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authorRobert Göffringmann2003-08-09 19:20:10 +0000
committerRobert Göffringmann2003-08-09 19:20:10 +0000
commit3e211794a2487f286d84a6a644f96809d128a084 (patch)
tree6b74400536a35c0b686f9908baf0b36dbc84b6f3 /sky
parent7f7b0af613622825deb94af72093f19fda0fe68a (diff)
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makes use of SoundMixer::pauseChannels() now.
svn-id: r9608
Diffstat (limited to 'sky')
-rw-r--r--sky/sound.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/sky/sound.h b/sky/sound.h
index 266cc4a465..d2a824b4bf 100644
--- a/sky/sound.h
+++ b/sky/sound.h
@@ -68,8 +68,8 @@ public:
void fnStartFx(uint32 sound, uint8 channel);
bool startSpeech(uint16 textNum);
bool speechFinished(void) { return _ingameSpeech == 0; };
- void fnPauseFx(void) { _mixer->pause(true); };
- void fnUnPauseFx(void) { _mixer->pause(false); };
+ void fnPauseFx(void) { _mixer->pauseChannels(true); };
+ void fnUnPauseFx(void) { _mixer->pauseChannels(false); };
void fnStopFx(void);
void stopSpeech(void);
void checkFxQueue(void);