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author | Denis Kasak | 2009-07-04 18:35:08 +0000 |
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committer | Denis Kasak | 2009-07-04 18:35:08 +0000 |
commit | b96b4344468f1ba4214574bc1854e47f62501e76 (patch) | |
tree | 6ea1898f6d30809878f085323a7fbfdd2a66c7fc /sound/flac.cpp | |
parent | a06509f3c255b89c322975fcfcc620735789122b (diff) | |
download | scummvm-rg350-b96b4344468f1ba4214574bc1854e47f62501e76.tar.gz scummvm-rg350-b96b4344468f1ba4214574bc1854e47f62501e76.tar.bz2 scummvm-rg350-b96b4344468f1ba4214574bc1854e47f62501e76.zip |
* Added Game::init() and moved some functionality from Game::Game to it (loading objects, changing rooms)
* Made Game::load*(), Game::getObject() and Game::changeRoom() methods public
* Stopped specifying Z coordinate when creating some Sprites (which I forgot in my previous commit)
svn-id: r42101
Diffstat (limited to 'sound/flac.cpp')
0 files changed, 0 insertions, 0 deletions