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authorJames Brown2002-03-07 08:11:48 +0000
committerJames Brown2002-03-07 08:11:48 +0000
commit4eb99938bf7b638cf1797445a9545e17d47ea882 (patch)
tree34f2ad808166e7fc441fb52a790e352a43eddd0c /sound/imuse.cpp
parentf5ff443424e1316cdcd6fed036a9dab97a1bbade (diff)
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Fixed music volume control for some games.
svn-id: r3680
Diffstat (limited to 'sound/imuse.cpp')
-rw-r--r--sound/imuse.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sound/imuse.cpp b/sound/imuse.cpp
index 8c3a4a5d9a..2dccd75975 100644
--- a/sound/imuse.cpp
+++ b/sound/imuse.cpp
@@ -635,14 +635,14 @@ int SoundEngine::set_music_volume(uint vol) {
}
int SoundEngine::set_master_volume(uint vol) {
- int i;
+ int i;
if (vol > 127)
return -1;
if (_music_volume > 0)
vol = vol / (100 / _music_volume);
- _master_volume = vol;
+ _master_volume = vol;
for (i=0; i!=8; i++)
_channel_volume_eff[i] = (_channel_volume[i]+1) * vol >> 7;
update_volumes();