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author | Robert Göffringmann | 2003-06-06 00:56:59 +0000 |
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committer | Robert Göffringmann | 2003-06-06 00:56:59 +0000 |
commit | ddf44b02757cb270f0dbdfd414e7cb3792251f21 (patch) | |
tree | fa0a57827a73caf97b2acb9b6ad55cf0fef41676 /sky | |
parent | 067609c83231904ae2268cc373a2ba924b539c0a (diff) | |
download | scummvm-rg350-ddf44b02757cb270f0dbdfd414e7cb3792251f21.tar.gz scummvm-rg350-ddf44b02757cb270f0dbdfd414e7cb3792251f21.tar.bz2 scummvm-rg350-ddf44b02757cb270f0dbdfd414e7cb3792251f21.zip |
small bugfix, menu still doesn't work. -_-
svn-id: r8342
Diffstat (limited to 'sky')
-rw-r--r-- | sky/logic.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sky/logic.cpp b/sky/logic.cpp index 085c93b29a..f19d7090c5 100644 --- a/sky/logic.cpp +++ b/sky/logic.cpp @@ -1680,6 +1680,7 @@ bool SkyLogic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) { // firstObject is o0 for game menu, k0 for linc uint i; + firstObject /= 4; // (1) FIRST, SET UP THE 2 ARROWS SO THEY APPEAR ON SCREEN |