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author | James Brown | 2002-02-12 18:20:37 +0000 |
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committer | James Brown | 2002-02-12 18:20:37 +0000 |
commit | f620d138f6081488514f888706157eaeac3e19e5 (patch) | |
tree | 340e4b75e7d335c33bb6b8efabe2bab2256b87b9 /sound/imuse.cpp | |
parent | 18dce61c9396bd56bdfa4a803da2af9b2c153b01 (diff) | |
download | scummvm-rg350-f620d138f6081488514f888706157eaeac3e19e5.tar.gz scummvm-rg350-f620d138f6081488514f888706157eaeac3e19e5.tar.bz2 scummvm-rg350-f620d138f6081488514f888706157eaeac3e19e5.zip |
First part of Yazoo and mines work on making older scumm games work.
Not enough here to actually work yet, just the base groundwork needed.
svn-id: r3567
Diffstat (limited to 'sound/imuse.cpp')
-rw-r--r-- | sound/imuse.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sound/imuse.cpp b/sound/imuse.cpp index 77edde58c0..54681170c3 100644 --- a/sound/imuse.cpp +++ b/sound/imuse.cpp @@ -181,7 +181,7 @@ bool SoundEngine::start_sound(int sound) { void *mdhd; mdhd = findTag(sound, MDHD_TAG, 0); - if (!mdhd) + if (!mdhd) return false; player = allocate_player(128); |