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author | Max Horn | 2010-01-26 22:48:45 +0000 |
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committer | Max Horn | 2010-01-26 22:48:45 +0000 |
commit | 1565f14bc13a63aee6a42cc4fac3fe7fa39eda44 (patch) | |
tree | 41b4b65eb29718398f148dc6f7a6e131376fcc27 /sound/decoders/adpcm.h | |
parent | e0d05a482ce93e029888ef388dfb1b90b438f2ee (diff) | |
download | scummvm-rg350-1565f14bc13a63aee6a42cc4fac3fe7fa39eda44.tar.gz scummvm-rg350-1565f14bc13a63aee6a42cc4fac3fe7fa39eda44.tar.bz2 scummvm-rg350-1565f14bc13a63aee6a42cc4fac3fe7fa39eda44.zip |
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/
svn-id: r47579
Diffstat (limited to 'sound/decoders/adpcm.h')
-rw-r--r-- | sound/decoders/adpcm.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/sound/decoders/adpcm.h b/sound/decoders/adpcm.h new file mode 100644 index 0000000000..46ccb582c3 --- /dev/null +++ b/sound/decoders/adpcm.h @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/** + * @file + * Sound decoder used in engines: + * - agos + * - saga + * - scumm + * - tinsel + */ + +#ifndef SOUND_ADPCM_H +#define SOUND_ADPCM_H + +#include "common/scummsys.h" +#include "common/stream.h" + + +namespace Audio { + +class AudioStream; +class RewindableAudioStream; + +// There are several types of ADPCM encoding, only some are supported here +// For all the different encodings, refer to: +// http://wiki.multimedia.cx/index.php?title=Category:ADPCM_Audio_Codecs +// Usually, if the audio stream we're trying to play has the FourCC header +// string intact, it's easy to discern which encoding is used +enum typesADPCM { + kADPCMOki, // Dialogic/Oki ADPCM (aka VOX) + kADPCMMSIma, // Microsoft IMA ADPCM + kADPCMMS, // Microsoft ADPCM + kADPCMTinsel4, // 4-bit ADPCM used by the Tinsel engine + kADPCMTinsel6, // 6-bit ADPCM used by the Tinsel engine + kADPCMTinsel8, // 8-bit ADPCM used by the Tinsel engine + kADPCMIma, // Standard IMA ADPCM + kADPCMApple // Apple QuickTime IMA ADPCM +}; + +/** + * Takes an input stream containing ADPCM compressed sound data and creates + * an RewindableAudioStream from that. + * + * @param stream the SeekableReadStream from which to read the ADPCM data + * @param disposeAfterUse whether to delete the stream after use + * @param size how many bytes to read from the stream (0 = all) + * @param type the compression type used + * @param rate the sampling rate + * @param channels the number of channels + * @param blockAlign block alignment ??? + * @return a new RewindableAudioStream, or NULL, if an error occured + */ +RewindableAudioStream *makeADPCMStream( + Common::SeekableReadStream *stream, + bool disposeAfterUse, + uint32 size, typesADPCM type, + int rate = 22050, + int channels = 2, + uint32 blockAlign = 0); + +} // End of namespace Audio + +#endif |