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authorTravis Howell2009-07-10 00:07:26 +0000
committerTravis Howell2009-07-10 00:07:26 +0000
commit4e99bee142899dae1385210012dd34453920fe54 (patch)
tree1ff2f4e640b6aa7cbe8e35b887e55c6c3e063de8 /sound/iff_sound.h
parentff208c5387a8566546a384afa9ab48c0a1f356a0 (diff)
parente8e9b882275b8dc5d77db3b1faaf30466c7b7a31 (diff)
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Merged revisions 42277-42278,42286-42290,42292-42293,42297,42300-42301,42303,42305-42306 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r42277 | drmccoy | 2009-07-09 12:54:10 +1000 (Thu, 09 Jul 2009) | 1 line Giving Font its own real class ........ r42278 | dreammaster | 2009-07-09 13:07:30 +1000 (Thu, 09 Jul 2009) | 1 line Changed the status of the cruise engine to be enabled by default ........ r42286 | drmccoy | 2009-07-09 19:39:51 +1000 (Thu, 09 Jul 2009) | 1 line Warn instead of crash when a video frame part was found although the header says there's no video ........ r42287 | thebluegr | 2009-07-09 23:17:46 +1000 (Thu, 09 Jul 2009) | 1 line Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*) ........ r42288 | thebluegr | 2009-07-10 01:12:35 +1000 (Fri, 10 Jul 2009) | 3 lines - Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that they use common compilation properties, based on patch #2774908. These common properties make it much simpler to change options and compilation defines globally, similar to how GCC *.mk files do. Also, this fixes problems where an ENABLE_* define was set for one project file but not another (like the situation in revisions 42257 and 42259). It's now much easier to construct a tool which will create the project files dynamically. - Dropped support for MSVC7 and MSVC7.1 for now (as they don't support common compilation properties and it's no longer easy to construct them from the MSVC8 ones) - hopefully, they will return in the future, once we got a more sophisticated tool to create them - Simplified the MSVC9 <-> MSVC8 conversion tools a bit ........ r42289 | thebluegr | 2009-07-10 01:15:49 +1000 (Fri, 10 Jul 2009) | 1 line Reverted commit #42257, as the original issue was with the compilation process of MSVC and the ENABLE_* checks work correctly ........ r42290 | thebluegr | 2009-07-10 01:17:45 +1000 (Fri, 10 Jul 2009) | 1 line Added proper safeguards for shorten.*, thereby fixing commit 42259 ........ r42292 | lordhoto | 2009-07-10 01:32:06 +1000 (Fri, 10 Jul 2009) | 1 line Cleanup. ........ r42293 | lordhoto | 2009-07-10 01:32:25 +1000 (Fri, 10 Jul 2009) | 1 line Cleanup rollDice (the results of the old and the new function are almost identical). ........ r42297 | thebluegr | 2009-07-10 01:46:26 +1000 (Fri, 10 Jul 2009) | 1 line restAdjust should be a signed integer. Fixes crashes with SCI1 games that take absolute lofs parameters (a regression of commit #42260) ........ r42300 | thebluegr | 2009-07-10 01:54:18 +1000 (Fri, 10 Jul 2009) | 1 line Applied patch #2818845 - "SCI: resource.map detection for SCI1/1.1 fixed", with some slight formatting changes ........ r42301 | lordhoto | 2009-07-10 01:59:20 +1000 (Fri, 10 Jul 2009) | 1 line Fix wrong format arugment. ........ r42303 | lordhoto | 2009-07-10 02:16:08 +1000 (Fri, 10 Jul 2009) | 1 line By comparing the commit log of r42300, it seems that "off" was renamed to "lastDirectoryOffset". I changed the SCI32 specific code to use that now. I can't assure this is anyhow correct, so anyone with knowledge of this code please check it. ........ r42305 | lordhoto | 2009-07-10 02:23:22 +1000 (Fri, 10 Jul 2009) | 1 line Add fixme about SCI32 specific code. ........ r42306 | lordhoto | 2009-07-10 02:24:59 +1000 (Fri, 10 Jul 2009) | 1 line Oops specify the correct revsision number in the fixme. ........ svn-id: r42318
Diffstat (limited to 'sound/iff_sound.h')
-rw-r--r--sound/iff_sound.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/sound/iff_sound.h b/sound/iff_sound.h
new file mode 100644
index 0000000000..82106cb75e
--- /dev/null
+++ b/sound/iff_sound.h
@@ -0,0 +1,60 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/**
+ * Sound decoder used in engines:
+ * - parallaction
+ */
+
+#ifndef SOUND_IFF_H
+#define SOUND_IFF_H
+
+#include "common/iff_container.h"
+#include "sound/audiostream.h"
+
+namespace Audio {
+
+struct Voice8Header {
+ uint32 oneShotHiSamples;
+ uint32 repeatHiSamples;
+ uint32 samplesPerHiCycle;
+ uint16 samplesPerSec;
+ byte octaves;
+ byte compression;
+ uint32 volume;
+
+ Voice8Header() {
+ memset(this, 0, sizeof(Voice8Header));
+ }
+
+ void load(Common::ReadStream &stream);
+};
+
+AudioStream *make8SVXStream(Common::ReadStream &stream, bool loop);
+
+
+}
+
+#endif