[0x39B8] = {
+uint8 Control::_resetData288[0x39B8] = {
0x95, 0x66, 0x00, 0x00, 0xFF, 0xDD, 0x2A, 0xCD, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x20, 0x01,
0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x02, 0x00, 0x01, 0xF0, 0x06, 0x00, 0x00, 0x00, 0xDC, 0x10,
0x03, 0xF0, 0x56, 0x10, 0x00, 0x00, 0xA5, 0xA4, 0x56, 0x10, 0xF3, 0x00, 0x58, 0x10, 0x13, 0x01,
@@ -1930,7 +1930,7 @@ uint8 SkyControl::_resetData288[0x39B8] = {
0x1C, 0x00, 0x37, 0x10, 0x28, 0x10, 0x00, 0x00
};
-uint8 SkyControl::_resetDiff303[824] = {
+uint8 Control::_resetDiff303[824] = {
0x04, 0x00, 0x2F, 0x01, 0xE9, 0x02, 0x76, 0x00, 0x1B, 0x00, 0x39, 0x31, 0x01, 0x00, 0xF2, 0x30,
0x01, 0x00, 0xF3, 0x30, 0x01, 0x00, 0xF4, 0x30, 0x01, 0x00, 0x3A, 0x31, 0x01, 0x00, 0x3B, 0x31,
0x01, 0x00, 0x3C, 0x31, 0x01, 0x00, 0xB7, 0x30, 0x01, 0x00, 0xB8, 0x30, 0x01, 0x00, 0xBD, 0x30,
@@ -1985,7 +1985,7 @@ uint8 SkyControl::_resetDiff303[824] = {
0x35, 0x00, 0x34, 0x31, 0x1A, 0x00, 0x36, 0x31
};
-uint8 SkyControl::_resetDiff331[824] = {
+uint8 Control::_resetDiff331[824] = {
0x04, 0x00, 0x4B, 0x01, 0xE9, 0x02, 0x76, 0x00, 0x1B, 0x00, 0x39, 0x31, 0x01, 0x00, 0xF2, 0x30,
0x01, 0x00, 0xF3, 0x30, 0x01, 0x00, 0xF4, 0x30, 0x01, 0x00, 0x3A, 0x31, 0x01, 0x00, 0x3B, 0x31,
0x01, 0x00, 0x3C, 0x31, 0x01, 0x00, 0xB7, 0x30, 0x01, 0x00, 0xB8, 0x30, 0x01, 0x00, 0xBD, 0x30,
@@ -2040,7 +2040,7 @@ uint8 SkyControl::_resetDiff331[824] = {
0x35, 0x00, 0x34, 0x31, 0x1A, 0x00, 0x36, 0x31
};
-uint8 SkyControl::_resetDiff348[824] = {
+uint8 Control::_resetDiff348[824] = {
0x04, 0x00, 0x5C, 0x01, 0xE9, 0x02, 0x76, 0x00, 0x1B, 0x00, 0x39, 0x31, 0x01, 0x00, 0xF2, 0x30,
0x01, 0x00, 0xF3, 0x30, 0x01, 0x00, 0xF4, 0x30, 0x01, 0x00, 0x3A, 0x31, 0x01, 0x00, 0x3B, 0x31,
0x01, 0x00, 0x3C, 0x31, 0x01, 0x00, 0xB7, 0x30, 0x01, 0x00, 0xB8, 0x30, 0x01, 0x00, 0xBD, 0x30,
@@ -2095,7 +2095,7 @@ uint8 SkyControl::_resetDiff348[824] = {
0x35, 0x00, 0x34, 0x31, 0x1A, 0x00, 0x36, 0x31
};
-uint8 SkyControl::_resetDiffCd[856] = {
+uint8 Control::_resetDiffCd[856] = {
0x04, 0x00, 0x70, 0x01, 0xE9, 0x02, 0x76, 0x00, 0x1B, 0x00, 0x39, 0x31, 0x01, 0x00, 0xF2, 0x30,
0x01, 0x00, 0xF3, 0x30, 0x01, 0x00, 0xF4, 0x30, 0x01, 0x00, 0x3A, 0x31, 0x01, 0x00, 0x3B, 0x31,
0x01, 0x00, 0x3C, 0x31, 0x01, 0x00, 0xB7, 0x30, 0x01, 0x00, 0xB8, 0x30, 0x01, 0x00, 0xBD, 0x30,
diff --git a/sky/control.cpp b/sky/control.cpp
index 9a6b63b618..367a908118 100644
--- a/sky/control.cpp
+++ b/sky/control.cpp
@@ -42,7 +42,7 @@ extern void force_keyboard(bool);
namespace Sky {
-SkyConResource::SkyConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) {
+ConResource::ConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) {
_spriteData = (dataFileHeader *)pSpData;
_numSprites = pNSprites;
@@ -55,7 +55,7 @@ SkyConResource::SkyConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprit
_screen = screen;
}
-bool SkyConResource::isMouseOver(uint32 mouseX, uint32 mouseY) {
+bool ConResource::isMouseOver(uint32 mouseX, uint32 mouseY) {
if ((mouseX >= _x) && (mouseY >= _y) && ((uint16)mouseX <= _x + _spriteData->s_width) && ((uint16)mouseY <= _y + _spriteData->s_height))
return true;
@@ -63,7 +63,7 @@ bool SkyConResource::isMouseOver(uint32 mouseX, uint32 mouseY) {
return false;
}
-void SkyConResource::drawToScreen(bool doMask) {
+void ConResource::drawToScreen(bool doMask) {
uint8 *screenPos = _y * GAME_SCREEN_WIDTH + _x + _screen;
uint8 *updatePos = screenPos;
@@ -89,18 +89,18 @@ void SkyConResource::drawToScreen(bool doMask) {
_system->copy_rect(updatePos, GAME_SCREEN_WIDTH, _x, _y, _spriteData->s_width, _spriteData->s_height);
}
-SkyTextResource::SkyTextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) :
- SkyConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, system, screen) {
+TextResource::TextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen) :
+ ConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, system, screen) {
_oldScreen = (uint8 *)malloc(PAN_CHAR_HEIGHT * 3 * PAN_LINE_WIDTH);
_oldY = 0;
_oldX = GAME_SCREEN_WIDTH;
}
-SkyTextResource::~SkyTextResource(void) {
+TextResource::~TextResource(void) {
free(_oldScreen);
}
-void SkyTextResource::flushForRedraw(void) {
+void TextResource::flushForRedraw(void) {
if (_oldX < GAME_SCREEN_WIDTH) {
uint16 cpWidth = (PAN_LINE_WIDTH > (GAME_SCREEN_WIDTH - _oldX))?(GAME_SCREEN_WIDTH - _oldX):(PAN_LINE_WIDTH);
@@ -110,7 +110,7 @@ void SkyTextResource::flushForRedraw(void) {
_oldX = GAME_SCREEN_WIDTH;
}
-void SkyTextResource::drawToScreen(bool doMask) {
+void TextResource::drawToScreen(bool doMask) {
doMask = true;
uint16 cnty, cntx, cpWidth, cpHeight;
@@ -152,21 +152,21 @@ void SkyTextResource::drawToScreen(bool doMask) {
_system->copy_rect(_screen + _y * GAME_SCREEN_WIDTH + _x, GAME_SCREEN_WIDTH, _x, _y, cpWidth, cpHeight);
}
-SkyControlStatus::SkyControlStatus(SkyText *skyText, OSystem *system, uint8 *scrBuf) {
+ControlStatus::ControlStatus(Text *skyText, OSystem *system, uint8 *scrBuf) {
_skyText = skyText;
_system = system;
_screenBuf = scrBuf;
_textData = NULL;
- _statusText = new SkyTextResource(NULL, 2, 1, 64, 163, 0, DO_NOTHING, _system, _screenBuf);
+ _statusText = new TextResource(NULL, 2, 1, 64, 163, 0, DO_NOTHING, _system, _screenBuf);
}
-SkyControlStatus::~SkyControlStatus(void) {
+ControlStatus::~ControlStatus(void) {
if (_textData)
free(_textData);
delete _statusText;
}
-void SkyControlStatus::setToText(const char *newText) {
+void ControlStatus::setToText(const char *newText) {
char tmpLine[256];
strcpy(tmpLine, newText);
if (_textData) {
@@ -179,7 +179,7 @@ void SkyControlStatus::setToText(const char *newText) {
_statusText->drawToScreen(WITH_MASK);
}
-void SkyControlStatus::setToText(uint16 textNum) {
+void ControlStatus::setToText(uint16 textNum) {
_skyText->getText(textNum);
if (_textData)
free(_textData);
@@ -189,12 +189,12 @@ void SkyControlStatus::setToText(uint16 textNum) {
_statusText->drawToScreen(WITH_MASK);
}
-void SkyControlStatus::drawToScreen(void) {
+void ControlStatus::drawToScreen(void) {
_statusText->flushForRedraw();
_statusText->drawToScreen(WITH_MASK);
}
-SkyControl::SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyText *text, SkyMusicBase *music, SkyLogic *logic, SkySound *sound, OSystem *system, const char *savePath) {
+Control::Control(Screen *screen, Disk *disk, Mouse *mouse, Text *text, MusicBase *music, Logic *logic, Sound *sound, OSystem *system, const char *savePath) {
_skyScreen = screen;
_skyDisk = disk;
@@ -208,7 +208,7 @@ SkyControl::SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyTex
_memListRoot = NULL;
}
-SkyConResource *SkyControl::createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType) {
+ConResource *Control::createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType) {
if (pText) pText += 0x7000;
if (panelType == MAINPANEL) {
@@ -218,10 +218,10 @@ SkyConResource *SkyControl::createResource(void *pSpData, uint32 pNSprites, uint
pX += SPNL_X;
pY += SPNL_Y;
}
- return new SkyConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, _system, _screenBuf);
+ return new ConResource(pSpData, pNSprites, pCurSprite, pX, pY, pText, pOnClick, _system, _screenBuf);
}
-void SkyControl::removePanel(void) {
+void Control::removePanel(void) {
free(_screenBuf);
free(_sprites.controlPanel); free(_sprites.button);
@@ -239,7 +239,7 @@ void SkyControl::removePanel(void) {
delete _statusBar;
}
-void SkyControl::initPanel(void) {
+void Control::initPanel(void) {
_screenBuf = (uint8 *)malloc(GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
@@ -285,7 +285,7 @@ void SkyControl::initPanel(void) {
_bodge = createResource( _sprites.musicBodge, 2, 1, 98, 115, 0, DO_NOTHING, MAINPANEL);
_yesNo = createResource( _sprites.yesNo, 1, 0, -2, 40, 0, DO_NOTHING, MAINPANEL);
- _text = new SkyTextResource(NULL, 1, 0, 15, 137, 0, DO_NOTHING, _system, _screenBuf);
+ _text = new TextResource(NULL, 1, 0, 15, 137, 0, DO_NOTHING, _system, _screenBuf);
_controlPanLookList[0] = _exitButton;
_controlPanLookList[1] = _restorePanButton;
_controlPanLookList[2] = _savePanButton;
@@ -316,10 +316,10 @@ void SkyControl::initPanel(void) {
_restorePanLookList[5] = _savePanLookList[5] = _quitButton;
_restorePanLookList[6] = _autoSaveButton;
- _statusBar = new SkyControlStatus(_skyText, _system, _screenBuf);
+ _statusBar = new ControlStatus(_skyText, _system, _screenBuf);
}
-void SkyControl::buttonControl(SkyConResource *pButton) {
+void Control::buttonControl(ConResource *pButton) {
char autoSave[] = "Restore Autosave";
if (pButton == NULL) {
@@ -348,7 +348,7 @@ void SkyControl::buttonControl(SkyConResource *pButton) {
_text->setXY(_mouseX + 12, _mouseY - 16);
}
-void SkyControl::drawTextCross(uint32 flags) {
+void Control::drawTextCross(uint32 flags) {
_bodge->drawToScreen(NO_MASK);
if (!(flags & SF_ALLOW_SPEECH))
@@ -357,7 +357,7 @@ void SkyControl::drawTextCross(uint32 flags) {
drawCross(173, 124);
}
-void SkyControl::drawCross(uint16 x, uint16 y) {
+void Control::drawCross(uint16 x, uint16 y) {
_text->flushForRedraw();
uint8 *bufPos, *crossPos;
@@ -375,7 +375,7 @@ void SkyControl::drawCross(uint16 x, uint16 y) {
_text->drawToScreen(WITH_MASK);
}
-void SkyControl::animClick(SkyConResource *pButton) {
+void Control::animClick(ConResource *pButton) {
if (pButton->_curSprite != pButton->_numSprites -1) {
pButton->_curSprite++;
@@ -392,7 +392,7 @@ void SkyControl::animClick(SkyConResource *pButton) {
}
}
-void SkyControl::drawMainPanel(void) {
+void Control::drawMainPanel(void) {
memset(_screenBuf, 0, GAME_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copy_rect(_screenBuf, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
@@ -413,7 +413,7 @@ void SkyControl::drawMainPanel(void) {
_statusBar->drawToScreen();
}
-void SkyControl::doLoadSavePanel(void) {
+void Control::doLoadSavePanel(void) {
if (SkyEngine::isDemo())
return; // I don't think this can even happen
initPanel();
@@ -443,7 +443,7 @@ void SkyControl::doLoadSavePanel(void) {
_skyText->fnSetFont(_savedCharSet);
}
-void SkyControl::doControlPanel(void) {
+void Control::doControlPanel(void) {
if (SkyEngine::isDemo()) {
return ;
@@ -509,7 +509,7 @@ void SkyControl::doControlPanel(void) {
_skyText->fnSetFont(_savedCharSet);
}
-uint16 SkyControl::handleClick(SkyConResource *pButton) {
+uint16 Control::handleClick(ConResource *pButton) {
char quitDos[] = "Quit to DOS?";
@@ -584,11 +584,11 @@ uint16 SkyControl::handleClick(SkyConResource *pButton) {
}
return 0;
default:
- error("SkyControl::handleClick: unknown routine: %X",pButton->_onClick);
+ error("Control::handleClick: unknown routine: %X",pButton->_onClick);
}
}
-bool SkyControl::getYesNo(char *text) {
+bool Control::getYesNo(char *text) {
bool retVal = false;
bool quitPanel = false;
@@ -605,7 +605,7 @@ bool SkyControl::getYesNo(char *text) {
} else
dlgTextDat = NULL;
- SkyTextResource *dlgText = new SkyTextResource(dlgTextDat, 1, 0, MPNL_X+2, textY, 0, DO_NOTHING, _system, _screenBuf);
+ TextResource *dlgText = new TextResource(dlgTextDat, 1, 0, MPNL_X+2, textY, 0, DO_NOTHING, _system, _screenBuf);
dlgText->drawToScreen(WITH_MASK);
while (!quitPanel) {
@@ -640,7 +640,7 @@ bool SkyControl::getYesNo(char *text) {
return retVal;
}
-uint16 SkyControl::doMusicSlide(void) {
+uint16 Control::doMusicSlide(void) {
int ofsY = _slide2->_y - _mouseY;
uint8 volume;
@@ -666,7 +666,7 @@ uint16 SkyControl::doMusicSlide(void) {
return 0;
}
-uint16 SkyControl::doSpeedSlide(void) {
+uint16 Control::doSpeedSlide(void) {
int ofsY = _slide->_y - _mouseY;
uint16 speedDelay = _slide->_y - (MPNL_Y + 93);
@@ -695,7 +695,7 @@ uint16 SkyControl::doSpeedSlide(void) {
return SPEED_CHANGED;
}
-uint16 SkyControl::toggleFx(SkyConResource *pButton) {
+uint16 Control::toggleFx(ConResource *pButton) {
SkyEngine::_systemVars.systemFlags ^= SF_FX_OFF;
if (SkyEngine::_systemVars.systemFlags & SF_FX_OFF) {
@@ -713,7 +713,7 @@ uint16 SkyControl::toggleFx(SkyConResource *pButton) {
return TOGGLED;
}
-uint16 SkyControl::toggleText(void) {
+uint16 Control::toggleText(void) {
uint32 flags = SkyEngine::_systemVars.systemFlags & TEXT_FLAG_MASK;
SkyEngine::_systemVars.systemFlags &= ~TEXT_FLAG_MASK;
@@ -737,7 +737,7 @@ uint16 SkyControl::toggleText(void) {
return TOGGLED;
}
-void SkyControl::toggleMusic(void) {
+void Control::toggleMusic(void) {
if (SkyEngine::_systemVars.systemFlags & SF_MUS_OFF) {
SkyEngine::_systemVars.systemFlags &= ~SF_MUS_OFF;
@@ -750,7 +750,7 @@ void SkyControl::toggleMusic(void) {
}
}
-uint16 SkyControl::shiftDown(uint8 speed) {
+uint16 Control::shiftDown(uint8 speed) {
if (speed == SLOW) {
if (_firstText >= MAX_SAVE_GAMES - MAX_ON_SCREEN) return 0;
@@ -765,7 +765,7 @@ uint16 SkyControl::shiftDown(uint8 speed) {
return SHIFTED;
}
-uint16 SkyControl::shiftUp(uint8 speed) {
+uint16 Control::shiftUp(uint8 speed) {
if (speed == SLOW) {
if (_firstText > 0) _firstText--;
@@ -778,7 +778,7 @@ uint16 SkyControl::shiftUp(uint8 speed) {
return SHIFTED;
}
-bool SkyControl::autoSaveExists(void) {
+bool Control::autoSaveExists(void) {
bool test = false;
SaveFile *f;
@@ -797,13 +797,13 @@ bool SkyControl::autoSaveExists(void) {
return test;
}
-uint16 SkyControl::saveRestorePanel(bool allowSave) {
+uint16 Control::saveRestorePanel(bool allowSave) {
_keyPressed = 0;
buttonControl(NULL);
_text->drawToScreen(WITH_MASK); // flush text restore buffer
- SkyConResource **lookList;
+ ConResource **lookList;
uint16 cnt;
uint8 lookListLen;
if (allowSave) {
@@ -926,14 +926,14 @@ uint16 SkyControl::saveRestorePanel(bool allowSave) {
return clickRes;
}
-bool SkyControl::checkKeyList(uint8 key) {
+bool Control::checkKeyList(uint8 key) {
static const uint8 charList[14] = " ,().='-&+!?\"";
for (uint chCnt = 0; chCnt < ARRAYSIZE(charList); chCnt++)
if (charList[chCnt] == key) return true;
return false;
}
-void SkyControl::handleKeyPress(uint8 key, uint8 *textBuf) {
+void Control::handleKeyPress(uint8 key, uint8 *textBuf) {
if (key == 8) { // backspace
for (uint8 cnt = 0; cnt < 6; cnt++)
@@ -960,7 +960,7 @@ void SkyControl::handleKeyPress(uint8 key, uint8 *textBuf) {
}
}
-void SkyControl::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame) {
+void Control::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites, uint16 firstNum, uint16 selectedGame) {
char cursorChar[2] = "-";
nameBuf += firstNum * MAX_TEXT_LEN;
@@ -984,9 +984,9 @@ void SkyControl::setUpGameSprites(uint8 *nameBuf, dataFileHeader **nameSprites,
}
}
-void SkyControl::showSprites(dataFileHeader **nameSprites, bool allowSave) {
+void Control::showSprites(dataFileHeader **nameSprites, bool allowSave) {
- SkyConResource *drawResource = new SkyConResource(NULL, 1, 0, 0, 0, 0, 0, _system, _screenBuf);
+ ConResource *drawResource = new ConResource(NULL, 1, 0, 0, 0, 0, 0, _system, _screenBuf);
for (uint16 cnt = 0; cnt < MAX_ON_SCREEN; cnt++) {
drawResource->setSprite(nameSprites[cnt]);
drawResource->setXY(GAME_NAME_X, GAME_NAME_Y + cnt * PAN_CHAR_HEIGHT);
@@ -1006,7 +1006,7 @@ void SkyControl::showSprites(dataFileHeader **nameSprites, bool allowSave) {
delete drawResource;
}
-void SkyControl::loadDescriptions(uint8 *destBuf) {
+void Control::loadDescriptions(uint8 *destBuf) {
memset(destBuf, 0, MAX_SAVE_GAMES * MAX_TEXT_LEN);
@@ -1038,21 +1038,21 @@ void SkyControl::loadDescriptions(uint8 *destBuf) {
delete mgr;
}
-bool SkyControl::loadSaveAllowed(void) {
+bool Control::loadSaveAllowed(void) {
if (SkyEngine::_systemVars.systemFlags & SF_CHOOSING)
return false; // texts get lost during load/save, so don't allow it during choosing
- if (SkyLogic::_scriptVariables[SCREEN] >= 101)
+ if (Logic::_scriptVariables[SCREEN] >= 101)
return false; // same problem with LINC terminals
- if ((SkyLogic::_scriptVariables[SCREEN] >= 82) &&
- (SkyLogic::_scriptVariables[SCREEN] != 85) &&
- (SkyLogic::_scriptVariables[SCREEN] < 90))
+ if ((Logic::_scriptVariables[SCREEN] >= 82) &&
+ (Logic::_scriptVariables[SCREEN] != 85) &&
+ (Logic::_scriptVariables[SCREEN] < 90))
return false; // don't allow saving in final rooms
return true;
}
-void SkyControl::saveDescriptions(uint8 *srcBuf) {
+void Control::saveDescriptions(uint8 *srcBuf) {
uint8 *tmpBuf = (uint8 *)malloc(MAX_SAVE_GAMES * MAX_TEXT_LEN);
uint8 *tmpPos = tmpBuf;
@@ -1081,7 +1081,7 @@ void SkyControl::saveDescriptions(uint8 *srcBuf) {
free(tmpBuf);
}
-void SkyControl::doAutoSave(void) {
+void Control::doAutoSave(void) {
char fName[20];
if (SkyEngine::isCDVersion())
strcpy(fName, "SKY-VM-CD.ASD");
@@ -1105,7 +1105,7 @@ void SkyControl::doAutoSave(void) {
free(saveData);
}
-uint16 SkyControl::saveGameToFile(void) {
+uint16 Control::saveGameToFile(void) {
char fName[20];
sprintf(fName,"SKY-VM.%03d", _selectedGame);
@@ -1135,7 +1135,7 @@ uint16 SkyControl::saveGameToFile(void) {
#define STOSD(ptr, val) { *(uint32 *)(ptr) = TO_LE_32(val); (ptr) += 4; }
#define STOSW(ptr, val) { *(uint16 *)(ptr) = TO_LE_16(val); (ptr) += 2; }
-void SkyControl::stosMegaSet(uint8 **destPos, MegaSet *mega) {
+void Control::stosMegaSet(uint8 **destPos, MegaSet *mega) {
STOSW(*destPos, mega->gridWidth);
STOSW(*destPos, mega->colOffset);
STOSW(*destPos, mega->colWidth);
@@ -1143,7 +1143,7 @@ void SkyControl::stosMegaSet(uint8 **destPos, MegaSet *mega) {
// anims, stands, turnTable
}
-void SkyControl::stosStr(uint8 **destPos, Compact *cpt, uint16 type) {
+void Control::stosStr(uint8 **destPos, Compact *cpt, uint16 type) {
uint16 strLen = 0;
if (type & SAVE_GRAFX) {
STOSW(*destPos, cpt->grafixProg.ptrType);
@@ -1163,7 +1163,7 @@ void SkyControl::stosStr(uint8 **destPos, Compact *cpt, uint16 type) {
}
}
-void SkyControl::stosCompact(uint8 **destPos, Compact *cpt) {
+void Control::stosCompact(uint8 **destPos, Compact *cpt) {
uint16 saveType = 0;
if (cpt->extCompact) {
saveType |= SAVE_EXT;
@@ -1246,7 +1246,7 @@ void SkyControl::stosCompact(uint8 **destPos, Compact *cpt) {
}
}
-uint32 SkyControl::prepareSaveData(uint8 *destBuf) {
+uint32 Control::prepareSaveData(uint8 *destBuf) {
uint32 cnt;
memset(destBuf, 0, 4); // space for data size
@@ -1262,7 +1262,7 @@ uint32 SkyControl::prepareSaveData(uint8 *destBuf) {
STOSD(destPos, _savedMouse);
STOSD(destPos, SkyEngine::_systemVars.currentPalette);
for (cnt = 0; cnt < 838; cnt++)
- STOSD(destPos, SkyLogic::_scriptVariables[cnt]);
+ STOSD(destPos, Logic::_scriptVariables[cnt]);
uint32 *loadedFilesList = _skyDisk->giveLoadedFilesList();
for (cnt = 0; cnt < 60; cnt++)
@@ -1289,14 +1289,14 @@ uint32 SkyControl::prepareSaveData(uint8 *destBuf) {
#undef STOSD
#undef STOSW
-void SkyControl::appendMemList(uint16 *pMem) {
+void Control::appendMemList(uint16 *pMem) {
AllocedMem *newMem = new AllocedMem;
newMem->mem = pMem;
newMem->next = _memListRoot;
_memListRoot = newMem;
}
-void SkyControl::freeMemList(void) {
+void Control::freeMemList(void) {
AllocedMem *block = _memListRoot;
AllocedMem *temp;
while (block) {
@@ -1312,7 +1312,7 @@ void SkyControl::freeMemList(void) {
#define LODSD(strPtr, val) { val = READ_LE_UINT32(strPtr); (strPtr) += 4; }
#define LODSW(strPtr, val) { val = READ_LE_UINT16(strPtr); (strPtr) += 2; }
-void SkyControl::lodsMegaSet(uint8 **srcPos, MegaSet *mega) {
+void Control::lodsMegaSet(uint8 **srcPos, MegaSet *mega) {
LODSW(*srcPos, mega->gridWidth);
LODSW(*srcPos, mega->colOffset);
LODSW(*srcPos, mega->colWidth);
@@ -1320,7 +1320,7 @@ void SkyControl::lodsMegaSet(uint8 **srcPos, MegaSet *mega) {
// anims, stands, turnTable
}
-void SkyControl::lodsCompact(uint8 **srcPos, Compact *cpt) {
+void Control::lodsCompact(uint8 **srcPos, Compact *cpt) {
uint16 saveType, cnt;
LODSW(*srcPos, saveType);
@@ -1423,10 +1423,10 @@ void SkyControl::lodsCompact(uint8 **srcPos, Compact *cpt) {
}
}
-uint16 SkyControl::parseSaveData(uint8 *srcBuf) {
+uint16 Control::parseSaveData(uint8 *srcBuf) {
uint32 reloadList[60];
- uint32 oldSection = SkyLogic::_scriptVariables[CUR_SECTION];
+ uint32 oldSection = Logic::_scriptVariables[CUR_SECTION];
uint32 cnt;
uint8 *srcPos = srcBuf;
@@ -1465,7 +1465,7 @@ uint16 SkyControl::parseSaveData(uint8 *srcBuf) {
LODSD(srcPos, palette);
for (cnt = 0; cnt < 838; cnt++)
- LODSD(srcPos, SkyLogic::_scriptVariables[cnt]);
+ LODSD(srcPos, Logic::_scriptVariables[cnt]);
for (cnt = 0; cnt < 60; cnt++)
LODSD(srcPos, reloadList[cnt]);
@@ -1490,7 +1490,7 @@ uint16 SkyControl::parseSaveData(uint8 *srcBuf) {
SkyEngine::_systemVars.systemFlags |= SF_GAME_RESTORED;
if (!SkyEngine::isDemo()) {
_skyLogic->fnLeaveSection(oldSection, 0, 0);
- _skyLogic->fnEnterSection(SkyLogic::_scriptVariables[CUR_SECTION], 0, 0);
+ _skyLogic->fnEnterSection(Logic::_scriptVariables[CUR_SECTION], 0, 0);
}
_skyDisk->refreshFilesList(reloadList);
SkyEngine::_systemVars.currentMusic = (uint16)music;
@@ -1505,7 +1505,7 @@ uint16 SkyControl::parseSaveData(uint8 *srcBuf) {
#undef LODSD
#undef LODSW
-uint16 SkyControl::restoreGameFromFile(bool autoSave) {
+uint16 Control::restoreGameFromFile(bool autoSave) {
char fName[20];
if (autoSave) {
@@ -1545,7 +1545,7 @@ uint16 SkyControl::restoreGameFromFile(bool autoSave) {
return res;
}
-uint16 SkyControl::quickXRestore(uint16 slot) {
+uint16 Control::quickXRestore(uint16 slot) {
uint16 result;
initPanel();
_mouseClicked = false;
@@ -1589,7 +1589,7 @@ uint16 SkyControl::quickXRestore(uint16 slot) {
return result;
}
-uint16 *SkyControl::lz77decode(uint16 *data) {
+uint16 *Control::lz77decode(uint16 *data) {
uint32 size = READ_LE_UINT32(data);
data += 2;
uint16 *outBuf = (uint16*)malloc(size << 1);
@@ -1625,7 +1625,7 @@ uint16 *SkyControl::lz77decode(uint16 *data) {
return outBuf;
}
-void SkyControl::applyDiff(uint16 *data, uint16 *diffData, uint16 len) {
+void Control::applyDiff(uint16 *data, uint16 *diffData, uint16 len) {
for (uint16 cnt = 0; cnt < len; cnt++) {
data += READ_LE_UINT16(diffData);
diffData++;
@@ -1635,7 +1635,7 @@ void SkyControl::applyDiff(uint16 *data, uint16 *diffData, uint16 len) {
}
}
-void SkyControl::restartGame(void) {
+void Control::restartGame(void) {
if (SkyEngine::_systemVars.gameVersion <= 267)
return; // no restart for floppy demo
@@ -1669,7 +1669,7 @@ void SkyControl::restartGame(void) {
SkyEngine::_systemVars.pastIntro = true;
}
-void SkyControl::delay(unsigned int amount) {
+void Control::delay(unsigned int amount) {
OSystem::Event event;
@@ -1725,7 +1725,7 @@ void SkyControl::delay(unsigned int amount) {
} while (cur < start + amount);
}
-void SkyControl::showGameQuitMsg(bool useScreen) {
+void Control::showGameQuitMsg(bool useScreen) {
SkyEngine::_systemVars.quitting = true;
_skyText->fnSetFont(0);
@@ -1762,7 +1762,7 @@ void SkyControl::showGameQuitMsg(bool useScreen) {
_system->quit();
}
-char SkyControl::_quitTexts[16][35] = {
+char Control::_quitTexts[16][35] = {
"Game over player one",
"BE VIGILANT",
"Das Spiel ist aus.",
@@ -1781,7 +1781,7 @@ char SkyControl::_quitTexts[16][35] = {
"BE VIGILANT",
};
-uint8 SkyControl::_crossImg[594] = {
+uint8 Control::_crossImg[594] = {
0xFF, 0xFF, 0xFF, 0xFF, 0x09, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0B, 0x61, 0xFF, 0xFF, 0xFF, 0xFF, 0x4F, 0x4D, 0x61,
0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
diff --git a/sky/control.h b/sky/control.h
index 2c7e55f069..44e545a6e3 100644
--- a/sky/control.h
+++ b/sky/control.h
@@ -29,13 +29,13 @@ class OSystem;
namespace Sky {
-class SkyDisk;
-class SkyScreen;
-class SkyLogic;
-class SkyMouse;
-class SkyText;
-class SkyMusicBase;
-class SkySound;
+class Disk;
+class Screen;
+class Logic;
+class Mouse;
+class Text;
+class MusicBase;
+class Sound;
struct Compact;
struct dataFileHeader;
struct MegaSet;
@@ -126,10 +126,10 @@ struct AllocedMem {
AllocedMem *next;
};
-class SkyConResource {
+class ConResource {
public:
- SkyConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen);
- virtual ~SkyConResource(void) {};
+ ConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen);
+ virtual ~ConResource(void) {};
void setSprite(void *pSpData) { _spriteData = (dataFileHeader*)pSpData; };
void setText(uint32 pText) { if (pText) _text = pText + 0x7000; else _text = 0; };
void setXY(uint16 x, uint16 y) { _x = x; _y = y; };
@@ -146,10 +146,10 @@ public:
private:
};
-class SkyTextResource : public SkyConResource {
+class TextResource : public ConResource {
public:
- SkyTextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen);
- virtual ~SkyTextResource(void);
+ TextResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen);
+ virtual ~TextResource(void);
virtual void drawToScreen(bool doMask);
void flushForRedraw(void);
private:
@@ -157,24 +157,24 @@ private:
uint8 *_oldScreen;
};
-class SkyControlStatus {
+class ControlStatus {
public:
- SkyControlStatus(SkyText *skyText, OSystem *system, uint8 *scrBuf);
- ~SkyControlStatus(void);
+ ControlStatus(Text *skyText, OSystem *system, uint8 *scrBuf);
+ ~ControlStatus(void);
void setToText(const char *newText);
void setToText(uint16 textNum);
void drawToScreen(void);
private:
- SkyTextResource *_statusText;
+ TextResource *_statusText;
dataFileHeader *_textData;
- SkyText *_skyText;
+ Text *_skyText;
OSystem *_system;
uint8 *_screenBuf;
};
-class SkyControl {
+class Control {
public:
- SkyControl(SkyScreen *screen, SkyDisk *disk, SkyMouse *mouse, SkyText *text, SkyMusicBase *music, SkyLogic *logic, SkySound *sound, OSystem *system, const char *savePath);
+ Control(Screen *screen, Disk *disk, Mouse *mouse, Text *text, MusicBase *music, Logic *logic, Sound *sound, OSystem *system, const char *savePath);
void doControlPanel(void);
void doLoadSavePanel(void);
void restartGame(void);
@@ -191,13 +191,13 @@ private:
void delay(unsigned int amount);
- void animClick(SkyConResource *pButton);
+ void animClick(ConResource *pButton);
bool getYesNo(char *text);
- void buttonControl(SkyConResource *pButton);
- uint16 handleClick(SkyConResource *pButton);
+ void buttonControl(ConResource *pButton);
+ uint16 handleClick(ConResource *pButton);
uint16 doMusicSlide(void);
uint16 doSpeedSlide(void);
- uint16 toggleFx(SkyConResource *pButton);
+ uint16 toggleFx(ConResource *pButton);
uint16 toggleText(void);
void toggleMusic(void);
uint16 shiftDown(uint8 speed);
@@ -242,13 +242,13 @@ private:
void appendMemList(uint16 *pMem);
void freeMemList(void);
- SkyScreen *_skyScreen;
- SkyDisk *_skyDisk;
- SkyMouse *_skyMouse;
- SkyText *_skyText;
- SkyMusicBase *_skyMusic;
- SkyLogic *_skyLogic;
- SkySound *_skySound;
+ Screen *_skyScreen;
+ Disk *_skyDisk;
+ Mouse *_skyMouse;
+ Text *_skyText;
+ MusicBase *_skyMusic;
+ Logic *_skyLogic;
+ Sound *_skySound;
OSystem *_system;
int _mouseX, _mouseY;
bool _mouseClicked;
@@ -275,25 +275,25 @@ private:
uint32 _savedCharSet;
uint16 _enteredTextWidth;
- SkyConResource *createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType);
+ ConResource *createResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, int16 pX, int16 pY, uint32 pText, uint8 pOnClick, uint8 panelType);
dataFileHeader *_textSprite;
- SkyTextResource *_text;
+ TextResource *_text;
- SkyConResource *_controlPanel, *_exitButton, *_slide, *_slide2, *_slode;
- SkyConResource *_restorePanButton, *_savePanButton, *_dosPanButton, *_restartPanButton, *_fxPanButton, *_musicPanButton;
- SkyConResource *_bodge, *_yesNo;
- SkyConResource *_controlPanLookList[9];
+ ConResource *_controlPanel, *_exitButton, *_slide, *_slide2, *_slode;
+ ConResource *_restorePanButton, *_savePanButton, *_dosPanButton, *_restartPanButton, *_fxPanButton, *_musicPanButton;
+ ConResource *_bodge, *_yesNo;
+ ConResource *_controlPanLookList[9];
//- Save/restore panel
- SkyConResource *_savePanel;
- SkyConResource *_saveButton, *_downFastButton, *_downSlowButton;
- SkyConResource *_upFastButton, *_upSlowButton, *_quitButton, *_restoreButton;
- SkyConResource *_autoSaveButton;
+ ConResource *_savePanel;
+ ConResource *_saveButton, *_downFastButton, *_downSlowButton;
+ ConResource *_upFastButton, *_upSlowButton, *_quitButton, *_restoreButton;
+ ConResource *_autoSaveButton;
- SkyConResource *_savePanLookList[6], *_restorePanLookList[7];
+ ConResource *_savePanLookList[6], *_restorePanLookList[7];
- SkyControlStatus *_statusBar;
+ ControlStatus *_statusBar;
static char _quitTexts[16][35];
static uint8 _crossImg[594];
diff --git a/sky/debug.cpp b/sky/debug.cpp
index 60ecfd8fdb..d83075e0fa 100644
--- a/sky/debug.cpp
+++ b/sky/debug.cpp
@@ -210,22 +210,22 @@ static const char *section_0_compacts[] = {
static const char *logic_table_names[] = {
"return",
- "SkyLogic::script",
- "SkyLogic::auto_route",
- "SkyLogic::ar_anim",
- "SkyLogic::ar_turn",
- "SkyLogic::alt",
- "SkyLogic::anim",
- "SkyLogic::turn",
- "SkyLogic::cursor",
- "SkyLogic::talk",
- "SkyLogic::listen",
- "SkyLogic::stopped",
- "SkyLogic::choose",
- "SkyLogic::frames",
- "SkyLogic::pause",
- "SkyLogic::wait_sync",
- "SkyLogic::simple_anim",
+ "Logic::script",
+ "Logic::auto_route",
+ "Logic::ar_anim",
+ "Logic::ar_turn",
+ "Logic::alt",
+ "Logic::anim",
+ "Logic::turn",
+ "Logic::cursor",
+ "Logic::talk",
+ "Logic::listen",
+ "Logic::stopped",
+ "Logic::choose",
+ "Logic::frames",
+ "Logic::pause",
+ "Logic::wait_sync",
+ "Logic::simple_anim",
};
static const char opcode_par[] = {
@@ -1234,7 +1234,7 @@ static const char *scriptVars[] = {
"man_loc3",
};
-void SkyDebug::fetchCompact(uint32 a) {
+void Debug::fetchCompact(uint32 a) {
uint32 sectionNum = (a & 0xf000) >> 12;
uint32 compactNum = (a & 0x0fff);
@@ -1244,11 +1244,11 @@ void SkyDebug::fetchCompact(uint32 a) {
debug(8, "Loading Compact %d from section %d", compactNum, sectionNum);
}
-void SkyDebug::logic(uint32 logic) {
+void Debug::logic(uint32 logic) {
debug(6, "LOGIC: %s", logic_table_names[logic]);
}
-void SkyDebug::script(uint32 command, uint16 *scriptData) {
+void Debug::script(uint32 command, uint16 *scriptData) {
debug(6, "SCRIPT: %s", opcodes[command]);
if (command == 0 || command == 6)
debug(6, " %s", scriptVars[READ_LE_UINT16(scriptData)/4]);
@@ -1261,7 +1261,7 @@ void SkyDebug::script(uint32 command, uint16 *scriptData) {
debug(6, "");
}
-void SkyDebug::mcode(uint32 mcode, uint32 a, uint32 b, uint32 c) {
+void Debug::mcode(uint32 mcode, uint32 a, uint32 b, uint32 c) {
debug(6, "MCODE: %s(%d, %d, %d)", mcodes[mcode], a, b, c);
}
diff --git a/sky/debug.h b/sky/debug.h
index ad8ac6d014..1e6917ebce 100644
--- a/sky/debug.h
+++ b/sky/debug.h
@@ -27,7 +27,7 @@
namespace Sky {
-class SkyDebug {
+class Debug {
public:
static void fetchCompact(uint32 a);
static void logic(uint32 logic);
diff --git a/sky/disk.cpp b/sky/disk.cpp
index de17debe83..edc2709ffd 100644
--- a/sky/disk.cpp
+++ b/sky/disk.cpp
@@ -33,7 +33,7 @@ namespace Sky {
static const char *dataFilename = "sky.dsk";
static const char *dinnerFilename = "sky.dnr";
-SkyDisk::SkyDisk(const Common::String &gameDataPath) {
+Disk::Disk(const Common::String &gameDataPath) {
_prefRoot = NULL;
_dataDiskHandle = new File();
@@ -64,7 +64,7 @@ SkyDisk::SkyDisk(const Common::String &gameDataPath) {
memset(_loadedFilesList, 0, 60 * 4);
}
-SkyDisk::~SkyDisk(void) {
+Disk::~Disk(void) {
PrefFile *fEntry = _prefRoot;
while (fEntry) {
@@ -79,7 +79,7 @@ SkyDisk::~SkyDisk(void) {
delete _dataDiskHandle;
}
-void SkyDisk::flushPrefetched(void) {
+void Disk::flushPrefetched(void) {
PrefFile *fEntry = _prefRoot;
while (fEntry) {
@@ -91,14 +91,14 @@ void SkyDisk::flushPrefetched(void) {
_prefRoot = NULL;
}
-bool SkyDisk::fileExists(uint16 fileNr) {
+bool Disk::fileExists(uint16 fileNr) {
return (getFileInfo(fileNr) != NULL);
}
//load in file file_nr to address dest
//if dest == NULL, then allocate memory for this file
-uint8 *SkyDisk::loadFile(uint16 fileNr, uint8 *dest) {
+uint8 *Disk::loadFile(uint16 fileNr, uint8 *dest) {
uint8 cflag;
int32 bytesRead;
@@ -233,7 +233,7 @@ uint8 *SkyDisk::loadFile(uint16 fileNr, uint8 *dest) {
return _compDest;
}
-void SkyDisk::prefetchFile(uint16 fileNr) {
+void Disk::prefetchFile(uint16 fileNr) {
PrefFile **fEntry = &_prefRoot;
bool found = false;
@@ -242,7 +242,7 @@ void SkyDisk::prefetchFile(uint16 fileNr) {
fEntry = &((*fEntry)->next);
}
if (found) {
- debug(1,"SkyDisk::prefetchFile: File %d was already prefetched",fileNr);
+ debug(1,"Disk::prefetchFile: File %d was already prefetched",fileNr);
return ;
}
uint8 *temp = loadFile(fileNr, NULL);
@@ -253,7 +253,7 @@ void SkyDisk::prefetchFile(uint16 fileNr) {
(*fEntry)->next = NULL;
}
-uint8 *SkyDisk::givePrefetched(uint16 fileNr, uint32 *fSize) {
+uint8 *Disk::givePrefetched(uint16 fileNr, uint32 *fSize) {
PrefFile **fEntry = &_prefRoot;
bool found = false;
@@ -273,7 +273,7 @@ uint8 *SkyDisk::givePrefetched(uint16 fileNr, uint32 *fSize) {
return retPtr;
}
-uint8 *SkyDisk::getFileInfo(uint16 fileNr) {
+uint8 *Disk::getFileInfo(uint16 fileNr) {
uint16 i;
uint16 *dnrTbl16Ptr = (uint16 *)_dinnerTableArea;
@@ -290,7 +290,7 @@ uint8 *SkyDisk::getFileInfo(uint16 fileNr) {
return 0;
}
-void SkyDisk::fnCacheChip(uint32 list) {
+void Disk::fnCacheChip(uint32 list) {
// fnCacheChip is called after fnCacheFast
uint16 cnt = 0;
@@ -304,7 +304,7 @@ void SkyDisk::fnCacheChip(uint32 list) {
fnCacheFiles();
}
-void SkyDisk::fnCacheFast(uint32 list) {
+void Disk::fnCacheFast(uint32 list) {
if (list == 0) return;
uint8 cnt = 0;
@@ -315,7 +315,7 @@ void SkyDisk::fnCacheFast(uint32 list) {
} while (fList[cnt-1]);
}
-void SkyDisk::fnCacheFiles(void) {
+void Disk::fnCacheFiles(void) {
uint16 lCnt, bCnt, targCnt;
targCnt = lCnt = 0;
@@ -360,13 +360,13 @@ void SkyDisk::fnCacheFiles(void) {
_loadedFilesList[targCnt] = 0;
SkyEngine::_itemList[_buildList[bCnt] & 2047] = (void**)loadFile(_buildList[bCnt] & 0x7FFF, NULL);
if (!SkyEngine::_itemList[_buildList[bCnt] & 2047])
- warning("fnCacheFiles: SkyDisk::loadFile() returned NULL for file %d",_buildList[bCnt] & 0x7FFF);
+ warning("fnCacheFiles: Disk::loadFile() returned NULL for file %d",_buildList[bCnt] & 0x7FFF);
bCnt++;
}
_buildList[0] = 0;
}
-void SkyDisk::refreshFilesList(uint32 *list) {
+void Disk::refreshFilesList(uint32 *list) {
uint8 cnt = 0;
while (_loadedFilesList[cnt]) {
@@ -384,7 +384,7 @@ void SkyDisk::refreshFilesList(uint32 *list) {
_loadedFilesList[cnt] = 0;
}
-void SkyDisk::fnMiniLoad(uint16 fileNum) {
+void Disk::fnMiniLoad(uint16 fileNum) {
uint16 cnt = 0;
while (_loadedFilesList[cnt]) {
@@ -396,7 +396,7 @@ void SkyDisk::fnMiniLoad(uint16 fileNum) {
SkyEngine::_itemList[fileNum & 2047] = (void**)loadFile(fileNum, NULL);
}
-void SkyDisk::fnFlushBuffers(void) {
+void Disk::fnFlushBuffers(void) {
// dump all loaded sprites
uint8 lCnt = 0;
@@ -408,7 +408,7 @@ void SkyDisk::fnFlushBuffers(void) {
_loadedFilesList[0] = 0;
}
-void SkyDisk::dumpFile(uint16 fileNr) {
+void Disk::dumpFile(uint16 fileNr) {
char buf[128];
File out;
byte* filePtr;
@@ -427,7 +427,7 @@ void SkyDisk::dumpFile(uint16 fileNr) {
free(filePtr);
}
-uint32 SkyDisk::determineGameVersion() {
+uint32 Disk::determineGameVersion() {
//determine game version based on number of entries in dinner table
switch (_dinnerTableEntries) {
case 243:
diff --git a/sky/disk.h b/sky/disk.h
index 448e954ccf..65f77da347 100644
--- a/sky/disk.h
+++ b/sky/disk.h
@@ -39,10 +39,10 @@ struct PrefFile {
PrefFile *next;
};
-class SkyDisk {
+class Disk {
public:
- SkyDisk(const Common::String &gameDataPath);
- ~SkyDisk(void);
+ Disk(const Common::String &gameDataPath);
+ ~Disk(void);
uint8 *loadFile(uint16 fileNr, uint8 *dest);
bool fileExists(uint16 fileNr);
diff --git a/sky/grid.cpp b/sky/grid.cpp
index 1a62d27d44..57422bc41e 100644
--- a/sky/grid.cpp
+++ b/sky/grid.cpp
@@ -28,7 +28,7 @@ namespace Sky {
#define GRID_FILE_START 60000
-int8 SkyGrid::_gridConvertTable[] = {
+int8 Grid::_gridConvertTable[] = {
0, //0
1, //1
@@ -129,18 +129,18 @@ int8 SkyGrid::_gridConvertTable[] = {
69, //96
};
-SkyGrid::SkyGrid(SkyDisk *pDisk) {
+Grid::Grid(Disk *pDisk) {
_gameGrids = (uint8 *)malloc(TOT_NO_GRIDS * GRID_SIZE);
_skyDisk = pDisk;
}
-SkyGrid::~SkyGrid(void) {
+Grid::~Grid(void) {
free(_gameGrids);
}
-void SkyGrid::loadGrids(void) {
+void Grid::loadGrids(void) {
// no endian conversion necessary as I'm using uint8* instead of uint32*
for (uint8 cnt = 0; cnt < TOT_NO_GRIDS; cnt++)
@@ -148,18 +148,18 @@ void SkyGrid::loadGrids(void) {
if (!SkyEngine::isDemo()) { // single disk demos never get that far
// Reloading the grids can sometimes cause problems eg when reichs door is
// open the door grid bit gets replaced so you can't get back in (or out)
- if (SkyLogic::_scriptVariables[REICH_DOOR_FLAG])
+ if (Logic::_scriptVariables[REICH_DOOR_FLAG])
removeGrid(256, 280, 1, &SkyCompact::reich_door_20);
}
}
-bool SkyGrid::getGridValues(Compact *cpt, uint32 *resBitNum, uint32 *resWidth) {
+bool Grid::getGridValues(Compact *cpt, uint32 *resBitNum, uint32 *resWidth) {
uint16 width = SkyCompact::getMegaSet(cpt, cpt->extCompact->megaSet)->gridWidth;
return getGridValues(cpt->xcood, cpt->ycood, width, cpt, resBitNum, resWidth);
}
-bool SkyGrid::getGridValues(uint32 x, uint32 y, uint32 width, Compact *cpt, uint32 *resBitNum, uint32 *resWidth) {
+bool Grid::getGridValues(uint32 x, uint32 y, uint32 width, Compact *cpt, uint32 *resBitNum, uint32 *resWidth) {
uint32 bitPos;
if (y < TOP_LEFT_Y) return false; // off screen
@@ -194,14 +194,14 @@ bool SkyGrid::getGridValues(uint32 x, uint32 y, uint32 width, Compact *cpt, uint
return true;
}
-void SkyGrid::removeObjectFromWalk(Compact *cpt) {
+void Grid::removeObjectFromWalk(Compact *cpt) {
uint32 bitNum, width;
if (getGridValues(cpt, &bitNum, &width))
removeObjectFromWalk(bitNum, width);
}
-void SkyGrid::removeObjectFromWalk(uint32 bitNum, uint32 width) {
+void Grid::removeObjectFromWalk(uint32 bitNum, uint32 width) {
for (uint32 cnt = 0; cnt < width; cnt++) {
_gameGrids[bitNum >> 3] &= ~(1 << (bitNum & 0x7));
@@ -211,14 +211,14 @@ void SkyGrid::removeObjectFromWalk(uint32 bitNum, uint32 width) {
}
}
-void SkyGrid::objectToWalk(Compact *cpt) {
+void Grid::objectToWalk(Compact *cpt) {
uint32 bitNum, width;
if (getGridValues(cpt, &bitNum, &width))
objectToWalk(bitNum, width);
}
-void SkyGrid::objectToWalk(uint32 bitNum, uint32 width) {
+void Grid::objectToWalk(uint32 bitNum, uint32 width) {
for (uint32 cnt = 0; cnt < width; cnt++) {
_gameGrids[bitNum >> 3] |= (1 << (bitNum & 0x7));
@@ -228,21 +228,21 @@ void SkyGrid::objectToWalk(uint32 bitNum, uint32 width) {
}
}
-void SkyGrid::plotGrid(uint32 x, uint32 y, uint32 width, Compact *cpt) {
+void Grid::plotGrid(uint32 x, uint32 y, uint32 width, Compact *cpt) {
uint32 resBitPos, resWidth;
if (getGridValues(x, y, width-1, cpt, &resBitPos, &resWidth))
objectToWalk(resBitPos, resWidth);
}
-void SkyGrid::removeGrid(uint32 x, uint32 y, uint32 width, Compact *cpt) {
+void Grid::removeGrid(uint32 x, uint32 y, uint32 width, Compact *cpt) {
uint32 resBitPos, resWidth;
if (getGridValues(x, y, width, cpt, &resBitPos, &resWidth))
removeObjectFromWalk(resBitPos, resWidth);
}
-uint8 *SkyGrid::giveGrid(uint32 pScreen)
+uint8 *Grid::giveGrid(uint32 pScreen)
{
return _gameGrids + GRID_SIZE * _gridConvertTable[pScreen];
}
diff --git a/sky/grid.h b/sky/grid.h
index 43b9530839..fb473c4093 100644
--- a/sky/grid.h
+++ b/sky/grid.h
@@ -28,12 +28,12 @@
namespace Sky {
struct Compact;
-class SkyDisk;
+class Disk;
-class SkyGrid {
+class Grid {
public:
- SkyGrid(SkyDisk *pDisk);
- ~SkyGrid(void);
+ Grid(Disk *pDisk);
+ ~Grid(void);
// grid.asm routines
void loadGrids(void);
@@ -56,7 +56,7 @@ public:
private:
static int8 _gridConvertTable[];
uint8 *_gameGrids;
- SkyDisk *_skyDisk;
+ Disk *_skyDisk;
};
} // End of namespace Sky
diff --git a/sky/hufftext.cpp b/sky/hufftext.cpp
index 56a2a3adf4..5fea2cc685 100644
--- a/sky/hufftext.cpp
+++ b/sky/hufftext.cpp
@@ -23,7 +23,7 @@
namespace Sky {
-const HuffTree SkyText::_huffTree_00109[] = {
+const HuffTree Text::_huffTree_00109[] = {
{ 1, 22, 0 },
{ 2, 9, 0 },
{ 3, 6, 0 },
@@ -193,7 +193,7 @@ const HuffTree SkyText::_huffTree_00109[] = {
{ 0, 0, 0x7C }
};
-const HuffTree SkyText::_huffTree_00267[] = {
+const HuffTree Text::_huffTree_00267[] = {
{ 1, 20, 0 },
{ 2, 7, 0 },
{ 3, 6, 0 },
@@ -383,7 +383,7 @@ const HuffTree SkyText::_huffTree_00267[] = {
{ 0, 0, 0x7c },
};
-const HuffTree SkyText::_huffTree_00288[] = {
+const HuffTree Text::_huffTree_00288[] = {
{ 1, 20, 0 },
{ 2, 7, 0 },
{ 3, 4, 0 },
@@ -575,7 +575,7 @@ const HuffTree SkyText::_huffTree_00288[] = {
{ 0, 0, 0x7c },
};
-const HuffTree SkyText::_huffTree_00303[] = {
+const HuffTree Text::_huffTree_00303[] = {
{ 1, 22, 0 },
{ 2, 9, 0 },
{ 3, 6, 0 },
@@ -777,7 +777,7 @@ const HuffTree SkyText::_huffTree_00303[] = {
{ 0, 0, 0x7c },
};
-const HuffTree SkyText::_huffTree_00331[] = {
+const HuffTree Text::_huffTree_00331[] = {
{ 1, 20, 0 },
{ 2, 7, 0 },
{ 3, 4, 0 },
@@ -1009,7 +1009,7 @@ const HuffTree SkyText::_huffTree_00331[] = {
{ 0, 0, 0x7c },
};
-const HuffTree SkyText::_huffTree_00348[] = {
+const HuffTree Text::_huffTree_00348[] = {
{ 1, 20, 0 },
{ 2, 7, 0 },
{ 3, 4, 0 },
@@ -1257,7 +1257,7 @@ const HuffTree SkyText::_huffTree_00348[] = {
{ 0, 0, 0x7C },
};
-const HuffTree SkyText::_huffTree_00365[] = {
+const HuffTree Text::_huffTree_00365[] = {
{ 1, 20, 0 },
{ 2, 7, 0 },
{ 3, 4, 0 },
@@ -1505,7 +1505,7 @@ const HuffTree SkyText::_huffTree_00365[] = {
{ 0, 0, 0x7C },
};
-const HuffTree SkyText::_huffTree_00368[] = {
+const HuffTree Text::_huffTree_00368[] = {
{ 1, 20, 0 },
{ 2, 7, 0 },
{ 3, 4, 0 },
@@ -1753,7 +1753,7 @@ const HuffTree SkyText::_huffTree_00368[] = {
{ 0, 0, 0x7C },
};
-const HuffTree SkyText::_huffTree_00372[] = {
+const HuffTree Text::_huffTree_00372[] = {
{ 1, 20, 0 },
{ 2, 7, 0 },
{ 3, 4, 0 },
diff --git a/sky/intro.cpp b/sky/intro.cpp
index 8a11643593..63103f1370 100644
--- a/sky/intro.cpp
+++ b/sky/intro.cpp
@@ -229,7 +229,7 @@ namespace Sky {
#define CD_105 60098
-uint16 SkyIntro::_mainIntroSeq[] = {
+uint16 Intro::_mainIntroSeq[] = {
DELAY, 3000, // keep virgin screen up
FADEDOWN,
SHOWSCREEN, 60112, // revo screen + palette
@@ -243,7 +243,7 @@ uint16 SkyIntro::_mainIntroSeq[] = {
SEQEND
};
-uint16 SkyIntro::_cdIntroSeq[] = {
+uint16 Intro::_cdIntroSeq[] = {
PLAYVOICE, 59500,
LOADBG, 59499,
LOOPBG,
@@ -549,7 +549,7 @@ uint16 SkyIntro::_cdIntroSeq[] = {
SEQEND
};
-uint16 SkyIntro::_floppyIntroSeq[] = {
+uint16 Intro::_floppyIntroSeq[] = {
SHOWSCREEN, 60081,
FADEUP, 60080,
DOFLIRT, 60082,
@@ -610,7 +610,7 @@ uint16 SkyIntro::_floppyIntroSeq[] = {
SEQEND
};
-SkyIntro::SkyIntro(SkyDisk *disk, SkyScreen *screen, SkyMusicBase *music, SkySound *sound, SkyText *text, SoundMixer *mixer, OSystem *system) {
+Intro::Intro(Disk *disk, Screen *screen, MusicBase *music, Sound *sound, Text *text, SoundMixer *mixer, OSystem *system) {
_skyDisk = disk;
_skyScreen = screen;
@@ -625,7 +625,7 @@ SkyIntro::SkyIntro(SkyDisk *disk, SkyScreen *screen, SkyMusicBase *music, SkySou
_quitProg = false;
}
-SkyIntro::~SkyIntro(void) {
+Intro::~Intro(void) {
_mixer->stopAll();
_skyDisk->flushPrefetched();
@@ -638,7 +638,7 @@ SkyIntro::~SkyIntro(void) {
free(_bgBuf);
}
-bool SkyIntro::doIntro(bool floppyIntro) {
+bool Intro::doIntro(bool floppyIntro) {
if (!SkyEngine::isCDVersion())
floppyIntro = true;
@@ -670,7 +670,7 @@ bool SkyIntro::doIntro(bool floppyIntro) {
return true;
}
-bool SkyIntro::nextPart(uint16 *&data) {
+bool Intro::nextPart(uint16 *&data) {
uint8 *vData = NULL;
// return false means cancel intro
@@ -760,7 +760,7 @@ bool SkyIntro::nextPart(uint16 *&data) {
return true;
}
-bool SkyIntro::floppyScrollFlirt(void) {
+bool Intro::floppyScrollFlirt(void) {
uint8 *scrollScreen = (uint8*)malloc(FRAME_SIZE * 2);
memset(scrollScreen, 0, FRAME_SIZE);
@@ -804,7 +804,7 @@ bool SkyIntro::floppyScrollFlirt(void) {
return doContinue;
}
-bool SkyIntro::commandFlirt(uint16 *&data) {
+bool Intro::commandFlirt(uint16 *&data) {
_skyScreen->startSequence(*data++);
while ((*data != COMMANDEND) || _skyScreen->sequenceRunning()) {
@@ -844,7 +844,7 @@ bool SkyIntro::commandFlirt(uint16 *&data) {
return true;
}
-void SkyIntro::showTextBuf(void) {
+void Intro::showTextBuf(void) {
uint16 x = ((dataFileHeader*)_textBuf)->s_x;
uint16 y = ((dataFileHeader*)_textBuf)->s_y;
@@ -867,7 +867,7 @@ void SkyIntro::showTextBuf(void) {
_system->copy_rect(screenBuf, GAME_SCREEN_WIDTH, x, y, width, height);
}
-void SkyIntro::restoreScreen(void) {
+void Intro::restoreScreen(void) {
uint16 x = ((dataFileHeader*)_saveBuf)->s_x;
uint16 y = ((dataFileHeader*)_saveBuf)->s_y;
@@ -883,7 +883,7 @@ void SkyIntro::restoreScreen(void) {
_system->copy_rect(_saveBuf + sizeof(dataFileHeader), width, x, y, width, height);
}
-bool SkyIntro::escDelay(uint32 msecs) {
+bool Intro::escDelay(uint32 msecs) {
OSystem::Event event;
do {
diff --git a/sky/intro.h b/sky/intro.h
index 3bd77c5f01..3f9066b15a 100644
--- a/sky/intro.h
+++ b/sky/intro.h
@@ -28,16 +28,16 @@
namespace Sky {
-class SkyDisk;
-class SkyScreen;
-class SkyMusicBase;
-class SkySound;
-class SkyText;
+class Disk;
+class Screen;
+class MusicBase;
+class Sound;
+class Text;
-class SkyIntro {
+class Intro {
public:
- SkyIntro(SkyDisk *disk, SkyScreen *screen, SkyMusicBase *music, SkySound *sound, SkyText *text, SoundMixer *mixer, OSystem *system);
- ~SkyIntro(void);
+ Intro(Disk *disk, Screen *screen, MusicBase *music, Sound *sound, Text *text, SoundMixer *mixer, OSystem *system);
+ ~Intro(void);
bool doIntro(bool floppyIntro);
bool _quitProg;
private:
@@ -45,11 +45,11 @@ private:
static uint16 _floppyIntroSeq[];
static uint16 _cdIntroSeq[];
- SkyDisk *_skyDisk;
- SkyScreen *_skyScreen;
- SkyMusicBase *_skyMusic;
- SkySound *_skySound;
- SkyText *_skyText;
+ Disk *_skyDisk;
+ Screen *_skyScreen;
+ MusicBase *_skyMusic;
+ Sound *_skySound;
+ Text *_skyText;
OSystem *_system;
SoundMixer *_mixer;
diff --git a/sky/logic.cpp b/sky/logic.cpp
index bbbc571d00..6d701e708b 100644
--- a/sky/logic.cpp
+++ b/sky/logic.cpp
@@ -42,38 +42,38 @@
namespace Sky {
-uint32 SkyLogic::_scriptVariables[838];
+uint32 Logic::_scriptVariables[838];
-typedef void (SkyLogic::*LogicTable) ();
+typedef void (Logic::*LogicTable) ();
static const LogicTable logicTable[] = {
- &SkyLogic::nop,
- &SkyLogic::logicScript, // 1 script processor
- &SkyLogic::autoRoute, // 2 Make a route
- &SkyLogic::arAnim, // 3 Follow a route
- &SkyLogic::arTurn, // 4 Mega turns araound
- &SkyLogic::alt, // 5 Set up new get-to script
- &SkyLogic::anim, // 6 Follow a sequence
- &SkyLogic::turn, // 7 Mega turning
- &SkyLogic::cursor, // 8 id tracks the pointer
- &SkyLogic::talk, // 9 count down and animate
- &SkyLogic::listen, // 10 player waits for talking id
- &SkyLogic::stopped, // 11 wait for id to move
- &SkyLogic::choose, // 12 wait for player to click
- &SkyLogic::frames, // 13 animate just frames
- &SkyLogic::pause, // 14 Count down to 0 and go
- &SkyLogic::waitSync, // 15 Set to l_script when sync!=0
- &SkyLogic::simpleAnim, // 16 Module anim without x,y's
+ &Logic::nop,
+ &Logic::logicScript, // 1 script processor
+ &Logic::autoRoute, // 2 Make a route
+ &Logic::arAnim, // 3 Follow a route
+ &Logic::arTurn, // 4 Mega turns araound
+ &Logic::alt, // 5 Set up new get-to script
+ &Logic::anim, // 6 Follow a sequence
+ &Logic::turn, // 7 Mega turning
+ &Logic::cursor, // 8 id tracks the pointer
+ &Logic::talk, // 9 count down and animate
+ &Logic::listen, // 10 player waits for talking id
+ &Logic::stopped, // 11 wait for id to move
+ &Logic::choose, // 12 wait for player to click
+ &Logic::frames, // 13 animate just frames
+ &Logic::pause, // 14 Count down to 0 and go
+ &Logic::waitSync, // 15 Set to l_script when sync!=0
+ &Logic::simpleAnim, // 16 Module anim without x,y's
};
-SkyLogic::SkyLogic(SkyScreen *skyScreen, SkyDisk *skyDisk, SkyText *skyText, SkyMusicBase *skyMusic, SkyMouse *skyMouse, SkySound *skySound) {
+Logic::Logic(Screen *skyScreen, Disk *skyDisk, Text *skyText, MusicBase *skyMusic, Mouse *skyMouse, Sound *skySound) {
_skyScreen = skyScreen;
_skyDisk = skyDisk;
_skyText = skyText;
_skyMusic = skyMusic;
_skySound = skySound;
_skyMouse = skyMouse;
- _skyGrid = new SkyGrid(_skyDisk);
- _skyAutoRoute = new SkyAutoRoute(_skyGrid);
+ _skyGrid = new Grid(_skyDisk);
+ _skyAutoRoute = new AutoRoute(_skyGrid);
memset(_objectList, 0, 30 * sizeof(uint32));
@@ -85,7 +85,7 @@ SkyLogic::SkyLogic(SkyScreen *skyScreen, SkyDisk *skyDisk, SkyText *skyText, Sky
initScriptVariables();
}
-bool SkyLogic::checkProtection(void) {
+bool Logic::checkProtection(void) {
if (!_scriptVariables[ENTER_DIGITS]) return false;
if (_scriptVariables[CONSOLE_TYPE] == 5) { // reactor code
@@ -99,7 +99,7 @@ bool SkyLogic::checkProtection(void) {
}
}
-void SkyLogic::engine() {
+void Logic::engine() {
uint16 *logicList = (uint16 *)SkyEngine::fetchCompact(_scriptVariables[LOGIC_LIST_NO]);
while (uint16 id = *logicList++) { // 0 means end of list
@@ -121,7 +121,7 @@ void SkyLogic::engine() {
if (_compact->status & (1 << 7))
_skyGrid->removeObjectFromWalk(_compact);
- SkyDebug::logic(_compact->logic);
+ Debug::logic(_compact->logic);
(this->*logicTable[_compact->logic]) ();
if (_compact->status & (1 << 7))
@@ -134,14 +134,14 @@ void SkyLogic::engine() {
}
}
-void SkyLogic::nop() {}
+void Logic::nop() {}
/**
* This function is basicly a wrapper around the real script engine. It runs
* the script engine until a script has finished.
* @see script()
*/
-void SkyLogic::logicScript() {
+void Logic::logicScript() {
/// Process the current mega's script
/// If the script finishes then drop back a level
@@ -159,7 +159,7 @@ void SkyLogic::logicScript() {
}
}
-void SkyLogic::autoRoute() {
+void Logic::autoRoute() {
_compact->downFlag = _skyAutoRoute->autoRoute(_compact);
if (_compact->downFlag != 1) { // route ok
@@ -174,7 +174,7 @@ void SkyLogic::autoRoute() {
return;
}
-void SkyLogic::arAnim() {
+void Logic::arAnim() {
/// Follow a route
/// Mega should be in getToMode
@@ -304,7 +304,7 @@ void SkyLogic::arAnim() {
logicScript();
}
-void SkyLogic::mainAnim() {
+void Logic::mainAnim() {
/// Extension of arAnim()
_compact->extCompact->waitingFor = 0; // clear possible zero-zero skip
@@ -360,7 +360,7 @@ void SkyLogic::mainAnim() {
_compact->ycood += animList[(S_AR_Y + arAnimIndex)/2]; // update y coordinate
}
-void SkyLogic::arTurn() {
+void Logic::arTurn() {
_compact->frame = *_compact->extCompact->turnProg++;
if (!*_compact->extCompact->turnProg) { // turn done?
@@ -370,7 +370,7 @@ void SkyLogic::arTurn() {
}
}
-void SkyLogic::alt() {
+void Logic::alt() {
/// change the current script
_compact->logic = L_SCRIPT;
*SkyCompact::getSub(_compact, _compact->mode) = _compact->extCompact->alt;
@@ -378,7 +378,7 @@ void SkyLogic::alt() {
logicScript();
}
-void SkyLogic::anim() {
+void Logic::anim() {
/// Follow an animation sequence
//uint16 *grafixProg = _compact->grafixProg;
@@ -413,7 +413,7 @@ void SkyLogic::anim() {
logicScript();
}
-void SkyLogic::turn() {
+void Logic::turn() {
if (*_compact->extCompact->turnProg) {
_compact->frame = *_compact->extCompact->turnProg++;
return;
@@ -426,7 +426,7 @@ void SkyLogic::turn() {
logicScript();
}
-void SkyLogic::cursor() {
+void Logic::cursor() {
_skyText->logicCursor(_compact, _skyMouse->giveMouseX(), _skyMouse->giveMouseY());
}
@@ -485,7 +485,7 @@ static uint16 clickTable[46] = {
12289
};
-void SkyLogic::talk() {
+void Logic::talk() {
// first count through the frames
// just frames - nothing tweeky
// the speech finishes when the timer runs out &
@@ -566,7 +566,7 @@ void SkyLogic::talk() {
}
}
-void SkyLogic::listen() {
+void Logic::listen() {
/// Stay in this mode until id in getToFlag leaves L_TALK mode
Compact *cpt = SkyEngine::fetchCompact(_compact->flag);
@@ -578,7 +578,7 @@ void SkyLogic::listen() {
logicScript();
}
-void SkyLogic::stopped() {
+void Logic::stopped() {
/// waiting for another mega to move or give-up trying
///
/// this mode will always be set up from a special script
@@ -601,7 +601,7 @@ void SkyLogic::stopped() {
logicScript();
}
-void SkyLogic::choose() {
+void Logic::choose() {
// Remain in this mode until player selects some text
if (!_scriptVariables[THE_CHOSEN_ONE])
return;
@@ -614,7 +614,7 @@ void SkyLogic::choose() {
logicScript();
}
-void SkyLogic::frames() {
+void Logic::frames() {
if (!_compact->sync)
simpleAnim();
else {
@@ -624,7 +624,7 @@ void SkyLogic::frames() {
}
}
-void SkyLogic::pause() {
+void Logic::pause() {
if (--_compact->flag)
return;
@@ -633,7 +633,7 @@ void SkyLogic::pause() {
return;
}
-void SkyLogic::waitSync() {
+void Logic::waitSync() {
/// checks c_sync, when its non 0
/// the id is put back into script mode
// use this instead of loops in the script
@@ -645,7 +645,7 @@ void SkyLogic::waitSync() {
logicScript();
}
-void SkyLogic::simpleAnim() {
+void Logic::simpleAnim() {
/// follow an animation sequence module whilst ignoring the coordinate data
uint16 *grafixProg = SkyCompact::getGrafixPtr(_compact);
@@ -681,7 +681,7 @@ void SkyLogic::simpleAnim() {
logicScript();
}
-bool SkyLogic::collide(Compact *cpt) {
+bool Logic::collide(Compact *cpt) {
MegaSet *m1 = SkyCompact::getMegaSet(_compact, _compact->extCompact->megaSet);
MegaSet *m2 = SkyCompact::getMegaSet(cpt, cpt->extCompact->megaSet);
@@ -765,14 +765,14 @@ bool SkyLogic::collide(Compact *cpt) {
}
}
-void SkyLogic::runGetOff() {
+void Logic::runGetOff() {
uint32 getOff = _scriptVariables[GET_OFF];
_scriptVariables[GET_OFF] = 0;
if (getOff)
script((uint16)(getOff & 0xffff), (uint16)(getOff >> 16));
}
-void SkyLogic::stopAndWait() {
+void Logic::stopAndWait() {
_compact->mode += 4;
uint16 *scriptNo = SkyCompact::getSub(_compact, _compact->mode);
@@ -785,140 +785,140 @@ void SkyLogic::stopAndWait() {
logicScript();
}
-void SkyLogic::checkModuleLoaded(uint16 moduleNo) {
+void Logic::checkModuleLoaded(uint16 moduleNo) {
if (!_moduleList[moduleNo])
_moduleList[moduleNo] = (uint16 *)_skyDisk->loadFile((uint16)moduleNo + F_MODULE_0, NULL);
}
-void SkyLogic::push(uint32 a) {
+void Logic::push(uint32 a) {
if (_stackPtr > ARRAYSIZE(_stack) - 2)
error("Stack overflow");
_stack[_stackPtr++] = a;
}
-uint32 SkyLogic::pop() {
+uint32 Logic::pop() {
if (_stackPtr < 1 || _stackPtr > ARRAYSIZE(_stack) - 1)
error("No items on Stack to pop");
return _stack[--_stackPtr];
}
-typedef bool (SkyLogic::*McodeTable) (uint32, uint32, uint32);
+typedef bool (Logic::*McodeTable) (uint32, uint32, uint32);
static McodeTable mcodeTable[] = {
- &SkyLogic::fnCacheChip,
- &SkyLogic::fnCacheFast,
- &SkyLogic::fnDrawScreen,
- &SkyLogic::fnAr,
- &SkyLogic::fnArAnimate,
- &SkyLogic::fnIdle,
- &SkyLogic::fnInteract,
- &SkyLogic::fnStartSub,
- &SkyLogic::fnTheyStartSub,
- &SkyLogic::fnAssignBase,
- &SkyLogic::fnDiskMouse,
- &SkyLogic::fnNormalMouse,
- &SkyLogic::fnBlankMouse,
- &SkyLogic::fnCrossMouse,
- &SkyLogic::fnCursorRight,
- &SkyLogic::fnCursorLeft,
- &SkyLogic::fnCursorDown,
- &SkyLogic::fnOpenHand,
- &SkyLogic::fnCloseHand,
- &SkyLogic::fnGetTo,
- &SkyLogic::fnSetToStand,
- &SkyLogic::fnTurnTo,
- &SkyLogic::fnArrived,
- &SkyLogic::fnLeaving,
- &SkyLogic::fnSetAlternate,
- &SkyLogic::fnAltSetAlternate,
- &SkyLogic::fnKillId,
- &SkyLogic::fnNoHuman,
- &SkyLogic::fnAddHuman,
- &SkyLogic::fnAddButtons,
- &SkyLogic::fnNoButtons,
- &SkyLogic::fnSetStop,
- &SkyLogic::fnClearStop,
- &SkyLogic::fnPointerText,
- &SkyLogic::fnQuit,
- &SkyLogic::fnSpeakMe,
- &SkyLogic::fnSpeakMeDir,
- &SkyLogic::fnSpeakWait,
- &SkyLogic::fnSpeakWaitDir,
- &SkyLogic::fnChooser,
- &SkyLogic::fnHighlight,
- &SkyLogic::fnTextKill,
- &SkyLogic::fnStopMode,
- &SkyLogic::fnWeWait,
- &SkyLogic::fnSendSync,
- &SkyLogic::fnSendFastSync,
- &SkyLogic::fnSendRequest,
- &SkyLogic::fnClearRequest,
- &SkyLogic::fnCheckRequest,
- &SkyLogic::fnStartMenu,
- &SkyLogic::fnUnhighlight,
- &SkyLogic::fnFaceId,
- &SkyLogic::fnForeground,
- &SkyLogic::fnBackground,
- &SkyLogic::fnNewBackground,
- &SkyLogic::fnSort,
- &SkyLogic::fnNoSpriteEngine,
- &SkyLogic::fnNoSpritesA6,
- &SkyLogic::fnResetId,
- &SkyLogic::fnToggleGrid,
- &SkyLogic::fnPause,
- &SkyLogic::fnRunAnimMod,
- &SkyLogic::fnSimpleMod,
- &SkyLogic::fnRunFrames,
- &SkyLogic::fnAwaitSync,
- &SkyLogic::fnIncMegaSet,
- &SkyLogic::fnDecMegaSet,
- &SkyLogic::fnSetMegaSet,
- &SkyLogic::fnMoveItems,
- &SkyLogic::fnNewList,
- &SkyLogic::fnAskThis,
- &SkyLogic::fnRandom,
- &SkyLogic::fnPersonHere,
- &SkyLogic::fnToggleMouse,
- &SkyLogic::fnMouseOn,
- &SkyLogic::fnMouseOff,
- &SkyLogic::fnFetchX,
- &SkyLogic::fnFetchY,
- &SkyLogic::fnTestList,
- &SkyLogic::fnFetchPlace,
- &SkyLogic::fnCustomJoey,
- &SkyLogic::fnSetPalette,
- &SkyLogic::fnTextModule,
- &SkyLogic::fnChangeName,
- &SkyLogic::fnMiniLoad,
- &SkyLogic::fnFlushBuffers,
- &SkyLogic::fnFlushChip,
- &SkyLogic::fnSaveCoods,
- &SkyLogic::fnPlotGrid,
- &SkyLogic::fnRemoveGrid,
- &SkyLogic::fnEyeball,
- &SkyLogic::fnCursorUp,
- &SkyLogic::fnLeaveSection,
- &SkyLogic::fnEnterSection,
- &SkyLogic::fnRestoreGame,
- &SkyLogic::fnRestartGame,
- &SkyLogic::fnNewSwingSeq,
- &SkyLogic::fnWaitSwingEnd,
- &SkyLogic::fnSkipIntroCode,
- &SkyLogic::fnBlankScreen,
- &SkyLogic::fnPrintCredit,
- &SkyLogic::fnLookAt,
- &SkyLogic::fnLincTextModule,
- &SkyLogic::fnTextKill2,
- &SkyLogic::fnSetFont,
- &SkyLogic::fnStartFx,
- &SkyLogic::fnStopFx,
- &SkyLogic::fnStartMusic,
- &SkyLogic::fnStopMusic,
- &SkyLogic::fnFadeDown,
- &SkyLogic::fnFadeUp,
- &SkyLogic::fnQuitToDos,
- &SkyLogic::fnPauseFx,
- &SkyLogic::fnUnPauseFx,
- &SkyLogic::fnPrintf
+ &Logic::fnCacheChip,
+ &Logic::fnCacheFast,
+ &Logic::fnDrawScreen,
+ &Logic::fnAr,
+ &Logic::fnArAnimate,
+ &Logic::fnIdle,
+ &Logic::fnInteract,
+ &Logic::fnStartSub,
+ &Logic::fnTheyStartSub,
+ &Logic::fnAssignBase,
+ &Logic::fnDiskMouse,
+ &Logic::fnNormalMouse,
+ &Logic::fnBlankMouse,
+ &Logic::fnCrossMouse,
+ &Logic::fnCursorRight,
+ &Logic::fnCursorLeft,
+ &Logic::fnCursorDown,
+ &Logic::fnOpenHand,
+ &Logic::fnCloseHand,
+ &Logic::fnGetTo,
+ &Logic::fnSetToStand,
+ &Logic::fnTurnTo,
+ &Logic::fnArrived,
+ &Logic::fnLeaving,
+ &Logic::fnSetAlternate,
+ &Logic::fnAltSetAlternate,
+ &Logic::fnKillId,
+ &Logic::fnNoHuman,
+ &Logic::fnAddHuman,
+ &Logic::fnAddButtons,
+ &Logic::fnNoButtons,
+ &Logic::fnSetStop,
+ &Logic::fnClearStop,
+ &Logic::fnPointerText,
+ &Logic::fnQuit,
+ &Logic::fnSpeakMe,
+ &Logic::fnSpeakMeDir,
+ &Logic::fnSpeakWait,
+ &Logic::fnSpeakWaitDir,
+ &Logic::fnChooser,
+ &Logic::fnHighlight,
+ &Logic::fnTextKill,
+ &Logic::fnStopMode,
+ &Logic::fnWeWait,
+ &Logic::fnSendSync,
+ &Logic::fnSendFastSync,
+ &Logic::fnSendRequest,
+ &Logic::fnClearRequest,
+ &Logic::fnCheckRequest,
+ &Logic::fnStartMenu,
+ &Logic::fnUnhighlight,
+ &Logic::fnFaceId,
+ &Logic::fnForeground,
+ &Logic::fnBackground,
+ &Logic::fnNewBackground,
+ &Logic::fnSort,
+ &Logic::fnNoSpriteEngine,
+ &Logic::fnNoSpritesA6,
+ &Logic::fnResetId,
+ &Logic::fnToggleGrid,
+ &Logic::fnPause,
+ &Logic::fnRunAnimMod,
+ &Logic::fnSimpleMod,
+ &Logic::fnRunFrames,
+ &Logic::fnAwaitSync,
+ &Logic::fnIncMegaSet,
+ &Logic::fnDecMegaSet,
+ &Logic::fnSetMegaSet,
+ &Logic::fnMoveItems,
+ &Logic::fnNewList,
+ &Logic::fnAskThis,
+ &Logic::fnRandom,
+ &Logic::fnPersonHere,
+ &Logic::fnToggleMouse,
+ &Logic::fnMouseOn,
+ &Logic::fnMouseOff,
+ &Logic::fnFetchX,
+ &Logic::fnFetchY,
+ &Logic::fnTestList,
+ &Logic::fnFetchPlace,
+ &Logic::fnCustomJoey,
+ &Logic::fnSetPalette,
+ &Logic::fnTextModule,
+ &Logic::fnChangeName,
+ &Logic::fnMiniLoad,
+ &Logic::fnFlushBuffers,
+ &Logic::fnFlushChip,
+ &Logic::fnSaveCoods,
+ &Logic::fnPlotGrid,
+ &Logic::fnRemoveGrid,
+ &Logic::fnEyeball,
+ &Logic::fnCursorUp,
+ &Logic::fnLeaveSection,
+ &Logic::fnEnterSection,
+ &Logic::fnRestoreGame,
+ &Logic::fnRestartGame,
+ &Logic::fnNewSwingSeq,
+ &Logic::fnWaitSwingEnd,
+ &Logic::fnSkipIntroCode,
+ &Logic::fnBlankScreen,
+ &Logic::fnPrintCredit,
+ &Logic::fnLookAt,
+ &Logic::fnLincTextModule,
+ &Logic::fnTextKill2,
+ &Logic::fnSetFont,
+ &Logic::fnStartFx,
+ &Logic::fnStopFx,
+ &Logic::fnStartMusic,
+ &Logic::fnStopMusic,
+ &Logic::fnFadeDown,
+ &Logic::fnFadeUp,
+ &Logic::fnQuitToDos,
+ &Logic::fnPauseFx,
+ &Logic::fnUnPauseFx,
+ &Logic::fnPrintf
};
static const uint32 forwardList1b[] = {
@@ -1114,7 +1114,7 @@ static const uint32 forwardList5b[] = {
DISCONNECT_FOSTER
};
-void SkyLogic::initScriptVariables() {
+void Logic::initScriptVariables() {
for (int i = 0; i < ARRAYSIZE(_scriptVariables); i++)
_scriptVariables[i] = 0;
@@ -1157,7 +1157,7 @@ void SkyLogic::initScriptVariables() {
memcpy(_scriptVariables + 505, forwardList5b, sizeof(forwardList5b));
}
-uint16 SkyLogic::mouseScript(uint32 scrNum, Compact *scriptComp) {
+uint16 Logic::mouseScript(uint32 scrNum, Compact *scriptComp) {
Compact *tmpComp = _compact;
_compact = scriptComp;
@@ -1176,7 +1176,7 @@ uint16 SkyLogic::mouseScript(uint32 scrNum, Compact *scriptComp) {
*
* @return 0 if script finished. Else offset where to continue.
*/
-uint16 SkyLogic::script(uint16 scriptNo, uint16 offset) {
+uint16 Logic::script(uint16 scriptNo, uint16 offset) {
script:
/// process a script
/// low level interface to interpreter
@@ -1203,7 +1203,7 @@ script:
for (;;) {
command = READ_LE_UINT16(scriptData++); // get a command
- SkyDebug::script(command, scriptData);
+ Debug::script(command, scriptData);
switch (command) {
case 0: // push_variable
@@ -1283,7 +1283,7 @@ script:
}
uint16 mcode = READ_LE_UINT16(scriptData++)/4; // get mcode number
- SkyDebug::mcode(mcode, a, b, c);
+ Debug::mcode(mcode, a, b, c);
Compact *saveCpt = _compact;
bool ret = (this->*mcodeTable[mcode]) (a, b, c);
@@ -1352,25 +1352,25 @@ script:
}
}
-bool SkyLogic::fnCacheChip(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnCacheChip(uint32 a, uint32 b, uint32 c) {
_skySound->fnStopFx();
_skyDisk->fnCacheChip(a);
return true;
}
-bool SkyLogic::fnCacheFast(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnCacheFast(uint32 a, uint32 b, uint32 c) {
_skyDisk->fnCacheFast(a);
return true;
}
-bool SkyLogic::fnDrawScreen(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnDrawScreen(uint32 a, uint32 b, uint32 c) {
debug(5, "Call: fnDrawScreen(%X, %X)",a,b);
SkyEngine::_systemVars.currentPalette = a;
_skyScreen->fnDrawScreen(a, b);
return true;
}
-bool SkyLogic::fnAr(uint32 x, uint32 y, uint32 c) {
+bool Logic::fnAr(uint32 x, uint32 y, uint32 c) {
_compact->downFlag = 1; // assume failure in-case logic is interupted by speech (esp Joey)
_compact->extCompact->arTargetX = (uint16)x;
@@ -1383,19 +1383,19 @@ bool SkyLogic::fnAr(uint32 x, uint32 y, uint32 c) {
return false; // drop out of script
}
-bool SkyLogic::fnArAnimate(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnArAnimate(uint32 a, uint32 b, uint32 c) {
_compact->mood = 0; // high level 'not stood still'
_compact->logic = L_AR_ANIM;
return false; // drop out of script
}
-bool SkyLogic::fnIdle(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnIdle(uint32 a, uint32 b, uint32 c) {
// set the player idling
_compact->logic = 0;
return true;
}
-bool SkyLogic::fnInteract(uint32 targetId, uint32 b, uint32 c) {
+bool Logic::fnInteract(uint32 targetId, uint32 b, uint32 c) {
_compact->mode += 4; // next level up
_compact->logic = L_SCRIPT;
Compact *cpt = SkyEngine::fetchCompact(targetId);
@@ -1406,14 +1406,14 @@ bool SkyLogic::fnInteract(uint32 targetId, uint32 b, uint32 c) {
return false;
}
-bool SkyLogic::fnStartSub(uint32 scr, uint32 b, uint32 c) {
+bool Logic::fnStartSub(uint32 scr, uint32 b, uint32 c) {
_compact->mode += 4;
*SkyCompact::getSub(_compact, _compact->mode) = (uint16)(scr & 0xffff);
*SkyCompact::getSub(_compact, _compact->mode + 2) = (uint16)(scr >> 16);
return false;
}
-bool SkyLogic::fnTheyStartSub(uint32 mega, uint32 scr, uint32 c) {
+bool Logic::fnTheyStartSub(uint32 mega, uint32 scr, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(mega);
cpt->mode += 4;
*SkyCompact::getSub(cpt, cpt->mode) = (uint16)(scr & 0xffff);
@@ -1421,7 +1421,7 @@ bool SkyLogic::fnTheyStartSub(uint32 mega, uint32 scr, uint32 c) {
return true;
}
-bool SkyLogic::fnAssignBase(uint32 id, uint32 scr, uint32 c) {
+bool Logic::fnAssignBase(uint32 id, uint32 scr, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(id);
cpt->mode = C_BASE_MODE;
cpt->logic = L_SCRIPT;
@@ -1430,22 +1430,22 @@ bool SkyLogic::fnAssignBase(uint32 id, uint32 scr, uint32 c) {
return true;
}
-bool SkyLogic::fnDiskMouse(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnDiskMouse(uint32 a, uint32 b, uint32 c) {
_skyMouse->spriteMouse(MOUSE_DISK, 11, 11);
return true;
}
-bool SkyLogic::fnNormalMouse(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnNormalMouse(uint32 a, uint32 b, uint32 c) {
_skyMouse->spriteMouse(MOUSE_NORMAL, 0, 0);
return true;
}
-bool SkyLogic::fnBlankMouse(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnBlankMouse(uint32 a, uint32 b, uint32 c) {
_skyMouse->spriteMouse(MOUSE_BLANK, 0, 0);
return true;
}
-bool SkyLogic::fnCrossMouse(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnCrossMouse(uint32 a, uint32 b, uint32 c) {
if (_scriptVariables[OBJECT_HELD])
_skyMouse->fnOpenCloseHand(false);
else
@@ -1453,37 +1453,37 @@ bool SkyLogic::fnCrossMouse(uint32 a, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnCursorRight(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnCursorRight(uint32 a, uint32 b, uint32 c) {
_skyMouse->spriteMouse(MOUSE_RIGHT, 9, 4);
return true;
}
-bool SkyLogic::fnCursorLeft(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnCursorLeft(uint32 a, uint32 b, uint32 c) {
_skyMouse->spriteMouse(MOUSE_LEFT, 0, 5);
return true;
}
-bool SkyLogic::fnCursorDown(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnCursorDown(uint32 a, uint32 b, uint32 c) {
_skyMouse->spriteMouse(MOUSE_DOWN, 9, 4);
return true;
}
-bool SkyLogic::fnCursorUp(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnCursorUp(uint32 a, uint32 b, uint32 c) {
_skyMouse->spriteMouse(MOUSE_UP, 9, 4);
return true;
}
-bool SkyLogic::fnOpenHand(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnOpenHand(uint32 a, uint32 b, uint32 c) {
_skyMouse->fnOpenCloseHand(true);
return true;
}
-bool SkyLogic::fnCloseHand(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnCloseHand(uint32 a, uint32 b, uint32 c) {
_skyMouse->fnOpenCloseHand(false);
return true;
}
-bool SkyLogic::fnGetTo(uint32 targetPlaceId, uint32 mode, uint32 c) {
+bool Logic::fnGetTo(uint32 targetPlaceId, uint32 mode, uint32 c) {
_compact->upFlag = (uint16)mode; // save mode for action script
_compact->mode += 4; // next level up
Compact *cpt = SkyEngine::fetchCompact(_compact->place);
@@ -1507,7 +1507,7 @@ bool SkyLogic::fnGetTo(uint32 targetPlaceId, uint32 mode, uint32 c) {
return false; // drop out of script
}
-bool SkyLogic::fnSetToStand(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnSetToStand(uint32 a, uint32 b, uint32 c) {
_compact->mood = 1; // high level stood still
_compact->grafixProg.ptrType = COMPACTELEM;
@@ -1524,7 +1524,7 @@ bool SkyLogic::fnSetToStand(uint32 a, uint32 b, uint32 c) {
return false; // drop out of script
}
-bool SkyLogic::fnTurnTo(uint32 dir, uint32 b, uint32 c) {
+bool Logic::fnTurnTo(uint32 dir, uint32 b, uint32 c) {
/// turn compact to direction dir
uint16 curDir = _compact->extCompact->dir; // get current direction
@@ -1543,13 +1543,13 @@ bool SkyLogic::fnTurnTo(uint32 dir, uint32 b, uint32 c) {
return false; // drop out of script
}
-bool SkyLogic::fnArrived(uint32 scriptVar, uint32 b, uint32 c) {
+bool Logic::fnArrived(uint32 scriptVar, uint32 b, uint32 c) {
_compact->extCompact->leaving = (uint16)(scriptVar & 0xffff);
_scriptVariables[scriptVar/4]++;
return true;
}
-bool SkyLogic::fnLeaving(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnLeaving(uint32 a, uint32 b, uint32 c) {
_compact->extCompact->atWatch = 0;
if (_compact->extCompact->leaving) {
@@ -1560,20 +1560,20 @@ bool SkyLogic::fnLeaving(uint32 a, uint32 b, uint32 c) {
return true; // keep going
}
-bool SkyLogic::fnSetAlternate(uint32 scr, uint32 b, uint32 c) {
+bool Logic::fnSetAlternate(uint32 scr, uint32 b, uint32 c) {
_compact->extCompact->alt = (uint16)(scr & 0xffff);
_compact->logic = L_ALT;
return false;
}
-bool SkyLogic::fnAltSetAlternate(uint32 target, uint32 scr, uint32 c) {
+bool Logic::fnAltSetAlternate(uint32 target, uint32 scr, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(target);
cpt->extCompact->alt = (uint16)(scr & 0xffff);
cpt->logic = L_ALT;
return false;
}
-bool SkyLogic::fnKillId(uint32 id, uint32 b, uint32 c) {
+bool Logic::fnKillId(uint32 id, uint32 b, uint32 c) {
if (id) {
Compact *cpt = SkyEngine::fetchCompact(id);
if (cpt->status & (1 << 7))
@@ -1583,7 +1583,7 @@ bool SkyLogic::fnKillId(uint32 id, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnNoHuman(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnNoHuman(uint32 a, uint32 b, uint32 c) {
if (!_scriptVariables[MOUSE_STOP]) {
_scriptVariables[MOUSE_STATUS] &= 1;
runGetOff();
@@ -1592,47 +1592,47 @@ bool SkyLogic::fnNoHuman(uint32 a, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnAddHuman(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnAddHuman(uint32 a, uint32 b, uint32 c) {
return _skyMouse->fnAddHuman();
}
-bool SkyLogic::fnAddButtons(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnAddButtons(uint32 a, uint32 b, uint32 c) {
_scriptVariables[MOUSE_STATUS] |= 4;
return true;
}
-bool SkyLogic::fnNoButtons(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnNoButtons(uint32 a, uint32 b, uint32 c) {
//remove the mouse buttons
_scriptVariables[MOUSE_STATUS] &= 0xFFFFFFFB;
return true;
}
-bool SkyLogic::fnSetStop(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnSetStop(uint32 a, uint32 b, uint32 c) {
_scriptVariables[MOUSE_STOP] |= 1;
return true;
}
-bool SkyLogic::fnClearStop(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnClearStop(uint32 a, uint32 b, uint32 c) {
_scriptVariables[MOUSE_STOP] = 0;
return true;
}
-bool SkyLogic::fnPointerText(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnPointerText(uint32 a, uint32 b, uint32 c) {
_skyText->fnPointerText(a, _skyMouse->giveMouseX(), _skyMouse->giveMouseY());
return true;
}
-bool SkyLogic::fnQuit(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnQuit(uint32 a, uint32 b, uint32 c) {
return false;
}
-bool SkyLogic::fnSpeakMe(uint32 targetId, uint32 mesgNum, uint32 animNum) {
+bool Logic::fnSpeakMe(uint32 targetId, uint32 mesgNum, uint32 animNum) {
stdSpeak(SkyEngine::fetchCompact(targetId), mesgNum, animNum, 0);
return false; //drop out of script
}
-bool SkyLogic::fnSpeakMeDir(uint32 targetId, uint32 mesgNum, uint32 animNum) {
+bool Logic::fnSpeakMeDir(uint32 targetId, uint32 mesgNum, uint32 animNum) {
//must be player so don't cause script to drop out
//this function sets the directional option whereby
//the anim chosen is linked to c_dir
@@ -1640,7 +1640,7 @@ bool SkyLogic::fnSpeakMeDir(uint32 targetId, uint32 mesgNum, uint32 animNum) {
return fnSpeakMe(targetId, mesgNum, animNum);
}
-bool SkyLogic::fnSpeakWait(uint32 id, uint32 message, uint32 animation) {
+bool Logic::fnSpeakWait(uint32 id, uint32 message, uint32 animation) {
// non player mega char speaks
// player will wait for it to finish before continuing script processing
_compact->flag = (uint16)(id & 0xffff);
@@ -1648,7 +1648,7 @@ bool SkyLogic::fnSpeakWait(uint32 id, uint32 message, uint32 animation) {
return fnSpeakMe(id, message, animation);
}
-bool SkyLogic::fnSpeakWaitDir(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnSpeakWaitDir(uint32 a, uint32 b, uint32 c) {
/* non player mega chr$ speaks S2(20Jan93tw)
the player will wait for it to finish
before continuing script processing
@@ -1677,7 +1677,7 @@ bool SkyLogic::fnSpeakWaitDir(uint32 a, uint32 b, uint32 c) {
return false;
}
-bool SkyLogic::fnChooser(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnChooser(uint32 a, uint32 b, uint32 c) {
// setup the text questions to be clicked on
// read from TEXT1 until 0
@@ -1733,7 +1733,7 @@ bool SkyLogic::fnChooser(uint32 a, uint32 b, uint32 c) {
return false;
}
-bool SkyLogic::fnHighlight(uint32 itemNo, uint32 pen, uint32 c) {
+bool Logic::fnHighlight(uint32 itemNo, uint32 pen, uint32 c) {
pen -= 11;
pen ^= 1;
pen += 241;
@@ -1743,7 +1743,7 @@ bool SkyLogic::fnHighlight(uint32 itemNo, uint32 pen, uint32 c) {
return true;
}
-bool SkyLogic::fnTextKill(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnTextKill(uint32 a, uint32 b, uint32 c) {
/// Kill of text items that are mouse detectable
uint32 id = FIRST_TEXT_COMPACT;
@@ -1757,12 +1757,12 @@ bool SkyLogic::fnTextKill(uint32 a, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnStopMode(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnStopMode(uint32 a, uint32 b, uint32 c) {
_compact->logic = L_STOPPED;
return false;
}
-bool SkyLogic::fnWeWait(uint32 id, uint32 b, uint32 c) {
+bool Logic::fnWeWait(uint32 id, uint32 b, uint32 c) {
/// We have hit another mega
/// we are going to wait for it to move
@@ -1771,31 +1771,31 @@ bool SkyLogic::fnWeWait(uint32 id, uint32 b, uint32 c) {
return true; // not sure about this
}
-bool SkyLogic::fnSendSync(uint32 mega, uint32 sync, uint32 c) {
+bool Logic::fnSendSync(uint32 mega, uint32 sync, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(mega);
cpt->sync = (uint16)(sync & 0xffff);
return false;
}
-bool SkyLogic::fnSendFastSync(uint32 mega, uint32 sync, uint32 c) {
+bool Logic::fnSendFastSync(uint32 mega, uint32 sync, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(mega);
cpt->sync = (uint16)(sync & 0xffff);
return true;
}
-bool SkyLogic::fnSendRequest(uint32 target, uint32 scr, uint32 c) {
+bool Logic::fnSendRequest(uint32 target, uint32 scr, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(target);
cpt->extCompact->request = (uint16)(scr & 0xffff);
return false;
}
-bool SkyLogic::fnClearRequest(uint32 target, uint32 b, uint32 c) {
+bool Logic::fnClearRequest(uint32 target, uint32 b, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(target);
cpt->extCompact->request = 0;
return true;
}
-bool SkyLogic::fnCheckRequest(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnCheckRequest(uint32 a, uint32 b, uint32 c) {
/// check for interaction request
if (!_compact->extCompact->request)
@@ -1810,7 +1810,7 @@ bool SkyLogic::fnCheckRequest(uint32 a, uint32 b, uint32 c) {
return false; // drop from script
}
-bool SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
+bool Logic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
/// initialise the top menu bar
// firstObject is o0 for game menu, k0 for linc
@@ -1882,14 +1882,14 @@ bool SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnUnhighlight(uint32 item, uint32 b, uint32 c) {
+bool Logic::fnUnhighlight(uint32 item, uint32 b, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(item);
cpt->frame--;
cpt->getToFlag = 0;
return true;
}
-bool SkyLogic::fnFaceId(uint32 otherId, uint32 b, uint32 c) {
+bool Logic::fnFaceId(uint32 otherId, uint32 b, uint32 c) {
/// return the direction to turn to face another id
/// pass back result in c_just_flag
@@ -1924,7 +1924,7 @@ bool SkyLogic::fnFaceId(uint32 otherId, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnForeground(uint32 sprite, uint32 b, uint32 c) {
+bool Logic::fnForeground(uint32 sprite, uint32 b, uint32 c) {
/// Make sprite a foreground sprite
Compact *cpt = SkyEngine::fetchCompact(sprite);
cpt->status &= 0xfff8;
@@ -1932,14 +1932,14 @@ bool SkyLogic::fnForeground(uint32 sprite, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnBackground(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnBackground(uint32 a, uint32 b, uint32 c) {
/// Make us a background sprite
_compact->status &= 0xfff8;
_compact->status |= ST_BACKGROUND;
return true;
}
-bool SkyLogic::fnNewBackground(uint32 sprite, uint32 b, uint32 c) {
+bool Logic::fnNewBackground(uint32 sprite, uint32 b, uint32 c) {
/// Make sprite a background sprite
Compact *cpt = SkyEngine::fetchCompact(sprite);
cpt->status &= 0xfff8;
@@ -1947,21 +1947,21 @@ bool SkyLogic::fnNewBackground(uint32 sprite, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnSort(uint32 mega, uint32 b, uint32 c) {
+bool Logic::fnSort(uint32 mega, uint32 b, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(mega);
cpt->status &= 0xfff8;
cpt->status |= ST_SORT;
return true;
}
-bool SkyLogic::fnNoSpriteEngine(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnNoSpriteEngine(uint32 a, uint32 b, uint32 c) {
/// stop the compact printing
/// remove foreground, background & sort
_compact->status &= 0xfff8;
return true;
}
-bool SkyLogic::fnNoSpritesA6(uint32 us, uint32 b, uint32 c) {
+bool Logic::fnNoSpritesA6(uint32 us, uint32 b, uint32 c) {
/// stop the compact printing
/// remove foreground, background & sort
Compact *cpt = SkyEngine::fetchCompact(us);
@@ -1969,7 +1969,7 @@ bool SkyLogic::fnNoSpritesA6(uint32 us, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnResetId(uint32 id, uint32 resetBlock, uint32 c) {
+bool Logic::fnResetId(uint32 id, uint32 resetBlock, uint32 c) {
/// used when a mega is to be restarted
/// eg - when a smaller mega turn to larger
/// - a mega changes rooms...
@@ -1992,20 +1992,20 @@ bool SkyLogic::fnResetId(uint32 id, uint32 resetBlock, uint32 c) {
return true;
}
-bool SkyLogic::fnToggleGrid(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnToggleGrid(uint32 a, uint32 b, uint32 c) {
/// Toggle a mega's grid plotting
_compact->status ^= ST_GRID_PLOT;
return true;
}
-bool SkyLogic::fnPause(uint32 cycles, uint32 b, uint32 c) {
+bool Logic::fnPause(uint32 cycles, uint32 b, uint32 c) {
/// Set mega to L_PAUSE
_compact->flag = (uint16)(cycles & 0xffff);
_compact->logic = L_PAUSE;
return false; // drop out of script
}
-bool SkyLogic::fnRunAnimMod(uint32 animNo, uint32 b, uint32 c) {
+bool Logic::fnRunAnimMod(uint32 animNo, uint32 b, uint32 c) {
_compact->grafixProg.ptrType = COMPACT;
_compact->grafixProg.ptrTarget = animNo;
_compact->grafixProg.pos = 0;
@@ -2021,7 +2021,7 @@ bool SkyLogic::fnRunAnimMod(uint32 animNo, uint32 b, uint32 c) {
return false; // drop from script
}
-bool SkyLogic::fnSimpleMod(uint32 animSeqNo, uint32 b, uint32 c) {
+bool Logic::fnSimpleMod(uint32 animSeqNo, uint32 b, uint32 c) {
_compact->grafixProg.ptrType = COMPACT;
_compact->grafixProg.ptrTarget = animSeqNo;
@@ -2037,7 +2037,7 @@ bool SkyLogic::fnSimpleMod(uint32 animSeqNo, uint32 b, uint32 c) {
return false;
}
-bool SkyLogic::fnRunFrames(uint32 sequenceNo, uint32 b, uint32 c) {
+bool Logic::fnRunFrames(uint32 sequenceNo, uint32 b, uint32 c) {
_compact->grafixProg.ptrType = COMPACT;
_compact->grafixProg.ptrTarget = sequenceNo;
_compact->grafixProg.pos = 0;
@@ -2052,7 +2052,7 @@ bool SkyLogic::fnRunFrames(uint32 sequenceNo, uint32 b, uint32 c) {
return false;
}
-bool SkyLogic::fnAwaitSync(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnAwaitSync(uint32 a, uint32 b, uint32 c) {
if (_compact->sync)
return true;
@@ -2060,23 +2060,23 @@ bool SkyLogic::fnAwaitSync(uint32 a, uint32 b, uint32 c) {
return false;
}
-bool SkyLogic::fnIncMegaSet(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnIncMegaSet(uint32 a, uint32 b, uint32 c) {
_compact->extCompact->megaSet += NEXT_MEGA_SET;
return true;
}
-bool SkyLogic::fnDecMegaSet(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnDecMegaSet(uint32 a, uint32 b, uint32 c) {
_compact->extCompact->megaSet -= NEXT_MEGA_SET;
return true;
}
-bool SkyLogic::fnSetMegaSet(uint32 mega, uint32 setNo, uint32 c) {
+bool Logic::fnSetMegaSet(uint32 mega, uint32 setNo, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(mega);
cpt->extCompact->megaSet = (uint16) (setNo * NEXT_MEGA_SET);
return true;
}
-bool SkyLogic::fnMoveItems(uint32 listNo, uint32 screenNo, uint32 c) {
+bool Logic::fnMoveItems(uint32 listNo, uint32 screenNo, uint32 c) {
/// Move a list of id's to another screen
uint16 *p = SkyCompact::move_list[listNo];
for (int i = 0; i < 2; i++) {
@@ -2088,14 +2088,14 @@ bool SkyLogic::fnMoveItems(uint32 listNo, uint32 screenNo, uint32 c) {
return true;
}
-bool SkyLogic::fnNewList(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnNewList(uint32 a, uint32 b, uint32 c) {
/// Reset the chooser list
for (int i = 0; i < 16; i++)
_scriptVariables[TEXT1 + i] = 0;
return true;
}
-bool SkyLogic::fnAskThis(uint32 textNo, uint32 animNo, uint32 c) {
+bool Logic::fnAskThis(uint32 textNo, uint32 animNo, uint32 c) {
// find first free position
uint32 *p = _scriptVariables + TEXT1;
while (*p)
@@ -2105,50 +2105,50 @@ bool SkyLogic::fnAskThis(uint32 textNo, uint32 animNo, uint32 c) {
return true;
}
-bool SkyLogic::fnRandom(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnRandom(uint32 a, uint32 b, uint32 c) {
_scriptVariables[RND] = _rnd.getRandomNumber(65536) & a;
return true;
}
-bool SkyLogic::fnPersonHere(uint32 id, uint32 room, uint32 c) {
+bool Logic::fnPersonHere(uint32 id, uint32 room, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(id);
_scriptVariables[RESULT] = cpt->screen == room ? 1 : 0;
return true;
}
-bool SkyLogic::fnToggleMouse(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnToggleMouse(uint32 a, uint32 b, uint32 c) {
SkyEngine::fetchCompact(a)->status ^= ST_MOUSE;
return true;
}
-bool SkyLogic::fnMouseOn(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnMouseOn(uint32 a, uint32 b, uint32 c) {
//switch on the mouse highlight
Compact *cpt = SkyEngine::fetchCompact(a);
cpt->status |= ST_MOUSE;
return true;
}
-bool SkyLogic::fnMouseOff(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnMouseOff(uint32 a, uint32 b, uint32 c) {
//switch on (off??) the mouse highlight
Compact *cpt = SkyEngine::fetchCompact(a);
cpt->status &= ~ST_MOUSE;
return true;
}
-bool SkyLogic::fnFetchX(uint32 id, uint32 b, uint32 c) {
+bool Logic::fnFetchX(uint32 id, uint32 b, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(id);
_scriptVariables[RESULT] = cpt->xcood;
return true;
}
-bool SkyLogic::fnFetchY(uint32 id, uint32 b, uint32 c) {
+bool Logic::fnFetchY(uint32 id, uint32 b, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(id);
_scriptVariables[RESULT] = cpt->ycood;
return true;
}
-bool SkyLogic::fnTestList(uint32 id, uint32 x, uint32 y) {
+bool Logic::fnTestList(uint32 id, uint32 x, uint32 y) {
_scriptVariables[RESULT] = 0; // assume fail
uint16 *list = (uint16 *)SkyEngine::fetchCompact(id);
@@ -2160,13 +2160,13 @@ bool SkyLogic::fnTestList(uint32 id, uint32 x, uint32 y) {
return true;
}
-bool SkyLogic::fnFetchPlace(uint32 id, uint32 b, uint32 c) {
+bool Logic::fnFetchPlace(uint32 id, uint32 b, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(id);
_scriptVariables[RESULT] = cpt->place;
return true;
}
-bool SkyLogic::fnCustomJoey(uint32 id, uint32 b, uint32 c) {
+bool Logic::fnCustomJoey(uint32 id, uint32 b, uint32 c) {
/// return id's x & y coordinate & c_mood (i.e. stood still yes/no)
/// used by Joey-Logic - done in code like this because scripts can't
/// get access to another megas compact as easily
@@ -2180,54 +2180,54 @@ bool SkyLogic::fnCustomJoey(uint32 id, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnSetPalette(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnSetPalette(uint32 a, uint32 b, uint32 c) {
_skyScreen->setPaletteEndian((uint8 *)SkyEngine::fetchCompact(a));
SkyEngine::_systemVars.currentPalette = a;
return true;
}
-bool SkyLogic::fnTextModule(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnTextModule(uint32 a, uint32 b, uint32 c) {
_skyText->fnTextModule(a, b);
return true;
}
-bool SkyLogic::fnChangeName(uint32 id, uint32 textNo, uint32 c) {
+bool Logic::fnChangeName(uint32 id, uint32 textNo, uint32 c) {
Compact *cpt = SkyEngine::fetchCompact(id);
cpt->cursorText = (uint16) textNo;
return true;
}
-bool SkyLogic::fnMiniLoad(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnMiniLoad(uint32 a, uint32 b, uint32 c) {
_skyDisk->fnMiniLoad((uint16)a);
return true;
}
-bool SkyLogic::fnFlushBuffers(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnFlushBuffers(uint32 a, uint32 b, uint32 c) {
_skyDisk->fnFlushBuffers();
return true;
}
-bool SkyLogic::fnFlushChip(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnFlushChip(uint32 a, uint32 b, uint32 c) {
// this should be done automatically
return true;
}
-bool SkyLogic::fnSaveCoods(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnSaveCoods(uint32 a, uint32 b, uint32 c) {
_skyMouse->fnSaveCoods();
return true;
}
-bool SkyLogic::fnPlotGrid(uint32 x, uint32 y, uint32 width) {
+bool Logic::fnPlotGrid(uint32 x, uint32 y, uint32 width) {
_skyGrid->plotGrid(x, y, width, _compact);
return true;
}
-bool SkyLogic::fnRemoveGrid(uint32 x, uint32 y, uint32 width) {
+bool Logic::fnRemoveGrid(uint32 x, uint32 y, uint32 width) {
_skyGrid->removeGrid(x, y, width, _compact);
return true;
}
-bool SkyLogic::fnEyeball(uint32 id, uint32 b, uint32 c) {
+bool Logic::fnEyeball(uint32 id, uint32 b, uint32 c) {
// set 'result' to frame no. pointing to foster, according to table used
// eg. FN_eyeball (id_eye_90_table);
@@ -2246,7 +2246,7 @@ bool SkyLogic::fnEyeball(uint32 id, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnLeaveSection(uint32 sectionNo, uint32 b, uint32 c) {
+bool Logic::fnLeaveSection(uint32 sectionNo, uint32 b, uint32 c) {
if (SkyEngine::isDemo())
_skyControl->showGameQuitMsg();
@@ -2258,7 +2258,7 @@ bool SkyLogic::fnLeaveSection(uint32 sectionNo, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnEnterSection(uint32 sectionNo, uint32 b, uint32 c) {
+bool Logic::fnEnterSection(uint32 sectionNo, uint32 b, uint32 c) {
if (SkyEngine::isDemo() && (sectionNo > 2))
_skyControl->showGameQuitMsg();
@@ -2282,44 +2282,44 @@ bool SkyLogic::fnEnterSection(uint32 sectionNo, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnRestoreGame(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnRestoreGame(uint32 a, uint32 b, uint32 c) {
_skyControl->doLoadSavePanel();
return false;
}
-bool SkyLogic::fnRestartGame(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnRestartGame(uint32 a, uint32 b, uint32 c) {
_skyControl->restartGame();
return false;
}
-bool SkyLogic::fnNewSwingSeq(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnNewSwingSeq(uint32 a, uint32 b, uint32 c) {
// only certain files work on pc. (huh?! something we should take care of?)
if ((a == 85) || (a == 106) || (a == 75) || (a == 15)) {
_skyScreen->startSequenceItem((uint16)a);
} else {
- debug(1,"SkyLogic::fnNewSwingSeq: ignored seq %d",a);
+ debug(1,"Logic::fnNewSwingSeq: ignored seq %d",a);
}
return true;
}
-bool SkyLogic::fnWaitSwingEnd(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnWaitSwingEnd(uint32 a, uint32 b, uint32 c) {
_skyScreen->waitForSequence();
return true;
}
-bool SkyLogic::fnSkipIntroCode(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnSkipIntroCode(uint32 a, uint32 b, uint32 c) {
SkyEngine::_systemVars.pastIntro = true;
return true;
}
-bool SkyLogic::fnBlankScreen(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnBlankScreen(uint32 a, uint32 b, uint32 c) {
_skyScreen->clearScreen();
return true;
}
-bool SkyLogic::fnPrintCredit(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnPrintCredit(uint32 a, uint32 b, uint32 c) {
lowTextManager_t creditText = _skyText->lowTextManager(a , 240, 0, 248, true);
Compact *credCompact = SkyEngine::fetchCompact(creditText.compactNum);
@@ -2332,7 +2332,7 @@ bool SkyLogic::fnPrintCredit(uint32 a, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnLookAt(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnLookAt(uint32 a, uint32 b, uint32 c) {
struct lowTextManager_t textInfo = _skyText->lowTextManager(a, 240, 0, 248, true);
Compact *textCpt = SkyEngine::fetchCompact(textInfo.compactNum);
@@ -2355,7 +2355,7 @@ bool SkyLogic::fnLookAt(uint32 a, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnLincTextModule(uint32 textPos, uint32 textNo, uint32 buttonAction) {
+bool Logic::fnLincTextModule(uint32 textPos, uint32 textNo, uint32 buttonAction) {
uint16 cnt;
if (buttonAction & 0x8000)
@@ -2380,7 +2380,7 @@ bool SkyLogic::fnLincTextModule(uint32 textPos, uint32 textNo, uint32 buttonActi
return true;
}
-bool SkyLogic::fnTextKill2(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnTextKill2(uint32 a, uint32 b, uint32 c) {
/// Kill all text items
uint32 id = FIRST_TEXT_COMPACT;
@@ -2393,79 +2393,79 @@ bool SkyLogic::fnTextKill2(uint32 a, uint32 b, uint32 c) {
return true;
}
-bool SkyLogic::fnSetFont(uint32 font, uint32 b, uint32 c) {
+bool Logic::fnSetFont(uint32 font, uint32 b, uint32 c) {
_skyText->fnSetFont(font);
return true;
}
-bool SkyLogic::fnStartFx(uint32 sound, uint32 b, uint32 c) {
+bool Logic::fnStartFx(uint32 sound, uint32 b, uint32 c) {
_skySound->fnStartFx(sound, (uint8)(b & 1));
return true;
}
-bool SkyLogic::fnStopFx(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnStopFx(uint32 a, uint32 b, uint32 c) {
_skySound->fnStopFx();
return true;
}
-bool SkyLogic::fnStartMusic(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnStartMusic(uint32 a, uint32 b, uint32 c) {
if (!(SkyEngine::_systemVars.systemFlags & SF_MUS_OFF))
_skyMusic->startMusic((uint16)a);
SkyEngine::_systemVars.currentMusic = (uint16)a;
return true;
}
-bool SkyLogic::fnStopMusic(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnStopMusic(uint32 a, uint32 b, uint32 c) {
_skyMusic->startMusic(0);
SkyEngine::_systemVars.currentMusic = 0;
return true;
}
-bool SkyLogic::fnFadeDown(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnFadeDown(uint32 a, uint32 b, uint32 c) {
_skyScreen->fnFadeDown(a);
return true;
}
-bool SkyLogic::fnFadeUp(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnFadeUp(uint32 a, uint32 b, uint32 c) {
SkyEngine::_systemVars.currentPalette = a;
_skyScreen->fnFadeUp(a,b);
return true;
}
-bool SkyLogic::fnQuitToDos(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnQuitToDos(uint32 a, uint32 b, uint32 c) {
_skyControl->showGameQuitMsg(); // calls _system->quit()
return true;
}
-bool SkyLogic::fnPauseFx(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnPauseFx(uint32 a, uint32 b, uint32 c) {
_skySound->fnPauseFx();
return true;
}
-bool SkyLogic::fnUnPauseFx(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnUnPauseFx(uint32 a, uint32 b, uint32 c) {
_skySound->fnUnPauseFx();
return true;
}
-bool SkyLogic::fnPrintf(uint32 a, uint32 b, uint32 c) {
+bool Logic::fnPrintf(uint32 a, uint32 b, uint32 c) {
printf("fnPrintf: %d", a);
return true;
}
-void SkyLogic::stdSpeak(Compact *target, uint32 textNum, uint32 animNum, uint32 base) {
+void Logic::stdSpeak(Compact *target, uint32 textNum, uint32 animNum, uint32 base) {
uint16 *animPtr;
animNum += target->extCompact->megaSet / NEXT_MEGA_SET;
animNum &= 0xFF;
- if (SkyTalkAnims::animTalkTableIsPointer[animNum]) { //is it a pointer?
- //animPtr = (uint16 *)SkyTalkAnims::animTalkTablePtr[animNum];
+ if (TalkAnims::animTalkTableIsPointer[animNum]) { //is it a pointer?
+ //animPtr = (uint16 *)TalkAnims::animTalkTablePtr[animNum];
target->grafixProg.ptrType = TALKTABLE;
target->grafixProg.ptrTarget = animNum;
} else { //then it must be a value
- //animPtr = (uint16 *)SkyEngine::fetchCompact(SkyTalkAnims::animTalkTableVal[animNum]);
+ //animPtr = (uint16 *)SkyEngine::fetchCompact(TalkAnims::animTalkTableVal[animNum]);
target->grafixProg.ptrType = COMPACT;
- target->grafixProg.ptrTarget = SkyTalkAnims::animTalkTableVal[animNum];
+ target->grafixProg.ptrTarget = TalkAnims::animTalkTableVal[animNum];
}
target->grafixProg.pos = 0;
animPtr = SkyCompact::getGrafixPtr(target);
diff --git a/sky/logic.h b/sky/logic.h
index 9b39134746..439d0e2b14 100644
--- a/sky/logic.h
+++ b/sky/logic.h
@@ -80,28 +80,28 @@ enum scriptVariableOffsets {
LINC_DIGIT_9 = 655
};
-class SkyAutoRoute;
-class SkyControl;
-class SkyDisk;
-class SkyGrid;
-class SkyMouse;
-class SkyMusicBase;
-class SkyScreen;
-class SkySound;
-class SkyText;
+class AutoRoute;
+class Control;
+class Disk;
+class Grid;
+class Mouse;
+class MusicBase;
+class Screen;
+class Sound;
+class Text;
-class SkyLogic {
+class Logic {
public:
- SkyLogic(
- SkyScreen *skyScreen,
- SkyDisk *skyDisk,
- SkyText *skyText,
- SkyMusicBase *skyMusic,
- SkyMouse *skyMouse,
- SkySound *skySound);
+ Logic(
+ Screen *skyScreen,
+ Disk *skyDisk,
+ Text *skyText,
+ MusicBase *skyMusic,
+ Mouse *skyMouse,
+ Sound *skySound);
void engine();
bool checkProtection(void);
- void useControlInstance(SkyControl *control) { _skyControl = control; };
+ void useControlInstance(Control *control) { _skyControl = control; };
void nop();
void logicScript();
@@ -242,7 +242,7 @@ public:
void stdSpeak(Compact *target, uint32 textNum, uint32 animNum, uint32 base);
static uint32 _scriptVariables[838];
- SkyGrid *_skyGrid;
+ Grid *_skyGrid;
protected:
void push(uint32);
@@ -266,14 +266,14 @@ protected:
Common::RandomSource _rnd;
- SkyScreen *_skyScreen;
- SkyDisk *_skyDisk;
- SkyText *_skyText;
- SkyMusicBase *_skyMusic;
- SkySound *_skySound;
- SkyAutoRoute *_skyAutoRoute;
- SkyMouse *_skyMouse;
- SkyControl *_skyControl;
+ Screen *_skyScreen;
+ Disk *_skyDisk;
+ Text *_skyText;
+ MusicBase *_skyMusic;
+ Sound *_skySound;
+ AutoRoute *_skyAutoRoute;
+ Mouse *_skyMouse;
+ Control *_skyControl;
};
} // End of namespace Sky
diff --git a/sky/mouse.cpp b/sky/mouse.cpp
index 54da741034..95e95dc2f1 100644
--- a/sky/mouse.cpp
+++ b/sky/mouse.cpp
@@ -34,7 +34,7 @@ namespace Sky {
#define NO_MAIN_OBJECTS 24
#define NO_LINC_OBJECTS 21
-uint32 SkyMouse::_mouseMainObjects[24] = {
+uint32 Mouse::_mouseMainObjects[24] = {
65,
9,
66,
@@ -61,7 +61,7 @@ uint32 SkyMouse::_mouseMainObjects[24] = {
38
};
-uint32 SkyMouse::_mouseLincObjects[21] = {
+uint32 Mouse::_mouseLincObjects[21] = {
24625,
24649,
24827,
@@ -85,7 +85,7 @@ uint32 SkyMouse::_mouseLincObjects[21] = {
24829
};
-SkyMouse::SkyMouse(OSystem *system, SkyDisk *skyDisk) {
+Mouse::Mouse(OSystem *system, Disk *skyDisk) {
_skyDisk = skyDisk;
_system = system;
@@ -100,22 +100,22 @@ SkyMouse::SkyMouse(OSystem *system, SkyDisk *skyDisk) {
fixMouseTransparency(_objectMouseData, _skyDisk->_lastLoadedFileSize);
}
-SkyMouse::~SkyMouse( ){
+Mouse::~Mouse( ){
free (_miceData);
free (_objectMouseData);
}
-void SkyMouse::replaceMouseCursors(uint16 fileNo) {
+void Mouse::replaceMouseCursors(uint16 fileNo) {
_skyDisk->loadFile(fileNo, _objectMouseData);
fixMouseTransparency(_objectMouseData, _skyDisk->_lastLoadedFileSize);
}
-bool SkyMouse::fnAddHuman(void) {
+bool Mouse::fnAddHuman(void) {
//reintroduce the mouse so that the human can control the player
//could still be switched out at high-level
- if (!SkyLogic::_scriptVariables[MOUSE_STOP]) {
- SkyLogic::_scriptVariables[MOUSE_STATUS] |= 6; //cursor & mouse
+ if (!Logic::_scriptVariables[MOUSE_STOP]) {
+ Logic::_scriptVariables[MOUSE_STATUS] |= 6; //cursor & mouse
if (_mouseY < 2) //stop mouse activating top line
_mouseY = 2;
@@ -129,41 +129,41 @@ bool SkyMouse::fnAddHuman(void) {
//get off may contain script to remove mouse pointer text
//surely this script should be run just in case
//I am going to try it anyway
- if (SkyLogic::_scriptVariables[GET_OFF])
- _skyLogic->script((uint16)SkyLogic::_scriptVariables[GET_OFF],(uint16)(SkyLogic::_scriptVariables[GET_OFF] >> 16));
+ if (Logic::_scriptVariables[GET_OFF])
+ _skyLogic->script((uint16)Logic::_scriptVariables[GET_OFF],(uint16)(Logic::_scriptVariables[GET_OFF] >> 16));
- SkyLogic::_scriptVariables[SPECIAL_ITEM] = 0xFFFFFFFF;
- SkyLogic::_scriptVariables[GET_OFF] = RESET_MOUSE;
+ Logic::_scriptVariables[SPECIAL_ITEM] = 0xFFFFFFFF;
+ Logic::_scriptVariables[GET_OFF] = RESET_MOUSE;
}
return true;
}
-void SkyMouse::fnSaveCoods(void) {
- SkyLogic::_scriptVariables[SAFEX] = _mouseX + TOP_LEFT_X;
- SkyLogic::_scriptVariables[SAFEY] = _mouseY + TOP_LEFT_Y;
+void Mouse::fnSaveCoods(void) {
+ Logic::_scriptVariables[SAFEX] = _mouseX + TOP_LEFT_X;
+ Logic::_scriptVariables[SAFEY] = _mouseY + TOP_LEFT_Y;
}
-void SkyMouse::lockMouse(void) {
+void Mouse::lockMouse(void) {
SkyEngine::_systemVars.systemFlags |= SF_MOUSE_LOCKED;
}
-void SkyMouse::unlockMouse(void) {
+void Mouse::unlockMouse(void) {
SkyEngine::_systemVars.systemFlags &= ~SF_MOUSE_LOCKED;
}
-void SkyMouse::restoreMouseData(uint16 frameNum) {
- warning("Stub: SkyMouse::restoreMouseData");
+void Mouse::restoreMouseData(uint16 frameNum) {
+ warning("Stub: Mouse::restoreMouseData");
}
-void SkyMouse::drawNewMouse() {
- warning("Stub: SkyMouse::drawNewMouse");
+void Mouse::drawNewMouse() {
+ warning("Stub: Mouse::drawNewMouse");
//calculateMouseValues();
//saveMouseData();
//drawMouse();
}
-void SkyMouse::waitMouseNotPressed(void) {
+void Mouse::waitMouseNotPressed(void) {
bool mousePressed = true;
OSystem::Event event;
@@ -179,7 +179,7 @@ void SkyMouse::waitMouseNotPressed(void) {
//original sky uses different colors for transparency than our backends do,
//so we simply swap our "transparent"-white with another one.
-void SkyMouse::fixMouseTransparency(byte *mouseData, uint32 size) {
+void Mouse::fixMouseTransparency(byte *mouseData, uint32 size) {
uint32 curPos = sizeof(struct dataFileHeader);
uint32 cursorSize = ((struct dataFileHeader *)mouseData)->s_sp_size;
@@ -196,7 +196,7 @@ void SkyMouse::fixMouseTransparency(byte *mouseData, uint32 size) {
}
}
-void SkyMouse::spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY) {
+void Mouse::spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY) {
_currentCursor = frameNum;
@@ -212,24 +212,24 @@ void SkyMouse::spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY) {
else _system->show_mouse(true);
}
-void SkyMouse::mouseEngine(uint16 mouseX, uint16 mouseY) {
+void Mouse::mouseEngine(uint16 mouseX, uint16 mouseY) {
_mouseX = mouseX;
_mouseY = mouseY;
- _logicClick = (_mouseB > 0); // click signal is available for SkyLogic for one gamecycle
+ _logicClick = (_mouseB > 0); // click signal is available for Logic for one gamecycle
- if (!SkyLogic::_scriptVariables[MOUSE_STOP]) {
- if (SkyLogic::_scriptVariables[MOUSE_STATUS] & (1 << 1)) {
+ if (!Logic::_scriptVariables[MOUSE_STOP]) {
+ if (Logic::_scriptVariables[MOUSE_STATUS] & (1 << 1)) {
pointerEngine(mouseX + TOP_LEFT_X, mouseY + TOP_LEFT_Y);
- if (SkyLogic::_scriptVariables[MOUSE_STATUS] & (1 << 2)) //buttons enabled?
+ if (Logic::_scriptVariables[MOUSE_STATUS] & (1 << 2)) //buttons enabled?
buttonEngine1();
}
}
_mouseB = 0; //don't save up buttons
}
-void SkyMouse::pointerEngine(uint16 xPos, uint16 yPos) {
- uint32 currentListNum = SkyLogic::_scriptVariables[MOUSE_LIST_NO];
+void Mouse::pointerEngine(uint16 xPos, uint16 yPos) {
+ uint32 currentListNum = Logic::_scriptVariables[MOUSE_LIST_NO];
uint16 *currentList;
do {
currentList = (uint16 *)SkyEngine::fetchCompact(currentListNum);
@@ -237,18 +237,18 @@ void SkyMouse::pointerEngine(uint16 xPos, uint16 yPos) {
uint16 itemNum = *currentList;
Compact *itemData = SkyEngine::fetchCompact(itemNum);
currentList++;
- if ((itemData->screen == SkyLogic::_scriptVariables[SCREEN]) && (itemData->status & 16)) {
+ if ((itemData->screen == Logic::_scriptVariables[SCREEN]) && (itemData->status & 16)) {
if (itemData->xcood + ((int16)itemData->mouseRelX) > xPos) continue;
if (itemData->xcood + ((int16)itemData->mouseRelX) + itemData->mouseSizeX < xPos) continue;
if (itemData->ycood + ((int16)itemData->mouseRelY) > yPos) continue;
if (itemData->ycood + ((int16)itemData->mouseRelY) + itemData->mouseSizeY < yPos) continue;
// we've hit the item
- if (SkyLogic::_scriptVariables[SPECIAL_ITEM] == itemNum)
+ if (Logic::_scriptVariables[SPECIAL_ITEM] == itemNum)
return;
- SkyLogic::_scriptVariables[SPECIAL_ITEM] = itemNum;
- if (SkyLogic::_scriptVariables[GET_OFF])
- _skyLogic->mouseScript(SkyLogic::_scriptVariables[GET_OFF], itemData);
- SkyLogic::_scriptVariables[GET_OFF] = itemData->mouseOff;
+ Logic::_scriptVariables[SPECIAL_ITEM] = itemNum;
+ if (Logic::_scriptVariables[GET_OFF])
+ _skyLogic->mouseScript(Logic::_scriptVariables[GET_OFF], itemData);
+ Logic::_scriptVariables[GET_OFF] = itemData->mouseOff;
if (itemData->mouseOn)
_skyLogic->mouseScript(itemData->mouseOn, itemData);
return;
@@ -257,35 +257,35 @@ void SkyMouse::pointerEngine(uint16 xPos, uint16 yPos) {
if (*currentList == 0xFFFF) currentListNum = currentList[1];
} while (*currentList != 0);
- if (SkyLogic::_scriptVariables[SPECIAL_ITEM] != 0) {
- SkyLogic::_scriptVariables[SPECIAL_ITEM] = 0;
+ if (Logic::_scriptVariables[SPECIAL_ITEM] != 0) {
+ Logic::_scriptVariables[SPECIAL_ITEM] = 0;
- if (SkyLogic::_scriptVariables[GET_OFF])
- _skyLogic->script((uint16)SkyLogic::_scriptVariables[GET_OFF],(uint16)(SkyLogic::_scriptVariables[GET_OFF] >> 16));
- SkyLogic::_scriptVariables[GET_OFF] = 0;
+ if (Logic::_scriptVariables[GET_OFF])
+ _skyLogic->script((uint16)Logic::_scriptVariables[GET_OFF],(uint16)(Logic::_scriptVariables[GET_OFF] >> 16));
+ Logic::_scriptVariables[GET_OFF] = 0;
}
}
-void SkyMouse::buttonPressed(uint8 button) {
+void Mouse::buttonPressed(uint8 button) {
_mouseB = button;
}
-void SkyMouse::buttonEngine1(void) {
+void Mouse::buttonEngine1(void) {
//checks for clicking on special item
//"compare the size of this routine to S1 mouse_button"
if (_mouseB) { //anything pressed?
- SkyLogic::_scriptVariables[BUTTON] = _mouseB;
- if (SkyLogic::_scriptVariables[SPECIAL_ITEM]) { //over anything?
- Compact *item = SkyEngine::fetchCompact(SkyLogic::_scriptVariables[SPECIAL_ITEM]);
+ Logic::_scriptVariables[BUTTON] = _mouseB;
+ if (Logic::_scriptVariables[SPECIAL_ITEM]) { //over anything?
+ Compact *item = SkyEngine::fetchCompact(Logic::_scriptVariables[SPECIAL_ITEM]);
if (item->mouseClick)
_skyLogic->mouseScript(item->mouseClick, item);
}
}
}
-uint16 SkyMouse::findMouseCursor(uint32 itemNum) {
+uint16 Mouse::findMouseCursor(uint32 itemNum) {
uint8 cnt;
for (cnt = 0; cnt < NO_MAIN_OBJECTS; cnt++) {
@@ -301,13 +301,13 @@ uint16 SkyMouse::findMouseCursor(uint32 itemNum) {
return 0;
}
-void SkyMouse::fnOpenCloseHand(bool open) {
+void Mouse::fnOpenCloseHand(bool open) {
- if ((!open) && (!SkyLogic::_scriptVariables[OBJECT_HELD])) {
+ if ((!open) && (!Logic::_scriptVariables[OBJECT_HELD])) {
spriteMouse(1, 0, 0);
return;
}
- uint16 cursor = findMouseCursor(SkyLogic::_scriptVariables[OBJECT_HELD]) << 1;
+ uint16 cursor = findMouseCursor(Logic::_scriptVariables[OBJECT_HELD]) << 1;
if (open)
cursor++;
@@ -321,7 +321,7 @@ void SkyMouse::fnOpenCloseHand(bool open) {
spriteMouse(0, 5, 5);
}
-bool SkyMouse::wasClicked(void) {
+bool Mouse::wasClicked(void) {
if (_logicClick) {
_logicClick = false;
diff --git a/sky/mouse.h b/sky/mouse.h
index 61ba24272b..8ca02b8a7f 100644
--- a/sky/mouse.h
+++ b/sky/mouse.h
@@ -29,15 +29,15 @@ class OSystem;
namespace Sky {
-class SkyDisk;
-class SkyLogic;
+class Disk;
+class Logic;
-class SkyMouse {
+class Mouse {
public:
- SkyMouse(OSystem *system, SkyDisk *skyDisk);
- ~SkyMouse(void);
+ Mouse(OSystem *system, Disk *skyDisk);
+ ~Mouse(void);
void mouseEngine(uint16 mouseX, uint16 mouseY);
void replaceMouseCursors(uint16 fileNo);
@@ -50,7 +50,7 @@ public:
void restoreMouseData(uint16 frameNum);
void drawNewMouse(void);
void spriteMouse(uint16 frameNum, uint8 mouseX, uint8 mouseY);
- void useLogicInstance(SkyLogic *skyLogic) { _skyLogic = skyLogic; };
+ void useLogicInstance(Logic *skyLogic) { _skyLogic = skyLogic; };
void buttonPressed(uint8 button);
void waitMouseNotPressed(void);
uint16 giveMouseX(void) { return _mouseX; };
@@ -80,8 +80,8 @@ protected:
static uint32 _mouseLincObjects[21];
OSystem *_system;
- SkyDisk *_skyDisk;
- SkyLogic *_skyLogic;
+ Disk *_skyDisk;
+ Logic *_skyLogic;
};
} // End of namespace Sky
diff --git a/sky/music/adlibchannel.cpp b/sky/music/adlibchannel.cpp
index 0d3802a23d..057f366fee 100644
--- a/sky/music/adlibchannel.cpp
+++ b/sky/music/adlibchannel.cpp
@@ -26,7 +26,7 @@
namespace Sky {
-SkyAdlibChannel::SkyAdlibChannel(FM_OPL *opl, uint8 *pMusicData, uint16 startOfData) {
+AdlibChannel::AdlibChannel(FM_OPL *opl, uint8 *pMusicData, uint16 startOfData) {
_opl = opl;
_musicData = pMusicData;
_channelData.startOfData = startOfData;
@@ -77,12 +77,12 @@ SkyAdlibChannel::SkyAdlibChannel(FM_OPL *opl, uint8 *pMusicData, uint16 startOfD
_musicVolume = 0x100;
}
-bool SkyAdlibChannel::isActive(void) {
+bool AdlibChannel::isActive(void) {
return _channelData.channelActive != 0;
}
-void SkyAdlibChannel::updateVolume(uint16 pVolume) {
+void AdlibChannel::updateVolume(uint16 pVolume) {
_musicVolume = pVolume;
}
@@ -91,7 +91,7 @@ void SkyAdlibChannel::updateVolume(uint16 pVolume) {
asm driver did (_musicData[0xF5F..0x105E]), so the cache is indeed shared
by all instances of the class.
*/
-void SkyAdlibChannel::setRegister(uint8 regNum, uint8 value) {
+void AdlibChannel::setRegister(uint8 regNum, uint8 value) {
if (_adlibRegMirror[regNum] != value) {
OPLWriteReg (_opl, regNum, value);
@@ -99,7 +99,7 @@ void SkyAdlibChannel::setRegister(uint8 regNum, uint8 value) {
}
}
-void SkyAdlibChannel::stopNote(void) {
+void AdlibChannel::stopNote(void) {
if (_channelData.note & 0x20) {
_channelData.note &= ~0x20;
@@ -107,7 +107,7 @@ void SkyAdlibChannel::stopNote(void) {
}
}
-int32 SkyAdlibChannel::getNextEventTime(void) {
+int32 AdlibChannel::getNextEventTime(void) {
int32 retV = 0;
uint8 cnt, lVal;
for (cnt = 0; cnt < 4; cnt++) {
@@ -122,7 +122,7 @@ int32 SkyAdlibChannel::getNextEventTime(void) {
}
-uint8 SkyAdlibChannel::process(uint16 aktTime) {
+uint8 AdlibChannel::process(uint16 aktTime) {
if (!_channelData.channelActive) {
return 0;
@@ -156,12 +156,12 @@ uint8 SkyAdlibChannel::process(uint16 aktTime) {
case 10: //com90_error();
case 11: //com90_doLodsb();
case 13: //com90_do_two_Lodsb();
- error("SkyChannel: dummy music routine 0x%02X was called",opcode);
+ error("Channel: dummy music routine 0x%02X was called",opcode);
_channelData.channelActive = 0;
break;
default:
// these opcodes aren't implemented in original music driver
- error("SkyChannel: Not existent routine 0x%02X was called",opcode);
+ error("Channel: Not existent routine 0x%02X was called",opcode);
_channelData.channelActive = 0;
break;
}
@@ -190,7 +190,7 @@ uint8 SkyAdlibChannel::process(uint16 aktTime) {
return returnVal;
}
-void SkyAdlibChannel::setupInstrument(uint8 opcode) {
+void AdlibChannel::setupInstrument(uint8 opcode) {
uint16 nextNote;
if (_channelData.tremoVibro) {
@@ -211,7 +211,7 @@ void SkyAdlibChannel::setupInstrument(uint8 opcode) {
_channelData.note = (uint8)((nextNote >> 8) | 0x20);
}
-void SkyAdlibChannel::setupChannelVolume(uint8 volume) {
+void AdlibChannel::setupChannelVolume(uint8 volume) {
uint8 resultOp;
uint32 resVol = ((volume + 1) * (_channelData.instrumentData->totOutLev_Op2 + 1)) << 1;
@@ -234,7 +234,7 @@ void SkyAdlibChannel::setupChannelVolume(uint8 volume) {
setRegister(0x40 | _channelData.adlibReg1, resultOp);
}
-void SkyAdlibChannel::adlibSetupInstrument(void) {
+void AdlibChannel::adlibSetupInstrument(void) {
setRegister(0x60 | _channelData.adlibReg1, _channelData.instrumentData->ad_Op1);
setRegister(0x60 | _channelData.adlibReg2, _channelData.instrumentData->ad_Op2);
@@ -253,7 +253,7 @@ void SkyAdlibChannel::adlibSetupInstrument(void) {
#define ENDIAN16(x) (x)
#endif
-uint16 SkyAdlibChannel::getNextNote(uint8 param) {
+uint16 AdlibChannel::getNextNote(uint8 param) {
int16 freqIndex = ((int16)_channelData.freqOffset) - 0x40;
if (freqIndex >= 0x3F) freqIndex++;
@@ -270,20 +270,20 @@ uint16 SkyAdlibChannel::getNextNote(uint8 param) {
//- command 90h routines
-void SkyAdlibChannel::com90_caseNoteOff(void) {
+void AdlibChannel::com90_caseNoteOff(void) {
if (_musicData[_channelData.eventDataPtr] == _channelData.lastCommand)
stopNote();
_channelData.eventDataPtr++;
}
-void SkyAdlibChannel::com90_stopChannel(void) {
+void AdlibChannel::com90_stopChannel(void) {
stopNote();
_channelData.channelActive = 0;
}
-void SkyAdlibChannel::com90_setupInstrument(void) {
+void AdlibChannel::com90_setupInstrument(void) {
_channelData.channelVolume = 0x7F;
_channelData.freqOffset = 0x40;
@@ -293,14 +293,14 @@ void SkyAdlibChannel::com90_setupInstrument(void) {
adlibSetupInstrument();
}
-uint8 SkyAdlibChannel::com90_updateTempo(void) {
+uint8 AdlibChannel::com90_updateTempo(void) {
uint8 retV = _musicData[_channelData.eventDataPtr];
_channelData.eventDataPtr++;
return retV;
}
-void SkyAdlibChannel::com90_getFreqOffset(void) {
+void AdlibChannel::com90_getFreqOffset(void) {
_channelData.freqOffset = _musicData[_channelData.eventDataPtr];
_channelData.eventDataPtr++;
@@ -313,29 +313,29 @@ void SkyAdlibChannel::com90_getFreqOffset(void) {
}
}
-void SkyAdlibChannel::com90_getChannelVolume(void) {
+void AdlibChannel::com90_getChannelVolume(void) {
_channelData.channelVolume = _musicData[_channelData.eventDataPtr];
_channelData.eventDataPtr++;
}
-void SkyAdlibChannel::com90_getTremoVibro(void) {
+void AdlibChannel::com90_getTremoVibro(void) {
_channelData.tremoVibro = _musicData[_channelData.eventDataPtr];
_channelData.eventDataPtr++;
}
-void SkyAdlibChannel::com90_rewindMusic(void) {
+void AdlibChannel::com90_rewindMusic(void) {
_channelData.eventDataPtr = _channelData.startOfData;
}
-void SkyAdlibChannel::com90_keyOff(void) {
+void AdlibChannel::com90_keyOff(void) {
stopNote();
}
-void SkyAdlibChannel::com90_setStartOfData(void) {
+void AdlibChannel::com90_setStartOfData(void) {
_channelData.startOfData = _channelData.eventDataPtr;
}
diff --git a/sky/music/adlibchannel.h b/sky/music/adlibchannel.h
index ab942992fb..879ba97e08 100644
--- a/sky/music/adlibchannel.h
+++ b/sky/music/adlibchannel.h
@@ -58,9 +58,9 @@ typedef struct {
uint16 frequency;
} AdlibChannelType;
-class SkyAdlibChannel : public SkyChannelBase {
+class AdlibChannel : public ChannelBase {
public:
- SkyAdlibChannel (FM_OPL *opl, uint8 *pMusicData, uint16 startOfData);
+ AdlibChannel (FM_OPL *opl, uint8 *pMusicData, uint16 startOfData);
virtual void stopNote(void);
virtual uint8 process(uint16 aktTime);
virtual void updateVolume(uint16 pVolume);
diff --git a/sky/music/adlibmusic.cpp b/sky/music/adlibmusic.cpp
index cc4e6cf9ee..b799ff9377 100644
--- a/sky/music/adlibmusic.cpp
+++ b/sky/music/adlibmusic.cpp
@@ -26,13 +26,13 @@
namespace Sky {
-void SkyAdlibMusic::passMixerFunc(void *param, int16 *buf, uint len) {
+void AdlibMusic::passMixerFunc(void *param, int16 *buf, uint len) {
- ((SkyAdlibMusic*)param)->premixerCall(buf, len);
+ ((AdlibMusic*)param)->premixerCall(buf, len);
}
-SkyAdlibMusic::SkyAdlibMusic(SoundMixer *pMixer, SkyDisk *pSkyDisk, OSystem *system)
- : SkyMusicBase(pSkyDisk, system) {
+AdlibMusic::AdlibMusic(SoundMixer *pMixer, Disk *pDisk, OSystem *system)
+ : MusicBase(pDisk, system) {
_driverFileBase = 60202;
_mixer = pMixer;
@@ -46,20 +46,20 @@ SkyAdlibMusic::SkyAdlibMusic(SoundMixer *pMixer, SkyDisk *pSkyDisk, OSystem *sys
_mixer->setupPremix(passMixerFunc, this);
}
-SkyAdlibMusic::~SkyAdlibMusic(void) {
+AdlibMusic::~AdlibMusic(void) {
_mixer->setupPremix(0, 0);
// YM3812Shutdown();
}
-void SkyAdlibMusic::setVolume(uint8 volume) {
+void AdlibMusic::setVolume(uint8 volume) {
_musicVolume = volume;
for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++)
_channels[cnt]->updateVolume(volume | 128);
}
-void SkyAdlibMusic::premixerCall(int16 *data, uint len) {
+void AdlibMusic::premixerCall(int16 *data, uint len) {
if (_musicData == NULL) {
// no music loaded
@@ -93,7 +93,7 @@ void SkyAdlibMusic::premixerCall(int16 *data, uint len) {
}
}
-void SkyAdlibMusic::setupPointers(void) {
+void AdlibMusic::setupPointers(void) {
if (SkyEngine::_systemVars.gameVersion == 109) {
// disk demo uses a different adlib driver version, some offsets have changed
@@ -112,18 +112,18 @@ void SkyAdlibMusic::setupPointers(void) {
_nextMusicPoll = 0;
}
-void SkyAdlibMusic::setupChannels(uint8 *channelData) {
+void AdlibMusic::setupChannels(uint8 *channelData) {
_numberOfChannels = channelData[0];
channelData++;
for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++) {
uint16 chDataStart = ((channelData[(cnt << 1) | 1] << 8) | channelData[cnt << 1]) + _musicDataLoc;
- _channels[cnt] = new SkyAdlibChannel(_opl, _musicData, chDataStart);
+ _channels[cnt] = new AdlibChannel(_opl, _musicData, chDataStart);
_channels[cnt]->updateVolume(_musicVolume | 128);
}
}
-void SkyAdlibMusic::startDriver(void) {
+void AdlibMusic::startDriver(void) {
uint16 cnt = 0;
while (_initSequence[cnt] || _initSequence[cnt+1]) {
diff --git a/sky/music/adlibmusic.h b/sky/music/adlibmusic.h
index 37c362dac0..55342fcd9f 100644
--- a/sky/music/adlibmusic.h
+++ b/sky/music/adlibmusic.h
@@ -29,10 +29,10 @@ class SoundMixer;
namespace Sky {
-class SkyAdlibMusic : public SkyMusicBase {
+class AdlibMusic : public MusicBase {
public:
- SkyAdlibMusic(SoundMixer *pMixer, SkyDisk *pSkyDisk, OSystem *system);
- ~SkyAdlibMusic(void);
+ AdlibMusic(SoundMixer *pMixer, Disk *pDisk, OSystem *system);
+ ~AdlibMusic(void);
virtual void setVolume(uint8 volume);
private:
FM_OPL *_opl;
diff --git a/sky/music/gmchannel.cpp b/sky/music/gmchannel.cpp
index 2ffcf67ea5..3493c27d2f 100644
--- a/sky/music/gmchannel.cpp
+++ b/sky/music/gmchannel.cpp
@@ -25,7 +25,7 @@
namespace Sky {
-SkyGmChannel::SkyGmChannel(uint8 *pMusicData, uint16 startOfData, MidiDriver *pMidiDrv, byte *pInstMap, uint8 *veloTab) {
+GmChannel::GmChannel(uint8 *pMusicData, uint16 startOfData, MidiDriver *pMidiDrv, byte *pInstMap, uint8 *veloTab) {
_musicData = pMusicData;
_midiDrv = pMidiDrv;
@@ -41,12 +41,12 @@ SkyGmChannel::SkyGmChannel(uint8 *pMusicData, uint16 startOfData, MidiDriver *pM
_lastVolume = 0xFF;
}
-bool SkyGmChannel::isActive(void) {
+bool GmChannel::isActive(void) {
return _channelData.channelActive != 0;
}
-void SkyGmChannel::updateVolume(uint16 pVolume) {
+void GmChannel::updateVolume(uint16 pVolume) {
_musicVolume = pVolume;
if (_musicVolume > 0)
@@ -57,12 +57,12 @@ void SkyGmChannel::updateVolume(uint16 pVolume) {
}
}
-void SkyGmChannel::stopNote(void) {
+void GmChannel::stopNote(void) {
_midiDrv->send((0xB0 | _channelData.midiChannelNumber) | 0x7B00 | 0 | 0x79000000);
}
-int32 SkyGmChannel::getNextEventTime(void) {
+int32 GmChannel::getNextEventTime(void) {
int32 retV = 0;
uint8 cnt, lVal;
@@ -78,7 +78,7 @@ int32 SkyGmChannel::getNextEventTime(void) {
}
-uint8 SkyGmChannel::process(uint16 aktTime) {
+uint8 GmChannel::process(uint16 aktTime) {
if (!_channelData.channelActive)
return 0;
@@ -112,12 +112,12 @@ uint8 SkyGmChannel::process(uint16 aktTime) {
case 4: //com90_dummy();
case 7: //com90_skipTremoVibro();
case 10: //com90_error();
- error("SkyChannel: dummy music routine 0x%02X was called",opcode);
+ error("Channel: dummy music routine 0x%02X was called",opcode);
_channelData.channelActive = 0;
break;
default:
// these opcodes aren't implemented in original music driver
- error("SkyChannel: Not existent routine 0x%02X was called",opcode);
+ error("Channel: Not existent routine 0x%02X was called",opcode);
_channelData.channelActive = 0;
break;
}
@@ -139,66 +139,66 @@ uint8 SkyGmChannel::process(uint16 aktTime) {
//- command 90h routines
-void SkyGmChannel::com90_caseNoteOff(void) {
+void GmChannel::com90_caseNoteOff(void) {
_midiDrv->send((0x90 | _channelData.midiChannelNumber) | (_musicData[_channelData.eventDataPtr] << 8));
_channelData.eventDataPtr++;
}
-void SkyGmChannel::com90_stopChannel(void) {
+void GmChannel::com90_stopChannel(void) {
stopNote();
_channelData.channelActive = 0;
}
-void SkyGmChannel::com90_setupInstrument(void) {
+void GmChannel::com90_setupInstrument(void) {
_midiDrv->send((0xC0 | _channelData.midiChannelNumber) | (_mt32_to_gm[_musicData[_channelData.eventDataPtr]] << 8));
_channelData.eventDataPtr++;
}
-uint8 SkyGmChannel::com90_updateTempo(void) {
+uint8 GmChannel::com90_updateTempo(void) {
uint8 retV = _musicData[_channelData.eventDataPtr];
_channelData.eventDataPtr++;
return retV;
}
-void SkyGmChannel::com90_getPitch(void) {
+void GmChannel::com90_getPitch(void) {
_midiDrv->send((0xE0 | _channelData.midiChannelNumber) | 0 | (_musicData[_channelData.eventDataPtr] << 16));
_channelData.eventDataPtr++;
}
-void SkyGmChannel::com90_getChannelVolume(void) {
+void GmChannel::com90_getChannelVolume(void) {
_lastVolume = _musicData[_channelData.eventDataPtr];
uint8 newVol = (uint8)((_musicData[_channelData.eventDataPtr++] * _musicVolume) >> 7);
_midiDrv->send((0xB0 | _channelData.midiChannelNumber) | 0x700 | (newVol << 16));
}
-void SkyGmChannel::com90_rewindMusic(void) {
+void GmChannel::com90_rewindMusic(void) {
_channelData.eventDataPtr = _channelData.startOfData;
}
-void SkyGmChannel::com90_keyOff(void) {
+void GmChannel::com90_keyOff(void) {
_midiDrv->send((0x90 | _channelData.midiChannelNumber) | (_channelData.note << 8) | 0);
}
-void SkyGmChannel::com90_setStartOfData(void) {
+void GmChannel::com90_setStartOfData(void) {
_channelData.startOfData = _channelData.eventDataPtr;
}
-void SkyGmChannel::com90_getChannelPanValue(void) {
+void GmChannel::com90_getChannelPanValue(void) {
_midiDrv->send((0xB0 | _channelData.midiChannelNumber) | 0x0A00 | (_musicData[_channelData.eventDataPtr] << 16));
_channelData.eventDataPtr++;
}
-void SkyGmChannel::com90_getChannelControl(void) {
+void GmChannel::com90_getChannelControl(void) {
uint8 conNum = _musicData[_channelData.eventDataPtr];
uint8 conDat = _musicData[_channelData.eventDataPtr + 1];
diff --git a/sky/music/gmchannel.h b/sky/music/gmchannel.h
index 17c5a0f261..97b0796c01 100644
--- a/sky/music/gmchannel.h
+++ b/sky/music/gmchannel.h
@@ -37,9 +37,9 @@ typedef struct {
uint8 channelActive;
} MidiChannelType;
-class SkyGmChannel : public SkyChannelBase {
+class GmChannel : public ChannelBase {
public:
- SkyGmChannel(uint8 *pMusicData, uint16 startOfData, MidiDriver *pMidiDrv, byte *pInstMap, uint8 *veloTab);
+ GmChannel(uint8 *pMusicData, uint16 startOfData, MidiDriver *pMidiDrv, byte *pInstMap, uint8 *veloTab);
virtual void stopNote(void);
virtual uint8 process(uint16 aktTime);
virtual void updateVolume(uint16 pVolume);
diff --git a/sky/music/gmmusic.cpp b/sky/music/gmmusic.cpp
index c4278c9c46..5d36d6bb98 100644
--- a/sky/music/gmmusic.cpp
+++ b/sky/music/gmmusic.cpp
@@ -27,13 +27,13 @@
namespace Sky {
-void SkyGmMusic::passTimerFunc(void *param) {
+void GmMusic::passTimerFunc(void *param) {
- ((SkyGmMusic*)param)->timerCall();
+ ((GmMusic*)param)->timerCall();
}
-SkyGmMusic::SkyGmMusic(MidiDriver *pMidiDrv, SkyDisk *pSkyDisk, OSystem *system)
- : SkyMusicBase(pSkyDisk, system) {
+GmMusic::GmMusic(MidiDriver *pMidiDrv, Disk *pDisk, OSystem *system)
+ : MusicBase(pDisk, system) {
_driverFileBase = 60200;
_midiDrv = pMidiDrv;
@@ -45,7 +45,7 @@ SkyGmMusic::SkyGmMusic(MidiDriver *pMidiDrv, SkyDisk *pSkyDisk, OSystem *system)
_ignoreNextPoll = false;
}
-SkyGmMusic::~SkyGmMusic(void) {
+GmMusic::~GmMusic(void) {
_midiDrv->setTimerCallback(NULL, NULL);
if (_currentMusic) stopMusic();
@@ -56,7 +56,7 @@ SkyGmMusic::~SkyGmMusic(void) {
delete _midiDrv;
}
-void SkyGmMusic::setVolume(uint8 volume) {
+void GmMusic::setVolume(uint8 volume) {
uint8 sysEx[6];
_musicVolume = volume;
@@ -66,7 +66,7 @@ void SkyGmMusic::setVolume(uint8 volume) {
_midiDrv->sysEx(sysEx, 6);
}
-void SkyGmMusic::timerCall(void) {
+void GmMusic::timerCall(void) {
// midi driver polls hundred times per sec. We only want 50 times.
_ignoreNextPoll = !_ignoreNextPoll;
@@ -76,7 +76,7 @@ void SkyGmMusic::timerCall(void) {
pollMusic();
}
-void SkyGmMusic::setupPointers(void) {
+void GmMusic::setupPointers(void) {
if (SkyEngine::_systemVars.gameVersion == 109) {
_musicDataLoc = (_musicData[0x79C] << 8) | _musicData[0x79B];
@@ -87,24 +87,24 @@ void SkyGmMusic::setupPointers(void) {
}
}
-void SkyGmMusic::setupChannels(uint8 *channelData) {
+void GmMusic::setupChannels(uint8 *channelData) {
_numberOfChannels = channelData[0];
channelData++;
for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++) {
uint16 chDataStart = ((channelData[(cnt << 1) | 1] << 8) | channelData[cnt << 1]) + _musicDataLoc;
- _channels[cnt] = new SkyGmChannel(_musicData, chDataStart, _midiDrv, _mt32_to_gm, _veloTab);
+ _channels[cnt] = new GmChannel(_musicData, chDataStart, _midiDrv, _mt32_to_gm, _veloTab);
_channels[cnt]->updateVolume(_musicVolume);
}
}
-void SkyGmMusic::startDriver(void) {
+void GmMusic::startDriver(void) {
//_midiDrv->send(0xFF); //ALSA can't handle this.
// skip all sysEx as it can't be handled anyways.
}
-byte SkyGmMusic::_mt32_to_gm[128] = {
+byte GmMusic::_mt32_to_gm[128] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 1, 0, 2, 4, 4, 5, 3, 16, 17, 18, 16, 16, 19, 20, 21, // 0x
6, 6, 6, 7, 7, 7, 8, 112, 62, 62, 63, 63, 38, 38, 39, 39, // 1x
@@ -116,7 +116,7 @@ byte SkyGmMusic::_mt32_to_gm[128] = {
47, 117, 127, 118, 118, 116, 115, 119, 115, 112, 55, 124, 123, 0, 14, 117, // 7x
};
-uint8 SkyGmMusic::_veloTab[128] = {
+uint8 GmMusic::_veloTab[128] = {
0x00, 0x40, 0x41, 0x41, 0x42, 0x42, 0x43, 0x43, 0x44, 0x44,
0x45, 0x45, 0x46, 0x46, 0x47, 0x47, 0x48, 0x48, 0x49, 0x49,
0x4A, 0x4A, 0x4B, 0x4B, 0x4C, 0x4C, 0x4D, 0x4D, 0x4E, 0x4E,
diff --git a/sky/music/gmmusic.h b/sky/music/gmmusic.h
index ab836ed98f..df77787266 100644
--- a/sky/music/gmmusic.h
+++ b/sky/music/gmmusic.h
@@ -28,10 +28,10 @@ class MidiDriver;
namespace Sky {
-class SkyGmMusic : public SkyMusicBase {
+class GmMusic : public MusicBase {
public:
- SkyGmMusic(MidiDriver *pMidiDrv, SkyDisk *pSkyDisk, OSystem *system);
- ~SkyGmMusic(void);
+ GmMusic(MidiDriver *pMidiDrv, Disk *pDisk, OSystem *system);
+ ~GmMusic(void);
virtual void setVolume(uint8 volume);
private:
static void passTimerFunc(void *param);
diff --git a/sky/music/mt32music.cpp b/sky/music/mt32music.cpp
index c65615f372..c0e1bea4ce 100644
--- a/sky/music/mt32music.cpp
+++ b/sky/music/mt32music.cpp
@@ -26,13 +26,13 @@
namespace Sky {
-void SkyMT32Music::passTimerFunc(void *param) {
+void MT32Music::passTimerFunc(void *param) {
- ((SkyMT32Music*)param)->timerCall();
+ ((MT32Music*)param)->timerCall();
}
-SkyMT32Music::SkyMT32Music(MidiDriver *pMidiDrv, SkyDisk *pSkyDisk, OSystem *system)
- : SkyMusicBase(pSkyDisk, system) {
+MT32Music::MT32Music(MidiDriver *pMidiDrv, Disk *pDisk, OSystem *system)
+ : MusicBase(pDisk, system) {
_driverFileBase = 60200;
_midiDrv = pMidiDrv;
@@ -46,14 +46,14 @@ SkyMT32Music::SkyMT32Music(MidiDriver *pMidiDrv, SkyDisk *pSkyDisk, OSystem *sys
_dummyMap[cnt] = cnt;
}
-SkyMT32Music::~SkyMT32Music(void) {
+MT32Music::~MT32Music(void) {
_midiDrv->close();
_midiDrv->setTimerCallback(NULL, NULL);
delete _midiDrv;
}
-void SkyMT32Music::timerCall(void) {
+void MT32Music::timerCall(void) {
// midi driver polls hundred times per sec. We only want 50 times.
_ignoreNextPoll = !_ignoreNextPoll;
@@ -63,7 +63,7 @@ void SkyMT32Music::timerCall(void) {
pollMusic();
}
-void SkyMT32Music::setVolume(uint8 volume) {
+void MT32Music::setVolume(uint8 volume) {
uint8 sysEx[10] = "\x41\x10\x16\x12\x10\x00\x16\x00\x00";
_musicVolume = volume;
sysEx[7] = (volume > 100) ? 100 : volume;
@@ -74,25 +74,25 @@ void SkyMT32Music::setVolume(uint8 volume) {
_midiDrv->sysEx(sysEx, 9);
}
-void SkyMT32Music::setupPointers(void) {
+void MT32Music::setupPointers(void) {
_musicDataLoc = (_musicData[0x7DD] << 8) | _musicData[0x7DC];
_sysExSequence = ((_musicData[0x7E1] << 8) | _musicData[0x7E0]) + _musicData;
}
-void SkyMT32Music::setupChannels(uint8 *channelData) {
+void MT32Music::setupChannels(uint8 *channelData) {
_numberOfChannels = channelData[0];
channelData++;
for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++) {
uint16 chDataStart = ((channelData[(cnt << 1) | 1] << 8) | channelData[cnt << 1]) + _musicDataLoc;
- _channels[cnt] = new SkyGmChannel(_musicData, chDataStart, _midiDrv, _dummyMap, _dummyMap);
+ _channels[cnt] = new GmChannel(_musicData, chDataStart, _midiDrv, _dummyMap, _dummyMap);
}
}
#define MIDI_PACK(a,b,c,d) ((a) | ((b) << 8) | ((c) << 16) | ((d) << 24))
-bool SkyMT32Music::processPatchSysEx(uint8 *sysExData) {
+bool MT32Music::processPatchSysEx(uint8 *sysExData) {
uint8 sysExBuf[15];
uint8 crc = 0;
@@ -117,7 +117,7 @@ bool SkyMT32Music::processPatchSysEx(uint8 *sysExData) {
return true;
}
-void SkyMT32Music::startDriver(void) {
+void MT32Music::startDriver(void) {
// setup timbres and patches using SysEx data
uint8* sysExData = _sysExSequence;
diff --git a/sky/music/mt32music.h b/sky/music/mt32music.h
index 928651b4ea..05d5fde89c 100644
--- a/sky/music/mt32music.h
+++ b/sky/music/mt32music.h
@@ -28,10 +28,10 @@ class MidiDriver;
namespace Sky {
-class SkyMT32Music : public SkyMusicBase {
+class MT32Music : public MusicBase {
public:
- SkyMT32Music(MidiDriver *pMidiDrv, SkyDisk *pSkyDisk, OSystem *system);
- ~SkyMT32Music(void);
+ MT32Music(MidiDriver *pMidiDrv, Disk *pDisk, OSystem *system);
+ ~MT32Music(void);
private:
static void passTimerFunc(void *param);
void timerCall(void);
diff --git a/sky/music/musicbase.cpp b/sky/music/musicbase.cpp
index 1843be84d3..74083431cb 100644
--- a/sky/music/musicbase.cpp
+++ b/sky/music/musicbase.cpp
@@ -25,11 +25,11 @@
namespace Sky {
-SkyMusicBase::SkyMusicBase(SkyDisk *pSkyDisk, OSystem *system) {
+MusicBase::MusicBase(Disk *pDisk, OSystem *system) {
_musicData = NULL;
_allowedCommands = 0;
- _skyDisk = pSkyDisk;
+ _skyDisk = pDisk;
_currentMusic = 0;
_musicVolume = 127;
_system = system;
@@ -37,13 +37,13 @@ SkyMusicBase::SkyMusicBase(SkyDisk *pSkyDisk, OSystem *system) {
_mutex = _system->create_mutex();
}
-SkyMusicBase::~SkyMusicBase(void) {
+MusicBase::~MusicBase(void) {
if (_musicData)
free(_musicData);
}
-void SkyMusicBase::loadSection(uint8 pSection) {
+void MusicBase::loadSection(uint8 pSection) {
_system->lock_mutex(_mutex);
if (_currentMusic)
@@ -65,7 +65,7 @@ void SkyMusicBase::loadSection(uint8 pSection) {
_system->unlock_mutex(_mutex);
}
-bool SkyMusicBase::musicIsPlaying(void) {
+bool MusicBase::musicIsPlaying(void) {
for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++)
if (_channels[cnt]->isActive())
@@ -73,7 +73,7 @@ bool SkyMusicBase::musicIsPlaying(void) {
return false;
}
-void SkyMusicBase::musicCommand(uint16 command) {
+void MusicBase::musicCommand(uint16 command) {
if (_musicData == NULL) {
debug(1,"Got music command but driver is not yet loaded");
@@ -85,16 +85,16 @@ void SkyMusicBase::musicCommand(uint16 command) {
}
switch(command >> 8) {
case 0:
- debug(1,"SkyMusic: got call to startAdlibDriver(). Not necessary in this implementation.");
+ debug(1,"Music: got call to startAdlibDriver(). Not necessary in this implementation.");
break;
case 1:
- debug(1,"SkyMusic: got call to stopDriver(). Not necessary in this implementation.");
+ debug(1,"Music: got call to stopDriver(). Not necessary in this implementation.");
break;
case 2:
- debug(1,"SkyMusic: got call to SetTempo(). Tempo is fixed in this implementation.");
+ debug(1,"Music: got call to SetTempo(). Tempo is fixed in this implementation.");
break;
case 3:
- debug(1,"SkyMusic: ignored direct call to driverPoll().");
+ debug(1,"Music: ignored direct call to driverPoll().");
break;
case 4:
startMusic(command & 0xFF);
@@ -113,14 +113,14 @@ void SkyMusicBase::musicCommand(uint16 command) {
}
}
-void SkyMusicBase::setFMVolume(uint16 param) {
+void MusicBase::setFMVolume(uint16 param) {
_musicVolume = param;
for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++)
_channels[cnt]->updateVolume(_musicVolume);
}
-void SkyMusicBase::stopMusic(void) {
+void MusicBase::stopMusic(void) {
for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++) {
_channels[cnt]->stopNote();
@@ -129,7 +129,7 @@ void SkyMusicBase::stopMusic(void) {
_numberOfChannels = 0;
}
-void SkyMusicBase::updateTempo(void) {
+void MusicBase::updateTempo(void) {
uint16 tempoMul = _musicTempo0 * _musicTempo1;
uint16 divisor = 0x4446390/ 23864;
@@ -137,7 +137,7 @@ void SkyMusicBase::updateTempo(void) {
_tempo |= (((tempoMul%divisor) << 16) | (tempoMul / divisor)) / divisor;
}
-void SkyMusicBase::loadNewMusic(void) {
+void MusicBase::loadNewMusic(void) {
uint16 musicPos;
if (_onNextPoll.musicToProcess > _musicData[_musicDataLoc]) {
@@ -163,7 +163,7 @@ void SkyMusicBase::loadNewMusic(void) {
}
}
-void SkyMusicBase::pollMusic(void) {
+void MusicBase::pollMusic(void) {
_system->lock_mutex(_mutex);
uint8 newTempo;
diff --git a/sky/music/musicbase.h b/sky/music/musicbase.h
index 43e993cef2..5e2b665737 100644
--- a/sky/music/musicbase.h
+++ b/sky/music/musicbase.h
@@ -30,7 +30,7 @@ class OSystem;
namespace Sky {
-class SkyDisk;
+class Disk;
#define FILES_PER_SECTION 4
@@ -39,7 +39,7 @@ typedef struct {
uint8 musicToProcess;
} Actions;
-class SkyChannelBase {
+class ChannelBase {
public:
virtual void stopNote(void) = 0;
virtual uint8 process(uint16 aktTime) = 0;
@@ -48,10 +48,10 @@ public:
private:
};
-class SkyMusicBase {
+class MusicBase {
public:
- SkyMusicBase(SkyDisk *pSkyDisk, OSystem *system);
- virtual ~SkyMusicBase(void);
+ MusicBase(Disk *pDisk, OSystem *system);
+ virtual ~MusicBase(void);
void loadSection(uint8 pSection);
void musicCommand(uint16 command);
void startMusic(uint16 param) { _onNextPoll.musicToProcess = param & 0xF; }; // 4
@@ -63,7 +63,7 @@ public:
protected:
OSystem *_system;
- SkyDisk *_skyDisk;
+ Disk *_skyDisk;
uint8 *_musicData;
uint8 _allowedCommands;
uint16 _musicDataLoc;
@@ -76,7 +76,7 @@ protected:
uint32 _tempo; // calculated from musicTempo0 and musicTempo1
uint32 _aktTime;
Actions _onNextPoll;
- SkyChannelBase *_channels[10];
+ ChannelBase *_channels[10];
OSystem::MutexRef _mutex;
virtual void setupPointers(void) = 0;
diff --git a/sky/screen.cpp b/sky/screen.cpp
index 9967daec02..a9abb4e97e 100644
--- a/sky/screen.cpp
+++ b/sky/screen.cpp
@@ -30,7 +30,7 @@
namespace Sky {
-uint8 SkyScreen::_top16Colours[16*3] = {
+uint8 Screen::_top16Colours[16*3] = {
0, 0, 0,
38, 38, 38,
63, 63, 63,
@@ -49,7 +49,7 @@ uint8 SkyScreen::_top16Colours[16*3] = {
63, 63, 63
};
-SkyScreen::SkyScreen(OSystem *pSystem, SkyDisk *pDisk) {
+Screen::Screen(OSystem *pSystem, Disk *pDisk) {
_system = pSystem;
_skyDisk = pDisk;
@@ -84,13 +84,13 @@ SkyScreen::SkyScreen(OSystem *pSystem, SkyDisk *pDisk) {
_seqInfo.running = false;
}
-SkyScreen::~SkyScreen(void) {
+Screen::~Screen(void) {
free(_gameGrid);
if (_currentScreen) free(_currentScreen);
}
-void SkyScreen::clearScreen(void) {
+void Screen::clearScreen(void) {
memset(_currentScreen, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
_system->copy_rect(_currentScreen, GAME_SCREEN_WIDTH, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
@@ -98,14 +98,14 @@ void SkyScreen::clearScreen(void) {
}
//set a new palette, pal is a pointer to dos vga rgb components 0..63
-void SkyScreen::setPalette(uint8 *pal) {
+void Screen::setPalette(uint8 *pal) {
convertPalette(pal, _palette);
_system->set_palette(_palette, 0, GAME_COLOURS);
_system->update_screen();
}
-void SkyScreen::setPaletteEndian(uint8 *pal) {
+void Screen::setPaletteEndian(uint8 *pal) {
#ifdef SCUMM_BIG_ENDIAN
uint8 endPalette[256 * 3];
@@ -119,7 +119,7 @@ void SkyScreen::setPaletteEndian(uint8 *pal) {
_system->update_screen();
}
-void SkyScreen::halvePalette(void) {
+void Screen::halvePalette(void) {
uint8 halfPalette[1024];
for (uint8 cnt = 0; cnt < GAME_COLOURS; cnt++) {
@@ -131,31 +131,31 @@ void SkyScreen::halvePalette(void) {
_system->set_palette(halfPalette, 0, GAME_COLOURS);
}
-void SkyScreen::setPalette(uint16 fileNum) {
+void Screen::setPalette(uint16 fileNum) {
uint8 *tmpPal = _skyDisk->loadFile(fileNum, NULL);
if (tmpPal) {
setPalette(tmpPal);
free(tmpPal);
- } else warning("SkyScreen::setPalette: can't load file nr. %d",fileNum);
+ } else warning("Screen::setPalette: can't load file nr. %d",fileNum);
}
-void SkyScreen::showScreen(uint16 fileNum) {
+void Screen::showScreen(uint16 fileNum) {
if (_currentScreen) free(_currentScreen);
_currentScreen = _skyDisk->loadFile(fileNum, NULL);
if (_currentScreen) showScreen(_currentScreen);
- else warning("SkyScreen::showScreen: can't load file nr. %d",fileNum);
+ else warning("Screen::showScreen: can't load file nr. %d",fileNum);
}
-void SkyScreen::showScreen(uint8 *pScreen) {
+void Screen::showScreen(uint8 *pScreen) {
_system->copy_rect(pScreen, 320, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
_system->update_screen();
}
-void SkyScreen::convertPalette(uint8 *inPal, uint8* outPal) { //convert 3 byte 0..63 rgb to 4byte 0..255 rgbx
+void Screen::convertPalette(uint8 *inPal, uint8* outPal) { //convert 3 byte 0..63 rgb to 4byte 0..255 rgbx
int i;
@@ -167,14 +167,14 @@ void SkyScreen::convertPalette(uint8 *inPal, uint8* outPal) { //convert 3 byte 0
}
}
-void SkyScreen::recreate(void) {
+void Screen::recreate(void) {
// check the game grid for changed blocks
- if (!SkyLogic::_scriptVariables[LAYER_0_ID]) return ;
+ if (!Logic::_scriptVariables[LAYER_0_ID]) return ;
uint8 *gridPos = _gameGrid;
- uint8 *screenData = (uint8 *)SkyEngine::fetchItem(SkyLogic::_scriptVariables[LAYER_0_ID]);
+ uint8 *screenData = (uint8 *)SkyEngine::fetchItem(Logic::_scriptVariables[LAYER_0_ID]);
if (!screenData) {
- error("SkyScreen::recreate():\nSkyEngine::fetchItem(SkyLogic::_scriptVariables[LAYER_0_ID](%X)) returned NULL",SkyLogic::_scriptVariables[LAYER_0_ID]);
+ error("Screen::recreate():\nSkyEngine::fetchItem(Logic::_scriptVariables[LAYER_0_ID](%X)) returned NULL",Logic::_scriptVariables[LAYER_0_ID]);
}
uint8 *screenPos = _currentScreen;
@@ -200,7 +200,7 @@ void SkyScreen::recreate(void) {
}
}
-void SkyScreen::flip(bool doUpdate) {
+void Screen::flip(bool doUpdate) {
uint32 copyX, copyWidth;
copyX = copyWidth = 0;
@@ -224,7 +224,7 @@ void SkyScreen::flip(bool doUpdate) {
_system->update_screen();
}
-void SkyScreen::fnDrawScreen(uint32 palette, uint32 scroll) {
+void Screen::fnDrawScreen(uint32 palette, uint32 scroll) {
// set up the new screen
fnFadeDown(scroll);
@@ -235,7 +235,7 @@ void SkyScreen::fnDrawScreen(uint32 palette, uint32 scroll) {
fnFadeUp(palette, scroll);
}
-void SkyScreen::fnFadeDown(uint32 scroll) {
+void Screen::fnFadeDown(uint32 scroll) {
if (scroll && (!(SkyEngine::_systemVars.systemFlags & SF_NO_SCROLL))) {
// scrolling is performed by fnFadeUp. It's just prepared here
@@ -254,7 +254,7 @@ void SkyScreen::fnFadeDown(uint32 scroll) {
}
}
-void SkyScreen::palette_fadedown_helper(uint32 *pal, uint num) {
+void Screen::palette_fadedown_helper(uint32 *pal, uint num) {
byte *p = (byte *)pal;
do {
@@ -274,16 +274,16 @@ void SkyScreen::palette_fadedown_helper(uint32 *pal, uint num) {
} while (--num);
}
-void SkyScreen::paletteFadeUp(uint16 fileNr) {
+void Screen::paletteFadeUp(uint16 fileNr) {
uint8 *pal = _skyDisk->loadFile(fileNr, NULL);
if (pal) {
paletteFadeUp(pal);
free(pal);
- } else warning("SkyScreen::paletteFadeUp: Can't load palette #%d",fileNr);
+ } else warning("Screen::paletteFadeUp: Can't load palette #%d",fileNr);
}
-void SkyScreen::paletteFadeUp(uint8 *pal) {
+void Screen::paletteFadeUp(uint8 *pal) {
byte tmpPal[1024];
@@ -301,7 +301,7 @@ void SkyScreen::paletteFadeUp(uint8 *pal) {
}
}
-void SkyScreen::fnFadeUp(uint32 palNum, uint32 scroll) {
+void Screen::fnFadeUp(uint32 palNum, uint32 scroll) {
//_currentScreen points to new screen,
//_scrollScreen points to graphic showing old room
@@ -312,7 +312,7 @@ void SkyScreen::fnFadeUp(uint32 palNum, uint32 scroll) {
if ((scroll == 0) || (SkyEngine::_systemVars.systemFlags & SF_NO_SCROLL)) {
uint8 *palette = (uint8 *)SkyEngine::fetchCompact(palNum);
if (palette == NULL)
- error("SkyScreen::fnFadeUp: can't fetch compact %X", palNum);
+ error("Screen::fnFadeUp: can't fetch compact %X", palNum);
#ifdef SCUMM_BIG_ENDIAN
byte tmpPal[256 * 3];
for (uint16 cnt = 0; cnt < 256*3; cnt++)
@@ -323,8 +323,8 @@ void SkyScreen::fnFadeUp(uint32 palNum, uint32 scroll) {
#endif
} else if (scroll == 123) {
// scroll left (going right)
- if (!_currentScreen) error("SkyScreen::fnFadeUp[Scroll L]: _currentScreen is NULL");
- if (!_scrollScreen) error("SkyScreen::fnFadeUp[Scroll L]: _scrollScreen is NULL");
+ if (!_currentScreen) error("Screen::fnFadeUp[Scroll L]: _currentScreen is NULL");
+ if (!_scrollScreen) error("Screen::fnFadeUp[Scroll L]: _scrollScreen is NULL");
uint8 *scrNewPtr, *scrOldPtr;
for (uint8 scrollCnt = 0; scrollCnt < (GAME_SCREEN_WIDTH / SCROLL_JUMP) - 1; scrollCnt++) {
scrNewPtr = _currentScreen + scrollCnt * SCROLL_JUMP;
@@ -342,8 +342,8 @@ void SkyScreen::fnFadeUp(uint32 palNum, uint32 scroll) {
free(_scrollScreen);
} else if (scroll == 321) {
// scroll right (going left)
- if (!_currentScreen) error("SkyScreen::fnFadeUp[Scroll R]: _currentScreen is NULL");
- if (!_scrollScreen) error("SkyScreen::fnFadeUp[Scroll R]: _scrollScreen is NULL");
+ if (!_currentScreen) error("Screen::fnFadeUp[Scroll R]: _currentScreen is NULL");
+ if (!_scrollScreen) error("Screen::fnFadeUp[Scroll R]: _scrollScreen is NULL");
uint8 *scrNewPtr, *scrOldPtr;
for (uint8 scrollCnt = 0; scrollCnt < (GAME_SCREEN_WIDTH / SCROLL_JUMP) - 1; scrollCnt++) {
scrNewPtr = _currentScreen + GAME_SCREEN_WIDTH - (scrollCnt + 1) * SCROLL_JUMP;
@@ -362,7 +362,7 @@ void SkyScreen::fnFadeUp(uint32 palNum, uint32 scroll) {
}
}
-void SkyScreen::waitForTimer(void) {
+void Screen::waitForTimer(void) {
_gotTick = false;
while (!_gotTick) {
@@ -373,7 +373,7 @@ void SkyScreen::waitForTimer(void) {
}
}
-void SkyScreen::waitForSequence(void) {
+void Screen::waitForSequence(void) {
while (_seqInfo.running) {
OSystem::Event event;
@@ -382,14 +382,14 @@ void SkyScreen::waitForSequence(void) {
}
}
-void SkyScreen::handleTimer(void) {
+void Screen::handleTimer(void) {
_gotTick = true;
if (_seqInfo.running)
processSequence();
}
-void SkyScreen::startSequence(uint16 fileNum) {
+void Screen::startSequence(uint16 fileNum) {
_seqInfo.seqData = _skyDisk->loadFile(fileNum, NULL);
_seqInfo.framesLeft = _seqInfo.seqData[0];
@@ -399,7 +399,7 @@ void SkyScreen::startSequence(uint16 fileNum) {
_seqInfo.runningItem = false;
}
-void SkyScreen::startSequenceItem(uint16 itemNum) {
+void Screen::startSequenceItem(uint16 itemNum) {
_seqInfo.seqData = (uint8 *)SkyEngine::fetchItem(itemNum);
_seqInfo.framesLeft = _seqInfo.seqData[0] - 1;
@@ -409,7 +409,7 @@ void SkyScreen::startSequenceItem(uint16 itemNum) {
_seqInfo.runningItem = true;
}
-void SkyScreen::stopSequence() {
+void Screen::stopSequence() {
_seqInfo.running = false;
waitForTimer();
@@ -419,7 +419,7 @@ void SkyScreen::stopSequence() {
_seqInfo.seqData = _seqInfo.seqDataPos = NULL;
}
-void SkyScreen::processSequence(void) {
+void Screen::processSequence(void) {
uint32 screenPos = 0;
@@ -495,24 +495,24 @@ void SkyScreen::processSequence(void) {
//- sprites.asm routines
-void SkyScreen::spriteEngine(void) {
+void Screen::spriteEngine(void) {
doSprites(BACK);
sortSprites();
doSprites(FORE);
}
-void SkyScreen::sortSprites(void) {
+void Screen::sortSprites(void) {
StSortList sortList[30];
uint32 currDrawList = DRAW_LIST_NO;
uint32 loadDrawList;
bool nextDrawList = false;
- while (SkyLogic::_scriptVariables[currDrawList]) {
+ while (Logic::_scriptVariables[currDrawList]) {
// big_sort_loop
uint32 spriteCnt = 0;
- loadDrawList = SkyLogic::_scriptVariables[currDrawList];
+ loadDrawList = Logic::_scriptVariables[currDrawList];
currDrawList++;
do { // a_new_draw_list:
@@ -526,7 +526,7 @@ void SkyScreen::sortSprites(void) {
// process_this_id:
Compact *spriteComp = SkyEngine::fetchCompact(drawListData[0]);
if ((spriteComp->status & 4) && // is it sortable playfield?(!?!)
- (spriteComp->screen == SkyLogic::_scriptVariables[SCREEN])) { // on current screen
+ (spriteComp->screen == Logic::_scriptVariables[SCREEN])) { // on current screen
dataFileHeader *spriteData =
(dataFileHeader *)SkyEngine::fetchItem(spriteComp->frame >> 6);
if (!spriteData) {
@@ -569,13 +569,13 @@ void SkyScreen::sortSprites(void) {
}
}
-void SkyScreen::doSprites(uint8 layer) {
+void Screen::doSprites(uint8 layer) {
uint16 drawListNum = DRAW_LIST_NO;
uint32 idNum;
uint16* drawList;
- while (SkyLogic::_scriptVariables[drawListNum]) { // std sp loop
- idNum = SkyLogic::_scriptVariables[drawListNum];
+ while (Logic::_scriptVariables[drawListNum]) { // std sp loop
+ idNum = Logic::_scriptVariables[drawListNum];
drawListNum++;
drawList = (uint16 *)SkyEngine::fetchCompact(idNum);
@@ -587,7 +587,7 @@ void SkyScreen::doSprites(uint8 layer) {
Compact *spriteData = SkyEngine::fetchCompact(drawList[0]);
drawList++;
if ((spriteData->status & (1 << layer)) &&
- (spriteData->screen == SkyLogic::_scriptVariables[SCREEN])) {
+ (spriteData->screen == Logic::_scriptVariables[SCREEN])) {
uint8 *toBeDrawn = (uint8 *)SkyEngine::fetchItem(spriteData->frame >> 6);
if (!toBeDrawn) {
debug(9, "Spritedata %d not loaded", spriteData->frame >> 6);
@@ -606,10 +606,10 @@ void SkyScreen::doSprites(uint8 layer) {
}
}
-void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
+void Screen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
if (spriteInfo == NULL) {
- warning("SkyScreen::drawSprite Can't draw sprite. Data %d was not loaded", sprCompact->frame >> 6);
+ warning("Screen::drawSprite Can't draw sprite. Data %d was not loaded", sprCompact->frame >> 6);
sprCompact->status = 0;
return ;
}
@@ -670,7 +670,7 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
return;
}
if ((_sprX + _sprWidth > 320) || (_sprY + _sprHeight > 192)) {
- warning("SkyScreen::drawSprite fatal error: got x = %d, y = %d, w = %d, h = %d",_sprX, _sprY, _sprWidth, _sprHeight);
+ warning("Screen::drawSprite fatal error: got x = %d, y = %d, w = %d, h = %d",_sprX, _sprY, _sprWidth, _sprHeight);
_sprWidth = 0;
return ;
}
@@ -694,7 +694,7 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
_sprHeight -= _sprY;
}
-void SkyScreen::vectorToGame(uint8 gridVal) {
+void Screen::vectorToGame(uint8 gridVal) {
if (_sprWidth == 0) return ;
uint8 *trgGrid = _gameGrid + _sprY * GRID_X +_sprX;
@@ -705,14 +705,14 @@ void SkyScreen::vectorToGame(uint8 gridVal) {
}
}
-void SkyScreen::vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint32 layerId) {
+void Screen::vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint32 layerId) {
for (uint32 cntx = 0; cntx < _sprHeight; cntx++) { // start_x | block_loop
if (grid[gridOfs]) {
if (!(FROM_LE_16(grid[gridOfs]) & 0x8000)) {
uint32 gridVal = FROM_LE_16(grid[gridOfs]) - 1;
gridVal *= GRID_W * GRID_H;
- uint8 *dataSrc = (uint8 *)SkyEngine::fetchItem(SkyLogic::_scriptVariables[layerId]) + gridVal;
+ uint8 *dataSrc = (uint8 *)SkyEngine::fetchItem(Logic::_scriptVariables[layerId]) + gridVal;
uint8 *dataTrg = screenPtr;
for (uint32 grdCntY = 0; grdCntY < GRID_H; grdCntY++) {
for (uint32 grdCntX = 0; grdCntX < GRID_W; grdCntX++)
@@ -727,7 +727,7 @@ void SkyScreen::vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint
} // next_x
}
-void SkyScreen::verticalMask(void) {
+void Screen::verticalMask(void) {
if (_sprWidth == 0) return ;
uint32 startGridOfs = (_sprY + _sprHeight - 1) * GRID_X + _sprX;
@@ -738,9 +738,9 @@ void SkyScreen::verticalMask(void) {
uint8 *screenPtr = startScreenPtr;
for (uint32 widCnt = 0; widCnt < _sprWidth; widCnt++) { // x_loop
uint32 nLayerCnt = layerCnt;
- while (SkyLogic::_scriptVariables[nLayerCnt + 3]) {
+ while (Logic::_scriptVariables[nLayerCnt + 3]) {
uint16 *scrGrid;
- scrGrid = (uint16 *)SkyEngine::fetchItem(SkyLogic::_scriptVariables[layerCnt + 3]);
+ scrGrid = (uint16 *)SkyEngine::fetchItem(Logic::_scriptVariables[layerCnt + 3]);
if (scrGrid[gridOfs]) {
vertMaskSub(scrGrid, gridOfs, screenPtr, layerCnt);
break;
@@ -753,7 +753,7 @@ void SkyScreen::verticalMask(void) {
}
}
-void SkyScreen::paintBox(uint16 x, uint16 y) {
+void Screen::paintBox(uint16 x, uint16 y) {
uint8 *screenPos = _currentScreen + y * GAME_SCREEN_WIDTH + x;
memset(screenPos, 255, 8);
@@ -764,7 +764,7 @@ void SkyScreen::paintBox(uint16 x, uint16 y) {
memset(screenPos + 7 * GAME_SCREEN_WIDTH, 255, 7);
}
-void SkyScreen::showGrid(uint8 *gridBuf) {
+void Screen::showGrid(uint8 *gridBuf) {
uint32 gridData = 0;
uint8 bitsLeft = 0;
diff --git a/sky/screen.h b/sky/screen.h
index 54f11d163e..50434bae8d 100644
--- a/sky/screen.h
+++ b/sky/screen.h
@@ -30,7 +30,7 @@ class OSystem;
namespace Sky {
-class SkyDisk;
+class Disk;
class SkyEngine;
struct Compact;
struct dataFileHeader;
@@ -49,10 +49,10 @@ typedef struct {
dataFileHeader *sprite;
} StSortList;
-class SkyScreen {
+class Screen {
public:
- SkyScreen(OSystem *pSystem, SkyDisk *pDisk);
- ~SkyScreen(void);
+ Screen(OSystem *pSystem, Disk *pDisk);
+ ~Screen(void);
void setPalette(uint8 *pal);
void setPaletteEndian(uint8 *pal);
void setPalette(uint16 fileNum);
@@ -89,7 +89,7 @@ public:
private:
OSystem *_system;
- SkyDisk *_skyDisk;
+ Disk *_skyDisk;
static uint8 _top16Colours[16*3];
uint8 _palette[1024];
uint32 _currentPalette;
diff --git a/sky/sky.cpp b/sky/sky.cpp
index bd9f748b88..e6b396f536 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -157,18 +157,18 @@ void SkyEngine::doCheat(uint8 num) {
switch(num) {
case 1: warning("executed cheat: get jammer");
- SkyLogic::_scriptVariables[258] = 42; // got_jammer
- SkyLogic::_scriptVariables[240] = 69; // got_sponsor
+ Logic::_scriptVariables[258] = 42; // got_jammer
+ Logic::_scriptVariables[240] = 69; // got_sponsor
break;
case 2: warning("executed cheat: computer room");
- SkyLogic::_scriptVariables[479] = 2; // card_status
- SkyLogic::_scriptVariables[480] = 1; // card_fix
+ Logic::_scriptVariables[479] = 2; // card_status
+ Logic::_scriptVariables[480] = 1; // card_fix
break;
case 3: warning("executed cheat: get to burke");
- SkyLogic::_scriptVariables[190] = 42; // knows_port
+ Logic::_scriptVariables[190] = 42; // knows_port
break;
case 4: warning("executed cheat: get to reactor section");
- SkyLogic::_scriptVariables[451] = 42; // foreman_friend
+ Logic::_scriptVariables[451] = 42; // foreman_friend
_skyLogic->fnSendSync(8484, 1, 0); // send sync to RAD suit (put in locker)
_skyLogic->fnKillId(ID_ANITA_SPY, 0, 0); // stop anita from getting to you
break;
@@ -208,7 +208,7 @@ void SkyEngine::go() {
bool introSkipped = false;
if (!_quickLaunch) {
if (_systemVars.gameVersion > 267) {// don't do intro for floppydemos
- _skyIntro = new SkyIntro(_skyDisk, _skyScreen, _skyMusic, _skySound, _skyText, _mixer, _system);
+ _skyIntro = new Intro(_skyDisk, _skyScreen, _skyMusic, _skySound, _skyText, _mixer, _system);
introSkipped = !_skyIntro->doIntro(_floppyIntro);
if (_skyIntro->_quitProg) {
delete _skyIntro;
@@ -253,21 +253,21 @@ void SkyEngine::go() {
}
void SkyEngine::initialise(void) {
- _skyDisk = new SkyDisk(_gameDataPath);
- _skySound = new SkySound(_mixer, _skyDisk, ConfMan.getInt("sfx_volume"));
+ _skyDisk = new Disk(_gameDataPath);
+ _skySound = new Sound(_mixer, _skyDisk, ConfMan.getInt("sfx_volume"));
_systemVars.gameVersion = _skyDisk->determineGameVersion();
int midiDriver = GameDetector::detectMusicDriver(MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE);
if (midiDriver == MD_ADLIB) {
_systemVars.systemFlags |= SF_SBLASTER;
- _skyMusic = new SkyAdlibMusic(_mixer, _skyDisk, _system);
+ _skyMusic = new AdlibMusic(_mixer, _skyDisk, _system);
} else {
_systemVars.systemFlags |= SF_ROLAND;
if (ConfMan.getBool("native_mt32"))
- _skyMusic = new SkyMT32Music(GameDetector::createMidi(midiDriver), _skyDisk, _system);
+ _skyMusic = new MT32Music(GameDetector::createMidi(midiDriver), _skyDisk, _system);
else
- _skyMusic = new SkyGmMusic(GameDetector::createMidi(midiDriver), _skyDisk, _system);
+ _skyMusic = new GmMusic(GameDetector::createMidi(midiDriver), _skyDisk, _system);
}
if (isCDVersion()) {
@@ -286,20 +286,20 @@ void SkyEngine::initialise(void) {
_systemVars.systemFlags |= SF_PLAY_VOCS;
_systemVars.gameSpeed = 50;
- _skyText = new SkyText(_skyDisk);
- _skyMouse = new SkyMouse(_system, _skyDisk);
- _skyScreen = new SkyScreen(_system, _skyDisk);
+ _skyText = new Text(_skyDisk);
+ _skyMouse = new Mouse(_system, _skyDisk);
+ _skyScreen = new Screen(_system, _skyDisk);
initVirgin();
initItemList();
loadFixedItems();
- _skyLogic = new SkyLogic(_skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound);
+ _skyLogic = new Logic(_skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound);
_skyMouse->useLogicInstance(_skyLogic);
// initialize timer *after* _skyScreen has been initialized.
_timer->installTimerProc(&timerHandler, 1000000 / 50, this); //call 50 times per second
- _skyControl = new SkyControl(_skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _system, getSavePath());
+ _skyControl = new Control(_skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _system, getSavePath());
_skyLogic->useControlInstance(_skyControl);
if (_systemVars.gameVersion == 288)
@@ -427,7 +427,7 @@ void SkyEngine::gotTimerTick(void) {
}
Compact *SkyEngine::fetchCompact(uint32 a) {
- SkyDebug::fetchCompact(a);
+ Debug::fetchCompact(a);
uint32 sectionNum = (a & 0xf000) >> 12;
uint32 compactNum = (a & 0x0fff);
diff --git a/sky/sky.h b/sky/sky.h
index d6e2ddd0c1..69b2208d95 100644
--- a/sky/sky.h
+++ b/sky/sky.h
@@ -42,15 +42,15 @@ struct SystemVars {
};
struct Compact;
-class SkySound;
-class SkyDisk;
-class SkyText;
-class SkyLogic;
-class SkyMouse;
-class SkyScreen;
-class SkyControl;
-class SkyMusicBase;
-class SkyIntro;
+class Sound;
+class Disk;
+class Text;
+class Logic;
+class Mouse;
+class Screen;
+class Control;
+class MusicBase;
+class Intro;
class SkyEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
@@ -69,16 +69,16 @@ protected:
int _sdl_mouse_x, _sdl_mouse_y;
- SkySound *_skySound;
- SkyDisk *_skyDisk;
- SkyText *_skyText;
- SkyLogic *_skyLogic;
- SkyMouse *_skyMouse;
- SkyScreen *_skyScreen;
- SkyControl *_skyControl;
+ Sound *_skySound;
+ Disk *_skyDisk;
+ Text *_skyText;
+ Logic *_skyLogic;
+ Mouse *_skyMouse;
+ Screen *_skyScreen;
+ Control *_skyControl;
- SkyMusicBase *_skyMusic;
- SkyIntro *_skyIntro;
+ MusicBase *_skyMusic;
+ Intro *_skyIntro;
public:
SkyEngine(GameDetector *detector, OSystem *syst);
@@ -105,7 +105,7 @@ protected:
uint32 _lastSaveTime;
- SkyText *getSkyText();
+ Text *getText();
void initialise();
void initItemList();
diff --git a/sky/sound.cpp b/sky/sound.cpp
index 197e4335f7..b877c14c80 100644
--- a/sky/sound.cpp
+++ b/sky/sound.cpp
@@ -54,7 +54,7 @@ struct Sfx {
#pragma END_PACK_STRUCTS
#endif
-uint16 SkySound::_speechConvertTable[8] = {
+uint16 Sound::_speechConvertTable[8] = {
0, //;Text numbers to file numbers
600, //; 553 lines in section 0
600+500, //; 488 lines in section 1
@@ -1010,14 +1010,14 @@ static Sfx *musicList[] = {
&fx_25_weld // 394 my anchor weld bodge
};
-SfxQueue SkySound::_sfxQueue[MAX_QUEUED_FX] = {
+SfxQueue Sound::_sfxQueue[MAX_QUEUED_FX] = {
{ 0, 0, 0, 0},
{ 0, 0, 0, 0},
{ 0, 0, 0, 0},
{ 0, 0, 0, 0}
};
-SkySound::SkySound(SoundMixer *mixer, SkyDisk *pDisk, uint8 pVolume) {
+Sound::Sound(SoundMixer *mixer, Disk *pDisk, uint8 pVolume) {
_skyDisk = pDisk;
_soundData = NULL;
_mixer = mixer;
@@ -1025,13 +1025,13 @@ SkySound::SkySound(SoundMixer *mixer, SkyDisk *pDisk, uint8 pVolume) {
_mainSfxVolume = pVolume;
}
-SkySound::~SkySound(void) {
+Sound::~Sound(void) {
_mixer->stopAll();
if (_soundData) free(_soundData);
}
-void SkySound::playSound(uint32 id, byte *sound, uint32 size, PlayingSoundHandle *handle) {
+void Sound::playSound(uint32 id, byte *sound, uint32 size, PlayingSoundHandle *handle) {
byte flags = 0;
flags |= SoundMixer::FLAG_UNSIGNED|SoundMixer::FLAG_AUTOFREE;
@@ -1043,7 +1043,7 @@ void SkySound::playSound(uint32 id, byte *sound, uint32 size, PlayingSoundHandle
_mixer->playRaw(handle, buffer, size, 11025, flags, id);
}
-void SkySound::loadSection(uint8 pSection) {
+void Sound::loadSection(uint8 pSection) {
fnStopFx();
_mixer->stopAll();
@@ -1076,7 +1076,7 @@ void SkySound::loadSection(uint8 pSection) {
_sfxQueue[cnt].count = 0;
}
-void SkySound::playSound(uint16 sound, uint16 volume, uint8 channel) {
+void Sound::playSound(uint16 sound, uint16 volume, uint8 channel) {
if (channel == 0)
_mixer->stopID(SOUND_CH0);
@@ -1084,12 +1084,12 @@ void SkySound::playSound(uint16 sound, uint16 volume, uint8 channel) {
_mixer->stopID(SOUND_CH1);
if (!_soundData) {
- warning("SkySound::playSound(%04X, %04X) called with a section having been loaded", sound, volume);
+ warning("Sound::playSound(%04X, %04X) called with a section having been loaded", sound, volume);
return;
}
if (sound > _soundsTotal) {
- debug(5, "SkySound::playSound %d ignored, only %d sfx in file", sound, _soundsTotal);
+ debug(5, "Sound::playSound %d ignored, only %d sfx in file", sound, _soundsTotal);
return ;
}
@@ -1120,13 +1120,13 @@ void SkySound::playSound(uint16 sound, uint16 volume, uint8 channel) {
_mixer->playRaw(&_ingameSound1, _soundData + dataOfs, dataSize, sampleRate, flags, SOUND_CH1, volume, 0, loopSta, loopEnd);
}
-void SkySound::fnStartFx(uint32 sound, uint8 channel) {
+void Sound::fnStartFx(uint32 sound, uint8 channel) {
_saveSounds[channel] = 0xFFFF;
if (sound < 256 || sound > MAX_FX_NUMBER || (SkyEngine::_systemVars.systemFlags & SF_FX_OFF))
return;
- uint8 screen = (uint8)(SkyLogic::_scriptVariables[SCREEN] & 0xff);
+ uint8 screen = (uint8)(Logic::_scriptVariables[SCREEN] & 0xff);
if (sound == 278 && screen == 25) // is this weld in room 25
sound= 394;
@@ -1173,7 +1173,7 @@ void SkySound::fnStartFx(uint32 sound, uint8 channel) {
playSound(sfx->soundNo, volume, channel);
}
-void SkySound::checkFxQueue(void) {
+void Sound::checkFxQueue(void) {
for (uint8 cnt = 0; cnt < MAX_QUEUED_FX; cnt++) {
if (_sfxQueue[cnt].count) {
_sfxQueue[cnt].count--;
@@ -1183,7 +1183,7 @@ void SkySound::checkFxQueue(void) {
}
}
-void SkySound::restoreSfx(void) {
+void Sound::restoreSfx(void) {
// queue sfx, so they will be started when the player exits the control panel
memset(_sfxQueue, 0, sizeof(_sfxQueue));
@@ -1203,17 +1203,17 @@ void SkySound::restoreSfx(void) {
}
}
-void SkySound::fnStopFx(void) {
+void Sound::fnStopFx(void) {
_mixer->stopID(SOUND_CH0);
_mixer->stopID(SOUND_CH1);
_saveSounds[0] = _saveSounds[1] = 0xFFFF;
}
-void SkySound::stopSpeech(void) {
+void Sound::stopSpeech(void) {
_mixer->stopID(SOUND_SPEECH);
}
-bool SkySound::startSpeech(uint16 textNum) {
+bool Sound::startSpeech(uint16 textNum) {
if (!(SkyEngine::_systemVars.systemFlags & SF_ALLOW_SPEECH))
return false;
@@ -1236,13 +1236,13 @@ bool SkySound::startSpeech(uint16 textNum) {
return true;
}
-void SkySound::fnPauseFx(void) {
+void Sound::fnPauseFx(void) {
_mixer->pauseID(SOUND_CH0, true);
_mixer->pauseID(SOUND_CH1, true);
}
-void SkySound::fnUnPauseFx(void) {
+void Sound::fnUnPauseFx(void) {
_mixer->pauseID(SOUND_CH0, false);
_mixer->pauseID(SOUND_CH1, false);
diff --git a/sky/sound.h b/sky/sound.h
index ae835d2451..91e2337d3a 100644
--- a/sky/sound.h
+++ b/sky/sound.h
@@ -28,7 +28,7 @@
namespace Sky {
-class SkyDisk;
+class Disk;
enum {
SOUND_CH0 = 0,
@@ -44,7 +44,7 @@ struct SfxQueue {
#define MAX_QUEUED_FX 4
-class SkySound {
+class Sound {
protected:
public:
@@ -62,8 +62,8 @@ protected:
void playSound(uint32 id, byte *sound, uint32 size, PlayingSoundHandle *handle);
public:
- SkySound(SoundMixer *mixer, SkyDisk *pDisk, uint8 pVolume);
- ~SkySound(void);
+ Sound(SoundMixer *mixer, Disk *pDisk, uint8 pVolume);
+ ~Sound(void);
void loadSection(uint8 pSection);
void playSound(uint16 sound, uint16 volume, uint8 channel);
@@ -79,7 +79,7 @@ public:
uint8 _soundsTotal;
private:
- SkyDisk *_skyDisk;
+ Disk *_skyDisk;
uint16 _sfxBaseOfs;
uint8 *_soundData;
uint8 *_sampleRates, *_sfxInfo;
diff --git a/sky/talks.h b/sky/talks.h
index 978e0c194b..f5124461a5 100644
--- a/sky/talks.h
+++ b/sky/talks.h
@@ -24,7 +24,7 @@
namespace Sky {
-namespace SkyTalkAnims {
+namespace TalkAnims {
uint16 show_mag[] = {
68*64,
diff --git a/sky/text.cpp b/sky/text.cpp
index ae728d45ce..cbc5f43fa5 100644
--- a/sky/text.cpp
+++ b/sky/text.cpp
@@ -36,7 +36,7 @@ namespace Sky {
#define CHAR_SET_HEADER 128
#define MAX_NO_LINES 10
-SkyText::SkyText(SkyDisk *skyDisk) {
+Text::Text(Disk *skyDisk) {
_skyDisk = skyDisk;
initHuffTree();
@@ -68,14 +68,14 @@ SkyText::SkyText(SkyDisk *skyDisk) {
_preAfterTableArea = NULL;
}
-SkyText::~SkyText(void) {
+Text::~Text(void) {
if (_controlCharacterSet.addr) free(_controlCharacterSet.addr);
if (_linkCharacterSet.addr) free(_linkCharacterSet.addr);
if (_preAfterTableArea) free(_preAfterTableArea);
}
-void SkyText::patchChar(byte *charSetPtr, int width, int height, int c, const uint16 *data) {
+void Text::patchChar(byte *charSetPtr, int width, int height, int c, const uint16 *data) {
byte *ptr = charSetPtr + (CHAR_SET_HEADER + (height << 2) * c);
charSetPtr[c] = width;
@@ -88,7 +88,7 @@ void SkyText::patchChar(byte *charSetPtr, int width, int height, int c, const ui
}
}
-void SkyText::patchLINCCharset() {
+void Text::patchLINCCharset() {
// The LINC terminal charset looks strange in some cases. This
// function attempts to patch up the worst blemishes.
@@ -220,7 +220,7 @@ void SkyText::patchLINCCharset() {
}
}
-void SkyText::fnSetFont(uint32 fontNr) {
+void Text::fnSetFont(uint32 fontNr) {
struct charSet *newCharSet;
@@ -244,19 +244,19 @@ void SkyText::fnSetFont(uint32 fontNr) {
_dtCharSpacing = newCharSet->charSpacing;
}
-void SkyText::fnTextModule(uint32 textInfoId, uint32 textNo) {
+void Text::fnTextModule(uint32 textInfoId, uint32 textNo) {
fnSetFont(1);
uint16* msgData = (uint16 *)SkyEngine::fetchCompact(textInfoId);
lowTextManager_t textId = lowTextManager(textNo, msgData[1], msgData[2], 209, false);
- SkyLogic::_scriptVariables[RESULT] = textId.compactNum;
+ Logic::_scriptVariables[RESULT] = textId.compactNum;
Compact *textCompact = SkyEngine::fetchCompact(textId.compactNum);
textCompact->xcood = msgData[3];
textCompact->ycood = msgData[4];
fnSetFont(0);
}
-void SkyText::getText(uint32 textNr) { //load text #"textNr" into textBuffer
+void Text::getText(uint32 textNr) { //load text #"textNr" into textBuffer
if (patchMessage(textNr))
return ;
@@ -329,12 +329,12 @@ void SkyText::getText(uint32 textNr) { //load text #"textNr" into textBuffer
} while(textChar);
}
-void SkyText::fnPointerText(uint32 pointedId, uint16 mouseX, uint16 mouseY) {
+void Text::fnPointerText(uint32 pointedId, uint16 mouseX, uint16 mouseY) {
Compact *ptrComp = SkyEngine::fetchCompact(pointedId);
lowTextManager_t text = lowTextManager(ptrComp->cursorText, TEXT_MOUSE_WIDTH, L_CURSOR, 242, false);
- SkyLogic::_scriptVariables[CURSOR_ID] = text.compactNum;
- if (SkyLogic::_scriptVariables[MENU]) {
+ Logic::_scriptVariables[CURSOR_ID] = text.compactNum;
+ if (Logic::_scriptVariables[MENU]) {
_mouseOfsY = TOP_LEFT_Y - 2;
if (mouseX < 150) _mouseOfsX = TOP_LEFT_X + 24;
else _mouseOfsX = TOP_LEFT_X - 8 - _lowTextWidth;
@@ -347,14 +347,14 @@ void SkyText::fnPointerText(uint32 pointedId, uint16 mouseX, uint16 mouseY) {
logicCursor(textCompact, mouseX, mouseY);
}
-void SkyText::logicCursor(Compact *textCompact, uint16 mouseX, uint16 mouseY) {
+void Text::logicCursor(Compact *textCompact, uint16 mouseX, uint16 mouseY) {
textCompact->xcood = (uint16)(mouseX + _mouseOfsX);
textCompact->ycood = (uint16)(mouseY + _mouseOfsY);
if (textCompact->ycood < TOP_LEFT_Y) textCompact->ycood = TOP_LEFT_Y;
}
-bool SkyText::getTBit() {
+bool Text::getTBit() {
if (_shiftBits) {
(_shiftBits)--;
@@ -366,12 +366,12 @@ bool SkyText::getTBit() {
return (bool)(((_inputValue) >> (_shiftBits)) & 1);
}
-displayText_t SkyText::displayText(uint8 *dest, bool centre, uint16 pixelWidth, uint8 color) {
+displayText_t Text::displayText(uint8 *dest, bool centre, uint16 pixelWidth, uint8 color) {
//Render text in _textBuffer in buffer *dest
return displayText(this->_textBuffer, dest, centre, pixelWidth, color);
}
-displayText_t SkyText::displayText(char *textPtr, uint8 *dest, bool centre, uint16 pixelWidth, uint8 color) {
+displayText_t Text::displayText(char *textPtr, uint8 *dest, bool centre, uint16 pixelWidth, uint8 color) {
//Render text pointed to by *textPtr in buffer *dest
@@ -489,7 +489,7 @@ displayText_t SkyText::displayText(char *textPtr, uint8 *dest, bool centre, uint
return ret;
}
-void SkyText::makeGameCharacter(uint8 textChar, uint8 *charSetPtr, uint8 *&dest, uint8 color) {
+void Text::makeGameCharacter(uint8 textChar, uint8 *charSetPtr, uint8 *&dest, uint8 color) {
bool maskBit, dataBit;
uint8 charWidth = (uint8)((*(charSetPtr + textChar)) + 1 - _dtCharSpacing);
@@ -533,7 +533,7 @@ void SkyText::makeGameCharacter(uint8 textChar, uint8 *charSetPtr, uint8 *&dest,
}
-lowTextManager_t SkyText::lowTextManager(uint32 textNum, uint16 width, uint16 logicNum, uint8 color, bool centre) {
+lowTextManager_t Text::lowTextManager(uint32 textNum, uint16 width, uint16 logicNum, uint8 color, bool centre) {
getText(textNum);
@@ -561,7 +561,7 @@ lowTextManager_t SkyText::lowTextManager(uint32 textNum, uint16 width, uint16 lo
cpt->logic = logicNum;
cpt->status = ST_LOGIC | ST_FOREGROUND | ST_RECREATE;
- cpt->screen = (uint16) SkyLogic::_scriptVariables[SCREEN];
+ cpt->screen = (uint16) Logic::_scriptVariables[SCREEN];
struct lowTextManager_t ret;
ret.textData = _dtData;
@@ -570,7 +570,7 @@ lowTextManager_t SkyText::lowTextManager(uint32 textNum, uint16 width, uint16 lo
return ret;
}
-void SkyText::changeTextSpriteColour(uint8 *sprData, uint8 newCol) {
+void Text::changeTextSpriteColour(uint8 *sprData, uint8 newCol) {
dataFileHeader *header = (dataFileHeader *)sprData;
sprData += sizeof(dataFileHeader);
@@ -578,7 +578,7 @@ void SkyText::changeTextSpriteColour(uint8 *sprData, uint8 newCol) {
if (sprData[cnt] >= 241) sprData[cnt] = newCol;
}
-void SkyText::initHuffTree() {
+void Text::initHuffTree() {
switch (SkyEngine::_systemVars.gameVersion) {
case 109:
_huffTree = _huffTree_00109;
@@ -612,7 +612,7 @@ void SkyText::initHuffTree() {
}
}
-char SkyText::getTextChar() {
+char Text::getTextChar() {
int pos = 0;
for (;;) {
if (getTBit() == 0)
@@ -625,7 +625,7 @@ char SkyText::getTextChar() {
}
}
-bool SkyText::patchMessage(uint32 textNum) {
+bool Text::patchMessage(uint32 textNum) {
uint16 patchIdx = _patchLangIdx[SkyEngine::_systemVars.language];
uint16 patchNum = _patchLangNum[SkyEngine::_systemVars.language];
@@ -638,7 +638,7 @@ bool SkyText::patchMessage(uint32 textNum) {
return false;
}
-const PatchMessage SkyText::_patchedMessages[NUM_PATCH_MSG] = {
+const PatchMessage Text::_patchedMessages[NUM_PATCH_MSG] = {
{ 28724, "Testo e Parlato" }, // - italian
{ 28707, "Solo Testo" },
{ 28693, "Solo Parlato" },
@@ -648,7 +648,7 @@ const PatchMessage SkyText::_patchedMessages[NUM_PATCH_MSG] = {
{ 28686, "Musikvolym" }
};
-const uint16 SkyText::_patchLangIdx[8] = {
+const uint16 Text::_patchLangIdx[8] = {
0xFFFF, // SKY_ENGLISH
0xFFFF, // SKY_GERMAN
0xFFFF, // SKY_FRENCH
@@ -659,7 +659,7 @@ const uint16 SkyText::_patchLangIdx[8] = {
0xFFFF // SKY_SPANISH
};
-const uint16 SkyText::_patchLangNum[8] = {
+const uint16 Text::_patchLangNum[8] = {
0, // SKY_ENGLISH
0, // SKY_GERMAN
0, // SKY_FRENCH
diff --git a/sky/text.h b/sky/text.h
index 9c4566f120..ea6bbb725e 100644
--- a/sky/text.h
+++ b/sky/text.h
@@ -28,7 +28,7 @@
namespace Sky {
struct Compact;
-class SkyDisk;
+class Disk;
struct HuffTree {
unsigned char lChild;
@@ -43,10 +43,10 @@ struct PatchMessage {
char text[100];
};
-class SkyText {
+class Text {
public:
- SkyText(SkyDisk *skyDisk);
- ~SkyText(void);
+ Text(Disk *skyDisk);
+ ~Text(void);
void getText(uint32 textNr);
struct displayText_t displayText(uint8 *dest, bool centre, uint16 pixelWidth, uint8 color);
struct displayText_t displayText(char *textPtr, uint8 *dest, bool centre, uint16 pixelWidth, uint8 color);
@@ -67,7 +67,7 @@ protected:
void patchLINCCharset();
bool patchMessage(uint32 textNum);
- SkyDisk *_skyDisk;
+ Disk *_skyDisk;
uint8 _inputValue;
uint8 _shiftBits;
uint8 *_textItemPtr;