diff options
author | Filippos Karapetis | 2009-09-01 21:24:09 +0000 |
---|---|---|
committer | Filippos Karapetis | 2009-09-01 21:24:09 +0000 |
commit | aace86a6eb701cc3d075bbaa066662a5c1395f53 (patch) | |
tree | bfa76b659073248679273c543d8ac570bcc9233a /sound/adpcm.cpp | |
parent | 20d93e494a15286e9f1b19f7e6814c7467b2d781 (diff) | |
download | scummvm-rg350-aace86a6eb701cc3d075bbaa066662a5c1395f53.tar.gz scummvm-rg350-aace86a6eb701cc3d075bbaa066662a5c1395f53.tar.bz2 scummvm-rg350-aace86a6eb701cc3d075bbaa066662a5c1395f53.zip |
Disabled the FreeSCI PIC0 palette dithering code, for now. It doesn't really make sense to dither, as Sierra games use up to 256 colors (even the later SVGA ones), and it messes up the result of the FreeSCI graphics filters. Plus, the resulting image looks worse than the original one
svn-id: r43901
Diffstat (limited to 'sound/adpcm.cpp')
0 files changed, 0 insertions, 0 deletions