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authorRobert Göffringmann2003-05-27 16:42:20 +0000
committerRobert Göffringmann2003-05-27 16:42:20 +0000
commitbc290162bd01acfad205d91175a727d21e032fbe (patch)
tree6dc6021e97cf585cbbb2646e0951dcd08ebde1bc /sky
parentaf2574c02d23e220010bc727b3488a1aeaed78d1 (diff)
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implemented screen.asm and sprites.asm (not yet working)
svn-id: r8036
Diffstat (limited to 'sky')
-rw-r--r--sky/logic.cpp25
-rw-r--r--sky/logic.h15
-rw-r--r--sky/screen.cpp434
-rw-r--r--sky/screen.h52
-rw-r--r--sky/sky.cpp56
-rw-r--r--sky/sky.h3
-rw-r--r--sky/skydefs.h13
7 files changed, 567 insertions, 31 deletions
diff --git a/sky/logic.cpp b/sky/logic.cpp
index cf5c88f9a3..3b17128dc7 100644
--- a/sky/logic.cpp
+++ b/sky/logic.cpp
@@ -48,7 +48,8 @@ static const LogicTable logicTable[] = {
&SkyLogic::simpleAnim, // 16 Module anim without x,y's
};
-SkyLogic::SkyLogic(SkyDisk *skyDisk, SkyGrid *skyGrid, SkyText *skyText, SkyMusicBase *skyMusic, SkyMouse *skyMouse, SkySound *skySound, uint32 gameVersion) {
+SkyLogic::SkyLogic(SkyScreen *skyScreen, SkyDisk *skyDisk, SkyGrid *skyGrid, SkyText *skyText, SkyMusicBase *skyMusic, SkyMouse *skyMouse, SkySound *skySound, uint32 gameVersion) {
+ _skyScreen = skyScreen;
_skyDisk = skyDisk;
_skyGrid = skyGrid;
_skyText = skyText;
@@ -1113,7 +1114,8 @@ bool SkyLogic::fnCacheFast(uint32 a, uint32 b, uint32 c) {
}
bool SkyLogic::fnDrawScreen(uint32 a, uint32 b, uint32 c) {
- warning("Stub: fnDrawScreen");
+ printf("Call: fnDrawScreen(%X, %X)\n",a,b);
+ _skyScreen->fnDrawScreen(a, b);
return true;
}
@@ -1995,20 +1997,30 @@ bool SkyLogic::fnStopFx(uint32 a, uint32 b, uint32 c) {
}
bool SkyLogic::fnStartMusic(uint32 a, uint32 b, uint32 c) {
- error("Stub: fnStartMusic");
+ _skyMusic->startMusic((uint16)a);
+ return true;
+ //error("Stub: fnStartMusic");
}
bool SkyLogic::fnStopMusic(uint32 a, uint32 b, uint32 c) {
- error("Stub: fnStopMusic");
+ _skyMusic->startMusic(0);
+ return true;
+ //error("Stub: fnStopMusic");
}
bool SkyLogic::fnFadeDown(uint32 a, uint32 b, uint32 c) {
+ printf("fnFadeDown(scroll = %d);\n",a);
+ _skyScreen->fnFadeDown(a);
+ return true;
// this is actually already implemented in SkyScreen
- error("Stub: fnFadeDown");
+ //error("Stub: fnFadeDown");
}
bool SkyLogic::fnFadeUp(uint32 a, uint32 b, uint32 c) {
- error("Stub: fnFadeUp");
+ printf("fnFadeUp(scroll = %d, palette = %d);\n",a,b);
+ _skyScreen->fnFadeUp(a,b);
+ return true;
+ //error("Stub: fnFadeUp");
}
bool SkyLogic::fnQuitToDos(uint32 a, uint32 b, uint32 c) {
@@ -2027,4 +2039,3 @@ bool SkyLogic::fnPrintf(uint32 a, uint32 b, uint32 c) {
printf("fnPrintf: %d\n", a);
return true;
}
-
diff --git a/sky/logic.h b/sky/logic.h
index 4fae765399..e3fc3a6559 100644
--- a/sky/logic.h
+++ b/sky/logic.h
@@ -28,11 +28,13 @@
#include "sky/autoroute.h"
#include "sky/musicbase.h"
#include "sky/mouse.h"
+#include "sky/screen.h"
enum scriptVariableOffsets {
RESULT = 0,
SCREEN = 1,
LOGIC_LIST_NO = 2,
+ DRAW_LIST_NO = 8,
CUR_ID = 12,
MOUSE_STATUS = 13,
MOUSE_STOP = 14,
@@ -42,6 +44,13 @@ enum scriptVariableOffsets {
PLAYER_MOOD = 29,
PLAYER_SCREEN = 30,
HIT_ID = 37,
+ LAYER_0_ID = 41,
+ LAYER_1_ID = 42,
+ LAYER_2_ID = 43,
+ LAYER_3_ID = 44,
+ GRID_1_ID = 45,
+ GRID_2_ID = 46,
+ GRID_3_ID = 47,
THE_CHOSEN_ONE = 51,
TEXT1 = 53,
MENU_LENGTH = 100,
@@ -50,9 +59,12 @@ enum scriptVariableOffsets {
CUR_SECTION = 143
};
+class SkyAutoRoute;
+class SkyScreen;
+
class SkyLogic {
public:
- SkyLogic(SkyDisk *skyDisk, SkyGrid *skyGrid, SkyText *skyText, SkyMusicBase *skyMusic, SkyMouse *skyMouse, SkySound *skySound, uint32 gameVersion);
+ SkyLogic(SkyScreen *skyScreen, SkyDisk *skyDisk, SkyGrid *skyGrid, SkyText *skyText, SkyMusicBase *skyMusic, SkyMouse *skyMouse, SkySound *skySound, uint32 gameVersion);
void engine();
void nop();
@@ -216,6 +228,7 @@ protected:
uint32 _gameVersion;
+ SkyScreen *_skyScreen;
SkyDisk *_skyDisk;
SkyGrid *_skyGrid;
SkyText *_skyText;
diff --git a/sky/screen.cpp b/sky/screen.cpp
index 6f0d721bae..1599e30b2c 100644
--- a/sky/screen.cpp
+++ b/sky/screen.cpp
@@ -50,8 +50,12 @@ SkyScreen::SkyScreen(OSystem *pSystem, SkyDisk *pDisk) {
uint8 tmpPal[1024];
_system->init_size(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
- _gameGrid = (uint8 *)malloc(GRID_X * GRID_Y * 2);
+ _gameGrid = (uint8*)malloc(GRID_X * GRID_Y * 2);
+ _backScreen = (uint8*)malloc(GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);
+ forceRefresh();
+
_currentScreen = NULL;
+ _scrollScreen = NULL;
//blank the first 240 colors of the palette
memset(tmpPal, 0, GAME_COLOURS * 4);
@@ -66,6 +70,7 @@ SkyScreen::SkyScreen(OSystem *pSystem, SkyDisk *pDisk) {
//set the palette
_system->set_palette(tmpPal, 0, VGA_COLOURS);
+ _currentPalette = 0;
_seqInfo.framesLeft = 0;
_seqInfo.seqData = _seqInfo.seqDataPos = NULL;
@@ -76,6 +81,7 @@ SkyScreen::~SkyScreen(void) {
free(_gameGrid);
if (_currentScreen) free(_currentScreen);
+ if (_backScreen) free(_backScreen);
}
//set a new palette, pal is a pointer to dos vga rgb components 0..63
@@ -86,6 +92,18 @@ void SkyScreen::setPalette(uint8 *pal) {
_system->update_screen();
}
+void SkyScreen::halvePalette(void) {
+
+ uint8 halfPalette[1024];
+ for (uint8 cnt = 0; cnt < GAME_COLOURS; cnt++) {
+ halfPalette[(cnt << 2) | 0] = _palette[(cnt << 2) | 0] >> 1;
+ halfPalette[(cnt << 2) | 1] = _palette[(cnt << 2) | 1] >> 1;
+ halfPalette[(cnt << 2) | 2] = _palette[(cnt << 2) | 2] >> 1;
+ halfPalette[(cnt << 2) | 3] = 0;
+ }
+ _system->set_palette(halfPalette, 0, GAME_COLOURS);
+}
+
void SkyScreen::setPalette(uint16 fileNum) {
uint8 *tmpPal = _skyDisk->loadFile(fileNum, NULL);
@@ -122,22 +140,100 @@ void SkyScreen::convertPalette(uint8 *inPal, uint8* outPal) { //convert 3 byte 0
}
}
-//action = 0, simply fade out
-//action = 1, scroll left
-//action = 2, scroll right
-void SkyScreen::fnFadeDown(uint8 action) {
+void SkyScreen::recreate(void) {
- if (action) {
-
- //do scroll
- warning("SkyScreen::fnFadeDown: Scrolling not yet implemented!\n");
+ // check the game grid for changed blocks
+ if (!SkyLogic::_scriptVariables[LAYER_0_ID]) return ;
+ uint8 *gridPos = _gameGrid;
+ uint8 *screenData = (uint8*)SkyState::fetchItem(SkyLogic::_scriptVariables[LAYER_0_ID]);
+ if (!screenData) {
+ error("SkyScreen::recreate():\nSkyState::fetchItem(SkyLogic::_scriptVariables[LAYER_0_ID](%X)) returned NULL",SkyLogic::_scriptVariables[LAYER_0_ID]);
+ }
+ uint8 *screenPos = _backScreen;
+
+ for (uint8 cnty = 0; cnty < GRID_Y; cnty++) {
+ for (uint8 cntx = 0; cntx < GRID_X; cntx++) {
+ if (gridPos[0] & 0x80) {
+ gridPos[0] &= 0x7F; // reset recreate flag
+ gridPos[0] |= 1; // set bit for flip routine
+ uint8 *savedScreenY = screenPos;
+ for (uint8 gridCntY = 0; gridCntY < GRID_H; gridCntY++) {
+ memcpy(screenPos, screenData, GRID_W);
+ screenPos += GAME_SCREEN_WIDTH;
+ screenData += GRID_W;
+ }
+ screenPos = savedScreenY + GRID_W;
+ } else {
+ screenPos += GRID_W;
+ screenData += GRID_W * GRID_H;
+ }
+ gridPos++;
+ }
+ screenPos += (GRID_H - 1) * GAME_SCREEN_WIDTH;
+ }
+ showScreen(_backScreen);
+}
+
+void SkyScreen::flip(void) {
+
+ // mouse_flag |= MF_NO_UPDATE;
+ // drawMouseToBackScreen();
+ uint8 *screenPos = _currentScreen;
+ uint8 *backPos = _backScreen;
+ for (uint8 cnty = 0; cnty < GRID_Y; cnty++) {
+ for (uint8 cntx = 0; cntx < GRID_X; cntx++) {
+ if (_gameGrid[cnty * GRID_X +cntx] & 1) {
+ _gameGrid[cnty * GRID_X +cntx] &= ~1;
+ uint8 *saveBackY = backPos;
+ uint8 *saveScreenY = screenPos;
+ for (uint8 gridLineCnt = 0; gridLineCnt < GRID_H; gridLineCnt++) {
+ memcpy(screenPos, backPos, GRID_W);
+ screenPos += GAME_SCREEN_WIDTH;
+ backPos += GAME_SCREEN_WIDTH;
+ }
+ backPos = saveBackY + GRID_W;
+ screenPos = saveBackY + GRID_W;
+ } else {
+ backPos += GRID_W;
+ screenPos += GRID_W;
+ }
+ }
+ screenPos += (GRID_H - 1) * GAME_SCREEN_WIDTH;
+ backPos += (GRID_H - 1) * GAME_SCREEN_WIDTH;
+ }
+ // mouse_flag &= ~MF_NO_UPDATE;
+ // _skyMouse->restoreDataToBackScreen();
+ showScreen(_backScreen);
+}
+
+void SkyScreen::fnDrawScreen(uint32 palette, uint32 scroll) {
+
+ // set up the new screen
+ fnFadeDown(scroll);
+ forceRefresh();
+ recreate();
+ spriteEngine();
+ flip();
+ fnFadeUp(palette, scroll);
+ showScreen(_backScreen);
+}
+
+void SkyScreen::fnFadeDown(uint32 scroll) {
+ if (scroll) {
+ printf("warning: SkyScreen::fnFadeDown doesn't check (SYSTEM_FLAGS & SF_NO_SCROLL)\n");
+ // scrolling is performed by fnFadeUp. It's just prepared here
+ _scrollScreen = _currentScreen;
+ _currentScreen = (uint8*)malloc(FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT);
+ // the game will draw the new room into _currentScreen which
+ // will be scrolled into the visible screen by fnFadeUp
+ // fnFadeUp also frees the _scrollScreen
} else {
for (uint8 cnt = 0; cnt < 32; cnt++) {
palette_fadedown_helper((uint32 *)_palette, GAME_COLOURS);
_system->set_palette(_palette, 0, GAME_COLOURS);
_system->update_screen();
- waitForTimer();
+ waitForTimer();
}
}
}
@@ -189,6 +285,65 @@ void SkyScreen::paletteFadeUp(uint8 *pal) {
}
}
+void SkyScreen::fnFadeUp(uint32 palNum, uint32 scroll) {
+
+ //_currentScreen points to new screen,
+ //_scrollScreen points to graphic showing old room
+ //if (!(systemFlags & SF_NO_SCROLL) && (!scroll)) {
+ if (scroll) printf("warning: fnFadeUp doesn't check (systemFlags & SF_NO_SCROLL)");
+ if (scroll == 123) {
+ // scroll left (going right)
+ if (!_currentScreen) error("SkyScreen::fnFadeUp[Scroll L]: _currentScreen is NULL!\n");
+ if (!_scrollScreen) error("SkyScreen::fnFadeUp[Scroll L]: _scrollScreen is NULL!\n");
+ uint8 *scrNewPtr, *scrOldPtr;
+ for (uint8 scrollCnt = 0; scrollCnt < (GAME_SCREEN_WIDTH / SCROLL_JUMP) - 1; scrollCnt++) {
+ scrNewPtr = _currentScreen + scrollCnt * SCROLL_JUMP;
+ scrOldPtr = _scrollScreen;
+ for (uint8 lineCnt = 0; lineCnt < GAME_SCREEN_HEIGHT; lineCnt++) {
+ memmove(scrOldPtr, scrOldPtr + SCROLL_JUMP, GAME_SCREEN_WIDTH - SCROLL_JUMP);
+ memcpy(scrOldPtr + GAME_SCREEN_WIDTH - SCROLL_JUMP, scrNewPtr, SCROLL_JUMP);
+ scrNewPtr += GAME_SCREEN_WIDTH;
+ scrOldPtr += GAME_SCREEN_WIDTH;
+ }
+ showScreen(_scrollScreen);
+ waitForTimer();
+ }
+ showScreen(_currentScreen);
+ free(_scrollScreen);
+ } else if (scroll == 321) {
+ // scroll right (going left)
+ if (!_currentScreen) error("SkyScreen::fnFadeUp[Scroll R]: _currentScreen is NULL!\n");
+ if (!_scrollScreen) error("SkyScreen::fnFadeUp[Scroll R]: _scrollScreen is NULL!\n");
+ uint8 *scrNewPtr, *scrOldPtr;
+ for (uint8 scrollCnt = 0; scrollCnt < (GAME_SCREEN_WIDTH / SCROLL_JUMP) - 1; scrollCnt++) {
+ scrNewPtr = _currentScreen + GAME_SCREEN_WIDTH - (scrollCnt + 1) * SCROLL_JUMP;
+ scrOldPtr = _scrollScreen;
+ for (uint8 lineCnt = 0; lineCnt < GAME_SCREEN_HEIGHT; lineCnt++) {
+ memmove(scrOldPtr + SCROLL_JUMP, scrOldPtr, GAME_SCREEN_WIDTH - SCROLL_JUMP);
+ memcpy(scrOldPtr, scrNewPtr, SCROLL_JUMP);
+ scrNewPtr += GAME_SCREEN_WIDTH;
+ scrOldPtr += GAME_SCREEN_WIDTH;
+ }
+ showScreen(_scrollScreen);
+ waitForTimer();
+ }
+ showScreen(_currentScreen);
+ free(_scrollScreen);
+ } else {
+ uint8 *palette = (uint8*)SkyState::fetchCompact(palNum);
+ if (palette == NULL)
+ error("SkyScreen::fnFadeUp: can't fetch compact %X.\n", palNum);
+#ifdef SCUMM_BIG_ENDIAN
+ byte tmpPal[256 * 3];
+ for (uint16 cnt = 0; cnt < 256*3; cnt++)
+ tmpPal[cnt] = palette[cnt ^ 1];
+ paletteFadeUp(tmpPal);
+#else
+ paletteFadeUp(palette);
+#endif
+ }
+}
+
void SkyScreen::waitForTimer(void) {
_gotTick = false;
@@ -260,3 +415,262 @@ bool SkyScreen::sequenceRunning(void) {
return _seqInfo.running;
}
+
+//- sprites.asm routines
+
+void SkyScreen::spriteEngine(void) {
+
+ doSprites(BACK);
+ sortSprites();
+ doSprites(FORE);
+}
+
+void SkyScreen::sortSprites(void) {
+
+ StSortList sortList[30];
+ uint32 currDrawList = DRAW_LIST_NO;
+ bool nextDrawList = false;
+ while (SkyLogic::_scriptVariables[currDrawList]) {
+ // big_sort_loop
+ uint32 spriteCnt = 0;
+ do { // a_new_draw_list:
+ uint16 *drawListData = (uint16*)SkyState::fetchCompact(SkyLogic::_scriptVariables[currDrawList]);
+ nextDrawList = false;
+ while ((!nextDrawList) && (drawListData[0])) {
+ if (drawListData[0] == 0xFFFF) {
+ currDrawList = drawListData[1];
+ nextDrawList = true;
+ } else {
+ // process_this_id:
+ Compact *spriteComp = SkyState::fetchCompact(drawListData[0]);
+ if ((spriteComp->status & 4) && // is it sortable playfield?(!?!)
+ (spriteComp->screen == SkyLogic::_scriptVariables[SCREEN])) { // on current screen
+ dataFileHeader *spriteData =
+ (dataFileHeader*)SkyState::fetchItem(spriteComp->frame >> 6);
+ if (!spriteData) {
+ printf("Missing file %d!\n",spriteComp->frame >> 6);
+ spriteComp->status = 0;
+ } else {
+ sortList[spriteCnt].yCood = spriteComp->ycood + spriteData->s_offset_y + spriteData->s_height;
+ sortList[spriteCnt].compact = spriteComp;
+ sortList[spriteCnt].sprite = spriteData;
+ spriteCnt++;
+ }
+ }
+ drawListData++;
+ }
+ }
+ } while (nextDrawList);
+ // made_list:
+ if (spriteCnt > 1) { // bubble sort
+ for (uint32 cnt1 = 0; cnt1 < spriteCnt; cnt1++)
+ for (uint32 cnt2 = cnt1 + 1; cnt2 < spriteCnt; cnt2++)
+ if (sortList[cnt1].yCood <= sortList[cnt2].yCood) {
+ StSortList tmp;
+ tmp.yCood = sortList[cnt1].yCood;
+ tmp.sprite = sortList[cnt1].sprite;
+ tmp.compact = sortList[cnt1].compact;
+ sortList[cnt1].yCood = sortList[cnt2].yCood;
+ sortList[cnt1].sprite = sortList[cnt2].sprite;
+ sortList[cnt1].compact = sortList[cnt2].compact;
+ sortList[cnt2].yCood = tmp.yCood;
+ sortList[cnt2].sprite = tmp.sprite;
+ sortList[cnt2].compact = tmp.compact;
+ }
+ }
+ for (uint32 cnt = 0; cnt < spriteCnt; cnt++) {
+ drawSprite((uint8*)sortList[cnt].sprite, sortList[cnt].compact);
+ if (sortList[cnt].compact->status & 8) vectorToGame(0x81);
+ else vectorToGame(1);
+ if (sortList[cnt].compact->status & 0x200) verticalMask();
+ }
+ }
+}
+
+void SkyScreen::doSprites(uint8 layer) {
+
+ uint16 drawListNum = DRAW_LIST_NO;
+ uint32 idNum;
+ bool getNextDrawList;
+ uint16* drawList;
+ while (SkyLogic::_scriptVariables[drawListNum]) { // std sp loop
+ idNum = SkyLogic::_scriptVariables[drawListNum];
+ drawListNum++;
+
+ drawList = (uint16*)SkyState::fetchCompact(idNum);
+ getNextDrawList = false;
+ while(drawList[0]) {
+ // new_draw_list:
+ while ((!getNextDrawList) && (drawList[0])) {
+ // back_loop:
+ if (drawList[0]) {
+ if (drawList[0] == 0xFFFF) {
+ // new_draw_list
+ idNum = drawList[1];
+ getNextDrawList = true;
+ } else {
+ // not_new_list
+ Compact *spriteData = SkyState::fetchCompact(drawList[0]);
+ drawList++;
+ if ((spriteData->status & (1 << layer)) &&
+ (spriteData->screen == SkyLogic::_scriptVariables[SCREEN])) {
+ uint8 *toBeDrawn = (uint8*)SkyState::fetchItem(spriteData->frame >> 6);
+ drawSprite(toBeDrawn, spriteData);
+ if (layer == FORE) verticalMask();
+
+ if (spriteData->status & 8) vectorToGame(0x81);
+ else vectorToGame(1);
+ }
+ }
+ }
+ }
+ if (drawList[0]) {
+ drawList = (uint16*)SkyState::fetchCompact(idNum);
+ getNextDrawList = false;
+ }
+ }
+ }
+}
+
+void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
+
+ if (spriteInfo == NULL) {
+ warning("SkyScreen::drawSprite Can't draw sprite. Data %d was not loaded.\n", sprCompact->frame >> 6);
+ sprCompact->status = 0;
+ return ;
+ }
+ dataFileHeader *sprDataFile = (dataFileHeader *)spriteInfo;
+ _sprWidth = sprDataFile->s_width;
+ _sprHeight = sprDataFile->s_height;
+ _maskX1 = _maskX2 = 0;
+ uint8 *spriteData = spriteInfo + (sprCompact->frame & 0x3F) * sprDataFile->s_sp_size;
+ spriteData += sizeof(dataFileHeader);
+
+ int32 spriteY = sprCompact->ycood + sprDataFile->s_offset_y - TOP_LEFT_Y;
+ if (spriteY < 0) {
+ spriteY = ~spriteY;
+ if (_sprHeight <= (uint32)spriteY) {
+ _sprWidth = 0;
+ return ;
+ }
+ _sprHeight -= spriteY;
+ spriteData += sprDataFile->s_width * spriteY;
+ spriteY = 0;
+ } else {
+ int32 botClip = GAME_SCREEN_HEIGHT - sprDataFile->s_height - spriteY;
+ if (botClip < 0) {
+ if (botClip + _sprHeight <= 0) {
+ _sprWidth = 0;
+ return ;
+ }
+ _sprHeight += botClip;
+ }
+ }
+ _sprY = (uint32)spriteY;
+ int32 spriteX = sprCompact->xcood + sprDataFile->s_offset_x - TOP_LEFT_X;
+ if (spriteX < 0) {
+ spriteX = ~spriteX;
+ if (_sprWidth <= (uint32)spriteX) {
+ _sprWidth = 0;
+ return ;
+ }
+ _sprWidth -= spriteX;
+ _maskX1 = spriteX;
+ spriteX = 0;
+ } else {
+ int32 rightClip = GAME_SCREEN_WIDTH - sprDataFile->s_width - spriteX;
+ if (rightClip < 0) {
+ rightClip = ~rightClip;
+ if (_sprWidth <= (uint32)rightClip) {
+ _sprWidth = 0;
+ return ;
+ }
+ _sprWidth -= rightClip;
+ _maskX2 = rightClip;
+ }
+ }
+ _sprX = (uint32)spriteX;
+ uint8 *screenPtr = _backScreen + _sprY * GAME_SCREEN_WIDTH + _sprX;
+ if ((_sprX + _sprWidth >= 320) || (_sprY + _sprHeight >= 192)) {
+ warning("SkyScreen::drawSprite fatal error: got x = %d, y = %d, w = %d, h = %d\n",_sprX, _sprY, _sprWidth, _sprHeight);
+ _sprWidth = 0;
+ return ;
+ }
+ for (uint8 cnty = 0; cnty < _sprHeight; cnty++) {
+ spriteData += _maskX1;
+ for (uint8 cntx = 0; cntx < _sprWidth; cntx++)
+ if (spriteData[cntx]) screenPtr[cntx] = spriteData[cntx];
+ spriteData += _maskX2;
+ screenPtr += GAME_SCREEN_WIDTH;
+ }
+ // Convert the sprite coordinate/size values to blocks for vertical mask and/or vector to game
+ _sprWidth += _sprX + GRID_W-1;
+ _sprHeight += _sprY + GRID_H-1;
+
+ _sprX >>= GRID_W_SHIFT;
+ _sprWidth >>= GRID_W_SHIFT;
+ _sprY >>= GRID_H_SHIFT;
+ _sprHeight >>= GRID_H_SHIFT;
+
+ _sprWidth -= _sprX;
+ _sprHeight -= _sprY;
+}
+
+void SkyScreen::vectorToGame(uint8 gridVal) {
+
+ uint8 *trgGrid = _gameGrid + _sprY * GRID_X +_sprX; // why?!?!
+ for (uint32 cnty = 0; cnty < _sprHeight; cnty++) {
+ for (uint32 cntx = 0; cntx < _sprWidth; cntx++)
+ trgGrid[cntx] |= gridVal;
+ trgGrid += GRID_X;
+ }
+}
+
+void SkyScreen::vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint32 layerId) {
+
+ for (uint32 cntx = 0; cntx < _sprHeight; cntx++) { // start_x | block_loop
+ if (grid[gridOfs]) {
+ if (!(grid[gridOfs] & 0x8000)) {
+ uint32 gridVal = grid[gridOfs]-1;
+ gridVal *= GRID_W * GRID_H;
+ uint8 *dataSrc = (uint8*)SkyState::fetchItem(SkyLogic::_scriptVariables[layerId]) + gridVal;
+ uint8 *dataTrg = screenPtr;
+ for (uint32 grdCntY = 0; grdCntY < GRID_H; grdCntY++) {
+ for (uint32 grdCntX = 0; grdCntX < GRID_W; grdCntX++)
+ if (dataSrc[grdCntX]) dataTrg[grdCntX] = dataSrc[grdCntX];
+ dataSrc += GRID_W;
+ dataTrg += GAME_SCREEN_WIDTH;
+ }
+ } // dummy_end:
+ screenPtr -= GRID_H * GAME_SCREEN_WIDTH;
+ gridOfs -= GRID_X;
+ } else return;
+ } // next_x
+}
+
+void SkyScreen::verticalMask(void) {
+
+ if (_sprWidth == 0) return ;
+ uint32 startGridOfs = (_sprY + _sprHeight - 1) * GRID_X + _sprX;
+ uint8 *startScreenPtr = (_sprY + _sprHeight - 1) * GRID_H * GAME_SCREEN_WIDTH + _sprX * GRID_W + _backScreen;
+
+ for (uint32 layerCnt = LAYER_1_ID; layerCnt <= LAYER_3_ID; layerCnt++) {
+ uint32 gridOfs = startGridOfs;
+ uint8 *screenPtr = startScreenPtr;
+ for (uint32 widCnt = 0; widCnt < _sprWidth; widCnt++) { // x_loop
+ uint32 nLayerCnt = layerCnt;
+ while (SkyLogic::_scriptVariables[nLayerCnt + 3]) {
+ uint16 *scrGrid;
+ scrGrid = (uint16*)SkyState::fetchItem(SkyLogic::_scriptVariables[layerCnt + 3]);
+ if (scrGrid[gridOfs]) {
+ vertMaskSub(scrGrid, gridOfs, screenPtr, layerCnt);
+ break;
+ } else nLayerCnt++;
+ }
+ // next_x:
+ screenPtr += GRID_W;
+ gridOfs++;
+ }
+ }
+}
+
diff --git a/sky/screen.h b/sky/screen.h
index f88be28555..ac315b94a4 100644
--- a/sky/screen.h
+++ b/sky/screen.h
@@ -29,20 +29,31 @@
#include "sky/disk.h"
#include "sky/skydefs.h"
#include "sky/sky.h"
+#include "sky/logic.h"
#define SCROLL_JUMP 16
#define VGA_COLOURS 256
#define GAME_COLOURS 240
#define SEQ_DELAY 3
+#define FORE 1
+#define BACK 0
+
+typedef struct {
+ uint16 yCood;
+ Compact *compact;
+ dataFileHeader *sprite;
+} StSortList;
+
+class SkyState;
+
class SkyScreen {
public:
SkyScreen(OSystem *pSystem, SkyDisk *pDisk);
~SkyScreen(void);
+// void takeScriptVars(uint32 *pScriptVars) { _scriptVariables = pScriptVars; };
void setPalette(uint8 *pal);
void setPalette(uint16 fileNum);
-
- void fnFadeDown(uint8 action);
void paletteFadeUp(uint8 *pal);
void paletteFadeUp(uint16 fileNr);
@@ -55,16 +66,31 @@ public:
bool sequenceRunning(void);
uint32 seqFramesLeft(void) { return _seqInfo.framesLeft; };
uint8 *giveCurrent(void) { return _currentScreen; };
+ void halvePalette(void);
+
+ //- regular screen.asm routines
+ void forceRefresh(void) { memset(_gameGrid, 0x80, GRID_X * GRID_Y); };
+ void fnFadeUp(uint32 palNum, uint32 scroll);
+ void fnFadeDown(uint32 scroll);
+ void fnDrawScreen(uint32 palette, uint32 scroll);
+ void clearScreen(void) { memset(_currentScreen, 0, FULL_SCREEN_WIDTH * FULL_SCREEN_HEIGHT); };
+
private:
OSystem *_system;
SkyDisk *_skyDisk;
static uint8 _top16Colours[16*3];
uint8 _palette[1024];
+ uint32 _currentPalette;
bool volatile _gotTick;
-
void waitForTimer(void);
+ void processSequence(void);
+ uint8 *_gameGrid;
+ uint8 *_currentScreen;
+ uint8 *_scrollScreen;
+ uint8 *_backScreen;
+ //uint32 *_scriptVariables;
struct {
uint32 framesLeft;
uint32 delay;
@@ -72,21 +98,29 @@ private:
uint8 *seqDataPos;
bool running;
} _seqInfo;
- void processSequence(void);
-
- uint8 *_currentScreen;
-
//byte *_workScreen;
- //byte *_backScreen;
//byte *_tempPal;
//byte *_workPalette;
//byte *_halfPalette;
//byte *_scrollAddr;
//byte *_lScreenBuf, *_lPaletteBuf;
- byte *_gameGrid;
+ //- more regular screen.asm + layer.asm routines
void convertPalette(uint8 *inPal, uint8* outPal);
void palette_fadedown_helper(uint32 *pal, uint num);
+ void recreate(void);
+ void flip(void);
+
+ //- sprite.asm routines
+ // fixme: get rid of these globals
+ uint32 _sprWidth, _sprHeight, _sprX, _sprY, _maskX1, _maskX2;
+ void spriteEngine(void);
+ void doSprites(uint8 layer);
+ void sortSprites(void);
+ void drawSprite(uint8 *spriteData, Compact *sprCompact);
+ void verticalMask(void);
+ void vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint32 layerId);
+ void vectorToGame(uint8 gridVal);
};
#endif //SKYSCREEN_H
diff --git a/sky/sky.cpp b/sky/sky.cpp
index 46f6042d30..13a3b7409e 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -73,8 +73,51 @@ SkyState::SkyState(GameDetector *detector, OSystem *syst)
_introTextSave = 0;
}
+void SkyState::showQuitMsg(void) {
+
+ uint8 *textBuf1 = (uint8*)calloc(GAME_SCREEN_WIDTH * 14 + sizeof(struct dataFileHeader),1);
+ uint8 *textBuf2 = (uint8*)calloc(GAME_SCREEN_WIDTH * 14 + sizeof(struct dataFileHeader),1);
+ char *vText1, *vText2;
+ uint8 *screenData = _skyScreen->giveCurrent();
+ switch (_language) {
+ case DE_DEU: vText1 = VIG_DE1; vText2 = VIG_DE2; break;
+ case FR_FRA: vText1 = VIG_FR1; vText2 = VIG_FR2; break;
+ case IT_ITA: vText1 = VIG_IT1; vText2 = VIG_IT2; break;
+ case PT_BRA: vText1 = VIG_PT1; vText2 = VIG_PT2; break;
+ default: vText1 = VIG_EN1; vText2 = VIG_EN2; break;
+ }
+ _skyText->displayText(vText1, textBuf1, true, 320, 255);
+ _skyText->displayText(vText2, textBuf2, true, 320, 255);
+ uint8 *curLine1 = textBuf1 + sizeof(struct dataFileHeader);
+ uint8 *curLine2 = textBuf2 + sizeof(struct dataFileHeader);
+ uint8 *targetLine = screenData + GAME_SCREEN_WIDTH * 80;
+ for (uint8 cnty = 0; cnty < 14; cnty++) {
+ for (uint16 cntx = 0; cntx < GAME_SCREEN_WIDTH; cntx++) {
+ if (curLine1[cntx])
+ targetLine[cntx] = curLine1[cntx];
+ if (curLine2[cntx])
+ (targetLine + 24 * GAME_SCREEN_WIDTH)[cntx] = curLine2[cntx];
+ }
+ curLine1 += GAME_SCREEN_WIDTH;
+ curLine2 += GAME_SCREEN_WIDTH;
+ targetLine += GAME_SCREEN_WIDTH;
+ }
+ _skyScreen->halvePalette();
+ _skyScreen->showScreen(screenData);
+ free(textBuf1); free(textBuf2);
+}
+
SkyState::~SkyState() {
-
+
+ delete _skyLogic;
+ delete _skyGrid;
+ delete _skySound;
+ delete _skyMusic;
+ showQuitMsg();
+ delete _skyText;
+ delete _skyMouse;
+ delete _skyScreen;
+ delay(1500);
}
void SkyState::errorString(const char *buf1, char *buf2) {
@@ -98,7 +141,7 @@ void SkyState::go() {
intro();
loadBase0();
-
+
while (1) {
delay(100);
_skyLogic->engine();
@@ -121,8 +164,8 @@ void SkyState::initialise(void) {
_gameVersion = _skyDisk->determineGameVersion();
_skyText = new SkyText(_skyDisk, _gameVersion, _language);
_skyMouse = new SkyMouse(_skyDisk);
-
_skyScreen = new SkyScreen(_system, _skyDisk);
+
initVirgin();
//initMouse();
initItemList();
@@ -130,7 +173,7 @@ void SkyState::initialise(void) {
//initialiseRouter();
loadFixedItems();
_skyGrid = new SkyGrid(_skyDisk);
- _skyLogic = new SkyLogic(_skyDisk, _skyGrid, _skyText, _skyMusic, _skyMouse, _skySound, _gameVersion);
+ _skyLogic = new SkyLogic(_skyScreen, _skyDisk, _skyGrid, _skyText, _skyMusic, _skyMouse, _skySound, _gameVersion);
_timer = Engine::_timer; // initialize timer *after* _skyScreen has been initialized.
_timer->installProcedure(&timerHandler, 1000000 / 50); //call 50 times per second
@@ -190,6 +233,11 @@ void SkyState::loadFixedItems(void) {
}
+void **SkyState::fetchItem(uint32 num) {
+
+ return _itemList[num];
+}
+
void SkyState::timerHandler(void *ptr) {
((SkyState*)ptr)->gotTimerTick();
diff --git a/sky/sky.h b/sky/sky.h
index 8933dec726..c5b0c05d8d 100644
--- a/sky/sky.h
+++ b/sky/sky.h
@@ -94,6 +94,7 @@ public:
static bool isCDVersion(uint32 version);
static Compact *fetchCompact(uint32 a);
+ static void **fetchItem(uint32 num);
static void **_itemList[300];
@@ -132,6 +133,8 @@ protected:
void shutdown();
+ void showQuitMsg(void);
+
RandomSource _rnd;
};
diff --git a/sky/skydefs.h b/sky/skydefs.h
index b3a916538a..382f208de3 100644
--- a/sky/skydefs.h
+++ b/sky/skydefs.h
@@ -26,6 +26,19 @@
//This file is incomplete, several flags still missing.
+#define VIG_EN1 "Game over player one"
+#define VIG_EN2 "BE VIGILANT"
+#define VIG_DE1 "Das Spiel ist aus."
+#define VIG_DE2 "SEI WACHSAM"
+#define VIG_FR1 "Game over joueur 1"
+#define VIG_FR2 "SOYEZ VIGILANTS"
+#define VIG_SE1 "Spelet r slut, Agent 1."
+#define VIG_SE2 "VAR VAKSAM"
+#define VIG_IT1 "Game over giocatore 1"
+#define VIG_IT2 "SIATE VIGILANTI"
+#define VIG_PT1 "Fim de jogo para o jogador um"
+#define VIG_PT2 "BE VIGILANT"
+
#define ST_COLLISION_BIT 5
#define S_COUNT 0